Scotley
Hero
You swing around Cambre through a channel that leads to the open ocean from the inner sea and then into a bay. As the boat enters the harbor at Cambre City you are assaulted by a variety of sights and smells, not all of them pleasant. Fishing and shrimping boats ply their trade. Big freighters and numerous small boats move about. Rows of residential barges line up out into the harbor. You pass close to an old hulk that now serves as a tavern. An enormous caldron bubbles on the forecastle. The smell of boiling shrimp wafts too you accompanied by an eye watering mix of onion, peppers and spices. A trio plays an upbeat tune on the aft castle and a mix of sailors and dockside workers seems to pack the boat to the gunnels as they scramble for a lunch table. Several Piers jut out into the water. It is unclear which one might be Pier Seven. To the left of the main channel a row of colorfully painted expensive yachts and personal sailboats are protected by a double chain and a watchtower. A few boats painted in the blue of the Wheelander Authority dart about maintaining some sort of order in all this chaos.
As you get closer in, the buildings of Cambre’s largest port come into view. A large customs house dominates rows of warehouses. The Crews and trading houses here seem to be in some sort of competition for the gaudiest warehouse. They are painted in a riot of colors and hung with numerous flags and pennants. Higher up the slope a marble government building gleams in the noon sun. One building in particular catches your eye. It is not the largest or most ornate building on the Cambre skyline, but it is distinctive. It sprawls upward in a crescent shape that follows the flow of the land. It is made of a white stone and has numerous balconies overlooking the harbor. You would guess it is dwarven work from the First Empire, but despite its antiquity it looks as if it could stand another thousand years. Stevedores are loading and unloading cargo from all over the Empire. Orcs in Imperial Warder uniforms direct the unloading of cages of exotic birds undoubtedly from the Imperial Preserve. A large stack of seal skins from the Frozen Sea stands on another deck awaiting customs approval. A fierce looking shaggy Tunnel Dog in a spiked collar is chained to a large crate on a dock menacing any who come too close. A couple of gnolls in long white kaftans stand at the deck railing of an exotic looking ship you would guess to be of Bastiander make.
With a bump you have arrived on Cambre, though you are still on a pier more than a hundred yards from dry land. An officious Gnome in a Wheelander Authority uniform waits with a small stiff leather writing board and quill to take your names as you step off the ship.
As you get closer in, the buildings of Cambre’s largest port come into view. A large customs house dominates rows of warehouses. The Crews and trading houses here seem to be in some sort of competition for the gaudiest warehouse. They are painted in a riot of colors and hung with numerous flags and pennants. Higher up the slope a marble government building gleams in the noon sun. One building in particular catches your eye. It is not the largest or most ornate building on the Cambre skyline, but it is distinctive. It sprawls upward in a crescent shape that follows the flow of the land. It is made of a white stone and has numerous balconies overlooking the harbor. You would guess it is dwarven work from the First Empire, but despite its antiquity it looks as if it could stand another thousand years. Stevedores are loading and unloading cargo from all over the Empire. Orcs in Imperial Warder uniforms direct the unloading of cages of exotic birds undoubtedly from the Imperial Preserve. A large stack of seal skins from the Frozen Sea stands on another deck awaiting customs approval. A fierce looking shaggy Tunnel Dog in a spiked collar is chained to a large crate on a dock menacing any who come too close. A couple of gnolls in long white kaftans stand at the deck railing of an exotic looking ship you would guess to be of Bastiander make.
With a bump you have arrived on Cambre, though you are still on a pier more than a hundred yards from dry land. An officious Gnome in a Wheelander Authority uniform waits with a small stiff leather writing board and quill to take your names as you step off the ship.
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