PCs and NPCs for Endur's RTTOE

Endur

First Post
This thread has the PCs and major NPCs for Endur's RTTOE



The OOC thread is here:

http://www.enworld.org/showthread.php?t=120065

Players
Dalamar: Kerwyn, Dwarven Spellthief (was Suel Human)
Isida Kep'Tukari: Craven Proudheart, Human Paladin of St. Cuthbert
Manzanita: Torn (Rowena Eldred), Human Cleric
Paxus Asclepius: Belaver Thornfoot, Halfling Druid
Pyrex: Raner Bluestone, Dwarven Fighter
Seonaid: Toriah, Dwarven Rogue (was Half-elven, then Goblin)
Thanee: Lenya, Rhennee Warlock
Xael: Lylamwyn Aleandlues, Dwarven Wizard (was Gray Elf)

Party NPCs:
Nierethi Poscurian, Gnome level 4 Illusionist (Swallowed by Giant Frog outside Moathouse)
Redithidoor Halfmoon, Half-elf level 2 Bard (Ambushed by Gnolls in Moathouse basement)
Spugnoir, Human Level 7 Wizard (Assassinated by Chat in Moathouse, later raised by Y'Dey)
Chat, Human Level 5 Rogue/Level 1 Assassin (Killed by an Angry Party of PCs in Moathouse)
Neshi, Cobra Animal Companion of Belaver (Killed by Claagingred the Gargoyle in Rastor, reincarnated by Belaver as a Riding Dog)
Xaod, drunken paladin (slain by an advanced Howler in the Crater Ridge Mines)
Slaazh, Troll Fighter 2 (charmed, then slain by party of PCs after trying to eat Lylamwyn)
"Olive Rustkettle", halfling "bard" (assassinated by Bethe)
Doppleganger captured by party (turned over to the dwarves as a prisoner)
Bethe, Human level 5 Monk/level 4 Assassin (slain by Belaver's summoned minions after killing Olive and Craven)
Final, Mimic Guardian (Lawful Good, hp 60, slain by Red Dragon)
 
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Thanee

First Post
Lenya

Lenya
Female Rhennee, 15th-Level Warlock
Medium Humanoid (Human)

Hit Dice: 15d6+30 (78 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 armor), touch 12, flat-footed 14
Base Attack/Grapple: +11/+10
Attack: Eldritch Blast +13 ranged touch (7d6)
Full Attack: -
Space/Reach: 5 ft./5 ft.
Special Attacks: Eldritch Blast, Invocations
Special Qualities: Damage Reduction 4/cold iron, Energy Resistance 5 (Cold, Fire), Detect Magic, Deceive Item, Fiendish Resilience 2, Imbue Item
Saves: Fort +8(11), Ref +8, Will +9
Abilities: Str 8, Dex 14, Con 14, Int 12, Wis 8, Cha 18
Skills: Bluff +12[18](8), Concentration +14(12), Diplomacy +8[14](0), Intimidate +7[13](1), Knowledge (arcana) +6(5), Profession (tavern wench) +1(2), Sense Motive +17(18), Spellcraft (decipher scrolls) +15/17(12), Use Magic Device (scroll related) +16/18(12); * Armor Check Penalty 0
Feats: Simple Weapon Proficiency, Light Armor Proficiency, Ability Focus (eldritch blast), Point Blank Shot, Precise Shot, Empower Spell-Like Ability (eldritch blast), Craft Wand, Quicken Spell-Like Ability (eldritch blast), Craft Wondrous Item
Alignment: Chaotic Neutral

Lenya stands 5 feet 5 inches tall and weighs 111 pounds. She is 19 years old. Her dark brown hair falls in slight waves down over her shoulders, framing a pretty face with hazel eyes. Her petite figure is usually dressed in a long green skirt and a form-flattering blouse of matching color, which nicely accentuates her slim waistline. She also wears a green bandana on her head and some simple silver jewelry, mostly earrings, rings and a few slim bracelets.

Lenya speaks Common, Rhopan and Giant.

Invocations: As 15th-level warlock
Warlock Invocations Known (save DC 14 + spell level equivalent):
Least - Beguiling Influence (2nd), See the Unseen (2nd), Dark One's Own Luck (2nd);
Lesser - Charm (4th), Flee the Scene (4th), Eldritch Chain (4th);
Greater - Chilling Tentacles (5th), Noxious Blast (6th), Repelling Blast (6th).

Equipment: +2 Leather Armor of Silent Moves, Traveler's Outfit, Cloak of Resistance +1, Boots of Speed, Crystal Ball with ESP, Figurine of Wondrous Power (Bronze Griffon), Wand of Magic Missile (5th) (#-1 charges), Wand of Arcane Lock (#-1 charges), Wand of Invisibility (#-1 charges), Wand of Dispel Magic (#-1 charges), Wand of Fireball (#-1 charges), Wand of Summon Monster IV (#-2 charges), Wand of Inflict Moderate Wounds (#-1 charges), Scroll of Greater Invisibility, Orb of Silvery Death.

[SBLOCK]Equipment: +1 Mithril Chain Shirt, Entertainer's Outfit, Traveler's Outfit (2), High Quality Explorer's Outfit (soft leather; 40 gp), High Quality Entertainer's Outfit (silk; 20 gp), High Quality Traveler's Outfit (linen; 10 gp), Cloak of Resistance +1, Heward's Handy Haversack, Backpack, Bedroll, Winter Blanket, Scroll Case, Belt Pouch, Sack, Soap, Waterskin, Wand of Shield (39 charges) in Wrist Sheath, Wand of Cure Light Wounds (~5 charges) in Wrist Sheath, Wand of Disguise Self (10 charges), Silver Medaillon (old family heirloom with the likeness of the first daughter; 50 gp), Silver Jewelry (30 gp), Medaillon of the Temple of Elemental Evil, Potion of Cure Moderate Wounds, Potion of Levitate; 110 gp, 8 sp, 0 cp.[/SBLOCK]

Background:
[SBLOCK]Lenya was born free in the County of Urnst, but her familiy did not ever live there and not always in freedom. Their roots on this world trace back into the far east of the Flanaess, from where they had fled to escape the oppression they had suffered from in these lands once known as the Great Kingdom of Aerdy. For some generations, the women in her family showed a considerable knack for arcane magic and often became sorceresses or followed similar traditions.
One of Lenya's ancestors had the mixed blessing of mating with a fiend she had lured into this world with powerful spells, in exchange to providing their children with some amenities and protection. However, the result of this unspeakable act was not as expected. The children were still human, showing only little signs of their fiendish ancestry. Instead the magical talents of her offspring were raised considerably, but would lessen with every coming generation; many of them even showed a natural talent of wielding the arcane forces without any training at all. Another effect of this bonding was, that there were more daughters than sons born into the family, but this also would eventually grow back to normal levels over time. Needless to say, the fiend broke all of his promises as soon as it was discovered. He slew the mother in anger, but by then their first daughter had already disappeared with the rest of the family. This daughter became their youngest matriarch and she led her people west, far away from their home, to flee the oppression and the raising influence of the fiend. Thanks to her inborn magical talents, most of them made it alive, the wish of her mother finally coming true.
All this lies four generations back by now. From the infernal deed remained only a story to scare the children, the full extent of it only known to the elders. The first daughter was the great-great-grandmother to Lenya, one of the children and the youngest daughter at this time. Like many before her, she also inherited an inborn talent, able to wield the raw fiendish magic slumbering within her - a rare gift and a mixed blessing as well. Lenya spent much of her time exploring and investigating her magical abilities and rarely met any people outside of her family and their close friends. Her extraordinary powers woke reactions of envy and rejection, further heightened by the prejudice the Rhennee suffered from already. For a century her family was now living in the County of Urnst, keeping to themselves the way the Rhenn-folk became used to, migrating the great lakes and rivers. Life was bearable, but the Rhennee were always shunned for their reputation as thieves and their secrecy.
The isolation took its toll and Lenya grew anxious and restless with the years. There was so much to know and so little she had seen. When Lenya turned sixteen, she gave in to the calling and left for her own adventure. Before she set off, Lenya's mother gave her a silver medaillon, an old family heirloom, which depicts the first daughter, to protect her on her travels. Lenya first traveled westwards to the port city of Dyvers where others of her folk had settled, but after a few weeks she continued upcountry and to the capital city of Greyhawk. She managed to join up with a group of St. Cuthbert clergy bound for Verbobonc and from there she headed straight south with another group of travelers. And so Lenya came to Hommlet.
Life in the small town was different than what Lenya had known in the past. There was only little prejudice and the smallfolk was cheerful and friendly. Especially Vesta, the daughter of the old owners of the Welcome Wench inn and its manager, who allowed Lenya to work there. Having spent all her coins on her travels by the time and lacking the deft fingers of her uncles and brothers to steal for a living, which for some reason Lenya also felt wrong about with these people, she was happy to find a place of employment as a tavern wench and a small room in the inn. First Lenya only wanted to collect just enough to continue her journey, but at some point she realized, that this was the best place she had been to in the past and so Lenya decided to stay. Summer came, winter went by, once, twice. It's now the third year of her staying in Hommlet and Lenya has found a few friends among the townsfolk even. Yet, she still fears for their reactions to the powers resting within her and has kept them a secret. And the secret of her ancestry she had left behind long ago, when she left her family, remembering only the scary stories her old grandmother had always told.
[/SBLOCK]

