(IR) The 3rd IR, Turn 7 (thread 4)

Edena_of_Neith

First Post
I have a number of statements of mass destruction from both sides of this conflict, in addition to the Attack/Defense Dueling and Coup de Grace Attacks.

And I myself have yet to issue my statements of mass destruction, if any.

I am making a Ruling now concerning this:

If you lose countries or areas of your Power, your Main Infrastructure suffers.
It is the equivalent of a minor Coup de Grace Attack, except that I must assign how much damage you take (or I take.)
This damage will never exceed 90% of your Main Infrastructure.
Only an 11th Level Coup de Grace can totally eliminate your Power.

People killed by these lesser actions can be resurrected, given enough time (people killed by an 11th level Coup de Grace cannot ever return.)
Infrastructure destroyed by these lesser actions can be replaced, given enough time.

I do not think there will be time enough, in either of the above cases.

With that said ...

An awful lot of people are about to die in this IR.

Seers looking into the future are predicting between 5 to 50 billion killed, and an equal number wounded, in the next 2 days.
With further enormous casualties likely after that.
 
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Edena_of_Neith

First Post
THE RULES FOR EMPLOYING 11TH LEVEL MAGIC IN WAYS OTHER THAN DUELING

Each Power in the IR has a large army of mages, clerics, psionicists, and perhaps other wonder-workers who are capable of casting 11th level spells and otherwise employing 11th level magic.
Considering what a single mage capable of throwing 11th level spells could do, there is no question concerning the astronomical capabilities of a whole army of such mages, especially if this army has large amounts of time in which to spellcast.

Indeed, the whole point of 11th Level Dueling is to destroy this army of mages - and clerics, psionicists, and others capable of wielding 11th level magic - for this 11th level army is the supreme weapon of the Power in question (the equivalent of having Warp Drive, when everyone else is limited to Impulse Drives.)

- - -

The List below assumes the whole army of mages, clerics, psionicists, and others are working to accomplish the end specified.

The List represents what they can accomplish, given a certain length of time, from a few seconds to the entirety of Turn 7.

If they are attempting feats that require an hour of less to achieve, it does not interfere with your Power's Attacks and Defenses, or your ability to Hold Attacks and Defenses.
It is reasonable to assume that a very small portion of your 11th level army of mages, clerics, psionics, etc. are spending their time in alternate projects besides Attack and Defense.
Or, that your entire 11th level army quickly conducts the project in question, then returns to the business of Attack and Defense.

However, if your 11th level army attempts one of the projects below that requires more than an hour to achieve, it interferes with your Attacks and Defenses, and you cannot Hold Attacks and Defenses from day to day.
Simply put, it diverts so much of your 11th level army's efforts and time, that they cannot build up a Category 4 Attack or Defense, and they cannot maintain any level of Attack or Defense from day to day.
Your 11th level army is so busy on the alternate project that it's efforts in Attack and Defense are crippled. It cannot do both things at the same time.

- - -

Here is what your Power can do.

On each day of Turn 7, your Power can accomplish the following:

It can launch Category 4 Attacks and Defenses.
It can Hold Attacks and Defenses through to the next day.
It can accomplish 1 feat that would require an hour to accomplish.
Or, it can forego that, and accomplish 1 feat that would require less than an hour to accomplish.

Or:

It can launch Category 3 or weaker Attacks and Defenses.
It cannot Hold Attacks and Defenses through to the next day.
It can accomplish 1 feat that would require a full day to accomplish.
Or, it can forego that and accomplish 1 feat requiring less than a day to accomplish.

If you state your Power is attempting to accomplish a feat that requires a week to accomplish, your Power must spend a week working on the project.
Forget Category 4 Attacks and Defenses, or holding your Attacks and Defenses from day to day, as long as your Power is working on the project.
At the end of any day during this effort, your Power may elect to accomplish a lesser feat - one requiring a day or less to accomplish.
IF YOU DO THIS, YOUR POWER RESETS.
Of course, your week-long project is totally ruined, all the effort spent on it wasted.

If you state your Power is attempting to accomplish a feat that requires the entire Turn to accomplish, your Power must spend the entire Turn working on the project.
Forget Category 4 Attacks and Defenses, or Holding Attacks and Defenses from day to day, for as long as you are working on the project.
At the end of any day during this effort, your Power may elect to accomplish a lesser feat - one requiring a day or less to accomplish (or a week or less to accomplish, if a week or longer has passed.)
IF YOU DO THIS, YOUR POWER RESETS.
Of course, your Turn-long project is totally ruined, all the effort spent on it wasted.

- - -

Note that most of the feats shown in the lists scale in power. The longer you spend on the project, the greater the result.

Increasing your Player Character's PL by 5 requires mere seconds, for instance.
Increasing your Player Character's PL by 10 requires a few minutes.
Increasing your Player Character's PL by 20 requires an hour.
Increasing your Player Character's PL by 100 requires a day.
Increasing your Player Character's PL by 200 requires a week.
Increasing your Player Character's PL by 300 requires the entire Turn.

