PCs and NPCs for Endur's RTTOE

Seonaid

Explorer
Toriah, Temple Raider of Olidammara

Class & Level: Rogue 7
Race: Half-elf
Alignment: CN
Deity: Olidammara
Size: M
Age: 23
Gender: M
Height: 5'3"
Weight: around 135#
Eyes: Green
Hair: Dark
Skin: Tanner than usual for a half-elf

Str: 12 (+1) (4 pts.)
Dex: 14 (+2) (6 pts.)
Con: 14 (+2) (6 pts.)
Int: 10 (+0) (1 pt., 4th level increase)
Wis: 11 (+0) (3 pts.)
Cha: 13 (+2) (5 pts.)

HP: 38 (HD: 6d6+14)
Speed: 30'
AC: 10 base + 2 armor + 2 Dex = 14 (Touch: 12; Flat: 12)
BAB: +5
Grapple: 5 BAB + 1 Str = +6
Initiative: +2
Fort: 2 base + 2 Con = +4
Ref: 5 base + 2 Dex = +7
Will: 2 base + 0 Wis = +2

Melee: +1 Rapier, +7 attack (Str), 1d6 + 2 damage, 18-20/x2, piercing
Ranged: +1 Shortbow, +8 attack (Dex), 1d6+1 damage, x3, piercing, 60' range increment

Feat: Dodge, Mobility, Combat Reflexes (6th level)

Abilities: Immune to sleep, +2 saving v. enchantments, low-light vision, sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge

Languages: Common, Elven
Light load: up to 43#
Medium: 44 through 86
Heavy: 87 through 130

Skills
Gather Information: 10 ranks + 2 racial + 2 ability = +14
Hide: 10 ranks + 2 ability = +12
Knowledge (local): 1 rank + 0 ability = +1
Listen: 10 ranks + 1 racial + 0 ability = +11
Move Silently: 10 ranks + 2 ability = +12
Open Lock: 2 rank + 2 ability = +4
Perform (dance): 10 ranks + 2 ability = +12
Profession (stablehand): 1 rank + 0 ability = +1
Search: 1 ranks + 1 racial + 0 ability = +2
Sleight of Hand: 1 rank + 2 ability = +3
Spot: 8 rank + 1 racial + 0 ability = +9
Tumble: 10 ranks + 2 ability = +12

Equipment
Traveler's outfit....................0gp...0#
Entertainer's outfit................3gp...4#
Leather armor.....................10gp...15#
+1 Rapier.........................2320gp...2#
+1 Shortbow.....................2030gp...2#
Backpack.............................2gp...2#
Bedroll.................................1sp...5#
Blanket, winter......................5sp...3#
Flint & steel..........................1gp...0#
Mirror, small steel.................10gp...0.5#
Rope, silk (50').....................10gp...5#
Waterskin.............................1gp...4#
Medallion, EE............................?...0#
Disguise kit.............................gp...#
Holy symbol of Olidammara........gp...0#
Coins...................................6gp, 4sp
TOTALS............................100gp...42.5# (light load)

Background
Toriah had lived in Verbobonc until a few years ago. His mother was a Rhenne and his father was a half-elven man she met in the town. The two settled in long enough for Toriah to grow up a bit, but in his thirteenth year they left, following the call of the river and further adventure. He never saw them again, though he listened to every bit of gossip that came in. Some days he wished they were dead, upset for leaving him, and some days he hoped they were out there still, amassing their fortunes. He has pretty much given up hope that they are going to return to him, but that possibility has crossed his mind once or twice.

When they left him, he had a decent education and the attractiveness of a half-elf in a mostly human town. However, restless and angry after his parents' departure, he dropped their surname and took to petty thievery. His parents had left him a small inheritance with a neighbor, who was to hold it until he came of age. He spent several weeks with the neighbor, until the disillusionment of being abandoned by his parents drove him into the streets, where he commenced his petty larceny. A minor figure in the local Thieves' Guild took Toriah in and taught him a few basic skills. After some time scraping by and paying dues to the Guild, Toriah struck out on his own, leaving the Guild with no hard feelings between them.

He spent a few years on his own, cheating and swindling the upright citizens of Verbobonc until he received an unsigned message from a friend in the Guild. Leave town, it read. You've well and truly done it now, and you've seriously annoyed Someone Important. I don't know who or how. Insider in the constabulary told me you should have a week, but I wouldn't outstay my welcome if I were you. Toriah was not alarmed, having been in tight places with the law before, but he was smart enough to heed the anonymous message. He returned to the neighbor, who was shocked to see him, having resigned himself to watching the boy--now a man--remain a criminal for the rest of his days. Toriah thanked him for his care and his concern, received what was left of the inheritance (some of it having been used already, for Toriah's care while living with the neighbor, who had been scrupulously good about keeping it), gathered up what belongings he had, buying what he thought he might need, and after three days of preparation, set off from Verbobonc.

