Gary Gygax Q&A, Part IX - Page 137


What's on your mind?

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    Gary, I just want to say that the more I read Hall of Many Panes, the more I like it. It really harkens back to your earlier work for AD&D. I'm specifically thinking of the EX "Dungeonland" modules, and the various planar gates found in the Demonweb Pits.

    By the way, you mentioned a "cheat sheet" for HoMP; how might one go about getting that item?

    Also, I'm looking forward to Yggsburg very, very much.
    "Illegitimis non carborundum." - General Joseph Stilwell

 

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    Quote Originally Posted by Rakin
    I have to admit that I've never been to a gaming convention and would sorely like to try one out. I tried a little searching on my own but came up empty handed or not sure about the ones I was looking at. Can someone point me in the right direction for a great one around the Hampton Roads VA area or at least let me know the best way to find one. Thanks.
    if you get a chance, try GenCon next year. a lot of us folks from ENWorld have been fostering a nice little "real life community" there based on those we already know from the forums. it's a great experience, and it has been getting bigger and more organized every year!
    don't quote me on that.

    I am the D&D guru on Wikipedia (because no one else wanted the job!) so check out the D&D Wikiproject!

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    Quote Originally Posted by BOZ
    try GenCon next year
    Gary, will you go to Gen Con again, or is the Lake Geneva thingy in the summers the place to meet you?

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    Quote Originally Posted by BOZ
    if you get a chance, try GenCon next year. a lot of us folks from ENWorld have been fostering a nice little "real life community" there based on those we already know from the forums. it's a great experience, and it has been getting bigger and more organized every year!

    Thanks for the tip, I'll look into it.
    Brisbane Gaming - All about gaming forums

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    Gary,

    You've been so gracious about answering my many questions regarding events and products of 20 - 30 years ago that I can't help asking another. I read S4/Tsojcanth yesterday cover-to-cover for old time's sake and was amazed at the high quality throughout. I DM'ed it twice in my youth, but I know I didn't do it justice back then. There are many places that invite expansion -- the underwater cavern level, the Craggy Dells, the tunnels of the pech and umber hulk, the worlds of the canyon of centaurs and hall of pentacles -- and some of the monsters included in booklet 2 would seem appropriate for these expansions (e.g. scrag and crystal ooze for the underwater level, derro in a cavern complex). The demon lords and demi-lich, however, seem out-of-proportion with the difficulty level of the overall adventure. I had thought them included simply for background, but yesterday I noticed this passage in the introduction to the New Monsters section: "Some of them are so powerful that the module would be unbalanced if they were used against a normal party." Is that meant to imply that an expert party should be able to handle them? I know the adventure was originally for tournament play ("Tsojconth") and wondered if any of these "big guns" were included there. I can imagine limited interaction, similar to that described for Fraz-Urb-luu in Greyhawk Castle (the southern comfort encounter you described a few pages back on this thread), where the party, if not careful, can release these beings and meet a swift end, but with caution can survive or maybe even benefit from the encounter. I don't see them as reasonable opponents if unfettered, so assumed their inclusion would hinge on... fettering? If so, can you share any details?

    Thanks again!

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    Quote Originally Posted by ColonelHardisson
    Gary, I just want to say that the more I read Hall of Many Panes, the more I like it. It really harkens back to your earlier work for AD&D. I'm specifically thinking of the EX "Dungeonland" modules, and the various planar gates found in the Demonweb Pits.

    By the way, you mentioned a "cheat sheet" for HoMP; how might one go about getting that item?

    Also, I'm looking forward to Yggsburg very, very much.
    Thanks Colonel

    Glad you are enjoying the HoMP. The Trolls were going to put up the "Cheat Sheet" as a free download on their website until a reprint of the module was sone with the material in the box. they seem to have forgotten, so email me, and I'll send you my file on same.

    ggygax@genevaonline.com

    Cheers,
    Gary

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    Quote Originally Posted by haakon1
    Gary, will you go to Gen Con again, or is the Lake Geneva thingy in the summers the place to meet you?
    Howdy!

    There is only a slight chance I'll make GenCon 2006.

    It is a sure thing that I'll be at (both of) the Lake Geneva Gaming Convention(s) next year. If you come, make it on Thursday and drop by the pre-con porch party at my place

    Cheers,
    Gary

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    Quote Originally Posted by Anson Caralya
    Gary,

    ...The demon lords and demi-lich, however, seem out-of-proportion with the difficulty level of the overall adventure. ...
    Thanks again!
    Hi Anson!

    When at the Expo in Toronto I signed several 'Tsojcanth modules even as their owners told me how much they enjoyed that adventure. It was indeed designed to facilitate expansion by the DM so desiring--as was D3, Vault of the Drow

    The high-level monsters were included in case similarly tough PCs were allowed to explore the place. the DM was given free rein as to how to present such adversaries, for I could not know just how strong the PC party would be.

    We never did have any characters above c. 12th level adventure in the caverns, so they met no demon lords.

    If that doesn't cover it, fire back

    Cheers,
    Gary

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    If that doesn't cover it, fire back
    Thanks Gary, that does cover it quite well! I'm thinking of taking a stroll through WG4/Forgotten Temple next, as S4 was such a rewarding read. IIRC, my players never entered the lower temple or dungeons, instead returning to the Caverns.

    If we ever meet, I'll be sure to have my well-used copy of S4 and a pen! And here's to a speedy recovery from your leg troubles!

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    Quote Originally Posted by Anson Caralya
    Thanks Gary, that does cover it quite well! I'm thinking of taking a stroll through WG4/Forgotten Temple next, as S4 was such a rewarding read. IIRC, my players never entered the lower temple or dungeons, instead returning to the Caverns.

    If we ever meet, I'll be sure to have my well-used copy of S4 and a pen! And here's to a speedy recovery from your leg troubles!
    Hi Anson,

    The Forgotten Temple of Tharizdun was done with as much melodrama and pathos as I could muster for a rotter such as I envisaged that oneto be. A few DMs really appreciate the mood of the module, its underlying implications. I specifically selected the unusual art to enhance the "different" aspect of the work. I say all that for your benefit when perusing the material.

    Cheerio,
    Gary

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