In these cases, lesser effects do not stack.
To obtain a PL of 20 for your Player Character, your Power must spend an hour to do so - it cannot spend a few seconds to raise said Player Character's PL by 5, then repeat the process hundreds of times.
To obtain a PL of 300 for your Player Character, your Power MUST spend the entire Turn working on the project - nothing less will do.

This applies to each and every feat shown in the lists below, for nearly all of them scale in the same fashion.

Assume that ALL the feats below scale, and you cannot go wrong.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN A FEW SECONDS?

You can create a great geyser of Oerthblood, causing a huge lake of Oerthblood to permanently form. (the reverse applies, also)
You can restore ruined and/or dead soil to life over an area of several thousand square miles. (the reverse applies, also)
You can destroy all veins of Red Goo, and standing pools and lakes of Red Goo, over an area of several thousand square miles. (the reverse applies, also)
You can increase your Player Character's PL by 5.
You can choose to permanently increase all of your NPC's PL by 3.
You can give your PC all the abilities of a Tarrasque, assuming it's shape - or, you may remain in your own form, and have all the abilities except the claw and bite attacks. Your Player Character's PL increases by 5.
You can create a Flying City of one cubic mile in size. It can made of any material or combination of materials, and be of any shape of your choice. Such things as atmospheric density and composition, gravity fields, lighting, temperature, and the like are all completely under your control. You are limited to 9th level effects concerning what changes in reality you make, and the rules governing that 9th level magic should be observed in a conservative way. This city can Spelljam as if it contained a Greater Helm of colossal size.
You can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (1 in 100 chance.)
You can create 100 pocket dimensions, size LL.
You can begin Avangion Metamorphosis.
You can project visions of other realities to several subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Bissel.
You can begin the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an area the size of Furyondy.
You can immediately begin growing a forest over an area the size of Bissel.
You can summon the Avatar of any diety, and attempt to force it to perform a service for you (1 in 100 chance.) It may resent this, of course.
You can begin freeing your undead of Acererak's control.
Your PC can withstand Acererak's attacks.
You can grant your PC and and a few others psionic abilities (you gain all the psionic classes.)
You can grant your PC or a few others the ability to cast psionic enchantments.
You can give your PC the ability to Shapechange, gaining all the powers of the creature whose form is assumed.
You can dig a tunnel down to any depth in the earth.
You can see into the future - but once seen, that future must come to pass. You cannot change it.
You can begin resurrecting the dead (10 PL worth.)
You can break an 11th level enchantment upon one creature (50 percent chance.)
You can begin creating a Mythal. It can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area.
One of your people can begin functioning as a Deepspawn (gain 10 PL of monsters.)
You can immediately start creating permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 10 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (1 in 100 chance.)
You can sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 100 chance of success, and a 3 in 4 chance that the diety succeeds in killing your PC.
Your PC, NPCs or a few others can attempt to permanently gain the ability of Spellfire. There is a 1 in 100 chance of success. Your Power's PL increases by 10.
You may destroy an area the size of a town. Everything in the area is permanently dead, and all structures are erased from existence.
You may protect an area the size of a town from 11th level destruction in any form. You must publicly designate what is being protected, unfortunately.
You may scry for the exact location of any NPC, object, structure, or other singular thing. If it is not warded, you locate it automatically. If it is warded by 11th level magic, you have a 1 in 3 chance of finding it (PCs may not be found this way.)
You can ward your PC and your NPCs from 11th level scrying. Or, you can choose to ward an area - an area the size of a town can be warded.
You can corrupt one NPC of your choice, changing his or her alignment. That NPC joins a new Power of your choice, or does anything else you wish (including self-destruction.)

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN A FEW MINUTES?