He arrived in the small town of Hommlet, secure in the knowledge that he would not be pursued. He thought he knew which "Someone" was chasing him, and if his thoughts proved correct, that "Someone" wouldn't venture outside of his comfortable town to find a minor thief. Upon arriving in Hommlet, Toriah realized that he did not have the skill or means to support himself through the less-than-legal means he was used to, particularly since the town was so much smaller than Verbobonc. He hired on with The Welcome Wench and Terrigan's and finally settled on Telna's Kitchen, working as a general laborer. A few months after he started, he approached the owner with a proposition: he would take one night off a week from laboring to dance inside for the customers. The owner looked Toriah up and down, laughed to himself, and agreed. Since then, Toriah has spent a night or two every week entertaining--fairly successfully--at Telna's. He retained the grace of his mother's Rhenne heritage and in some ways, this dancing connects him with her.

Toriah has been inducted into the Temple Raiders of Olidammara.

Toriah's Family Tree

Toriah doesn't know much about his family. The information below is based on what he knew when his parents left him (10 years ago). It's possible they have all passed on, or have all had multiple children and marriages. As far as he knows, he has no siblings.

Mother: Lanya (Rhenne)
Mother's parents: Allena & Derrick (Rhenne)
Mother's siblings: 2 brothers, 1 sister (Rhenne)

Father: Ivellian (half-elven, ancestry uncertain)
Father's parents: 1 full-blood elf, 1 human of uncertain ancestry
Father's siblings: Rhiannon (older sister) (half-elven, ancestry uncertain)
 
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Endur

First Post
Deceased NPCs, PCs, and Followers

Nierethi Poscurian, Gnome level 4 Illusionist (Swallowed by a Giant Frog)
Redithidoor Halfmoon, Half-elf level 2 Bard (Ambushed by Gnolls)
Spugnoir, Human Level 7 Wizard (Assassinated by Chat, later raised by Y'Dey)
Chat, Human Level 5 Rogue/Level 1 Assassin (Killed by an Angry Party of PCs)
Neshi, Cobra Animal Companion of Belaver (Killed by Claagingred the Gargoyle)
 
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Xael

First Post
Loot distribution post

Distributed (114,507 gp):
Items with * are not counted towards the invidual treasure total.

Kerwyn (14,612 gp):


- +1 Dagger, from Festrath. 2,302 gp.
- Masterwork Light Crossbow. 335 gp.
- +1 Studded Leather, from Gnoll Ranger. 1,175 gp.
- Eyes of the Eagle. 2,500 gp.
- Slippers of Spider Climbing. 4,800 gp.
- Bandana of Disguise. 1,800 gp.
- Potion of Cure Light Wounds. 50 gp. *
- Potion of Cure Moderate Wounds. 300 gp. *
- Potion of Glibness. 750 gp.
- Potion of Darkvision. 300 gp.
- Potion of Levitate. 300 gp.
- Elixir of Hiding. 250 gp.
- Masterwork Thieves' Tools. 100 gp.
- Medallion of the Temple of Elemental Evil, from Gnolls.
- Black cape with a yellow Eye of Fire sewn on it, from western rooms in NW part of the Moathouse (Note to self: Reasonably cool).
- Some Stolen, Valuable Gem. ? gp.
- Egg-sized gem. ? gp.

Craven Proudheart (8,807 gp):

- +1 Warhammer. 2,312 gp.
- Masterwork Mighty Composite Longbow (+2 Str). 600 gp.
- +1 Full Plate. 2,650 gp.
- +1 Heavy Steel Shield. 1,170 gp.
- Lesser Strand of Prayer Beads (Blessing & Healing). 9,600 gp. *
- Relic from Canoness Y'Dey, Saint's Fingerbone. As Phylactery of Faithfulness. 1,000+ gp.
- 2 Potions of Cure Moderate Wounds. 600 gp. *
- Potion of Bull's Strength. 300 gp.
- Potion of Water Breathing, from trapped box. 750 gp.
- Flask of Holy Water. 25 gp.

Belaver Thornfoot (6,270 gp):

- Masterwork Sling. 300 gp.
- Periapth of Wisdom +2. 4,000 gp.
- Cloak of Resistance +1. 1,000 gp.
- Pearl of Power (1st). 1,000 gp.
- Potion of Delay Poison, from trapped box. 300 gp. *
- Potion of Cure Light Wounds. 50 gp. *

Raner Bluestone (15,600 gp):

- +1 Dwarven Waraxe. 2,330 gp.
- Masterwork Mighty Composite Longbow (Str 16). 700 gp.
- +1 Full Plate. 2,650 gp.
- +1 Heavy Steel Shield. 1,170 gp.
- Gauntlets of Ogre Power +2. 4,000 gp.
- Amulet of Natural Armor +1. 2,000 gp.
- Cloak of Resistance +1. 1,000 gp.
- Potion of Cure Moderate Wounds. 300 gp. *
- Potion of Cure Serious Wounds. 750 gp. *
- Potion of Fly, from trapped box. 750 gp.
- Elixir of Swimming. 250 gp.
- Potion of Water Breathing, from trapped box. 750 gp.

Lylamwyn Aleandlues (16,511 gp):

- Circlet of Intelligence +2. 4,000 gp.
- Robe of Resistance +1. 1,000 gp.
- Bracers of Armor +1. 1,000 gp.
- Brooch of Shielding (90 hp left). 1,336 gp.
- Scroll of Deep Slumber. 375 gp.
- Scroll of Rage. 375 gp.
- Potion of Cure Light Wounds. 50 gp. *
- Spell learning stuff. 725 gp.
- Black Cloak, from room with 8 Gnolls.
- Dusty Black cape with a yellow Eye of Fire sewn on it, from Gnoll Ranger's room (Note to self: Reasonably cool).
- White Blanket.
- Spellbook 1 (Written in Gnomish). 3,700 gp.
- Spellbook 2 (Written in Ancient Suel). 4,000 gp.