Family Tree:
[SBLOCK]Martha (Lenya's great-great-great-grandmother (M); a conjurer) *412 CY †455 CY (slain by Infinitus)
Infinitus (Lenya's great-great-great-grandfather (M); a demon of power, cunning, and rage) *unknown †unknown

Jana (Lenya's great-great-grandmother (M); Martha's first child; a sorceress of immense power) *439 CY †546 CY (died of old age)
Thân (Lenya's great-great-grandfather (M); an Oeridian merchant-wizard) *448 CY †479 CY (slain in a bandit attack, refused resurrection)
Kayla (Lenya's great-great-grandaunt; Martha's second child; a powerful warlock) *447 CY †unknown
Rowena (Lenya's great-great-grandaunt; Martha's third child; just a babe) *455 CY †455 CY (slain by Infinitus)

Martha (Lenya's great-grandaunt; Jana's first child; a sorceress) *469 CY †553 CY (died of old age)
Romanus (Lenya's great-granduncle; Jana's second child; Romana's twin-brother; a skilled thief) *473 CY †512 CY (suicide)
Romana (Lenya's great-grandmother (M); Jana's third child; Romanus' twin-sister; a sorceress) *473 CY †512 CY (ride accident)
Julian (Lenya's great-grandfather (M); a leatherworker) *469 CY †512 CY (slain by Romanus)
Kylie (Lenya's great-grandaunt; Kayla's first child; an enchantress) *474 CY †507 CY (slain in a raid)

Ferd (Lenya's granduncle; Romana's first child; a warrior) *496 CY †578 CY (died of old age)
Anna (Lenya's grandmother (M); Romana's second child; a sorceress; current matriarch) *508 CY
Geomer (Lenya's grandfather (M); a traveling merchant) *492 CY †unknown (missing since 557 CY)
Kyle (Lenya's granduncle; Kylie's first child; a warrior) *501 CY †530 CY (drowned)
Deirdre (Lenya's grandmother (P); a herbalist from Dyvers) *520 CY
Olaf (Lenya's grandfather (P); a carpenter from Dyvers) *513 CY

Ferris (Lenya's uncle; Ferd's first child; a warrior) *527 CY
Florimel (Lenya's aunt; Ferd's second child; a rogue) *530 CY
Aeryn (Lenya's mother; Anna's first child; a sorceress) *541 CY
Sollis (Lenya's father; a warrior from Dyvers) *544 CY †584 CY (died in battle)
Balon (Lenya's step-father; Aeryn's second husband since 587 CY; a warrior) *546 CY
Renelaus (Lenya's uncle; Anna's second child; a rogue and leatherworker) *547 CY

Joryn (Lenya's cousin; Ferris' first child; a young warrior) *560 CY
Peet (Lenya's cousin; Renelaus' first child; a young warrior) *567 CY
Tanya (Lenya's cousin; Renelaus' second child; a young herbalist) *569 CY
Sheila (Lenya's sister; Aeryn's first child; a young illusionist) *567 CY
Lenya (herself; Aeryn's second child; a young warlock) *572 CY
Valeris (Lenya's brother; Aeryn's third child; a young rogue) *576 CY
[/SBLOCK]
 
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Xael

First Post
Code:
[B]Name:[/B] Lylamwyn Aleandlues
[B]Class:[/B] Wizard (Elven Wizard Sublevel 1) / Loremaster
[B]Race:[/B] Hill Dwarf (Formerly Gray Elf)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Corellon Larethian

[B]Str:[/B] 9 -1 (1p.)		 [B]Level:[/B] 8 / 2	[B]XP:[/B] 45000 / 55000
[B]Dex:[/B] 14 +2 (6p.)	 [B]BAB:[/B] +5 	[B]HP:[/B] 52 / 52 (10d4 + 30)
[B]Con:[/B] 16 +3 (6p.)	 [B]Grapple:[/B] +4    [B]Dmg Red:[/B] 0 / Nothing
[B]Int:[/B] 23 +6 (8p.)	 [B]Speed:[/B] 20'	[B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)	 [B]Init:[/B] +2	[B]Spell Save:[/B] +5
[B]Cha:[/B] 10 +0 (2p.)	 [B]ACP:[/B] -3	[B]Spell Fail:[/B] 0%

[B]. . . . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total[/B]
[B]Armor:[/B] . . . 10 . . +1 . .. +0 .. +2 . . +0 . .+0 . . +0 . . 13
[B]Touch:[/B] 12 	[B]Flatfooted:[/B] 11

	[B]Base . Mod . Misc . Total[/B]
[B]Fort:[/B]	 2 . . +3 . . +3 . . +8 (+2 vs. Poison, +2 vs. Spells)
[B]Ref:[/B]	 2 . . +2 . . +1 . . +5 (+2 vs. Spells)
[B]Will:[/B]	 9 . . +0 . . +1 . . +10 (+2 vs. Spells)

[B]Weapon . . . . . Attack . Damage . Critical[/B]
Light Crossbow . . +7 . .. 1d8 . .. 19-20x2
Dagger . . . . . . +4 . . 1d4-1 . . 19-20x2
Dagger (Thrown) .. +7 . . 1d4-1 . . 19-20x2
Melee Touch . . .. +4
Ranged Touch . . . +7

[B]Languages:[/B] Ancient Suel (SL), Common, Draconic, Gnomish (SL), Elven, Orc, 
Sylvan.

[B]Abilities:[/B] 
- Summon Familiar.
- Stonecunning.
- Stability.
- Darkvision 60 ft.
- Loremaster Secrets (The lore of true stamina)
- Lore +7.

[B]Feats:[/B] Eschew Materials (1st), Scribe Scroll (Wizard 1st bonus), Craft 
Wondrous Item (3rd), Craft Magic Arms And Armor (Wizard 5th bonus), 
Skill Focus; Knowledge; Arcana (6th), Quicken Spell (9th).

