Conquers Twice
Large Outsider/Paladin 10
Hit Dice: 22d8++10d10+161 (299 hp)
Initiative: +7
Speed: 50 ft. (10 squares), fly 150 ft. (good)
Armor Class: 51 (–1 size, +3 Dex, +21 natural, +13 Armor, +5 deflection), touch 17, flat-footed 48
Base Attack/Grapple: +32/+48
Attack: +5 dancing greatsword +39 melee (3d6+2d6 Holy+20/19–20) or +2 composite longbow (+5 Str bonus) +26 ranged (2d6+2d6 Holy+7/x3 plus slaying) or slam +34 melee (2d8+2d6 Holy+15)
Full Attack: +5 dancing greatsword +39/+34/+29/+24 melee (3d6+2d6 Holy+20/19–20) or +2 composite longbow (+5 Str bonus) +26/+21/+16/+11 ranged (2d6+2d6 Holy+7/x3 plus slaying) or slam +34 melee (2d8+2d6 Holy+15)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Damage reduction 25/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 35, tongues
Saves: Fort +39 (+43 against poison), Ref +31, Will +36
Abilities: Str 35, Dex 18, Con 24, Int 23, Wis 27, Cha 34
Skills: Concentration +45, Craft or Knowledge (any five) +33, Diplomacy +52, Escape Artist +25, Hide +24, Listen +33, Move Silently +25, Search +31, Sense Motive +56, Spellcraft +31, Spot +36, Survival +15 (+17 following tracks), Use Rope +16 (+18 with bindings)
Feats: Cleave, Dodge, Great Cleave, Improved Initiative, Improved Sunder, Mobility, Power Attack, Track, Point blank shot, Far Shot, Distant Shot, Holy Strike
Environment: Any good-aligned plane
Organization: Solitary or pair
Challenge Rating: 33
Treasure: No coins; double goods; standard items
Alignment: Lawful Good
Equipment:
+5 Heavy Fortification Mithril Full Plate
+5 ring of Protection
+6 Cloak of Charisma
That's what he looks like with 10 levels of paladin. I haven't bothered to put the various extras a paladin gets, immunity to fear, add cha to saves (though those were added into the numbers) just to save space. I was thinking about switching out the dancing greatsword for a Holy Avenger. What do you think?
Other stuff, those feats that I added among other things let him shoot arrows at anything in sight, at any distance, with no range penalties, and Holy strike adds 2d6 Holy damage to any weapon he picks up, even a broken chair leg.