RangerWickett
Legend
My current campaign has not been up to my standards. I started it on a lark after my previous campaign died, with the intention of having some quick planar dungeon crawls. But my explanation for why the party would want to go to these planes was piss-poor, and no one bought it. I managed to sort of salvage it, but things look like they'll end on only a mediocre note.
I have run 8 campaigns so far.
In numerology, 9 is the number of completion. Two of my campaigns were great, one was really good, and the rest have been varying shades of okay. Only one (the one that died last fall) was bad.
If I had to guess why the two that were good worked so well, it would be because of the characters. Each game, at least to start, had a steady set of 4 PCs with a clear goal that involved travel. The only time those games suffered was when PCs changed. So what I want to do is come up with a campaign that will last at least a few years, with a core focus and both short and long-term plot threads. And I want players who can stay with me for the whole campaign.
This thread will be my brainstorming thread for the next few days. I won't be starting my campaign until I have a steady job that I'm willing to stay at for the long term, because right now I'm working at a grocery store and I don't know if my willpower will keep me here or force me back to Texas so I can go to grad school. But if I do stay here, I want to start the campaign before GenCon.
My idea for the campaign?
In my world, I have an 8-tiered elemental/planar/spiritual thingy. Earth-water-air-fire-time-life-space-death. So far, by my reckoning, I've done Death twice (my current campaign and the one that died before it). The one element left undone is Time. So when I end this current campaign, it will end with the destruction of the timeline, and the scattering of the world into unconnected realms of time, which can be traveled between.
I want to run D20 Chrono Trigger.
I have run 8 campaigns so far.
In numerology, 9 is the number of completion. Two of my campaigns were great, one was really good, and the rest have been varying shades of okay. Only one (the one that died last fall) was bad.
If I had to guess why the two that were good worked so well, it would be because of the characters. Each game, at least to start, had a steady set of 4 PCs with a clear goal that involved travel. The only time those games suffered was when PCs changed. So what I want to do is come up with a campaign that will last at least a few years, with a core focus and both short and long-term plot threads. And I want players who can stay with me for the whole campaign.
This thread will be my brainstorming thread for the next few days. I won't be starting my campaign until I have a steady job that I'm willing to stay at for the long term, because right now I'm working at a grocery store and I don't know if my willpower will keep me here or force me back to Texas so I can go to grad school. But if I do stay here, I want to start the campaign before GenCon.
My idea for the campaign?
In my world, I have an 8-tiered elemental/planar/spiritual thingy. Earth-water-air-fire-time-life-space-death. So far, by my reckoning, I've done Death twice (my current campaign and the one that died before it). The one element left undone is Time. So when I end this current campaign, it will end with the destruction of the timeline, and the scattering of the world into unconnected realms of time, which can be traveled between.
I want to run D20 Chrono Trigger.