You can create dozens of huge lakes of Oerthblood. (the reverse applies, also)
You can restore ruined and/or dead soil to life over an area the size of Bissel. (the reverse applies, also)
You can destroy all veins of Red Goo, and standing pools and lakes of Red Goo, over an area the size of Bissel. (the reverse applies, also)
You can restore Oerth's natural geography, flora, and fauna over an area of several thousand square miles. (the reverse applies, also)
You can increase your Player Character's PL by 10.
You can increase all of your NPC's PLs by 5.
You can give hundreds of your people the powers of the Tarrasque. Your Power's PL increases by 100.
You can raise several Flying Cities, each of which will have spelljamming abilities, plus several 9th level abilities of your choice.
You can create a Flying City of 10 cubic miles in size. You control all mundane aspects of the city, and you can create exotic and bizarre alterations, changing reality regarding the city and those in it considerably. You are limited to 9th level effects in how reality can be changed, but you should be creative and imaginative in those changes, interpreting the rules loosely.
You and dozens of others can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (1 in 10 chance.)
You can create 1,000 pocket dimensions, size LL.
Your PC and dozens of others can begin Avangion Metamorphosis. Your Power's PL increases by 100.
You can project visions of other realities to thousands of subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Furyondy.
You can begin the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an area the size of the Union of Oerth.
You can immediately begin growing a forest over an area the size of Furyondy.
You can summon the Avatar of any diety, and attempt to compel it to do a service for you (1 in 10 chance.) It will resent this, usually.
You can free 100 PL of your undead from Acererak's control.
You can grant your PC, NPCs, and 11th level army protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your PC and and hundreds of others psionic abilities (you gain all the psionic classes.)
You can grant your PC and hundreds of others the ability to cast psionic enchantments.
You can give your PC and hundreds of others the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 100.
You can expand the Underdark over an area the size of Bissel, for 20 miles down.
You can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (100 PL worth.)
You can automatically break an 11th level enchantment upon one creature.
You can finish creating a Mythal. It can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area.
One of your people can begin functioning as a Deepspawn (gain 100 PL of monsters.)
You can create hundreds of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (1 in 10 chance.)
Your PC, NPCs, and your entire 11th level army can sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 10 chance of success, and a 1 in 2 chance that the diety succeeds in killing your PC.
Your PC, NPCs, and entire 11th level army can attempt to permanently gain the ability of Spellfire. There is a 1 in 10 chance of success. Your Power's PL increases by 100.
You may destroy an area the size of a city. Everything in the area is permanently dead, and all structures are erased from existence.
You may protect an area the size of a city from 11th level destruction in any form. You must publicly designate what is being protected, unfortunately.
You may scry for the exact location of several dozen NPCs, items, structures, or other singular objects. If they are not warded, you locate them automatically. If they are warded by 11th level magic, you have a 1 in 3 chance of finding them (PCs may not be found this way.)
You can ward your PC, NPCs, artifacts and relics, extremely important magical items, and about a dozen crucially important structures from 11th level scrying. You must state what is being warded, unfortunately.
Or, you can choose to ward an area - an area the size of a city can be warded.
You can corrupt 10 NPCs of your choice, changing their alignment. Those NPC joins a new Power of your choice, or do anything else you wish (including self destruction.)

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN AN HOUR?

You can dozens of huge lakes of Oerthblood. (the reverse applies, also)
You can restore ruined and/or dead soil to life over an area the size of Furyondy. (the reverse applies, also)
You can destroy all veins of Red Goo, and standing pools and lakes of Red Goo, over an area the size of Furyondy. (the reverse applies, also)
You can restore Oerth's natural geography, flora, and fauna over an area the size of Bissel. (the reverse applies, also)
You can calm down the volcanoes and other disturbances, causing the seas of lava to disappear, over an area the size of Bissel. (the reverse applies, also)
You can completely purify and restore Oerth's atmosphere, removing all dangerous toxins from it, and clearly away the great stratospheric cloud of dust and debris. (the reverse applies, also)
You can increase your Player Character's PL by 20.
You can increase all of your NPC's PLs by 10.
You can give thousands of your people the powers of the Tarrasque. Your Power's PL increases by 1,000.
You can raise dozens Flying Cities, each of which will have spelljamming abilities, plus teleport without error and worldwalk abilities, plus a dozen 9th level abilities of your choice.
You can create a Flying City of 100 cubic miles in size. You control all mundane aspects of the city, but now you can add truly strange changes in reality regarding the city and all in it. Common sense and normal thinking should be tossed out the window; the imagination should run amok. Although you are still limited to 9th level effects, you should twist the rules beyond recognition, disregarding the spirit of the game, to achieve the effects you want (read: exotic, wild, shocking, difficult to swallow, overawing.)
You and hundreds of others can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (1 in 3 chance.)
You can create 10,000 pocket dimensions, size LL.
Your PC and hundreds of others can continue Avangion Metamorphosis. Your Power's PL increases by 1,000.
You can project visions of other realities to hundreds of thousands of subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Oerik.
You can continue the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an area the size of Oerik.
You can immediately begin growing a forest over an area the size of the Union of Oerth.
You can summon the Avatar of any diety, and attempt to compel it to do a service for you (1 in 3 chance.) It will resent this, usually.
You can free 1,000 PL of your undead from Acererak's control.
You can grant your PC, NPCs, 11th level army, and millions of your people protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your PC and and tens of thousands of others psionic abilities (you gain all the psionic classes.)
You can grant your PC and tens of thousands of others the ability to cast psionic enchantments.
You can give your PC and tens of thousands of others the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 1,000.
You can expand the Underdark over an area the size of Furyondy, for 20 miles down.
You can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (1,000 PL worth.)
You can automatically break an 11th level enchantment upon hundreds of beings.
You can finish creating several dozen Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area.
Many of your people can begin functioning as Deepspawn (gain 1,000 PL of monsters.)
You can create thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 1,000 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (1 in 3 chance.)
You and your entire 11th level army can automatically sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 3 chance of success, and a 1 in 3 chance that the diety succeeds in killing your PC.
Your PC, NPCs, your 11th level army, and thousands of your people may attempt to gain Spellfire. There is a 1 in 10 chance of success. Your Power's PL increases by 1,000.
You may destroy an area the size of Bissel. Everything in the area is permanently dead, and all structures are erased from existence.
You may protect an area the size of Bissel from 11th level destruction in any form. You must publicly designate what is being protected, unfortunately.
You may scry the entirety of one Power in the IR, or do scrying for important people and objects across all the Powers of the IR. You succeed automatically, unless there is 11th level warding, in which case you have a 1 in 3 chance of success.
You can ward everything of strategic importance in your Power from 11th level scrying. Or, you can choose to ward an area - an area the size of Bissel can be warded.
You can corrupt all the NPCs of 5 other Powers of your choice, changing their alignment. Those NPC joins a new Power of your choice, or do anything else you wish (including self destruction.)
Or, you may corrupt an entire people, over an area the size of Bissel, or up to several hundred thousand in number. Success is automatic.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN ONE DAY?

