Jdvn1
Hanging in there. Better than the alternative.
[h4]Battlemount[/h4]
Battlemounts are creatures that excel in combat. Powerful and easy to ride, their riders are formidable opponents. Many fearsome Barbarians, Fighters, Paladins, and Rangers, choose these exotic mounts to increase martial prowess, but Rogues sometimes also get battlemounts to be stealthy and spellcasters enjoy these for speed or to provide a buffer between them and other dangers.
Creating a Battlemount
"Battlemount" is a template that can be added to any Medium-size or larger animal, magical beast, or vermin (hereafter referred to as the base creature). A warmount uses all of the base creature's attributes and special abilities except as noted below.
The Animal section of the SRD describes some war animals, like warhorses, that have similar qualities of a battlemount, but different from the base creatures. This template cannot be added to those creatures as they are already considered to have the template.
Size and Type: The creature's size and type are unchanged.
Hit Dice: Same as base creature +1.
Speed: Same as base creature +10'.
Armor Class: The base creature's natural armor bonus increases by +1.
Attack: Same as base creature (modified for Hit Dice and Strength increase).
Full Attack: Same as base creature (modified for Hit Dice and Strength increase).
Damage: Same as base creature (modified for Strength increase).
Special Attacks: A battlemount gains no new special attacks.
Special Qualities: Same as base creature, plus those described below:
Battle-Ready (Ex): Due to a battlemount's training, he is easy to ride and control, granting his rider a +2 circumstance bonus on all Ride checks. The battlemount is also proficient with light, medium, and heavy armor. Vermin battlemounts do not gain the proficiencies because they are mindless.
Abilities: Increase from the base creature as follows: Str +4, Dex +0, Con +4, Int +0, Wis +0, Cha +0.
Skills: Battlemounts have a +2 racial bonus to Listen and Spot checks.
Environment: Same as base creature.
Organization: Solitary.
Challenge Rating: Same as base creature +1.
Treasure: None.
Alignment: Same as base creature.
Advancement: Same as base creature.
Training a Battlemount
A battlemount can be trained and reared just as the base creature can. The rearing process takes one year (Handle Animal DC 15 + HD of the battlemount), then trained for two months (Handle Animal DC 20 + HD of the battlemount). A vermin battlemount is mindless and untrainable. A trained battlemount is unafraid of battle and gains the Battle-Ready special quality (see above). The battlemount may be reared and trained by different people. A domestic animal need not be reared and the DC for its training is reduced by 5.
Training a Battlemount works as per the Train Creature feat.
Market Price: The market price of a battlemount is based on its Hit Dice: 100gp/HD for a battlemount of 3 HD or less, 200gp/HD for a battlemount of 4 HD or more. The price is a matter of convience in that a Battlemount cannot be bought or sold, the market price listed is for bookkeeping purposes only.
Possible change: A lot of the item creations don't take actual time here, so if this works with the same mechanics maybe we can train one per week or something? Or double the Craft Point cost?
Battlemounts are creatures that excel in combat. Powerful and easy to ride, their riders are formidable opponents. Many fearsome Barbarians, Fighters, Paladins, and Rangers, choose these exotic mounts to increase martial prowess, but Rogues sometimes also get battlemounts to be stealthy and spellcasters enjoy these for speed or to provide a buffer between them and other dangers.
Creating a Battlemount
"Battlemount" is a template that can be added to any Medium-size or larger animal, magical beast, or vermin (hereafter referred to as the base creature). A warmount uses all of the base creature's attributes and special abilities except as noted below.
The Animal section of the SRD describes some war animals, like warhorses, that have similar qualities of a battlemount, but different from the base creatures. This template cannot be added to those creatures as they are already considered to have the template.
Size and Type: The creature's size and type are unchanged.
Hit Dice: Same as base creature +1.
Speed: Same as base creature +10'.
Armor Class: The base creature's natural armor bonus increases by +1.
Attack: Same as base creature (modified for Hit Dice and Strength increase).
Full Attack: Same as base creature (modified for Hit Dice and Strength increase).
Damage: Same as base creature (modified for Strength increase).
Special Attacks: A battlemount gains no new special attacks.
Special Qualities: Same as base creature, plus those described below:
Battle-Ready (Ex): Due to a battlemount's training, he is easy to ride and control, granting his rider a +2 circumstance bonus on all Ride checks. The battlemount is also proficient with light, medium, and heavy armor. Vermin battlemounts do not gain the proficiencies because they are mindless.
Abilities: Increase from the base creature as follows: Str +4, Dex +0, Con +4, Int +0, Wis +0, Cha +0.
Skills: Battlemounts have a +2 racial bonus to Listen and Spot checks.
Environment: Same as base creature.
Organization: Solitary.
Challenge Rating: Same as base creature +1.
Treasure: None.
Alignment: Same as base creature.
Advancement: Same as base creature.
Training a Battlemount
Training a Battlemount works as per the Train Creature feat.
Market Price: The market price of a battlemount is based on its Hit Dice: 100gp/HD for a battlemount of 3 HD or less, 200gp/HD for a battlemount of 4 HD or more. The price is a matter of convience in that a Battlemount cannot be bought or sold, the market price listed is for bookkeeping purposes only.
Possible change: A lot of the item creations don't take actual time here, so if this works with the same mechanics maybe we can train one per week or something? Or double the Craft Point cost?
Code:
[b]TRAIN CREATURE [ITEM CREATION][/b]
Benefit: A creature with this feat can train any creature. Training a
creature takes one day for each 1,000 gp in its market price. To train
a creature, a trainer must spend 1/25 the creature's price in XP and
use up raw materials costing half of this price (see individual training
templates for details).
A newly trained creature has average hit points for its Hit Dice.
Craft Points Gained: 300
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