Pit Scorpion

Gish Makai

First Post
Pit Scorpion
Large Vermin

HD: 4d8+8 (26 hp)
Initiative: +0
Speed: 50 ft
AC: 14 (-1 Size, +5 Natural Armor)
Attacks: 2 Claws +5; 1 Sting +0
Damage: Claws 1d6+3; Sting 1d6+1
Face/Reach: 5 ft x 10 ft/5 ft
Special Attacks: Improved grab, squeeze, poison, shriek, create sinkhole
Special Qualities: Immunities (vermin), Darkvision 60 ft.
Saves: Fort +6, Ref +1, Will +1
Abilities: Str 17, Dex 10, Con 14, Int --, Wis 10, Cha 2
Skills: Climb +11, Hide +8, Spot +7
Feats: None

Climate/Terrain: Temperate Land
Organization: Solitary or colony (2-5)
CR: 4
Treasure: 1/10 coin; 50% goods; 50% items
Alignment: Neutral (Usually)
Advancement Range: 5-15 HD (Large)

The pit scorpion is a large pure black scorpion found only in the desert climate. Its body length spans 10 feet and its width is 5 feet. The scorpion stands 1 1/2 feet off the ground.

COMBAT
Pit scorpions are most likely to attack any creature that approaches its lair. They usually charge their prey or create sinkholes to trap them.

Improved Grab (Ex): The pit scorpion must hit with a claw attack in order to hold on. If successful, then it holds and stings.

Squeeze (Ex): When the scorpion gets a hold of an opponent of its size or smaller, it automatically deals damage with both claws, biting and stinging at its full attack value.

Poison (Ex): The pit scorpion secrets a poison that saps 1d6 Strength points from its prey (DC 18).

Shriek (Ex): The pit scorpion can shriek to summon 1d6 more pit scorpions to aid it. These arrive within 2-3 minutes.

Create Sinkhole (Ex): Pit scorpions are notorious for laying traps in holes and dunes. They dig the sand loose so when their prey walks over it, it creates a sinkhole to trap them. This attack gives the scorpions surprise and may attack the prey as if they we flat footed.

Skills: Pit scorpions get a +4 racial bonus to Climb, Hide, and Spot checks.
 

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