Danger in Deadwood
Danger in Deadwood is an adventure for d20 system fantasy characters of levels 2-4. The adventure is an electronic download and is available at www.bastionpress.com.
A First Look
Danger in Deadwood is a 62 page PDF product available for $5.99. The file takes advantage of the bookmark feature of the PDF format, allowing the GM to quickly jump to different sections of the adventure as needed.
The document has a border pattern similar to briars. There is color art in the document, as well as a GMs and players maps of the hamlet of Deadwood. The art and cartography is by Todd Morasch, who also did the artwork for Bastion's Minions. As with his artwork there, his style is marked by creatures with uniformly emaciated appearance and distended joints, a style I find unappealing.
The font size is compact and the layout is attractive and readable.
A Deeper Look
(Warning: This section contains spoilers regarding the plots and secrets in the module.)
The module begins when the players are contacted and requested or compelled to perform a service for one Lord Fenrius. Fenrius states that a paladin by the name of Argus Yorehammer has information that can allow the kingdom to defeat its worst enemies and requests that the players go to the hamlet where he has retired, deliver his request, and escort him back.
The truth is that Fenrius and Argus are old rivals, and Fenrius seeks to do finally do his old foe in. He has hired the party to lure him out so he can assassinate him.
To do his bidding, Fenrius sends a skin devil assassin named Moloch to stalk the PCs and attempt to assassinate or capture Argus. A skin devil is a creature first described in Sword & Sorcery's Creature Collection. It is used here under the Open Game License. In its natural state the skin devil appears as a humanoid without skin. However, if it acquires the skin of another creature, it can take on the guise of that creature.
Argus lives in a hamlet called Deadwood. Deadwood has an unusual feature. The town hosts a small cadre of "deadwood golems" which are employed as laborers.
En route to the hamlet, the party will run into some problems. There are some wild beasts and some ice ghouls (another creature from Creature Collection) assailing some local woodsmen.
When they arrive in the hamlet, the party will find Argus, but find him suspicious of their motives and reluctant to accompany them back. While they are speaking, they are interrupted by Moloch in disguise as a local beggar. Unbeknownst to the party, Moloch poisons Argus with an innocuous touch in hopes to attack him later.
Moloch is almost successful in his assassination attempt. As the party are newcomers, this quickly leads the townsfolk and Argus to distrust them. The party must convince the commoners of their innocence and investigate the area to find out what is happening.
Unfortunately, the players aren't the only ones still active. Moloch is still around and is gunning for them and Argus. Over the next several scenes, Moloch tries to bring the hamlet's golems to bear on the PCs not once but twice, and also enlists the aid of a murdersprite (another Creature Collection creature) and the ice ghouls to wreak havok on the town. The players have to deal with these events and hope to stop Moloch somewhere along the line. In the meantime, Argus and the townfolk become even more leery of the party and just after Argus gives the players a lectures that would likely send them out of town, a stowstorm closes off the pass.
In addition to the adventure material, the appendices contains a description of the hamlet, NPCs, and new monsters and magic items.
Conclusion
The basic premise of the story is not a bad one. Putting the players on the spot with anxious locals while at the same time giving them a mystery to solve and a few combats should put the pressure on. The events are set up with an eye for setting a mood, so this could possibly be a very exciting game. Finally, they give you some good details to work with including enough NPC motives to guess how the story might evolve in the future.
That said, there where a few things I was uncomfortable with in this adventure.
First off, the conduct of several important encounters seemed awkward to me. In the encounter with the ice ghouls, the encounter notes have one woodsman wounded and beset by three ice ghouls and specifically states that if the ice ghouls knock a woodsman out, they will rip him apart. Then in a sidebar, it says that it is important that the woodsmen survive. It seemed odd to me to engineer an encounter to be very dangerous to the woodsmen and then caution the GM that he shouldn't kill the woodsman. It seems like the right thing to do is adjust the encounter details to make it likely the PCs will intervene in time.
Similarly, later the GM is warned to not let Argus die from the poison. This again is odd; it seems to me in both this and the prior case that if a certain outcome is desired, you should assign a result to the roll instead of gambling with the flow of the plot. Ironically, the next things that the players can do at that point is try to find Argus' assailant. Where the module was hesitant to arbitrarily rule on Argus' state, it now arbitrarily rules against the players' tracking attempts.
The one other thing that bothered me was the timing of the snowstorm that traps the players – it comes just as the players would likely bolt. This sticks out like a sore thumb as a plot device to keep the players on track, and as such might smack of railroading. As problematic as that sounds, you can make this seem much less contrived if you give an indication that the snowstorm is coming before the players ever learn of their predicament.
The structure of the events is somewhat linear. There are some points of flexibility, but really only a small amount of clues that the players can uncover at each step before the GM decides to unleash the next event.
Overall, the adventure is fairly well done, and the plot premise is fairly strong. Some of the above points might throw the GM off a little, but for the most part the statistics are done correctly and the timing of the events does support setting up a mood.
-Alan D. Kohler