You can cover an area the size of Bissel with Oerthblood, or create hundreds of lakes of Oerthblood. (the reverse applies, also)
You can restore ruined and/or dead soil to life over an area the size of the Union of Oerth. (the reverse applies, also)
You can destroy all veins of Red Goo, and standing pools and lakes of Red Goo, over an area the size of the Union of Oerth. (the reverse applies, also)
You can restore Oerth's natural geography, flora, and fauna over an area the size of Furyondy. (the reverse applies, also)
You can calm down the volcanoes and other disturbances, causing the seas of lava to disappear, over an area the size of Furyondy. (the reverse applies, also)
You can increase your Player Character's PL by 100.
You can increase all of your NPC's PLs by 50.
You can give tens of thousands of your people the powers of the Tarrasque. Your Power's PL increases by 10,000.
You can raise hundreds of Flying Cities, each of which will have spelljamming abilities, plus translight speed, plus teleport without error and worldwalk abilities, plus several dozens other powers of 9th level of your choice. These cities can be of any shape you can imagine.
You can create a single Flying City of 1,000 cubic miles in size (an area roughly the size of New York City.) Given this long to work on the project, your 11th level army of mages, clerics, psionics, etc. can produce very extreme changes in the fundamental realities governing all aspects of the Flying City and those in it. (read: outlandish, impossible, unbelievable, ridiculous, absurd, crazy, mind-boggling, staggering.) The result could be a normal city, or a city out of some beautiful dream, or a city out of some demented nightmare. You can now build 10th level magic into the Flying City, magnifying the alterations in reality concerning it and all within it by about fivefold.
Your PC, NPCs, and 11th level army can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (3 in 4 chance.)
You can create pretty much any number of pocket dimensions, size LL.
Your PC, NPCs, 11th level army, and thousands of others can continue Avangion Metamorphosis. Your Power's PL increases by 10,000.
You can project visions of other realities to tens of millions of subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an entire planet.
You can continue the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an entire planet.
You can immediately begin growing a forest over an area the size of the continent of Oerik.
You can summon the Avatar of any diety, and attempt to compel it to do a service for you (3 in 4 chance.) It will resent this, usually.
You can free 10,000 PL of your undead from Acererak's control.
You can grant your PC, NPCs, 11th level army, and millions of your people protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your PC, NPCs, 11th level army, and millions of your people psionic abilities (you gain all the psionic classes.)
You can grant your PC and millions of your people the ability to cast psionic enchantments.
You can give your PC, NPCs, 11th level army, and hundreds of thousands of your people the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 10,000.
You can create an Underdark (of continental size) where no Underdark existed before.
Your PC, NPCs, and 11th level army can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (10,000 PL worth.)
You can automatically break an 11th level enchantment upon tens of thousands of beings.
You can finish creating several hundred Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area. These Mythals may also have several permanent 10th level powers.
Thousands of your people can begin functioning as Deepspawn (gain 10,000 PL of monsters.)
You can create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 10,000 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (3 in 4 chance.)
You and your Power's entire population can automatically sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 2 chance of success, and a 1 in 6 chance that the diety succeeds in killing your PC.
Your PC, NPCs, your 11th level army, and tens of thousands of your people may attempt to gain Spellfire. There is a 1 in 3 chance of success. Your Power's PL increases by 10,000.
You may destroy an area the size of Furyondy (think of the Rain of Colorless Fire.) Everything in the area is permanently dead, and all structures are erased from existence.
You may protect an area the size of Furyondy from 11th level destruction in any form. You must publicly designate what is being protected, unfortunately.
You may scry every Power in the IR, completely and throughly. You succeed automatically, unless 11th level warding is in place, in which case your success chance is 1 in 3.
You can ward your entire Power from 11th level scrying, or you can ward an area the size of the Union of Oerth that is not a part of your Power.
You may corrupt an entire people, over an area the size of Furyondy, or up to several million in number. Success is automatic.
You may corrupt several hundred thousand people, or over an area the size of Bissel, in a much more severe way - you may shift them to Shade, undead, Celestials, monsters, elves, humanoids, kender, or anything else you wish them to be. Success is automatic.
You can restore the shift in Greyspace's light spectrum, so that the sunlight is yellow again, and everything does not appear in shades of purple, white, black, and grey anymore.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN A WEEK?

