(IR) The 3rd IR, Turn 7 (thread 7)

Edena_of_Neith

First Post
Sacrificing everything that is needed to heal Oerth Angelika herself will lead the sacrifice, going first. The Wings of Oerth will be put under Hazen's control. Any "normal" people who do not have to sacrifice themselves will await in the Wings untill Hazen contacts them.

ANSWER:

Oerth cannot be repaired.
Greyspace cannot be repaired.
Not be any magic the Emerald Order possesses.
Not be any magic possessed by any Power in the IR.

Only 12th level magic could repair Greyspace now.

And that magic, is engaged in trying to seize the Diadem of Dreams, on Day 7.

Furthermore, the Loch-Nar is now in Greyspace.
With it's 12th level magic, it can block even the taraakians from conducting repairs - unless they defeat it, which is a 50/50 situation, and that assumes nobody aids the Loch-Nar.

You can give credit to the Union of the Worlds for the Loch-Nar - they contacted it, and thus summoned it.

A loose asteroid is the new home of the Emerald Order, Venus - and that only because your 11th level magic saved you from total obliteration.
 

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Kalanyr

Explorer
Wow. How come the counters 12th, When the armegeddon attack was 11th? My 10th never required 11th to counter. My 11th never required 12th to counter. But an awful lot of annihilation actions get bumped up by one level to counter. Is there a reason for this?
 
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zouron

First Post
Zelda> told you it would be.

*as a fromer member of the IR and as a bystander is horrified not only by the result but the choice made by some people*
 

Edena_of_Neith

First Post
The Roster for Day 7

SURVIVING POWERS: ORDER OF BATTLE, DAY 7

- - -

11TH LEVEL POWERS

Alyx’s Church of Toril - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact
(Played by Alyx) The Corrupted Unseelie Allies of the Church of Toril - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact

Anabstercorian’s Knights of Neraka and Mina - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact
The Sentient Starbearer Allies of Anabstercorian - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

Black Omega’s Coalition of Light and Shadow - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact

Creamsteak’s Church of Mercy - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact
(Played by Creamsteak) The Corrupted Demon Allies of the Church of Mercy - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact

Mr. Draco and Serpenteye’s Union of Oerth - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact (COUNTS AS TWO POWERS)
(Played by Mr. Draco and Serpenteye) Forrester’s Humanoid Alliance - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact
(Played by Mr. Draco and Serpenteye) The Corrupted Black Brotherhood Allies of the Union of Oerth - 11th Level Infrastructure 89% intact, Main Infrastructure 50% intact
(Played by Mr. Draco and Serpenteye) The Corrupted Shade Allies of the Humanoid Alliance - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

Festy Dog’s Scro Star League - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

Forsaken One’s Hive Cluster - 11th Level Infrastructure 55% intact, Main Infrastructure 47% intact
(Played by Forsaken One) The Corrupted Athian Allies of the Hive Cluster - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

GnomeWork’s Veiled Alliance - 11th Level Infrastructure 100% intact, Main Infrastructure 90% intact
The Corrupted Solistarim Allies of the Veiled Alliance - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

Kaboom’s Nations of the Chosen of Mystra - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact
(Played by Kaboom) The Corrupted Shade Allies of the Nations of the Chosen of Mystra - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact
(Played by Kaboom) Acererak the Archlich, the Servants of Magic, and the Silver Brotherhood - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact

Kalanyr’s Ishtarland and Drow/Yuan-Ti/Elf Alliance - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact
(Played by Kalanyr) The Angels - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact
(Played by Kalanyr) The Good Unseelie, Allies of the Faerie - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact

(Played by Melkor) The Corrupted United Commonwealth Allies of the Shade - 11th Level Infrastructure 50% intact, Main Infrastructure 100% intact
(Played by Melkor) The Red Army of Ravenloft - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact (NOTE - Another Red Army cannot be created by any Power)

‘o Skoteino’s Immortals of Mystara - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact
(Played by 'o Skoteinos) The Corrupted Mystaran Allies (absorbed into the Hive Cluster) of the Immortals of Mystara - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

(Played by Sollir) The Corrupted Black Brotherhood Allies (Tri-Dominatrix) of the old Acererak - 11th Level Infrastructure 50% intact, Main Infrastructure 50% intact
(Played by Sollir) The Red Army of Luna - 11th Level Infrastructure 84% intact, Main Infrastructure 90% intact