[B]Skill Points: 76 	Max Ranks: 13/6.5[/B]
[B]Skills . . . . . . . . . . . . . . . . . Ranks . Mod . Misc . Total[/B]
Balance . . . . . . . . . . . . . . . . .. 0 . . +2 . .. - . . [B]+2[/B]
Bluff . . . . . . . . . . . . . . . . . .. 0 . .. - . .. - . . [B]+0[/B]
Climb . . . . . . . . . . . . . . . . . .. 0 . . -1 . .. - . . [B]-1[/B]
Concentration . . . . . . . . . . . . . . 13 . . +3 . .. - . . [B]+16[/B]
Decipher Script . . . . . . . . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Diplomacy . . . . . . . . . . . . . . . .. 0 . .. - . .. - . . [B]+0[/B]
Disguise . . . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Heal . . . . . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Hide . . . . . . . . . . . . . . . . . . . 0 . . +2 . .. - . . [B]+2[/B]
Intimidate . . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Jump . . . . . . . . . . . . . . . . . . . 0 . . -1 . . -4 . . [B]-5[/B]
Knowledge, Arcana . . . . . . . . . . . . 13 . . +6 . . +3 . . [B]+22[/B]
Knowledge, Architecture and Engineering .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Dungeoneering . . . . . . . . . 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Geography . . . . . . . . . . . 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, History . . . . . . . . . . . . 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Nature . . . . . . . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Nobility & Royalty . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Religion . . . . . . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, The Planes . . . . . . . . . . 13 . . +6 . .. - . . [B]+19[/B]
Listen . . . . . . . . . . . . . . . . . . 0 . . +0 . . +2 . . [B]+2[/B]
Move Silently . . . . . . . . . . . . . .. 0 . . +2 . .. - . . [B]+2[/B]
Profession, Scribe . . . . . . . . . . . . 2 . . +0 . .. - . . [B]+2[/B]
Search . . . . . . . . . . . . . . . . . . 0 . . +6 . . +2 . . [B]+8[/B]
Sense Motive . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Speak Language . . . . . . . . . . . . . . 2
Spellcraft . . . . . . . . . . . . . . .. 13 . . +6 . . +2 . . [B]+21[/B]
Spot . . . . . . . . . . . . . . . . . . . 0 . . +0 . . +2 . . [B]+2[/B]
Swim . . . . . . . . . . . . . . . . . . . 0 . . -2 . .. - . . [B]-2[/B]
Tumble . . . . . . . . . . . . . . . . . . 5 . . +2 . .. - . . [B]+7[/B]
Use Magic Device . . . . . . . . . . . . . 2 . . +0 . .. - . . [B]+2[/B]

[B]Equipment: . . . . . . . . . . . . . . Cost . . Weight[/B]
Headband of Intellect +4 . . . . . . 16,000gp . . .. -
Lylamwyn's Circlet . . . . . . . .. 6,700gp . . .. - *
Robe of Resistance +1 . . . . . . . 1,000gp . . . 1lb *
Bracers of Armor +1 . . . . . . . . 1,000gp . . . 1lb *
Brooch of Shielding (99 left) . . . 1,336gp . . .. - *
Scholar's Outfit . . . . . . . . . . .. 0gp . . . 0lb
Spell Component Pouch . . . . . . . . . 5gp . . . 2lb *
Dagger . . . . . . . . . . . . . . . .. 2gp . . . 1lb *
Light Crossbow . . . . . . . . . . . . 35gp . . . 4lb *
Bolts (10) . . . . . . . . . . . . . .. 1gp . . . 1lb *
Backpack . . . . . . . . . . . . . . .. 2gp . . . 2lb *
- Bolts (10) . . . . . . . . . . . . .. 1gp . . . 1lb *
- Bedroll . . . . . . . . . . . . . . . 1sp . . . 5lb *
- Candles x 10 . . . . . . . . . . . .. 1sp . . . 0lb *
- Spellbook (98 / 100) . . . . . .. 9,800gp . . . 3lb *
- Spellbook (Gnomish) . . . . . . . 4,200gp . . . 3lb *
- Spellbook (Ancient Suel) . . . .. 4,000gp . . . 3lb *
- Chalk x 5 . . . . . . . . . . . . . . 5cp . . . 0lb *
- Flint & Steel . . . . . . . . . . . . 1gp . . . 0lb *
- Perchament Sheets x10 . . . . . . . . 2gp . . . 0lb *
- Trail Rations x10 . . . . . . . . . . 5gp . .. 10lb *
- Waterskin . . . . . . . . . . . . . . 1gp . . . 4lb *
- Sack . . . . . . . . . . . . . . . .. 1sp . . 0.5lb *
Scroll Case . . . . . . . . . . . . . . 1gp . . 0.5lb *
- Scroll of Deep Slumber . . . . . .. 375gp . . .. - (From Zerosh Nubric) *

* = Stolen by a Dragon.

[B]Total Wealth:[/B] 10,470 gp (Does not include Spellbook)

[B]Total Weight:[/B] 42lb	 [B]Money:[/B] 3 gp, 2 sp, 5 cp.
[B]Total Weight Without Backpack:[/B] 8lb

[B]. . . . . . . . . . Lgt . Med . Hvy . Lift . Push[/B]
[B]Max Weight:[/B] . . . .. 30 .. 60 .. 90 . 180 . . 450

[B]Physical Age:[/B] 143 (Mental 143)
[B]Height:[/B] 5'0" (Changes)
[B]Weight:[/B] 100lb (Changes)
[B]Eyes:[/B] Amber (Changes)
[B]Hair:[/B] Silver, Long (Changes)
[B]Skin:[/B] Pale (Changes)

Wizard Spells Known (Lylamwyn's Spellbook 1, 98 / 100 Pages Taken):
0th - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.
1st - Color Spray, Disguise Self, Enlarge Person, Feather Fall, Grease, Identify, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Shield.
2nd - Command Undead, Detect Thoughts, Eagle's Splendor, Fox's Cunning, Glitterdust, Knock, Scorching Ray, Web.
3rd - Arcane Sight, Dispel Magic, Fireball, Fly, Haste, Slow.
4th - Detect Scrying, Dimensional Anchor, Dimension Door, Enervation, Evard's Black Tentacles, Greater Invisibility.
5th - Hold Monster, Teleport.

[SBLOCK=Additionally]Spellbook 1 (Written in Gnomish, 42 / 100 Pages Taken):
0th - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue.
1st - Color spray, Disguise Self, Identify, Mage Armor, Silent Image, Ventriloquism.
2nd - Blur, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, Spider Climb.
5th - Cone of Cold.

Spellbook 2 (Written in Ancient Suel, 40 / 100 Pages Taken):
0th - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
1st - Alarm, Burning Hands, Charm Person, Darklight (bovd), Identify, Magic Missile, Shield.
2nd - Darkbolt (bovd), Invisibility, Levitate, Resist Energy, Summon Swarm, Tasha's Hideous Laughter, Touch of Idiocy.

Spellbooks of Dirass the Drow:
0th - Resistance, Acid Splash, Detect Poison, Detect Magic Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
1st - Alarm, Color Spray, Mage Armor, Magic Missile, Shield, Sleep, Disguise Self, Feather Fall, Identify, Unseen Servant.
2nd - Blur, Cat's Grace, Levitate, Melf's Acid Arrow, Web, Bear’s Endurance, Bull’s Strength, Protection From Arrows.
3rd - Lightning Bolt, Deep Slumber, Major image, Nondetection, Dispel magic, Fireball, Phantom Steed, Haste.
4th - Damning Darkness, Dimension Door, Greater Invisibility, Ice Storm, Stoneskin, Scrying, Evard’s Black Tentacles, Wall of Fire, Fire Shield.
5th - Cone of Cold, Dream, Summon Monster V, Shadow Evocation, Magic Jar, Dismissal, Telekinesis.[/SBLOCK]
Wizards Spells Prepared (4/6/6/4/4/4; Save DC 16 + Spell Level):
0th - Detect Magic, Light, Message, Read Magic.
1st - Enlarge Person, Feather Fall, Grease, Magic Missile x3.
2nd - Command Undead, Web x5*.
3rd - Fireball x2*, Haste x2.
4th - Dimension Door, Evard's Black Tentacles x2*, Greater Invisibility*.
5th - Cone of Cold x4*.