[SBLOCK=Items Crafted] +1 Warhammer. 1,000 gp, 80 Xp.
+1 Dwarven Waraxe. 1,000 gp, 80 Xp.
3 +1 Full Plates. 1,500 gp, 120 Xp.
3 +1 Heavy Steel Shields. 1,500 gp, 120 Xp.
Periapth of Wisdom +2. 2,000 gp, 160 Xp.
Circlet of Intellect +2. 2,000 gp, 160 Xp.
Cloak of Resistance +1. 500 gp, 40 Xp.
Robe of Resistance +1. 500 gp, 40 Xp.
Bandana of Disguise. 900 gp, 72 Xp.

Total Money Used: 10,900 gp.
Total Experience Used: 872 Xp.
Total Money Owed By The Party After 10% Discount, But Which Lylamwyn Will Never Get: 9,810 gp.[/SBLOCK]

Lenya (6,395 gp):

- +1 Mithral Shirt. 2,100 gp.
- Hevard's Handy Haversack. 2,000 gp.
- Cloak of Resistance +1. 1,000 gp.
- Wand of Shield (45 Charges). 675 gp.
- Wand of Disguise Self (10 Charges). 150 gp.
- Potion of Cure Moderate Wounds. 300 gp. *
- Potion of Levitate. 300 gp.
- Medallion of the Temple of Elemental Evil, from Gnolls.

- 130 gp, to buy stuff with.

Toriah (7,990 gp):

- +1 Rapier, from Chat. 2,320 gp.
- +1 Shortbow. 2,330 gp.
- +1 Buckler, from Chat. 1,165 gp.
- Masterwork Studded Leather. 175 gp.
- Potion of Cure Light Wounds. 50 gp. *
- Potion of Water Breathing. 750 gp.
- 2 Potions of Bull's Strength. 600 gp.
- Potion of Spider Climb. 300 gp.
- Potion of Blur. 300 gp.
- Disguise Kit. 50 gp.
- Medallion of the Temple of Elemental Evil, from Gnolls.

Torn (25,447 gp):

- +2 Longsword, silver circle set into the pommel. 8,315 gp. Not Identified.
- Masterword Heavy Mace. 312 gp.
- +1 Full Plate. 2650 gp.
- +1 Heavy Steel Shield (Red Dragon insignia). 1,170 gp. Not Identified.
- Gauntlets of Ogre Power +2. 4,000 gp.
- Periapth of Wisdom +2. 4,000 gp.
- Cloak of Resistance +2. 4,000 gp.
- Pearl of Power I. 1,000 gp.
- Wand of Cure Light Wounds (45 Charges). 675 gp. *



Items Not Counted Towards Invidual Treasure (12,875 gp):

- 4 Potions of Cure Light Wounds. 200 gp.
- 5 Potions of Cure Moderate Wounds. 1,500 gp.
- Potion of Cure Serious Wounds. 750 gp.
- Potion of Delay Poison, from trapped box. 300 gp.
- Lesser Strand of Prayer Beads (Blessing & Healing). 9,600 gp.
- Wand of Cure Light Wounds (35 Charges). 525 gp. Torn.

----------------------------------------------------------------------------------------------------------------------------

Undistributed (39,914 gp):

Weapons (13,883 gp):

- +1 Huge (Large?) Greatclub. 2,305 gp. Not Identified.
- +1 Greataxe. 2,320 gp. Not Identified.
- +1 Rapier. 2,320 gp. Not Identified.
- 2 +1 Longswords. 4,630 gp. Not Identified.
- +1 Morningstar. 2,308 gp. Not Identified.

Armor (8,895 gp):

- +1 Chain Shirt. 1,250 gp. Not Identified.
- +1 Studded Leather. 1,175 gp. Not Identified.
- +1 Full Plate (Black). 2,650 gp. Not Identified.
- +1 Full Plate. 2,650 gp. Not Identified.
- +1 Heavy Steel Shield. 1,170 gp. Not Identified.

Rings etc (2,000 gp):

- 2 Cloaks of Resistance +1. 2,000 gp. 1 Not Identified.

Potions & Flasks (2,380 gp):

- 21 Potions of Cure Light Wounds. 1,050 gp.
- 2 Potions of Cure Moderate Wounds. 600 gp.
- Potion of Levitate. 300 gp.
- Potion of Spider Climb. 300 gp.
- 2 Flasks of Alchemist's Fire. 40 gp.
- 3 Thunderstones. 90 gp.

Scrolls (2,125 gp):

- 2 Scrolls of Cure Light Wounds. 50 gp.
- 2 Scrolls of Cure Moderate Wounds. 300 gp.
- Scroll of Protection from Energy (Fire, Divine). 375 gp.
- Scroll of Hold Person. 150 gp.
- Scroll of Silence. 150 gp.
- Scroll of Augury. 150 gp.
- Scroll of Darkness. 150 gp.
- Scroll of Neutralize Poison. 700 gp.
- Scroll of Resist Elements (Cold).
- Scroll of Doom. 25 gp.
- Scroll of Magic Weapon. 25 gp.
- Scroll of Bless. 25 gp.
- Scroll of Shield. 25 gp.