Spoof’s Former Hope Isle of Toril - 11th Level Infrastructure 75% intact, Main Infrastructure 50% intact
Spoof’s Hope Isle of Oerth - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact
(Played by Spoof) The Corrupted Krynnish Allies of the Former Hope Isle, Toril - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact
- (Played by Spoof) The Corrupted Krynnish Allies of Hope Isle, Oerth - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact

Tokiwong’s Eternal Empire of Toril - 11th Level Infrastructure 50% intact, Main Infrastructure 100% intact
(Played by Tokiwong) The Corrupted Allies (Tokiwong decides who) of the Eternal Empire - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact

Uvenelei’s Republic of Selune - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

Venus’s Emerald Order - 11th Level Infrastructure 50% intact, Main Infrastructure 50% intact
(Played by Venus) The Brotherhood of Light - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact

(Played by William) The United Commonwealth of Toril - 11th Level Infrastructure 97% intact, Main Infrastructure 81% intact
(Played by William) Dagger’s Kingdom of Ulek - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact
(Played by William) The Corrupted Eternal Order Allies of the United Commonwealth of Toril - 11th Level Infrastructure 100% intact, Main Infrastructure 100% intact
(Played by William) The Corrupted Allies of the Kingdom of Ulek - 11th Level Infrastructure 90% intact, Main Infrastructure 50% intact

Zelda's Thillronian Alliance - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

- - -

(Played by the DM) The Second Taraakian Fleet (The Command Frigate, 3 other frigates) - 12th Level Infrastructure 100% intact, Main Infrastructure 100% intact
(Played by the DM) The Silver Hive Cluster - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact

(Played by the DM) The Corrupted United Commonwealth Allies of the Eternal Union - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact
(Played by the DM) Zouron the Dark, Darklord of Ravenloft, and his Undead Legions - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact
(Played by the DM) The Sleen Armada - 11th Level Infrastructure 90% intact, Main Infrastructure 90% intact
(Played by the DM) The Loch-Nar (100% intact)

- - -

DISARMED POWERS

(Played by Sollir) The Corrupted Black Brotherhood Allies (Tri-Dominatrix) of the Unseelie of Oerth - DISARMED, Main Infrastructure 50% intact

William's Kevellond League / Domain of Hope - 11th Level Infrastructure 0% intact, Main Infrastructure 100% intact

(Played by the DM) The Corrupted Kevellonder Allies of the Black Brotherhood - 11th Level Infrastructure 0% intact, Main Infrastructure 50% intact

- - - - - - - - - - - - - - - - - - - - - - - -

NON - 11TH LEVEL POWERS


William’s Baklunish-Esmerin Confederation - Main Infrastructure 50% intact (TRAPPED IN RAVENLOFT)

This is the only surviving non-11th level Power.
 
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Kalanyr

Explorer
How come a bunch of people lost 10% of 11th level infrastructure without 11th level attacks? I thought assaults and conventional attacks, only did main infrastructure damage. I assume the main infrastructure casualties were the nukes?

(Damn its easy for people who want to kill stuff to do it, 2 actions destroy most of everything and 7 days worth of cleaning up by the Emerald Order barely scratched fixing a planet. )(This seems a bit unequal, especially given that the repair difficulty is bumped up for an ASSAULT a category 0 attack. )

So how healthy is the Red Goo and have we gone to Ravenloft yet?
 
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Edena_of_Neith

First Post
COLLATERAL DAMAGE

As the Roster above shows, there is major collateral damage.

This is heavily the result of 11th Level Powers being caught on the worlds which were destroyed.
Even with 11th level magic, it was not possible to save everyone and everything, when it all blew skyhigh.

The massive explosions (small Novas, really) of the taraakian ships caused a great deal of damage as well, both on Athas and in Wildspace around Athas, to those attacking and those defending in that battle.

Furthermore, very serious destruction and loss of life was caused by a tremendous backlash through the Weave.
The destruction of so many living beings and so much of Creation has damaged the Weave, the fundamental basis of Magic, and it shatters in places, and vast explosions ripple along it's length.
This kills large numbers of people and destroys a great deal of infrastructure.

In Realmspace, the backlash is not so bad.

Realmspace is now the last reasonably fully intact Crystal Sphere.
 
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