Looking for a Dex-based TWF build...





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  1. #1

    Looking for a Dex-based TWF build...

    Anyone have any good suggestions?

    Starting a new campaign. Looking at 30-point buy, 3.5 books, no FR and no Psionics stuff. Complete books are alright.

    Off the top of my head, was looking at Dervish PrC. Maybe incorporate that with the Scout class or Swashbuckler, or maybe just plain old Fighter.

    Definately want it Dex based though... This will be the main tank of the group...
    Where ever you go... There you are...

 

  • #2
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    Ignore Jdvn1
    Starting at what level?
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  • #3
    Well, it would be starting at level 1... Going up to level 20 I suppose (as if our characters ever make it that far)...
    Where ever you go... There you are...

  • #4
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    Ignore Jdvn1
    Have you tried the Wizards' Optimization Boards for ideas? You probably don't want a tripping madman, but this is a neat build:
    http://boards1.wizards.com/showthrea...hreadid=163005

    Has some good ideas.
    Bring on the Funk.
    Talk hard.
    My internet connection sucks.
    Wanna run a game? Try EN World's own PbP boards! It's loads of fun. Here are my games so far.
    Other stuff:
    Spoiler:
    Quote Originally Posted by Kemrain
    - Kemrain the Medicated for Your Pleasure.
    Quote Originally Posted by Kemrain
    I pity the thread that talks about Mr. T.

    - Kemrain the Sigged.
    Manamana.
    Hey Houston EN Worlders! Interested in Getting together? Let's meet up and have lunch or something!

  • #5
    Not a bad build. But i am not looking for a trip-monkey.
    Where ever you go... There you are...

  • #6
    I'd go with a fighter/rogue myself. At first level go with the fighter and take TWF, Weapon Finesse, and Weapon Focus (shortsword). Or be an elf for the bonus to dex and get WF later, or halfling and go with daggers. After that dip into rogue for tumble and sneak attack. This way you can get around to flank for extra SA damage, as well as a couple of other good skills. You'll be going mostly fighter, so make sure your group doesn't think of you as 'the thief'.

    Other feats to look for are Improved Initiative, dodge/mobility, expertise, and so on. I find this to be one of the most fun character types to play, as there are a ton of options. You want at least 3 levels of rogue, and pick up some energy weapons - doing an extra d6 of damage makes the dual weilding all the more effective.
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