Wands (0 gp):

- Wand of Divine Favour (25 Charges).
- Wand of Inflict Light Wounds (20 Charges). 300 gp.
- Wand of Shatter (10 Charges).

Misc:

- Journal of Geynor Ton, from trapped box.
- Scroll, from Festrath.
- Message, from trapped box in wagon.
- The Book of the Dark Eye.
- Black Metal Tube & a 1000 Years Old Scroll, from trapped box.
- Letter to Mereclar.
- Letter to Terrenyget.
- Ochre-colored Robe.
- Paper, Ink and Inkpen.
- 3 Smokesticks.
- Bag of Bones.
- Map to Trollhome.
- Unholy symbol of the Elder Elemental Eye

- 2 Iron keys engraved with a silver circle (faint transmutation, 5" long, weighs 1 lb.). Can be combined.
- 5 Hammerspheres.
- Shackles & key to them.

Unknown:

- Torch of Revealing, from trapped box. ? gp.
- 3 Cones of Incense of Revealing, from trapped box. ? gp.
- Half-full Waterskin, from unnamed Ghast. Slays and reanimates drinker as a Ghast. ? gp.
- Magical Dust.

Money & Valuables (10,631 gp):

- Some Stolen, Valuable Gem. ? gp. Kerwyn.
- Egg-sized gem. ? gp. Kerwyn.
- Pearl. 100 gp.
- 5 Identify component Pearls. 500 gp.
- 33 pp
- 9,701 gp

----------------------------------------------------------------------------------------------------------------------------

Unidentified Items (16): [SBLOCK]
- +2 Longsword, silver circle set into the pommel. 8,315 gp. Not Identified.
- +1 Huge (Large?) Greatclub. 2,305 gp. Not Identified.
- +1 Greataxe. 2,320 gp. Not Identified.
- +1 Rapier. 2,320 gp. Not Identified.
- 2 +1 Longswords. 4,630 gp. Not Identified.
- +1 Morningstar. 2,308 gp. Not Identified.

- +1 Chain Shirt. 1,250 gp. Not Identified.
- +1 Studded Leather. 1,175 gp. Not Identified.
- +1 Full Plate (Black). 2,650 gp. Not Identified.
- +1 Full Plate. 2,650 gp. Not Identified.
- +1 Heavy Steel Shield (Red Dragon insignia). 1,170 gp. Not Identified.
- +1 Heavy Steel Shield. 1,170 gp. Not Identified.

- Cloak of Resistance +1. 1,000 gp. Not Identified.

Total Unidentified Items: 13 [/SBLOCK]

Otherwise Unknown or Unclear Items (8): [SBLOCK]
- Scroll of Resist Elements (Cold).
- 2 Iron keys engraved with a silver circle (faint transmutation, 5" long, weighs 1 lb.). Can be combined.
- 5 Hammerspheres.
- Torch of Revealing, from trapped box. ? gp.
- 3 Cones of Incense of Revealing, from trapped box. ? gp.
- Half-full Waterskin, from unnamed Ghast. Slays and reanimates drinker as a Ghast. ? gp.
- Magical Dust.
- Some Stolen, Valuable Gem. ? gp. Kerwyn.
- Egg-sized gem. ? gp. Same as Kerwyn's Gem?

Total Unclear Items: 8 [/SBLOCK]

Tentative To-Be-Sold List (Income 11,329 gp): [SBLOCK] Weapons (Income 6,306 gp, 5 sp):

- +1 Huge (Large?) Greatclub. 2,305 gp. Not Identified.
- +1 Greataxe. 2,320 gp. Not Identified.
- +1 Rapier. 2,320 gp. Not Identified.
- 2 +1 Longswords. 4,630 gp. Not Identified.
- +1 Morningstar. 2,308 gp. Not Identified.

Armor (Income 4,447 gp, 5 sp):

- +1 Chain Shirt. 1,250 gp. Not Identified.
- +1 Studded Leather. 1,175 gp. Not Identified.
- +1 Full Plate (Black). 2,650 gp. Not Identified.
- +1 Full Plate. 2,650 gp. Not Identified.
- +1 Heavy Steel Shield. 1,170 gp. Not Identified.

Misc (Income 1,000 gp):

- 2 Cloaks of Resistance +1. 2,000 gp. 1 Not Identified.
- 5 Hammerspheres.

Valuables (Income 100 gp):

- Some Stolen, Valuable Gem. ? gp. Kerwyn.
- Egg-sized gem. ? gp. Kerwyn.
- Pearl. 100 gp. [/SBLOCK]

Last Sold List (Income 7,281 gp, 5 sp): [SBLOCK] - +1/+1 Two Bladed Sword. 4,700 gp.
- 6 Masterwork Greatswords. 2,100 gp.
- Light Crossbow, from Kerwyn. 35 gp.
- +1 Chainmail. 1,300 gp.
- Masterwork Full Plate armor. 1,650 gp.
- 6 Suits of Banded Mail. 1,500 gp.
- Masterwork Studded Leather. 175 gp.
- Brooch of Shielding (47 hp left). 698 gp.
- Thieves' Tools, from Kerwyn. 15 gp.
- Bronze Statue of a Mounted Elf Warrior. 300 gp.
- 10 Bloodstone Gems. 500 gp.
- A Large Box wrapped in an iron chain and padlocked that contained a golden flagon with obsidian inlays. 200 gp.
- Silver Platter. 75 gp.
- Painting of a Green Dragon. 120 gp. [/SBLOCK]

Last Bought List (13,075 gp): [SBLOCK] - Wand of Shield. 750 gp for Lenya.

