MaxKaladin
First Post
Sometimes DMing is a lonely job. For obvious reasons, you can't talk much about your future plans for the campaign with your players. Sometimes you have these adventure/plot ideas bouncing around in your head you want to try but you have no idea how the players will react. Sometimes it helps to tell other gamers, provided they're interested, but strangers usually can't help actually critique the ideas for your group much because they're not used to the campaign and the players. It's worst, I think, with the big, sweeping ideas.
I've been DMing for almost two decades and I've found about the best way to evaluate these ideas is to hold off doing anything with them for a couple of weeks and see if they still seem cool then, though that's hard with cool ideas bouncing around inside just bursting to get out.
In a way, I envy BA from "Knights of the Dinner Table" for being able to go out with the other DMs and just shoot the breeze without worrying about giving anything away. (Though it seems like most of the DMs in Muncie are jerks...)
I suppose if I have an actual question it would be "does anyone have a better way of dealing with this?" Mostly, I just wanted to see if other run into the same thing I do.
I've been DMing for almost two decades and I've found about the best way to evaluate these ideas is to hold off doing anything with them for a couple of weeks and see if they still seem cool then, though that's hard with cool ideas bouncing around inside just bursting to get out.
In a way, I envy BA from "Knights of the Dinner Table" for being able to go out with the other DMs and just shoot the breeze without worrying about giving anything away. (Though it seems like most of the DMs in Muncie are jerks...)
I suppose if I have an actual question it would be "does anyone have a better way of dealing with this?" Mostly, I just wanted to see if other run into the same thing I do.