* = Already cast or otherwise unavailable.

Note: 10th level learned spells missing due to not having a spellbook.

[SBLOCK=Custom Items]Lylamwyn's Circlet: This circlet confers +2 Enhancement bonus to Intelligence and allows the wearer to utilize Disguise Self at will.[/SBLOCK]
Description & Personality: Lylamwyn could easily be described as a "typical Elf". He's somewhat short, thin, and has a slim face. He has somewhat long, silvery hair, which usually hangs free. He dresses in white and silver robes, and sometimes wears his long and gray travel cloak. His backpack is also gray.

Lylamwyn is usually calm, as most people think elves always are, and certainly shows his race's usual share of patience and sometimes thinks that the humans are way too busy for their own sake, but he has lost some of his disregard towards time, and learned to do his job quickly. He thinks that the fast way of doing things is the only way the races with shorter lives can actually get something done, and accepts it as another cultural difference, which sometimes amuses him.

Temporary Modifiers: Medium load. Speed 20ft, -3 Armor Check Penalty.

Notes: Ability score increases, 4th: Intelligence, 8th: Intelligence.

Items Crafted:
[SBLOCK] +1 Warhammer. 1,000 gp, 80 Xp.
+1 Dwarven Waraxe. 1,000 gp, 80 Xp.
3 +1 Full Plates. 1,500 gp, 120 Xp.
3 +1 Heavy Steel Shields. 1,500 gp, 120 Xp.
Periapth of Wisdom +2. 2,000 gp, 160 Xp.
Cloak of Resistance +1. 500 gp, 40 Xp.
Robe of Resistance +1. 500 gp, 40 Xp.
Bandana of Disguise. 900 gp, 72 Xp.
Lylamwyn's Circlet. 3,350 gp, 268 Xp.

Total Money Used: 12,250 gp.
Total Experience Used: 980 Xp.[/SBLOCK]
Background:
[SBLOCK]Lylamwyn was born some little under one and a half centuries ago somewhere in Celene, and was not raised in any exeptional circumstances. He spend his childhood and youth helping out his parents. Since he wasn't really strong enough to practice with the longbows, which we're primarily used by the elves, he trained with the crossbows instead, and actually found out that he could shoot pretty well. He spend a lot of his time reading books, since his father is a librarian, and picked a few topics of interest from different areas. As many elves do, he caught an interest towards magic, specifially arcane, and focused his studies towards that part.

Since there was only one wizard in the close family, Xanastriathe, his grandmother from his mother's side, Lylamwyn asked her to teach him about the arcane arts. She agreed, pleased to see one of her grandchildren to show interest towards the art, since there hadn't been wizards in the family after her. Lylamwyn spend time learing wizardy, and somewhat quicly mastered the basics. He continued his studies with the help of his grandmother, and quickly developed a somewhat sceptical outlook towards some of the more one-sided views of other people and places outside Celene in some literature.

After finishing his apprenticeship, Lylamwyn had picked up an interest towards the world outside Celene. He decided that in order to educate and train himself, he would have to search for experiences outside his own people and homeland, who seemed to be stuck in time and following their centuries old traditions. In order to see the truth behind the stories he found in the books and tales of the elders, he would have to see the outside world himself. In truth, as he noticed later, he was also mostly starting to get bored.

Lylamwyn bid farewell to his family for now, and left to see the outside world. His joyrneys didn't take him to far, and he soon (for an elf) found himself from a small Hommlet, listening to stories of nonelved kingdoms and heroes, tales of evil risen and beaten back. He stayed, soon finding himself working as a Scribe and trying to gather information from the people around him. He was impressed by the skills of lord Burne, and made several very well detailed and comprehensive applications for the positions of his apprentice. He wasn't particulary surprised when Burne declined.

Lylamwyn has been staying in the Hommlet for a little under a year, a time which he would have barely noticed before, but now he has had to become somewhat used to the humans' way of seeing time flow faster.[/SBLOCK]
Family Tree Index:
[SBLOCK]X = Lylamwyn Aleandlues.
1. Lylamwyn’s younger sister Linthe Aleandlues, about twenty years old. Wants to be an adventurer like his brother.
2. Lylamwyn’s older sister Felophinua, 160 years or so old. A baker. Thinks that Lylamwyn is wasting his life as an adventurer, but recognises his arcane talents. Is married to Tharivo.
3. Lylamwyn’s older sister’s husband Tharivo. A merchant.
4. Lylamwyn’s cousin Araos Maernthym.
5. Lylamwyn’s cousin Analania Maernthym.
6. Anaquithe Maernthym (surname changed when married).
7. Aravor Maernthym.
8. Lylamwyn’s mother Lisithe Aleandlues (surname formerly Maernthym, changed when married).
9. Lylamwyn’s father Thariian Aleandlues. A librarian.
10. Lylamwyn’s aunt Xanathe.
11. Lylamwyn’s aunt’s husband Laucior. Killed by robbers fifteen years ago.
12. Lylamwyn’s Grandmother Xanastriathe Maernthym. Taught Lylamwyn wizardy for some time.
13. Lylamwyn’s Grandfather Quarilol Maernthym (surname changed when married).
14. Valanna.
15. Lylamwyn’s Grandmother Drusinia Aleandlues (surname changed when married).
16. Lylamwyn’s Grandfather Laucios Aleandlues.
17. Hevol Aleandlues.
18. Qillalia, Lylamwyn’s oldest living relative (if you don’t count Thamion), who will probably soon be dead. Qillalia is pretty much ancient, and her health has been fading rapidly in the past few years. She has been the family’s storyteller, and has always been respected by everybody.
19. Thamion Maernthym. Somewhat powerful, almost a millennia old arcanist. Black sheep of Lylamwyn’s mother’s family, and he’s told to be long dead if somebody outside the family asks. Resides somewhere in Celene, in his own well-protected haven, researching and performing arcane experiments. He’s a Lich. The general location of his haven is passed down in the family, but no one ever really bothers to go looking for him, unless the need is really extreme. He isn’t particulary friendly, but isn’t hostile towards his family either, but wouldn’t want relatives pay him a visit more than once in a century. Lylamwyn hasn’t met him personally, and neither is his mother, but his grandmother Xanastriathe has seen him a few times after Thamion retired to his haven, and in her childhood.[/SBLOCK]
 

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Paxus Asclepius

First Post
Belaver Thornfoot
Male halfling druid 13
Small Humanoid (halfling)

Hit Dice: 13d8 (56 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 19 (+3 Dex, +1 size, +5 armor), touch 14, flat-footed 16
Base Attack/Grapple: +9/+5
Attack: Shortspear +10 Melee (1d4) Or Sling +14 Ranged (1d3)
Full Attack: Shortspear +10/+5 Melee (1d4) Or Sling +14/+9 Ranged (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: -
Saves: Fort +8(9), Ref +8(9), Will +12(14)
Abilities: Str 10, Dex 16, Con 10, Int 10, Wis 18 (20), Cha 10
Skills: Balance +2 (0), Bluff +0 (0), Climb +2 (0), Concentration +17 (17), Decipher Script +0 (0), Diplomacy +0 (0), Disguise +0 (0), Heal +13 (10), Hide +6 (0), Intimidate +0 (0), Jump 0 (0), Knowledge (Nature) +12 (12), Listen +3 (0), Move Silently +4 (0), Profession (apothecary) +1 (1), Search +0 (0), Sense Motive +0 (0), Spellcraft +0 (0), Spot +11 (7.0), Survival +15 (10), Swim +0 (0).
Feats: Spell Focus: Conjuration, Augment Summoning, Natural Spell, Ashbound (from Eberron Campaign Setting; Prerequisite: ability to spontaneously cast Summon Nature's Ally Benefit: The duration of your Summon Nature's Ally spells is doubled. Creatures summoned by those spells gain a +3 luck bonus to their attack rolls), Spell Focus: Transmutation.
Alignment: Neutral Good

Special Abilities: Nature Sense (+2 to Knowledge: nature and Survival), Wild Empathy (+8), Woodland Stride, Trackless Step, Resist Nature's Lure (+4 to saves against fey Spell-like Abilities), Wild Shape 4/day (Tiny, Small, Medium, or Large, Plant), Venom Immunity, A Thousand Faces.

