apesamongus
First Post
I'm going to be running WLD very soon now, and I'm planning on limiting level advancement / area. But, I don't want to just stop giving XP or give drastically reduced XP, so I'm planning on allowing players to buy action points by spending XP.
I'm thinking of charging current level X 50 XP per point, but I can't judge if that is high, low, or just right. They would only be able to spend the point immediately after buying it, so there wouldn't be a problem of buying up lots of cheap points early. And I want to make it attractive to spend points on accomplishing things, and not just on not dying, so I don't want them to be too expensive. But I also don't want a couple of points used in every fight.
I'm thinking of charging current level X 50 XP per point, but I can't judge if that is high, low, or just right. They would only be able to spend the point immediately after buying it, so there wouldn't be a problem of buying up lots of cheap points early. And I want to make it attractive to spend points on accomplishing things, and not just on not dying, so I don't want them to be too expensive. But I also don't want a couple of points used in every fight.