Wanted to spin off an idea from the "Combining multiple D20 Systems" thread ...
Could a GM who wants to do a modern day campaign reach a happy medium with a bunch of players who want fantasy only? (I've been stuck in this boat several times.) One idea would be to play two interlinked campaigns where the fantasy world is some sort of V.R. set up and the players have to occasionaly "upload" back into the real world to get some of their missions done.
Off the top of my head several book series have toyed with this idea:
*hack.sign
*Otherland
*Dream Park
Any suggestions on the sort of plots and set ups you'd think would mesh this "metacampaign" together?
I can also see where d20 Modern could shine for the modern side of the game. While you could have a group that all shared a Hacker class of some sort, I’d get a better feeling from a group that was like Hacker 2/Smart4, Hacker 1/Tough 4 and Hacker 1/Fast 4 than Hacker 2/Techy 4, Hacker1/Solider4 and Hacker 1/Rogue 4. YMMV.
Could a GM who wants to do a modern day campaign reach a happy medium with a bunch of players who want fantasy only? (I've been stuck in this boat several times.) One idea would be to play two interlinked campaigns where the fantasy world is some sort of V.R. set up and the players have to occasionaly "upload" back into the real world to get some of their missions done.
Off the top of my head several book series have toyed with this idea:
*hack.sign
*Otherland
*Dream Park
Any suggestions on the sort of plots and set ups you'd think would mesh this "metacampaign" together?
I can also see where d20 Modern could shine for the modern side of the game. While you could have a group that all shared a Hacker class of some sort, I’d get a better feeling from a group that was like Hacker 2/Smart4, Hacker 1/Tough 4 and Hacker 1/Fast 4 than Hacker 2/Techy 4, Hacker1/Solider4 and Hacker 1/Rogue 4. YMMV.
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