Description: Belaver is slightly taller than your average halfling, and slightly stouter; he dresses in plain brown robes, accentuated only by an ornate periapt. He is constantly accompanied by his companion, a shaggy, very affectionate dog larger than he is.

He is slowly becoming visibly paranoid, his head and that of his familiar constantly scanning the area in the absolutely certain knowledge that he has been outmaneuvered and that an ambush is imminent. So far, he has usually been right. Fortunately, he has grown in his powers to the point where he need not fear most calamities, which has lessened his morbid tendencies.

Languages: Common, Druidic

Spells Prepared (6/6/6/5/5/4/2/1; Save DC 14(15) + Spell Level):
0th - Create Water, Cure Minor Woundsx5.
1st - Cure Light Woundsx6.
2nd - Barkskinx2, Lesser Restorationx2, Resist Energyx2,
3rd - Cure Moderate Woundsx4, Neutralize Poison
4th - Cure Serious Woundsx2, Flame Strike, Ice Storm
5th - Baleful Polymorphx2, Cure Critical Wounds
6th - Greater Dispel Magicx2
7th - Summon Swarm

Equipment: Explorer's Outfit, Shortspear, Sling, 100 Bullets, Backpack, Bedroll, Flint & Steel, Two Torches, 5 Trail Rations, Sack, Spell Component Pouch, Waterskin, Periapt of Wisdom+2, cloak of resistance +1, Hammersphere, chitin breastplate, 70 gp.

When Wild Shaped as a brown bear: AC 15, Attacks 2 claws +17 (1d8+8), one bite +12 (2d6+4). Fort +12, Ref +6. Move 40 ft. Improved Grab.

Animal Companion: Neshi, riding dog:
8d8+16 hd, 52 hp, Init+3, AC 23 (+3 Dex, +10 natural), BAB+5/Grapple+6, Bite +8, Dmg 1d6+6 Saves F+8, R+9, W+3, Str 18, Dex 19, Con 15, Int 2, Wis 12, Cha 6. Jump +9, Listen +9, Spot+9, Swim +7, Survival +5.
Special qualities: scent, evasion, share spells, devotion
Feats: Alertness, Track, Expertise, Improved Trip.
Tricks known: Attack, defend, down, heel, stay.

Background: The Thornfoot family has a long tradition of service in the Old Faith. Belaver learned the Druidic tongue, prayers, and practices from his grandfather Artorius Thornfoot, a respected patriarch in his home village. His youth was never particularly eventful, nor was Belaver ever seized with wanderlust; his presence in Hommlet is, like most of Belaver's actions, a product of his grandfather's guidance. The old halfling directed his youthful grandchild to this village after a day-long consultation of cloud patterns and various natural "concentration enhancements," telling the boy only that he'd see why his journey was important in time.

Belaver has now been in Hommlet for two years, making his living by selling various natural remedies, and supplementing it with hunting and fishing.

Family tree:

Father: Jonas Thornfoot, miller, resident of (halfling village between one and two week's travel)
Mother: Asa Thornfoot, housewife, resident of (above village)

Paternal Grandfather: Artorius Thornfoot, druid (semi-retired), resident of (above village).
Paternal Grandmother: Jenny Thornfoot, resident of (above village)

Maternal Grandfather: Friedrich Silvertooth, farmer, deceased, former resident of (above village)
Maternal Grandmother: Shana Silvertooth, farmer, resident of (above village)

Uncles: Mortimer Thornfoot, itinerant druid
Caleb Thornfoot, mason, resident of (above village); wife Deborah Thornfoot
Derek Silvertooth, farmer, resident of (above village)

Aunts: Alice Dart, wife of Joman Dart, trader, resident of Hommlet
Sonia Silvertooth, midwife/matchmaker, resident of (above village)

Siblings: David Thornfoot, apprentice miller, five years younger, resident of (above village)
Meghan Thornfoot, fourteen years younger, resident of (above village)

Illegitimate half-sister: Cassandra Stone, twelve years older, blackguard in service of Hextor, whereabouts unknown.

Needless to say, Jonas doesn't talk about Cassandra much.
 
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Dalamar

Adventurer
Kerwyn Nimeton
Male Dwarf, formerly Suel Human, 11th-Level Spellthief
Medium Humanoid (dwarf)

Hit Dice: 11d6+11 (47 hp)
Initiative: +7
Speed: 20 ft. (4 squares)
Armor Class: 17 (+4 armor, +3 Dex), touch 13, flat-footed 14
Base Attack/Grapple: +9/+9
Attack: Dagger +13 melee or ranged (d4+1, 19-20/x2, 10ft incr.), or Light crossbow +13 ranged (d8, 19-20/x2, 80ft incr.)
Full Attack: Feint + Dagger +13 melee (d4+1, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Arcane Sight, Detect Magic, Sneak Attack +3d6, Spells, Steal Energy Resistance 20, Steal Spell (up to 5th), Steal Spell Effect, Steal Spell-like Ability (up to 3rd)
Special Qualities: Absorb Spell, Lenya's Invocations, Spellgrace +2, Trapfinding; Dwarf traits
Saves: Fort +4(+7), Ref +7, Will +8; Spellgrace +2
Abilities: Str 10, Dex 14(16), Con 12, Int 14, Wis 10, Cha 16
Skills: Balance +5(0), Bluff +16(13), Diplomacy +5(0), Disable Device +17(13), Disguise +13/+15[act in character](0), Forgery +4(2cc), Hide +13(10), Intimidate +5(0), Jump +2(0), Knowledge (Arcana) +7(5), Knowledge (Local - Hommlet) +3(1), Knowledge (Planes) +6(3), Knowledge (Religion) +3(1cc), Move Silently +13(10), Open Locks +15(10), Search +15(13), Sleight of Hand +10(5), Spellcraft +10(6), Spot +10(10), Tumble +10(7) (10th level skills)
Feats: Combat Expertise, Eschew Materials, Improved Feint, Improved Initiative, Weapon Finesse
Alignment: Chaotic Neutral

Absorb Spell: If Kerwyn succeeds on a save against a targeted spell of 5th level or lower, he can make a level check against DC 10 + the spell's caster level. On a success, Kerwyn absorbs the spell, exactly as if he had stolen it using his Steal Spell ability, instead of its normal effects.
Arcane Sight: As a spell-like ability 3/day, Swift action, caster level 11
Detect Magic: As a spell-like ability 3/day, caster level 11
Lenya's Invocations: Kerwyn gropes Lenya daily to gain the benefits of the following invocations: Dark One's Own Luck (Fort), See the Unseen
Spellgrace: +2 competence bonus to all saves against spells
Steal Energy Resistance: Can sacrifice +1d6 sneak attack to instead gain Energy Resistance 20 of the same type as the target. The target's Resistance drops by 20, but multiple uses of this ability do not stack in regards to the same resistance. Lasts 1 minute.
Steal Spell: Can sacrifice +1d6 of sneak attack to instead gain a single spell of the target's. Can either choose, or gain a random one. Spell acts as if cast by the original owner in all respects. Max level 5th. The spell remains up to 1 hour or untill discharged or dismissed. Can hold a maximum total of 11 levels of spells.
Steal Spell Effect: Can sacrifice +1d6 sneak attack to instead gain the benefits of a single spell, max caster level 14, affecting the target for 11 minutes. Can only gain the benefit of spells that could've been cast on him by the original caster, though the target loses the effect even if Kerwyn can't gain the benefits.
Steal Spell-like Ability: Can sacrifice +1d6 sneak attack to gain a use of a spell-like ability the target currently has available for use, maximum level 3rd. Can either choose, or gains a random one. The target can't use the stolen spell-like ability untill Kerwyn uses the stolen charge, or 1 minute passes, when the stolen charge dissipates harmlessly.
Trapfinding: Can use the Search skill to find Traps with a DC greater than 20.