You can cover an area the size of Furyondy with Oerthblood, or create thousands of lakes of Oerthblood. (the reverse applies, also)
You can restore ruined and/or dead soil to life over an area the size of the continent of Oerik. (the reverse applies, also)
You can destroy all veins of Red Goo, and standing pools and lakes of Red Goo, over an area the size of the continent of Oerik. (the reverse applies, also)
You can restore Oerth's natural geography, flora, and fauna over an area the size of the Union of Oerth. (the reverse applies, also)
You can calm down the volcanoes and other disturbances, causing the seas of lava to disappear, over an area the size of the Union of Oerth. (the reverse applies, also)
You can increase your Player Character's PL by 200.
You can increase all of your NPC's PLs by 100.
You can give hundreds of thousands of your people the powers of the Tarrasque. Your Power's PL increases by 50,000.
You can raise thousands of Flying Cities, each of which will have spelljamming, translight speed, teleport without error, and worldwalk abilities, plus dozens of 9th level abilities of your choice, plus 4 to 6 10th level abilities of your choice. These cities can be of any shape you can imagine.
You can create a single Flying City of 10,000 cubic miles in size (an area roughly the size of New Jersey.) You can add about 10 times the 10th level magic to the Flying City, compared with what you could do in only one day, with the resulting alterations to reality being about 10 times greater.
Your PC, NPCs, 11th level army, and a great part of your people can travel forward or backward in time, but you cannot affect or change history or the future (although they could create an alternate reality by going back in time, thus putting them out of the IR.)
You can locate a known artifact.
You can create pretty much any number of pocket dimensions, size LL.
Your PC, NPCs, 11th level army, and tens of thousands of your people can continue Avangion Metamorphosis. Your Power's PL increases by 50,000.
You can project visions of other realities to a billion subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over all the worlds of a Crystal Sphere.
You can partially complete the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc. Your Power gains 50,000 PL.
You can undo the environmental damage of technological inventions, over all the worlds of a Crystal Sphere.
You can immediately begin growing a forest over an entire planet.
You can summon the Avatar of any diety, and compel it to do a service for you. It will resent this, usually.
You can free 100,000 PL of your undead from Acererak's control.
You can grant your entire population protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your entire population psionic powers (you gain all the psionic classes.)
You can grant your entire population the ability to cast psionic enchantments.
You can give your PC, NPCs, 11th level army, and millions of your people the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 50,000.
You can create an Underdark on a world (like Krynn) that had no Underdark.
Your entire population can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (50,000 PL worth.)
You can automatically break an 11th level enchantment upon millions of beings.
You can create nearly any number of small Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area. These Mythals may also have several permanent 10th level powers.
Tens of thousands of your people can begin functioning as Deepspawn (gain 50,000 PL of monsters.)
You can create hundreds of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 50,000 PL in help from those places.
You can break one of the Dreams Forsaken One throws on your Power.
You and your Power's entire population can automatically sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 3 in 4 chance of success, and a 1 in 10 chance that the diety succeeds in killing your PC.
Your PC, NPCs, your 11th level army, and hundreds of thousands of your people may attempt to gain Spellfire. There is a 1 in 2 chance of success. Your Power's PL increases by 50,000.
You may destroy an area the size of the Union of Oerth. Everything in the area is permanently dead, and all structures are erased from existence.
You may protect an area the size of the Union of Oerth from 11th level destruction in any form. You must publicly designate what is being protected, unfortunately.
You can establish permanent scrying of every other Power in the IR. Once this scrying is established, it can never be broken by any means. If warding is up, you have a 1 in 3 chance of success; otherwise, success is automatic.
You can ward your entire power from 11th level scrying, plus you can ward all of your allies ... or you can ward an area the size of the continent of Oerik, but this area cannot include your Power's land or people.
You may corrupt an entire people, over an area the size of the Union of Oerth, or up to tens of millions in number. Success is automatic.
You may corrupt several million people, over an area the size of Furyondy, in a much more severe way - you may shift them to Shade, undead, Celestials, monsters, elves, humanoids, kender, or anything else you wish them to be. Success is automatic.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC USING ALL OF TURN 7 (ONE MONTH IC) TO DO IT?

