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Thread: Gary Gygax Q&A, Part IX
Sunday, 3rd July, 2005, 11:11 PM #821
Gallant (Lvl 3)
Originally Posted by Col_Pladoh
I could have sworn there were even Dragon mag articles about how to run monsters as characters. I guess my "Elementar" PC race wouldn't have gone over well at your table then.
Of course there were those young power gamers who took my April Fools' joke character class, the Ultimist seriously and asked for more details
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Sunday, 3rd July, 2005, 11:41 PM #822
Fair point. It's funny how things turn out, given my response to my friend twenty odd years ago, but it's why, I have to say, 3e hits the nail on the head, for me.Originally Posted by Col_Pladoh
Thank you, governor, for such a considered response.Happy to answer...
I am very grateful for the pointers you've given me and will look into all of the material to which you've referred. I should say though, that I encountered the G-D-Q series as soon as they appeared in print, though my character (along with the rest of the party) - the best I ever had - met his demise in D1, IIRC, so no Q1 for me. I recently managed to re-acquire that set and I've been thoroughly enjoying the read (whatever the edition, your idiosyncratic writing style is unique and wonderful).
Sorry for not responding earlier but RL rudely interupted my ENW surfing.
All the best.
Last edited by Ranes; Sunday, 3rd July, 2005 at 11:49 PM.
Monday, 4th July, 2005, 12:06 AM #823
Lama (Lvl 13)
A'koss]Heh...AD&D, which clearly you don't remember much about...
Bah, I still play 1e.
I must be thinking of C&C.1d6/10', 20d6 max.
Actually, you're wrong. But it's a 2nd edition rule. Regardless, almost every game I ever played in had this house rule in 1e.N20 hits in AD&D.
Yeah, well, when you have an 18/00 strength and a 100 hit points, who needs armor? Conan is an exception. Very few characters have stats like his.However, how many mythological and fantasy characters (that is, the kind of characters D&D is supposed to model) run around in nothing but their non-magical clothes or a simple loincloth *cough*Conan*cough*?
I'm just saying that in my games, we never survived "falls from orbit."
And the standard AD&D game was based on a mileu where if you didn't wear armor, you didn't last long fighting someone who did. There's nothing wrong with a renaissance type campaign where most peple don't wear armor, but both archetypes don't work well together. That's why featherweights don't fight heavyweights.
Anyways, I'll stop here and not clutter up Gary's thread any more. If you want to hash this out some more, feel free to open a new thread.
Monday, 4th July, 2005, 12:15 AM #824
Oh, I just have to respond here. I do agree in as much as I think the attainment of high level should be a reward for those who invest a long, long time playing. In my current campaign (which has slowed down this year due to that darned RL thing), my players have taken three years to achieve 7th level. The rapid advancement paradigm of the new edition is the one thing about it I don't like. As other posters have pointed out, this can be metered by careful DMing, my definition of which amounts to high PC mortality.Originally Posted by Col_Pladoh
Last edited by Ranes; Monday, 4th July, 2005 at 12:18 AM.
Monday, 4th July, 2005, 12:28 AM #825
Time Agent (Lvl 24)
All I can say is...Originally Posted by A'koss
I once allowed someone's subdued and charmed ogre servant to become a werebear-ogre after it was bitten but survived a fight with a werebear, and that was pretty much the omega of that sort of thing
Monday, 4th July, 2005, 12:31 AM #826
Time Agent (Lvl 24)
Welcome certainly!Originally Posted by Ranes
I coulf have expounded further biut thought I should give my fingers a rest and your eyes a bread
Monday, 4th July, 2005, 12:35 AM #827
Time Agent (Lvl 24)
As far as falling damage goes I revised the damage to 1d6 per 10' per 10', so that it went 1, 3, 6, 10, 15 d6 at 50' distance. All the munchkins howled at the progression...as if the Law of Gravity doesn't dictatE accelleration of a falling bodyOriginally Posted by JRRNeiklot
Monday, 4th July, 2005, 12:37 AM #828
Acolyte (Lvl 2)
Nope. Not in C&C either.
Originally Posted by JRRNeiklot
Last edited by gideon_thorne; Monday, 4th July, 2005 at 12:41 AM.
C&C Art Troll
Monday, 4th July, 2005, 12:39 AM #829
Time Agent (Lvl 24)
Of the core rule books are adhered to, they being assumed to dictate what is "good DMing, then rapid progression and Epic Level PCs with superheroic feats and all that goes with them are the norm.Originally Posted by Ranes
As for reward for gaining high level in AD&D, this is a function of the accolades given by the DM and fellow players
Monday, 4th July, 2005, 12:42 AM #830
Greater Elemental (Lvl 23)
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Actually, I didn't kill a single PC in my last campaign...came close a time or two, though... After a year and a half of gaming, they topped out at 62,600XP.The rapid advancement paradigm of the new edition is the one thing about it I don't like. As other posters have pointed out, this can be metered by careful DMing, my definition of which amounts to high PC mortality.
In my case it was half about self-contrtol and half about making quality challenges. I made sure I didn't award goodies just to appease players- sometimes, all they got was XP. Low-challenge encounters earned the party only discounted XP...unless the players defeated the challenge through ingenuity. If they wanted to comission magic items (or make them themselves) it took time and resources- no fast-forwarding.
Thus, by the time they actually had a tough encounter, it REALLY challenged them.