Spells DC 13 + spell level, caster level 5
Spells Known
1st - Charm Person, Comprehend Languages, Shield, True Strike
2nd - Blur, Invisibility

Spells per day 2/1

Languages Spoken: Common, Draconic, Suel

Kerwyn is a suel-originating human man 20 years of age, five feet eight tall with a slim build of around 150 pounds. His unruly, dark-blonde hair (check the illustration of Gimble in the PHB for the hair style) goes well with his light grey eyes and the charming smile he shows to the customers of the Welcome Wench as he moves among them, when pulling coins out of people's ear or nose, when 'finding a stolen purse' in the pocket of the one sitting next to whomever the purse belongs to, when merely doing simple card tricks.

Equipment: Explorer's outfit; Backpack, belt pouch, masterwork thieves' tools, masterwork light crossbow with a case of 10 bolts, +1 dagger taken from Festrath, +1 studded leather armor, two identical decks of cards, Bandana of Disguise, Cloack of Resistance +1, Gloves of Dexterity +2, Elixir of Hiding, Potion of Darkvision, Potion of Levitate, Potion of Spiderclimb, Potion of Glibness, Potion of Cure Light Wounds, Potion of Cure Moderate Wounds; no valuables

Background: Parents forced him to magic academy, went along, making fake magic scrolls or stealing those of his fellow students when they were assigned such work. Tagged along a while when practical spell training began by leeching spells off his teachers and the other apprentices, but was caught and forced to take an extended leave (under construction).

Family Tree: Under construction, most likely includes a couple of wizards and/or sorcerers of some power
 
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Endur

First Post
Elmo, Captain of the Hommlet Militia (on patrol out of town)

Elmo: Male human Rgr6; CR 6; Medium-sized humanoid (human); HD 6d8+24; hp 52; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 15; Base Atk +6; Grp +10; Atk +11 melee (1d8+7/x3, +1 battleaxe ) or +10 ranged (1d8+5/x3, +1 mighty composite longbow [+4 Str bonus]); Full Atk +11/+6 melee (1d8+7/x3, +1 battleaxe ) or +8/+8/+3 ranged (1d8+5/x3, +1 composite longbow [+4 Str bonus]); SA Favored enemy (goblinoids +4, undead +2);
AL NG;
SV Fort +8, Ref +8, Will +5;
Str 18, Dex 16, Con 18, Int 15, Wis 16, Cha 11.
Skills and Feats: Climb +11, Concentration +6, Handle Animal +6, Hide +7, Knowledge (nature) +13, Listen +12, Move Silently +7, Ride +12, Search +5, Survival +12, Swim +9, Use Rope +8; Cleave, Endurance, Great Cleave, Improved Unarmed Strike, Power Attack, Track.
Wild Empathy (Ex): Elmo can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being He rolls 1d20+8, or 1d20+4 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Combat Style (Ex): Elmo has chosen the archery combat style, which grants him the Rapid Shot and Manyshot feats when he wears light or no armor.
Spells Prepared: (2; base DC 13 + spell level): 1st- delay poison, speak with animals.
Possessions: +1 chain shirt, +1 battleaxe, +1 mighty composite longbow (+4 Str bonus), 40 arrows, 31 gp.
Gwella: Mount/Animal Companion, Heavy Warhorse, Hit Dice: 6d8+18, HP: 45, AC: 21 (chain shirt barding, +2 dex, +6 natural ac, -1 size), Str 19, Dex 14, Full attack: 2 hooves +7 melee (1d6+4), bite +2 melee (1d4 +2), Fort: +10, Will: +3, Reflex: +7, feats: endurance, run, Great Fortitude, link, evasion, 2 extra tricks, extra skill points
 
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Pyrex

First Post
Raner Bluestone, Dwarf Ftr 11

Code:
[B]Name:[/B]   Raner Bluestone
[B]Class:[/B]  Ftr (Dwarven Ftr Sub Lvl 1, 2, 8)
[B]Race:[/B]   Dwarf
[B]Size:[/B]   Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] 

[B]Str:[/B] 16 +3 (6p. +1 Lvl +2 Enh) [B]Level:[/B] 11        [B]XP:[/B] nn
[B]Dex:[/B] 12 +1 (4p.)               [B]BAB:[/B] +11         [B]HP:[/B] 97 (3d12 + 8d10 + 30)
[B]Con:[/B] 16 +3 (6p. +2 Race)       [B]Grapple:[/B] +14     
[B]Int:[/B] 14 +2 (5p. +1 Lvl)        [B]Speed:[/B] 20'       
[B]Wis:[/B] 10 +0 (2p.)               [B]Init:[/B] +1        
[B]Cha:[/B]  8 -1 (2p. -2 Race)       [B]ACP:[/B] -6         

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +10    +3    +1    +0    +1    +0    25(29 vs Giants)
[B]Touch:[/B] 11          [B]Flatfooted:[/B] 24


                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                7    +3   +1    +11 (+2 vs Poison)
[B]Ref:[/B]                 3    +1   +1     +5 (+2 vs Spells or SP)
[B]Will:[/B]                3    +0   +3     +6

[B]Weapon                  Attack   Damage     Critical[/B]
Dwarven Waraxe +1         +17     1d10+6       19x3
Dwarven Waraxe            +16     1d10+5       19x3 (Cold Iron)
Comp Longbow              +12      1d8+2       20x3 110'
(+1 to Atk Goblinoids & Orcs)
(+2 to Dam Goblinoids, Orcs & Giants)


[B]Languages:[/B] Common, Dwarven, Goblin

[b]Racial Traits:[/b] Darkvision 60', Stability, Stonecunning 

[B]Feats:[/B] Axe Focus, Cleave, Combat Expertise, Gr Focus(Dwarven Waraxe),
       Hv Armor Spec, Imp Crit(Dwarven Waraxe), Iron Will, Power Attack, 
       Racial Foes, Wpn Spec(Dwarven Waraxe)

[B]Skill Points:[/B] 50(47)   [B]Max Ranks:[/B] 14
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   3*   +2     0    +5**
Balance                    0    +1    -6    -5
Bluff                      1*   -1     0     0
Climb                      1    +2    -6    -3
Diplomacy                  0    -1    +2    +1
Jump                       4    +2    -6     0
Listen                     0     0     0     0
Kn(Dungeoneering)          8    +2     0   +10
Profession(Merchant)       4*    0     0     4
Sense Motive               7*    0     0     7
Spot                       0     0     0     0
Survival                   0     0     0     0
Swim                       7    +3   -10     0

ACP -6
*Cross-Class skill
**+2 Appraise & Craft Stone or Metal

[B]Equipment:                 Cost  Weight[/B]

  Explorers Outfit              0gp    0lb

  Dwf Waraxe, Cold Iron        60gp    8lb
  +1 Dwarven Waraxe          2330gp    8lb
  Mwk. Comp Longbow (Str 16)  700gp    3lb
   Arrows, x40                  2gp    6lb

  +1 Plate Armor             2650gp   50lb
  +1 Hvy Stl Shield          1170gp   15lb

  Cloak of Resist +1         1000gp
  Amulet of Nat Armor +1     1000gp
  Gauntlets of Ogre Power +2 4000gp

  Hammersphere

  Potion of CMW               300gp
  Potion of CSW               750gp
  Potion of Water Breathing   750gp
  Elixir of Swimming
  
  Backpack                      2gp    2lb
    Bedroll                     1sp    5lb
    Crowbar                     2gp    5lb
    Hammer                      5sp    2lb
    Hvy Wood Shield             7gp    8lb
    Piton x10                   1gp    2lb
    Rations, Trail x6           3gp    6lb
    Rope, Silk 50'             10gp    5lb
    Whetstone                   2sp    1lb
    Winter Blanket              5sp    3lb

  GP
  SP
  CP

[B]Total[/B]:              14,737gp  139lb              
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

Description & Personality:
Raner is 60 years old, 4' tall and weighs 160lbs. Unlike many dwarves he keeps his coal-black hair and beard short (short, for a dwarf, being down to his breastbone). Having spent many of his early years among humans he is less dour than is typical for his kin, but no less serious when it comes to business.