You can cover an area the size of the continent of Oerik with Oerthblood, or create tens of thousands of lakes of Oerthblood. (the reverse applies, also)
You can restore ruined and/or dead soil to life over an entire world. (the reverse applies, also)
You can destroy all veins of Red Goo, and standing pools and lakes of Red Goo, over an entire world. (the reverse applies, also)
You can restore Oerth's natural geography, flora, and fauna over an area the size of the continent of Oerik. (the reverse applies, also)
You can calm down the volcanoes and other disturbances, causing the seas of lava to disappear, over an area the size of the continent of Oerik. (the reverse applies, also)
You can increase your Player Character's PL by 300.
You can increase all of your NPC's PLs by 150.
You can give millions of your people the powers of the Tarrasque. Your Power's PL increases by 100,000.
You can raise thousands of Flying Cities, each of which will have spelljamming, translight speed, teleport without error, and worldwalk abilities, plus dozens of 9th level abilities of your choice, plus dozens of 10th level abilities of your choice, These cities can be of any shape you can imagine.
You can create a single Flying City of 100,000 cubic miles in size (an area roughly the size of Texas or France, I believe.) You can add 100 times the 10th level magic to the Flying City, compared with what you could do in only one day, with the resulting alterations to reality being about 100 times greater. You can also add the first 11th level effect, producing some deity-level reality alterations within the Flying City (read: game-breaking, beyond the scope of D&D, arbitrary changes in the most fundamental assumptions of rping games, playing God.)
Your entire population can travel forward or backward in time, but you cannot affect or change history or the future (although they could create an alternate reality by going back in time, thus putting them out of the IR.)
You can locate 1 to 6 known artifacts.
You can create pretty much any number of pocket dimensions, size LL.
Your PC, NPCs, 11th level army, and hundreds of thousands of your people can continue Avangion Metamorphosis. Your Power's PL increases by 100,000.
You can project visions of other realities to the population of an entire Crystal Sphere (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over all the Crystal Sphere involved in the IR.
You can complete the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc. Your Power gains 100,000 PL.
You can undo the environmental damage of technological inventions, over all the Crystal Spheres in the IR.
You can immediately begin growing forests over all the worlds in all the Crystal Spheres in the IR.
You can summon all the Avatars of any one diety, and compel them to fight for your Power for the entire next Turn. The deity will usually resent this.
You can free 1,000,000 PL of your undead from Acererak's control.
You can grant the entire population of a world protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant the entire population of a world psionic powers (you gain all the psionic classes.)
You can grant the entire population of a world the ability to cast psionic enchantments.
You can give your entire population the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 100,000.
You can create an Underdark on all the worlds of a Crystal Sphere, where no Underdarks existed before.
You can cause the entire population of a world to see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (100,000 PL worth.)
You can automatically break an 11th level enchantment upon your entire population.
You can create nearly any number of small Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area. These Mythals may also have more than a dozen permanent 10th level powers.
Hundreds of thousands of your people can begin functioning as Deepspawn (gain 100,000 PL of monsters.)
You can create millions of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100,000 PL in help from those places.
You can break one of the Dreams Forsaken One throws, over an entire Crystal Sphere.
You can cause the population of an entire world to automatically sense a major change in reality, but they cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 7 in 8 chance of success, and a 1 in 100 chance that the diety succeeds in killing your PC.
Your PC and entire population may attempt to gain the ability of Spellfire. There is a 3 in 4 chance of success. Your Power's PL increases by 100,000.
You may destroy an area the size of the continent of Oerik. Everything in the area is permanently dead, and all structures are erased from existence.
You may protect an area the size of the continent of Oerik from 11th level destruction in any form. You must publicly designate what is being protected, unfortunately.
You can establish permanent scrying of every other Power in the IR. Once this scrying is established, it can never be broken by any means. Furthermore, success is automatic, regardless of 11th level warding or any other effort at defense.
You may corrupt an entire people, over an area the size of the continent of Oerik, or several hundred million in number.
You may corrupt tens of millions, over an area the size of the Union of Oerth or Humanoid Alliance, in a much more severe way - you may shift them to Shade, undead, Celestials, monsters, elves, humanoids, kender, or anything else you wish them to be. Success is automatic.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.
 

Edena_of_Neith

First Post
URGENT TO ALL WHO HAVE YET TO SEND IN ATTACK STATEMENTS

IF YOU HAVE NOT YET POSTED YOUR ATTACK FOR DAY 4, DO SO AS SOON AS POSSIBLE.

IN 6 HOURS, I AM RESOLVING COMBAT FOR DAY 4.

EVERY ATTACK COUNTS, ESPECIALLY YOURS.

NOT EVERY PLAYER HAS YET SENT ME THEIR ATTACK AND DEFENSE STATEMENTS.
 

Anabstercorian

First Post
I'm so frickin cocky, I pose my moves publicly. Hoo ha

<< We play to win, Legion of Dread. We will kick your ass. We are the forces of creation and life, all ethics aside. You are the forces of destruction and entropy. Our conflict is as natural and inevitable as the cycle of birth and death. But this time, birth shall win, as it never has before! >>

He raises his hands, crackling with thunderous psionic power, and he, along with hundreds of other postIllithid, raise their voices high.

<< Let there be life. >>

The stuff of the stars boils and writhes beneath them, and gives off great burning gouts of stellar plasma. Slowly, vast waves of burning hydrogen gather together in to enormous bulges, like lesions of fire, and then burst, revealing titanic forms hundreds of feet high formed of pure psionic force and stellar fire.

