Funeris
First Post
Ok I have a question or two about improved trip using a weapon.
Relevant Info:
So my questions:
-A two-weapon (dexterity focused) fighter using a sickle (which can be used for trip attempts) in his off-hand would call the Trip, and roll a melee touch attack against his opponent. There are no AoO's against the fighter because of Improved Trip and/or the use of a weapon on the attempt.
-If the hit is successful, opposed Strength (at an extra +4) VS. Strength/Dex (whichever is higher) Rolls.
-Success puts opponent in prone position and fighter gets to re-use his attack now
Is that right? Maybe a stupid question...but I haven't slept so bear with my exhausted mind.
Next Question: I'm using a dexterity focused fighter...but I have to use Str modifier for the trip not Dex?
Is there anything I'm missing? Something seems off. And I'm also wondering what's the point of Improved Trip if all it gives me is an extra +4. Although I guess with a dexterity focused fighter, the extra +4 will be needed for the Strength check.
Thanks for your help & time.
Relevant Info:
Originally posted by SRD:
TRIP
You can try to trip an opponent as an unarmed melee attack. You can only trip an opponent who is one size category larger than you, the same size, or smaller.
Making a Trip Attack: Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.
If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a –4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.
Avoiding Attacks of Opportunity: If you have the Improved Trip feat, or if you are tripping with a weapon (see below), you don’t provoke an attack of opportunity for making a trip attack.
Being Tripped (Prone): A tripped character is prone. Standing up is a move action.
Tripping a Mounted Opponent: You may make a trip attack against a mounted opponent. The defender may make a Ride check in place of his Dexterity or Strength check. If you succeed, you pull the rider from his mount.
Tripping with a Weapon: Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity.
If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.
Originally posted by SRD:
IMPROVED TRIP [GENERAL]
Prerequisites: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
Normal: Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
Special: At 6th level, a monk may select Improved Trip as a bonus feat, even if she does not have the prerequisites.
A fighter may select Improved Trip as one of his fighter bonus feats.
So my questions:
-A two-weapon (dexterity focused) fighter using a sickle (which can be used for trip attempts) in his off-hand would call the Trip, and roll a melee touch attack against his opponent. There are no AoO's against the fighter because of Improved Trip and/or the use of a weapon on the attempt.
-If the hit is successful, opposed Strength (at an extra +4) VS. Strength/Dex (whichever is higher) Rolls.
-Success puts opponent in prone position and fighter gets to re-use his attack now
Is that right? Maybe a stupid question...but I haven't slept so bear with my exhausted mind.
Next Question: I'm using a dexterity focused fighter...but I have to use Str modifier for the trip not Dex?
Is there anything I'm missing? Something seems off. And I'm also wondering what's the point of Improved Trip if all it gives me is an extra +4. Although I guess with a dexterity focused fighter, the extra +4 will be needed for the Strength check.
Thanks for your help & time.