Background:
For several generations the dwarves of Clan Bluestone operated a diamond mine in the Lortmil mountains. A hundred years ago disaster struck when they tunneled into a cavern that was home to a mighty demon of fire and shadow. Try as they might they could not prevail against the demon and it's minions, the clan was soon routed, fleeing the mine in disarray. Cut off from any route deeper into dwarven territory, Raner's parents Elossa and Dvalin fled to the surface; eventually finding their way to Hommlet.

Currently, Raner works for Gister Noshim the Stonemason, inspecting and purchasing raw materials from quarries in the area as well as smaller quantities of semi-precious stones brought through town by traders.

Family Tree:
>>TBD<<
 
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Dalamar

Adventurer
Endur said:
One decision that needs to be made is where were you caught? i.e. Did you attend the Magical Academy in Greyhawk or Niole Dra or somewhere else?
Since pretty much everything I know about the setting is the info you can get from the PHB, I'm open for suggestions. Most likely not a very high-profile school since he was able to fool the teachers long enough to actually learn the basics of magic.

Endur said:
Another decision is do you want to have famous or infamous relatives? All the wizards in the PHB live in the Flanaess, i.e. Tenser, etc.
Prolly not any of the Circle of Eight (that's the name, isn't it?), most likely just somebody/-ies a step or two above your run-of-the-mill hedge wizard. Not somebody nationally known, but somebody whose name is known in the neighboring towns too.

Endur said:
A third decision is that Suel wizards in general have an evil reputation, do you want your family wizards to be evil wizards, or good or neutral or both.
Not "I want to take over the world"-evil, but "I don't care who gets hurt if the job gets done"-evil would fit the bill, I think :)

Endur said:
Fourth, why are you in Hommlet? Did you grow up here? Are you hiding here? Did you try to persuade Lord Burne to provide you with Magical training?
Hiding. Don't think he'd ask for magical training from Lord Burne, he's not really into the book thing at all. He tried to stay in his original school just for the thrill he got from the thievery and because that's what his family wanted. I'd say he hasn't done really anything that has to do with real magic since the day he fled.
 

Isida Kep'Tukari

Adventurer
Supporter
Craven Proudheart
Male Human Paladin 5

Alignment: Lawful Good
Deity: St. Cuthbert
Height: 5' 11''
Weight: 185lbs
Hair: Dark Blonde
Eyes: Hazel
Age: 17

Str: 14 (+2) [6 points]
Dex: 10 (+0) [2 points]
Con: 14 (+2) [6 points]
Int: 10 (+0) [2 points]
Wis: 14 (+2) [5 points, +1 level]
Cha: 12 (+1) [4 points]

Class and Racial Abilities: Extra feat at first level, 4 extra skill points at level 1, one additional skill point for each level thereafter. Aura of good, detect evil, smite evil 2/day, divine grace, lay on hands (5hp), aura of courage, divine health, turn undead 4/day, special mount. Proficient with all simple and martial weapons, all types of armor, and with shields (except tower shields).

Hit Dice: 5d10+10
HP: 40
AC: 20 (+0 Dex, +8 armor, +2 shield) [Touch 10, Flat-footed 20]
ACP: –7 (-6 armor, -1 shield)
Init: +0 (+0 Dex)
Speed: 20ft

Saves:
Fortitude +7 [+4 base, +2 Con, +1 divine grace]
Reflex +2 [+1 base, +0 Dex, +1 divine grace]
Will +4 [+1 base, +2 Wis, +1 divine grace]

BAB: +5
Melee Atk: +9 (1d8+2/x3/B, MW warhammer)
Melee Atk: +7 (1d4+2/x2/B, light hammer)
Ranged Atk: +5 (1d8/x3/100 ft./P, longbow)
Ranged Atk: +5 (1d4+2/x2/20 ft./B, light hammer)

Skills:
Craft (weaponsmithing) +1 (1 ranks, +0 Int)
Craft (armorsmithing) +1 (1 rank, +0 Int)
Diplomacy +8 (5 ranks, +1 Cha, +2 synergy)
Handle Animal +3 (2 ranks, +1 Cha)
Knowledge (religion) +6 (6 ranks, +0 Int)
Listen +3 (0 ranks, +1 Wis, +2 Alertness)
Sense Motive +7 (6 ranks, +1 Wis)
Spot +3 (0 ranks, +1 Wis, +2 Alertness)
Ride +3 (3 ranks, +0 Dex)

Feats:
Alertness (human bonus 1st level)
Endurance (1st level)
Weapon Focus (warhammer) (3rd level)

Languages: Common

Spells
DC +2
1st – cure light wounds

Special mount - Courage, heavy warhorse
Large magical beast; HD 6d8+18; hp 48;Init +1; Spd 50 ft.; AC 18, touch 10, flat-footed 17; Base Atk +4; Grp +12; Atk +7 melee (1d6+4, hoof); Full Atk +7/+7 melee (1d6+2, 2 hooves) and +2 melee (1d4+2, bite); Space/Reach 10 ft./5 ft.; SQ low-light vision, scent, empathic link, improved evasion, share spells, share saving throws; SV Fort +8, Ref +6, Will +3; Str 19, Dex 13, Con 17, Int 3, Wis 13, Cha 6.
Skills and Feats:[/b] Jump +12, Listen +6, Spot +5; Endurance, Run.

Equipment:
Full plate - from Moathouse (50 lbs)
MW Heavy steel shield – 7gp (15 lbs)
MW Warhammer – 12gp (5 lbs)
2 light hammers – 2gp (4 lbs)
2 shortspears – 2gp (6 lbs)
Dagger – 2gp (1 lb)
Backpack - 2gp (2 lbs)
Bedroll 5sp (5 lbs)
Waterskin 1gp (4 lbs)
50 ft. hemp rope 1gp (10 lbs)
Trail rations (10 days worth) 5gp (10 lbs)
Belt pouch 1gp (1/2 lb)
Traveler’s outfit (Free)
Weaponsmithing tools – 5gp (5 lbs)
Armorsmithing tools – 5gp (5 lbs)
Whetstone – 2cp (4 lbs)

Relic from Canoness dy'Dey (saint's fingerbone)
- Amulet of Natural Armor +1, from Spugnoir. Not identified. (temporary) 2000 gp. Returned to Spugnoir's family.
- 15 Arrows, from Chat. 7 sp, 5 cp.

Total weight – 126.5 lbs, heavy load.