We live. Command us, Creator.

Anabstercorian calls out.

<< Creatures! I proclaim thee to be named the Starbearers. You are commanded to strike out with your cleansing flame and glorious light and undo the horror of the Red Goo. >>

It shall be thus, Creator. All glory to Ilsensine.

And the creatures closed themselves and began to thrum with energy.

<< The stars are in my favor, Phibrizzo. You shall face righteous defeat for your atrocity. >>

=============

11th Level Actions This Round

Level 4 Attack by the Starbearers: Destroy the Red Army. (Overwhelming wave of positive energy that releases them from their fate.)
Level 4 Attack by the Knights of Neraka: Destroy the Red Army. (Also a positive energy wave.
Both of them put up a Level 4 defense over themselves.
11th Level Wonder: Creation of the Starbearers
 

William Ronald

Explorer
Hazen turns to Larissa Hunter, Mayor of Dyvers, and speaks softly. They are walking rapidly through the Great Hall of the Kevellond League.

"So know we fight against those who would damn our worlds. I think the truth about many of the great nations shall be revealed today, based on where they stand."

"Even if we do not fall into the Domains of Dread, many will die."

"You'ce done all you can," says Larissa. "You have the greater majority of the powers of many worlds standing with you on this. Sadly, some fools can only see making everyone else miserable in order to claim victory."

"Such things are to be expected, Larissa." Hazen says. "Free will is a great gift and a terrible responsibility, to quote Orrin Rilanth. Sadly, some people will chose to oppress their brothers rather than lift them up with them."

"Do we at least know where this new Shade faction stands?" Larissa asks.

"No. Clearly they knew something. It does not bode well that they refused to volunteer this knowledge before asking about a price. Still, I can hope. I can hope that this change in leadership is not a complex ruse."
 

Edena_of_Neith

First Post
URGENT FROM THE DM

ANY POWERS THAT HAVE NOT YET DECLARED ATTACKS, DO SO IMMEDIATELY.

I know Zelda declared an Attack.
She posted it two threads back.
Can anyone find her Declaration?

TOKIWONG, I NEED YOUR ATTACK/DEFENSE STATEMENT.
IF I RECEIVE NO STATEMENT, I WILL PLAY YOUR POWER UNTIL YOU RETURN.
 
Last edited:

William Ronald

Explorer
Zelda

Hi, Edena:

I checked two threads back. The only reference to Zelda's attack was that you confirmed that you had received it.

I want to say it was a level 3 or 4 attack on the Black Brotherhood. I e-mailed her, but it is very early in the morning in Finland. I have also asked creamsteak if he knows what was her target and strength of attack.

Sadly, there will be massive casualties in this part of the IR. Peace cannot work when a few parties want the annihilation or the subjugation of everyone else.

Edited: On the previous thread, you had Zelda’s Thillronian Alliance - 100% intact 10 (CDG TOKIWONG’S EMPIRE OF IUZ)/10.

However, I was under the impression that she was fighting the Black Brotherhood. I have tried to e-mail her, but she is unlikely to respond before the attacks are resolved because of the time differential.

Perhaps you could treat her attack as on the Black Brotherhood. It seemed that she was ready to help avenge the losses Venus suffered.
 
Last edited:

Edena_of_Neith

First Post
The Twilight

It is a beautiful winter day in Faerun, Maztica, and Kara-Tur.
Under the green sky, balmy tropical conditions prevail clear to the pole.
The friendly sun shines down, pleasant and gentle at this time of year.
Over the polar region, a million stars shine down upon the dormant forests there.

In Zakhara, it is summer, and the moonsoon season has arrived, bringing brief powerful thunderstorms which interrupt the heating of the blazing sun.

Selune, in her blue-green beauty, shines down upon Toril.
Luna, where the Scro Star League comes to trade, also shines down in white, green, and blue glory.

Nobody is watching.
There are no people standing outside, feeling the summer breezes, the gentle warmth, or the fiery sun of Zakhara.
There are no shoppers heading to market.
There is no market to go to: all the markets are closed.
All forms of communication - satellite, airwave, cable, magical, are broadcasting Emergency Statements.
Nobody is listening.

Abandoned homes sit, the lights still turned on, the doors left open, the appliances still running.
Meals sit half eaten.
Drinks sit untouched, or spilled, and in many cases the delicate glasses and tableware are shattered all over the floors.

Pets sit abandoned, bewildered, wondering where their owners went, or running through the opened doors are wandering through the streets.

They are not in danger of being run over.
The streets are empty.
The wreckage of millions of vehicles bears mute testimony to the final panic that came and went.
Bodies of the dead, and some still alive but unable to move, litter the ghostly streets, and the pavement is covered in blood.

Great skyscrapers loom into the air, all their lights on, their power systems functioning, air conditioning creating a pleasant atmosphere inside.
But there is nobody to enjoy that atmosphere, and the great buildings are empty.