- Components for Periapth of Wisdom +2 for Belaver. 2,000 gp.
- Components for Cloak of Resistance +1 for Belaver. 500 gp.
- Components for Circlet of Intelligence +2, for Lylamwyn. 2,000 gp.
- Components for Bandana of Disguise, for Kerwyn. 900 gp.
- 1225 gp for Lylamwyn, for Robe of Resistance +1 components, Learning Disguise self (scroll), Eagle's Splendor and Fox's Cunning. 1,225 gp.
- Masterwork Sling for Belaver. 300 gp.
- 53 Identify component Pearls, for Mithral Shirt Shopping and components. 5,300 gp.
- Masterwork Thieves' Tools, for Kerwyn. 100 gp. [/SBLOCK]
 
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Endur

First Post
Xaod the Slayer

Male Human of Oeridian descent
Crude, loud, and often boorish, with a reputation as a dangerous fighter and a bit of a drunkard.
Level 6
HP: 35
Init: +0
Spd: 20 ft.
AC 22 (touch 10, flat-footed 22)
Atk +9/+4 melee (dmg 1-8 +2) or +7/+2 ranged (dmg 1-8 +2)
Fort +8, Ref +5, Will +5
Str 14, Dex 10, Con 10, Int 13, Wis 10, Cha 16
Feats: Mounted Combat, Ride By Combat, Spirited Charge, Power Attack
Skills
Craft Armorsmith +2
Craft Blacksmith +2
Craft Weaponsmith +2
Diplomacy +7
Handle Animal +8
Heal +5
Knowledge Nobility and Royalty +6
Knowledge Religion +6
Ride +10
Sense Motive +5


Heavy Warhorse "Clarity"

Equipment: MW Long Sword, +1 Full Plate, +1 Large Steel Shield, MW Mighty Composite Longbow (+2 str bonus), Chain Shirt Barding for Warhorse, Warhammer, Saddle and other equipment.
 
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Endur

First Post
Utreshimon the Blue Dragon

Utreshimon Blue Dragon
Utreshimon: Male young blue dragon; CR 6; Medium dragon (earth); HD 12d12+24; hp 102; Init +0; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 21, touch 10, flat-footed 21; Base Atk +12; Grp +15; Atk +15 melee (1d8+3, bite) or +15 melee (1d6+1, claw) or +15 melee (1d4+1, wing); Full Atk +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon; SQ blindsense 60 ft., create/destroy water, immune to sleep, paralysis, and electricity, keen senses; AL LE; SV Fort +10, Ref +8, Will +9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12; SR 12; Frightful Presence DC 17.
Skills and Feats: Bluff +16, Diplomacy +20, Hide +15, Intimidate +3, Listen +16, Search +16, Sense Motive +16, Spot +16, Awaken Frightful Presence, Awaken Spell Resistance, FlyBy Attack, Hover, Power Attack.
Breath Weapon (Su): 60-ft. line of electricity, 6d8 points of electricity damage, Ref save DC 18 half.
Create/Destroy Water (Sp): Utreshimon can use this ability three times per day. It works like create water, except that he can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.
Blindsense (Ex): Utreshimon can pinpoint creatures within a distance of 60 feet. Opponents he can’t actually see still have total concealment against him.
Keen Senses (Ex): Utreshimon sees four times as well a human in shadowy illumination and twice as well in normal light. He also has darkvision out to 120 feet.
 

Endur

First Post
Claagingred the Gargoyle

Size Large Gargoyle
Hit Dice: 8d8+48
Hit Points: 84
Initiative: +1
Speed: 40 feet, 60 feet flying (average)
Armor class: 16 (10 -1 size +1 dex +6 natural)
Base Attack/Grapple: +8/+18
Attack: Claw +13 melee (1d6+6)
Full Attack: 2 claws +13 melee (1d6+6) and bite +11 melee (1d8+3) and gore +11 (1d8+3)
Reach: 10'
Special Qualities: DR 10/magic, darkvision 60', freeze
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 23, Dex 12, Con 22, Int 6, Wis 11, Cha 7
Skills: Hide +11, Listen +6, Spot +6 (+8 to hide in stony areas)
Feats: Multiattack, Toughness, Alertness
Challenge Rating: 7
 