Money
24.48gp
~~~~~

Appearance: Craven is tall and well-muscled, his face chiseled, with a firm, cleft chin and a proud beaky nose. He wears a neat goatee and moustache, and keeps his blonde hair cut short. His face is often neutral of expression, showing neither happiness nor fear, almost to the point of being habitually mask-like. When expecting trouble, he wears a suit of scale mail, otherwise he wears clean traveling clothes of buff and tan. He keeps a dagger in his belt at all times, and carries his favorite warhammer when permissible.

Personality: Craven often tries to master his expression and voice to avoid betraying his true feelings. Those who have just met him might get the impression that he is rather stoic and stiff. With close friends or family he will show a smile, but with anyone else he tends to be reserved, unwilling to let too many get under his skin, for fear of what they might find there.

Background: Craven’s life started out rather inauspiciously, actually starting with his great grandfather Orwal. Orwal was a priest of St. Cuthbert who led a group of adventurers to destroy a small orc tribe that had been plaguing Hommlet. However, the battle was close, and Orwal was captured by the tribe’s shaman. Knowing that he could not expect to survive, the shaman chose to curse Orwal’s line rather than just kill him.

In a frantic ceremony, the shaman cursed Orwal’s third generation. “Your firstborn son will share your god’s worst vice, cowardice. The stain upon your family name will never be erased.” In a final gesture of defiance, the shaman immolated himself along with all of his articles of power, leaving Orwal alive. Orwal tried to dismiss the curse from his mind, but it lingered, through his marriage, the marriage of his daughter, and the birth of their firstborn son. He had told his family of the curse, and in defiance of the curse, Lilinda named her son Craven.

However, the curse was not dismissed from Craven’s mind, even if outwardly he wore the cowardly name as a badge of courage. Often he heard the tales of glorious battle from the elders of the community, and outwardly he praised them, but inwardly he was relieved that he hadn’t had to do them, for her was certain that he would have run away or surrendered. Most of his dreams were filled with thoughts of cowardice, of men that ran instead of fought, who escaped instead of dying.

In as much defiance as his parents, Craven began training as a warrior, and found a calling in the Church of St. Cuthbert, a god of stoicism and protection. Certainly within such a church his mental cowardice could be trained away. He learned the art of weaponsmithing and armor-making, as well as the use of both of the things he made. Preferring the solidity of a warhammer to the mace, he chose to use one in the service of his god, becoming ordained as a paladin and knight.

Proudheart is a family name, bestowed seven generations before by a grateful noble. Craven's many-times-great-grandfather was a squire in his service, and had just achieved his knighthood when the noble's cousin was kidnapped. Many experienced knights went to rescue her, and were unsuccessful. The young knight was eager to prove his worth, and proud of his abilities, and promised to deliver the noble's cousin to him. Despite his youth, the noble agreed, for all others had failed, so what harm could come of the boy's attempt?

It took no less than three years for the young knight to track down the cousin's kidnapper. Each time he thought about abandoning his quest, his pride would not let him, and his great love for his lord could not let him rest. Eventually he did find the kidnapper, and dealt justice to him swiftly. He took the lord's cousin home, and the lord bestowed upon him a family name to commemorate his deed. Proudheart, Proud for the pride that refused to let him fail, and heart for the compassion and love that drove him ever onward.

Hommlet, however, is a small town. Great crusades are hard to come by, and even the noblest warrior must make a living. Putting his skills to work in helping supply the temple with weapons, Craven put his skills to work to earn his bread. He moonlights in the Welcome Wench as a peacekeeper, and the temple has him protect travelers on the road to nearby towns, for a suitable donation.

Though Craven has crossed blades with the occasional bandit and been able to do his duty, he has fought down intense surges of fear so great they come close to paralyzing him. Though he has managed to face down human foes and the occasional goblin or orc, he fears his fear will cause him to freeze before the face of any greater evil. His fear feeds upon itself, and he dares not even mention it to his superiors. He cannot even bring himself to pray for courage, believing that any change must come from within.

Family Tree: (P = paternal side, M = maternal side, D = deceased)

Mother – Lilinda (potter)
Father – Trevor (leatherworker for the temple)
(P) Uncle Evan (single)
(P) Uncle Lars (Married Aunt Elanor, had cousins Fredrick and Ingrid)
(M) Uncle Wiran (Married Aunt Saran, had cousin Jame)
(M) Uncle Iben (D) (died at 15 in goblin raid)
(M) Aunt Sibby (Sibria) (Married Uncle Pol, had triplet cousins Jan, Elorn, and Nol; work in neighboring town)
Sister Jona (younger, 16, married to Rolf, had niece Yeldara; employed as bakers)
Sister Marly (next oldest, 14)
Brother Frex (baby, died year after Jona was born, of fever)

Craven has a good relationship with his family, though he has kept a bit of distance with his parents since he joined the temple. He hopes to keep them from knowing his inner heart by pledging his duty to keep him from home. However, he does try to take care of his sister Marly from time to time. Of all those in his family, only she has some knowledge of how he feels, and she would not reveal his secret for the world. He knows soon she will marry, and is carefully screening all potential suitors. If anyone dares break her heart, they will face the full force of Craven’s anger.

(GM – Grand Maternal line, or grandmother’s siblings, visa versa with GP)

Lilinda’s Line

(M) Grandmother Thessela (Age 85)
(M) Grandfather Thoran (D, natural causes, five years ago)
(GM) Great-Aunt Isily (D, red ache fever, age 43)
(GM) Great Uncle Boar (Age 90, elder priest in Pelor’s temple)
(GP) Great Aunt Deba (D, age 30 flood, spinster)
(GP) Great Uncle Kuvan (D, age 50, heart attack, married Great Aunt Tamara, age 40)
(GP) Great Uncle Lagress (D, age 13, fall down a well)

(MG) Great Grandmother Frissaly (D, age 47, bandit raid)
(MG) Great Grandfather Wander (Age 94, priest of Fharlaghn, still travels)
(GGM) Great-Great Uncle Budorn
(GGM) Great-Great Uncle Jarek
(GGM) Great-Great Aunt Yilinda
(GGP) Great-Great Aunt Gillian

(PG) Great Grandmother Kara (D, age 50, natural causes)
(PG) Great Grandfather Jorlin (D, age 46, natural causes)
(GGM) Great-Aunt Pressa
(GGM) Great-Aunt Sharla
(GGM) Great-Uncle Oak
(GGP) Great-Uncle Albon
(GGP) Great-Uncle Horace

Trevor’s line

(P) Grandmother Ginara (D, 78, natural causes)
(P) Grandfather Salarn (D, 68, heart attack)
(GM) Great Uncle Yarb (married Great Aunt Merilla)
(GM) Great Uncle Prudarin (married Great Aunt Georgina)
(GP) Great Uncle Eiclax (died as a child, 3 years old, stampede)
(MG) Great Grandmother Quina (D, age 30, childbirth)
(MG) Great Grandfather Wander (D, age 75, natural causes)
(GGM) Great-Great Uncle William
(GGM) Great-Great Uncle Saru
(GGP) Great-Great Uncle Olva
(GGP) Great-Great Uncle Yargu

(PG) Great Grandmother Irene (D, age 67, orc raid)
(PG) Great Grandfather Orwal (D, age 65, heart attack)
(GGM) Great-Aunt Shira
(GGP) Great-Uncle Damar
(GGP) Great-Uncle Alder
(GGP) Great-Uncle Gathur
(GGP) Great-Uncle Urich
 
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Endur

First Post
Redithidoor Halfmoon (slain by gnolls in the Moathouse)

Redithidoor Halfmoon
Male halfelven Bard 2
Str 10
Dex 17
Con 11
Int 11
Wis 10
Chr 10
Bardic knowledge +1,
bardic music (1/day, countersong, fascinate, inspire courage +1);
AL NG;
SV Fort +0, Ref +5, Will +2;
Feat: Run.
Skills: Bluff +4, Diplomacy +4, Escape Artist +6, Gather Information +4, Hide +6, Perform (recorder) +4, Spot +2.
Equipment: Musical instrument (recorder), short sword, Entertainer's outfit.
Spells Known (2; base DC = 10 + spell level): 0- ghost sound, mage hand, prestidigitation, read magic.
 
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