No people watch over the Preservation Combines, which have worked all these years to infuse the native flora and fauna with health and strength, their sacred duty to protect the forests and their inhabitants.
No people sit in the power stations, insuring the steady flow of Technomagical Energy to the billions who depend on it.
No people are working to create the energy anyways, so the power stations won't be running long anyways.

No people are monitoring the vast, underground greenhouses that feed the population of the nations of Oerth.
The plants are being drowned where the sprinklers were left on, or drying up where they are not being watered.
There is nobody there to care now.

No ships of commerce put out of port, either by sea or by spelljammer, by spaceport or by teleportation.
Huge cargoes of imports from hundreds of worlds sit on the docks, some of them priceless in value.
There is nobody to guard them. The guards left long ago.

Empty papers and debris, garbage and containers, blow down the empty streets of Toril, but nobody comes to pick them up, and the electronic monitors that would have detected the mess are long since shut down.

Fires burn out of control in many places, slowly spreading to become firestorms.
Homes, businesses, and even some of the great skyscrapers go up in flames.
No firefighters or magical preservers come to fight the fires.
There is nobody left, in most cases, to even see the fires.

They are crying.
In the crowded bedlam of the shelters of the Church of Mercy, people by the countless millions weep, or they sit and stare, or they talk about nonsensical things in a desperate effort to not think about the reality hanging over them.
Brittle efforts at humor are made, which are greeted by equally brittle laughter, which ends with bitter, sad looks from all involved, and then dies into silence.

Some people marry.
They were in love, and they want to marry the one they love before the end.
The tears of joy are mingled with the tears of sadness from hundreds of onlookers.

Some people cavort in mad festivals, or orgies, heedless of all else, engorging themselves with wine or seriously disabling substances, harming themselves - maybe even killing themselves, but they do not care anymore.

The soldiers stand dejectedly, offering no help and less comfort.
However, there are very few soldiers. These are the loyal ones, the ones who would not shirk their duty to protect their people.
Most of the soldiers ran away, and hid in deep bunkers under the ground or in magically protected places.

- - -

This is what it is like, across all of Toril.
Across all of Oerth.
Across all of Krynn.
Across all of Athas.
Across all of Mystara.

Across Selune and Luna, Toril's moons.
Across all the other planets of Realmspace.
Across Celune, Oerth's moon.
Across all the worlds of Greyspace.
Across all the worlds of Krynnspace.

Everyone knows.
Everyone knows the end is coming.
The silence in communications does not fool anyone; they know the dark truth.
The end is at hand.

Even the kender sit in silence, faces dark and fatal.

Elf, dwarf, gnome, halfling, human, neoillithid, phaerimm, orc, goblin, bugbear, kobold, mull, thri-kreen, giant, kender, ogre, minotaur; they all sit and wait for what they cannot stop, and they cannot survive.
 

Hellmaster Phibrizzo ignores everyone elses whining as he laughs from within...taking initiative he goes to the demon lords...

"I am Domain Lord Phibrizzo, I know you crave power much, 11th level magic, and I will help you with that...what's more though, is that once everyone enters Ravenloft in my domain, they will lose their 11th level magic and you will be able to gain it, power over your opposition, is that what you desire? Right now I am battling, the angels will be your playthings, that I guarantee...come, serve my domain and you shall be one of the most prominent races! Forget about the pitiful humans, I will bring infernal fires upon these lands like so many other lands, I will grant you the power you deserve, join me!"


He will also send his image to the Githyanki Lich Queen,

"You have asked for action, and now you have found it, evil has won and you know it! Bring your legions, let them come and they will be the army of my domain, you will be worshipped by the ones who sought to kill you and you will be a part of this evil! Look at your allies, the Union of Oerth, sure, they are powerful and crafty, but look how they align themselves with those who stand for good! You know the truth in my words, you know they have only manipulated you, become a part of Acererak and Myrkul...as well as the strongest undead in Ravenloft, join the fight and help the cause of evil!"

(We will also be saving up amass gold pieces for something later on....)
 

Mr. Draco

First Post
Three things:

*EDENA: How is the cydian metamorphoses going along? Also, have we had any success with the nightfighters or is it still too early? I need to know this because of invasion plans.

*Lich Queen: The hellmaster knows all is lost. His 9 or 10 allies stand with him, and all they have managed to accomplish is to unite the remainder of the multiverse against them. In other words, they have secured their own destruction. Meanwhile the Union of Worlds has secured its own life! (Edena, we tell the Lich queen about the progress of our cydian project, our colonization, our nightfighter project, and our new allies) Now is the time your majesty! Bring the remainder of your forces and join the fight against the Legion of Dread. As for the one known as Acererak? He is a fool and shall soon be eliminated. I have seen to it. By this time two days from now he will be naught but a mention in a history book.

*ALL FACTIONS: The Union of Worlds hereby officially claims dibs on kicking Acererak's poor little undead donkey. Let us deal with him. He didn't learn months earlier and he will get no second chance now.
 

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