Endur

First Post
Advanced Howler

Howler: Huge Outsider (Chaotic, Evil, Extraplanar); CR 7; HD 12d8+60 (114 hp); Init +6; Spd 60; AC 18 (-2 size, +2 Dex, +8 natural; touch 10, flat-footed 16); Base Atk +12; Grapple +30; Atk +20 melee (4d8+10, bite); Full Atk +20 melee (4d8+10, bite) and +15 melee (1d8+5, 1d4 quills); SA Quills, howl; SQ Darkvision 60ft; Space/Reach 15/10; AL CE; SV Fort +13, Ref +10, Will +10; Str 30, Dex 15, Con 20, Int 6, Wis 14, Cha 8.
Skills and Feats : Climb +25, Hide +9, Listen +19, Move Silently +17, Search +13, Spot +19, Survival +2 (+4 following tracks); Improved Natural Attack (Bite), Alertness, Combat Reflexes, Improved Initiative, Ability Focus (quills).
Quills (Ex): A howler's neck bristles with long quills. While biting, the creature thrashes about, striking with 1d4 of them. An opponent hit by a howler's quill attack must succeed on a DC 20 Reflex save or have the quill break off in his or her flesh. Lodged quills impose a –1 penalty on attacks, saves, and checks per quill. The save DC is Dexterity based. A quill can be removed with a DC 20 Heal check; otherwise, removing a quill deals an extra 1d6 points of damage.
Howl (Ex): All beings other than outsiders that hear the creature’s howling for an hour or longer are subject to its effect, though it does not help the howler in combat. Anyone within hearing range of a howler for a full hour must succeed on a DC 15 Will save or take 1 point of Wisdom damage. The save DC is Charisma-based. The save must be repeated for each hour of exposure. This is a sonic mind-affecting effect.
 

Endur

First Post
Slaazh Troll Fighter 2

Slaazh: Male Troll Fighter 2; CR 7; Large Giant; HD 6d8+36 plus 2d10+12 (86 hp); Init +2, Spd 20; AC 23 (-1 size, +8 MW platemail, +5 natural, +1 Dex; touch 10, flat-footed 22); Base Atk +6; Grp +17; Atk +13 melee (3d6+10/19-20, masterwork greatsword) or +12 melee (1d6+7, claw); Full Atk +13/+8 melee (3d6+10/19-20, masterwork greatsword) or +12 melee (1d6+7, 2 claws) and bite +7 melee (1d6+3); SA Rend 2d6+10; SQ Darkvision 90ft, low-light vision, regeneration 5, scent; Space/Reach 10/10; AL CE; SV Fort +14, Ref +4, Will +3; Str 24, Dex 14, Con 22, Int 8, Wis 8, Cha 7.
Skills and Feats : Climb +5, Listen +6, Spot +5; Alertness, Cleave, Iron Will, Power Attack, Track.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+10 points of damage.
Regeneration (Ex) : Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Possessions : Masterwork Large greatsword, Mastework Large Spiked Full Plate, key to chest in area 38.
 

Endur

First Post
D'Gran, Demonic Ruler of the Fire Bridge

D’Gran: Male half-fiend/half-ogre mage; CR 10; Large Outsider (Augmented Giant); HD 5d8+20 (43 hp); Init +6; Spd 40, fly 40 (good); AC 21 (-1 size, +2 Dex, +4 chain shirt, +6 natural; touch 11, flat-footed 19); Base Atk +3; Grp +15; Atk +11 melee (3d6+12/19-20, greatsword) or +4 ranged (2d6/x3, longbow) or +10 melee (1d6+8, claw); Full Atk +11 melee (3d6+12/19-20, greatsword) and +5 melee (1d8+4, bite) or +4 ranged (2d6/x3, longbow) or +10 melee (1d6+8, 2 claws) and +5 melee (1d8+4, bite); SA Smite good, spell-like abilities; SQ Damage reduction 5/magic, darkvision 60ft, immunity to poison, lowlight vision, natural weapons treated as magic weapons for purposes of overcoming DR; regeneration 5, resistance to acid 10, cold 10, electricity 10, and fire 10, spell resistance 19; Space/Reach 10/10; AL CE; SV Fort +8, Ref +3, Will +3; Str 27, Dex 14, Con 19, Init 18, Wis 14, Cha 19.
Skills and Feats: Concentration +12, Hide +0, Intimidate +8, Knowledge (arcana) +8, Knowledge (religion) +8, Listen +10, Move Silently +4, Search +8, Sense Motive +6, Spellcraft +12, Spot +10, Survival +6; Combat Expertise, Improved Initiative.
Spell-like Abilities (Sp): caster level 5, DC=14+spell level (Cha-based): 1/day – desecrate, unholy blight; 3/day - darkness.
Spell-like Abilities (Sp): caster level 9, DC=14+spell level (Cha-based): At will – darkness, invisibility; 1/day – charm person, cone of cold, gaseous form, polymorph, sleep.
Regeneration (Ex): Fire and acid deal normal damage to an ogre mage. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.
Flight (Su): An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.
Smite Good (Su) : Once per day D’Gran can make a normal melee attack to deal +5 points extra damage against a good foe.
Possessions: gauntlets of ogre power, MW Large chain shirt, MW Large greatsword, MW Large longbow, 12 arrows, temple unholy symbol
 
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Manzanita

First Post
Torn

Torn (Rowena Eldred)
Female Human Cleric 14
Alignment: Lawful Good
Deity: Heironeous
Height: 5' 7''
Weight: 145lbs
Hair: orange-red
Eyes: Green
Age: 21

Str: 14 (+2) 16 with gauntlets
Dex: 10 (+0)
Con: 14 (+2) 16 w/Belt
Int: 10 (+0)
Wis: 17 (+3) 19(+4) with periapt
Cha: 11 (+1)

Class and Racial Abilities: Extra feat at first level, 4 extra skill points at level 1, one additional skill point for each level thereafter..

