Night Below

Rudar Dimble

First Post
I'm going to run the Night Below-campaign. I've played it myself about 6 years ago and want to offer my players (which a fairly new to the game) the same great experience I had when I just started playing.

I want to run it in 3rd edition and after Night Below I want them to play City of the Spider Queen with the same characters. I know they will be like 14th level when they complete Night Below, but I've tweaked CotSQ, since I don't like the start of the campaign.

Does anyone have advice on running the Night Below? And on running it in 3rd edition of the Forgotten Realms?

Thanks!!!
 

log in or register to remove this ad

Darkness

Hand and Eye of Piratecat [Moderator]
For starters, you'll need to tone the monetary rewards down - waaay down. They were necessary in 2e because it required you to use the gp = xp rule so the PCs would advance quickly enough. In 3.5, they'll advance quickly enough anyway and the vast amounts of gold will create campaign problems. (Unless you don't let 'em spend it but if so, why give it to them in the first place?) Cutting most treasure from book II on down to 1/10 the listed value is a start but even that might not suffice.
Magic items are plentiful as well. You might want to reduce them some, both in numbers and power. They probably were too plentiful for 2e as well, considering the
Mordenkainen's disjunction trap in book III.

What's more, much of book II can be skipped by the PCs for the same reason that the treasure needs to be reduced: It's just there so the PCs can get xp.
That part of Night Below is also a grueling hack-and-slash sequence. If your players are into that kind of thing, they might want to go there anyway. My players lost much interest in the campaign because of that part back when I ran it, though.

Also, if you make a direct conversion, some combats might be too hard for the PCs. Specifically, the
shadow dragon and the kuo-toa dukes/priest-king
might be a bit hard. You might want to either make them tough but manageable instead.
Some fights might also be too easy but probably none of the important ones so it's not really an issue.

Lastly, 14th level at the end of Night Below when running it in 3.5 is a pessimistic assumption. If you run the adventure mostly as written and they don't skip very many areas, they might be quite a bit higher - perhaps even 18th or so. Which they probably need to to win/survive in this case anyway.

I hope that helps.
 
Last edited:

Rudar Dimble

First Post
That certainly helps! Good advice on the gold-thing. I would probably have been giving them all the money and they would become way to powerful.

I think my players want to skip the h&s-part. They like combats, but h&s isn't their thing (lucky me, cause I don't like it either). May be I can tweak some of the stuff in book III in a way they can complete the quest on lvl 14 instead on lvl 18 or so...

More help is welcome! :D
 

BOZ

Creature Cataloguer
i do beleive someone in the conversions forum had converted most or all of this boxed set.
 

Psion

Adventurer
Rudar Dimble said:
Does anyone have advice on running the Night Below?

Does "skip the second book up until the city of the Glass Pool" suffice? Or at the very least, give PCs some outs or alternatives to some of the combat grinds it throws in in book 2.
 

Rudar Dimble

First Post
Psion said:
Does "skip the second book up until the city of the Glass Pool" suffice? Or at the very least, give PCs some outs or alternatives to some of the combat grinds it throws in in book 2.

I already decided to skip and/or change most of book 2. :)
 


Rudar Dimble

First Post
Thanks for the link. That indeed is a good thread! :cool:
I also got my hands on a 3.5 conversion, so that shouldn't be a problem either.
Last problem...where do I set up the campaign in the Forgotten Realms? Shadowdale, may be? Or Icewind Dale? Any good ideas on this?
 



Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top