Sir ThornCrest
First Post
Its my beleif that evil clerics are pound for pound more vicous than just about anything! Like a rabid wolverine! That casts spells...Dark Speech, poison,death spells, growing spider legs and that damn sacrifice table that beefs him up to no end, jees! what a monster!
I haven’t played in a successful evil campaign for a long time, several years at least. We would usually end up killing one another. We have now found that LE is the way to go. Yes, were evil yet we have unity. So it’s to no surprise that we are starting from scratch, and in the beginning found are selves somewhat at a loss for info feats etc. We bought the book of vile darkness, and are researching potential evil feats skills powers and spells thru other books as well. Items armors weapons whatever, were looking it all up. We have come up with our own builds. Any hints? Suggestions? greatly appreciated!
Here is what I’ve noticed after playing in the campaign for 2 months now.
The strength of good heroes: The population is on your side and will aid you in time of need. In general places/Inns/businesses/taverns will happily serve you.
The weakness of good heroes: The inability to use deadly poisons, backstab to kill (murder), the use of some evil tainted feats, evil powers and evil spells cannot be used.
The strength of evil villains: You can kill murder rape steal to empower yourself, pretty much without restriction. You can use poison on a arrow to shoot and kill lets say a Paladin, just to rid yourself of a potential enemy in the future. The evil spells can be vicious, some without saves. Our evil fighter likes grabbing weak bystanders, and uses them as a “meat shield,” as he puts it. The enemy is now trying to hit you without harming the innocent, this tactic has proven most entertaining. You aren’t bothered by killing innocents to kill your target; in fact your target may be the innocents.
The weakness of evil villains: Nobody really likes you; you’re basically a jerk to deal with and are prone for problems. Our Cleric of Hextor has marked up his face so evil people like him more? And the rest of society scorns him, even more so. As if walking around proudly boasting your symbols wasn’t enough. He cannot get heal spells such as a good cleric and this is a weakness. We considered giving him cause wounds instead? What do you think of this rule? Is it unjust to the evil clerics?
The BoVD is truly nasty! I have heard many say it was worthless. We have found it most useful for building bad guys. Although some of the art work is disturbing, many of the spells are disturbing-blood rain, corrupting spells, making them vile etc etc
Many players say thieves and fighters are less fun to play in an evil campaign....
To the contraire! Our rogue has gone assassin and loves it. The mage turns him inviso and gives him a true strike. He uses a true strike in unison with his assassin strike and his blade is poisoned. He kills after waiting just 3 rounds with a DC18 fort save, and that’s pretty impressive. Our fighter has an 18 cha and is maxed out in intimidate, bluff, sense motive and diplomacy, he loves to roll play. He is currently having a blast using kids as shields and making the opponents deal with it. The mage wants to get his shield to project an illusion of a halfling or a child pinned to it.
So what is your thought on evil campaigns? Classes, spells, skills, the roll playing aspect? And whats up with evil tools, devices?
*Also have any of you used the npc “the emperor?” from the BoVD? He’s the guy who has a chain of children slaves tide to his waist. Was this guy a night mare or what?
Sir ThornCrest
I haven’t played in a successful evil campaign for a long time, several years at least. We would usually end up killing one another. We have now found that LE is the way to go. Yes, were evil yet we have unity. So it’s to no surprise that we are starting from scratch, and in the beginning found are selves somewhat at a loss for info feats etc. We bought the book of vile darkness, and are researching potential evil feats skills powers and spells thru other books as well. Items armors weapons whatever, were looking it all up. We have come up with our own builds. Any hints? Suggestions? greatly appreciated!
Here is what I’ve noticed after playing in the campaign for 2 months now.
The strength of good heroes: The population is on your side and will aid you in time of need. In general places/Inns/businesses/taverns will happily serve you.
The weakness of good heroes: The inability to use deadly poisons, backstab to kill (murder), the use of some evil tainted feats, evil powers and evil spells cannot be used.
The strength of evil villains: You can kill murder rape steal to empower yourself, pretty much without restriction. You can use poison on a arrow to shoot and kill lets say a Paladin, just to rid yourself of a potential enemy in the future. The evil spells can be vicious, some without saves. Our evil fighter likes grabbing weak bystanders, and uses them as a “meat shield,” as he puts it. The enemy is now trying to hit you without harming the innocent, this tactic has proven most entertaining. You aren’t bothered by killing innocents to kill your target; in fact your target may be the innocents.
The weakness of evil villains: Nobody really likes you; you’re basically a jerk to deal with and are prone for problems. Our Cleric of Hextor has marked up his face so evil people like him more? And the rest of society scorns him, even more so. As if walking around proudly boasting your symbols wasn’t enough. He cannot get heal spells such as a good cleric and this is a weakness. We considered giving him cause wounds instead? What do you think of this rule? Is it unjust to the evil clerics?
The BoVD is truly nasty! I have heard many say it was worthless. We have found it most useful for building bad guys. Although some of the art work is disturbing, many of the spells are disturbing-blood rain, corrupting spells, making them vile etc etc
Many players say thieves and fighters are less fun to play in an evil campaign....
To the contraire! Our rogue has gone assassin and loves it. The mage turns him inviso and gives him a true strike. He uses a true strike in unison with his assassin strike and his blade is poisoned. He kills after waiting just 3 rounds with a DC18 fort save, and that’s pretty impressive. Our fighter has an 18 cha and is maxed out in intimidate, bluff, sense motive and diplomacy, he loves to roll play. He is currently having a blast using kids as shields and making the opponents deal with it. The mage wants to get his shield to project an illusion of a halfling or a child pinned to it.
So what is your thought on evil campaigns? Classes, spells, skills, the roll playing aspect? And whats up with evil tools, devices?
*Also have any of you used the npc “the emperor?” from the BoVD? He’s the guy who has a chain of children slaves tide to his waist. Was this guy a night mare or what?
Sir ThornCrest
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