Hit Dice: 14d8+28+14(belt)
HP: 115 (8+13*5+28+14)
AC: 22 [+9 Full Plate+1, +2 shield+1]
ACP:
Init: +4 (+0 Dex)
Speed: 20ft

Saves:
Fortitude +12 [+9 base, +2 Con +2 cloak+1 Belt]
Reflex +4 [+4 base, +0 Dex +2 cloak]
Will +12 [+9 base, +3 Wis +2 cloak +1 periapt]

Note: +2 saves vs poison, spells, & spell-like effects from dwarven belt

BAB: +10/+5
Melee Atk +13/+8 long sword 1d8+2 (Longsword of Fragarach - very powerful, but unknown mods - not added) critical range of 17-20, x2.
Ranged Atk: +12 light crossbow 1d8

Skills:
Concentration +19 (17 ranks)
Heal +11 (7 ranks)
Knowledge (religion) +7 (7 ranks, +0 Int)
Knowledge (planes) +1 (1 rank)
Knowledge (history) +1 (1 rank)
Knowledge (arcana) +1 (1 rank)
Spellcraft +17 (17 ranks)

Feats:
Improved Turning (human bonus 1st level)
Endurance (1st level)
Martial weapon Prof (longsword) (War Domain)
Weapon Focus - Longsword (War Domain)
Extra Turning (3rd level)
Improved initiative(6th level)
craft wand (9th)
Improved Critical (longsword)(12th)

Languages: Common

Domains: War and Good

Standard Spells (6/6+1/6+1/5+1/4+1/3+1/3+1/2+1)
1st – Protection from Evil(D), Comprehend Languages, obscuring mist, shield of faith, hide from undead, command, remove fear
2nd – Spiritual Weapon (D), calm emotions, Bulls Strength, Silence, Zone of Truth, Delay Poison, Calm emotions
3rd – Magic Circle against Evil(D), Dispel Magic, Prayer, Stone Shape, searing light, remove curse,
4th – Holy Smite(D), Summon Monster IV, Dismissal, Divine Power, Restoration
5th - flame strike(D), scrying, summon monster V, True Seeing
6th - Blade barrier(D), greater dispel magic, Undeath to death, SMVII
7th - Holy Word(D), SMVIII, Destruction

SPells prepared when no components available:
Lvl 5: break enchantment, greater command, Flame strike*(D)
Lvl4: blindness(3rd lvl), dispel magic(x2)(lvl3), searing light (3rd lvl), Holy Smite(D)
Lvl3: create food & water, Daylight, dispel magic, searing light, Magic circle against evil* (D)
Lvl2: entrall(x2), find traps, silence(x2), spiritual weapon*(D)
lvl1: magic stone(needs stones)*(x2), obscuring mist(x3), magic weapon*(D)
lvl0: Purify food & drink, detect poison, detect magic(x2), create water(x2)

Equipment:
periapt of wisdom +2 4000
gauntlets of ogre power 4000

long sword of Fragarach
Pearl of power 1000
Full Plate +1 2650
Ring of feather falling
Heavy steel sheild 20 [+1 heavy steel shield from caverns]
Belt of Dwarvenkind: This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a –2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, or spell-like effects.
Ring of warmth (?)
Wand of inflict moderate wounds
the wand of silence
divine scroll of Summon Monster II, Divine Favor, and Bless, and Neutralize Poison.


Light crossbow 35
20 bolts 2
wand of CLW 750 (Less 5 charges(post 789)
cloak of resistance +2 4000
vial ink 8
inkpen 0.1
5 flasks oil 0.5
2 sheets parchment 0.4
2 flasks holy water 50
50' silk rope 10
flint & steel 1
travel rations(5 days) 2.5
quiver
10 cold iron bolts 2
10 silver bolts 10.5


Description: Rowena is active and alert. She has reddish brown hair, and pale, freckled skin.

Background: Rowena was born the only daughter of The Lord Mayor of Elredd, on the wild coast, in CY 570. Her three older brothers each was destined for a post in the government, but Rowena’s best hope was being assigned a husband who wouldn’t beat her. Her eldest brother, Sigmund, was a redoubtable warrior, 10 years her senior. He second and third brothers, Karl and Dane turned out to be more of playboys. When the wild coast was attacked by the forces of the Pomarj, she didn’t recognize the danger, and didn’t flee in time. The Elredd militia was no match for the orcs hoards, and Rowena was captured. She endured a brutal, harrowing week in captivity. Then one night, she was shaken awake. It was no brutal orc shake, but the gentle touch of love. Looking up, there was her eldest brother Sigmund. He had escaped the battle, hidden in the Suss forest, and now returned to rescue her. After a week of hunger and fear, slipping through orc patrols, they escaped to Verbobonc, where her brother Karl and others of the court had fled. Her parents and Dane had been killed in the battle and subsequent slaughter.

Having escaped, she realized the worst of it. She was pregnant. Young, foolish, and full of shame, she concealed her condition as long as possible. Finally, she knew the baby would come soon. Unable to face her family, she took a horse and fled the city.

She fled to the only safe place she could think of, a monestary of Heironeous outside of town. There she arrived, anonymous, and took refuge for the last few days of her pregnancy. She had come to the right place. Trained midwives prepared her, the coaxed her through the hard labor. A cleric healed her tears afterwards. The baby’s head was large, and the labor difficult, but the result was a healthy half orc boy. She pushed the baby away, and refused to name him. But the midwives insisted she nurse the child, for otherwise, he would die.

Rowena stayed at the Monestary for the next two years. She told no one her real name, referring to herself only as Torn. She nursed her child, and slowly came to love him, eventually naming him Dane, after her dead brother. But she was full of shame and had no desire to see her family. Yet one day, there was a knock on the door of her small chamber, and she opened it to see her beloved brother Sigmund. He had tracked her down after nearly a year of searching. She embraced him and eventually told him everything. Sigmund was a capable warrior, and a fair minded and responsible man. He had risen high in the Verbobonc military, and was now a captain, in charge of supply and support. Her other brother, Karl, had not come along so well. Unable to turn his life around after losing his wealth and position, he had turned to drink, and only held onto a guard position in the army by Sigmund’s good word.

One such group of adventurers invited Torn to travel with them on a quest to recover a kidnapped ambassador. The ambassador had been sent to the Kron Hills, to mediate on tax matters between the Gnomes and the town council of Verbobonc.

Besides Torn, the party of adventurers consisted of:

Jurrikath Musseloto: Male Human Swordsman, Mage, Rogue, and gregarious teller of tales.

Kerry, Radiant Vigil: Male Human Knight of the Watch (worshipper of Heironeous)

Tymerian: Female Human Wizard and owner of a Flying Carpet.

Vister: Female Elven (Olven) Knight of the High Forest (Knight of the Hart).


Vister tracked the ambassador’s party until they found the spot where it was ambushed by a horde of orcs. Vister then followed the tracks of the orcs until it led to Mount Stalagos.

Tymerian flew over the Mountain and reported that there was a dark tower in the center of the crater. The party decided to use Tymerian’s flying carpet to fly to the center of the crater and defeat the owner of the black tower.

Unfortunately, the plan led to disaster.

When the flying carpet descended upon the dark tower, terrible lightning bolts flashed up at the party from the sides of the crater. Huge flying creatures raced towards the flying carpet. Finally, Tyermian lost control of the carpet before she could place the carpet down next to the Tower.

Instead of a gentle landing, the party was scattered when the carpet upturned and crashed upon the hard volcanic ground. The flying creatures left the party alone and returned to their nests in the volcanic cliffs above.

Terrible undead creatures attacked the party members. Kerry, Radiant Vigil of the Knights of the Watch refused to flee. He fought the undead until they destroyed him. The rest of the party fled from the undead in every direction.

Torn and the others (except for poor Kerry) were captured by living servants of the evil cult.

Torn was separated from the others. She was tortured both night and day and remembers little of her torment. She does remember is that they wanted her to turn aside from her worship of Heironeous. They wanted her to worship the Gods of evil and dedicate herself to evil deeds.

Torn resisted their conversion attempts.

A bald, short, and over-weight evil cultist with a dark goatee became her chief tormenter (the other cultists call him ‘high priest’). He wore ochre robes with a long silver sash. He worn a symbol around his neck of three black triangles inside another triangle. The High Priest promised Torn that she would convert. Her mind was ravaged by an tentacled alien creature. She lost all of her memorized spells. Every secret she knew was revealed to her captors. Torn’s tormentors taunted her with the facts that they knew her worse nightmares.

The cultist with the goatee handed Torn over to another cultist, a woman named Choranth with long blonde hair, woven with feathers and small animal bones. She wore ochre colored robes with a silver sash and a black cape.

Choranth laughs as she taunts Torn, “You will beg to be allowed to worship our demonic masters. You will curse Heironeous with your every breath. But before that, you will be used and abused by the orcs you escaped when you were younger. Your every nightmare will come true in this place.”

Torn’s hands were shackled behind her back. She is roughly escorted by Choranth, a brutish orc, four gnolls, and four cave bear skeletons.



Original Equipment(currently elsewhere):

light warhorse 150
military saddle 20
saddlebags 4
Bedroll 0.1
winter blanket 0.5
Heavy Mace 12

Level up to 8th (12/11/05)
+6/+1 BAB
+1 Fort & Will saves
+1 3rd & +1 4th lvl spells
1d8+2 hps
+1 WIS - results in +1 will save, & +1 4th lvl spell
+1 rank in spellcraft, concentration, & know-religion

Level up to 9th (01/26/05)
+1 Ref
+1d8+2 hps (7)
+1 2nd and 2 5th level spells
+1 rank spellcraft, knowledge (planes), and concentration

Level up to 10th (04/26/06)
+1 Fort & Will
+1 BAB
+7 HPs
+1 4th & 5th level spell slots
+1 ranks concentration, knowledge (arcana & history)
add feat: craft wand (neglected to take a feat at 9th level)

Level up to 11th (07/03/06)
+1 BAB
+7 HPs
+1 rank in concentration, heal, knowledge (religion)
+1 1st, 3rd & 6th level spells

Level up to 14th (10/15/06) due to Deck of Many Things
+2 BAB
+2 Fort; +1 Ref; +2 Will Saves
+3d8+6 HPs (21 HPs)
+9 skill ranks (3 Concentration, 5 Spellcraft, 1 Heal)
Increase spell casting
+1 WIS (@12th)

Dwarven belt adds 2 CON, for 14 more HPs
 
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