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Thread: Gary Gygax Q&A, Part IX
Friday, 8th July, 2005, 07:24 PM #941
Enchanter (Lvl 12)
So, what I'm seeing there, is that spikey armor is a historical evolution to combat larger-than-average foes that have a tendency to pick up human-sized foes?
I never knew that - but it's an interesting bit of ammo to have the next time someone complains about "dungeonpunk."
Thanks for that - and for your answer to my earlier question, Gary!"A rock on a stick has a 5' reach unless otherwise specified."
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Friday, 8th July, 2005, 08:20 PM #942
Hydra (Lvl 25)
Not quite!Originally Posted by Patryn of Elvenshae
Many a force fought elephants and spiked armor was not employed. The gates of Indian fortresses were spiked to prevent elephants from pushing them down, but no spiked armor.
Maybe picked, trained soldiers in a disciplined Roman army could get away with being clad in spiked armor, but elsewhere it is a hazard to wearer and friend alike, especially in any close-quarters environment such as a dungeon. Worse still would be in a wooden building or a forest.
In my considered opinion, spiked armor is the worst sort of dungeonpunk, worse that multi-buckled designer leather costuming passing for armor
Last edited by Col_Pladoh; Friday, 8th July, 2005 at 08:28 PM.
Saturday, 9th July, 2005, 12:11 AM #943
Acolyte (Lvl 2)
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AMEN!Originally Posted by Zudrak
Saturday, 9th July, 2005, 12:16 AM #944
Hydra (Lvl 25)
A heads up:
Harold Johnson is having a memorial gathering at 6 PM (it has just begun) for Dave Sutherland at the Cactus Club here in Lake Geneva--the same place where one was held in memory of Dave Dimery who was in charge of TSR's advertising during the heyday of the company.
Anyway, do whatever you think appropriate in Dave Sutherland's memory. I am heading there in a couple of minutes
Saturday, 9th July, 2005, 12:22 AM #945
Cutpurse (Lvl 5)
Gary, I remember you saying that while you greatly enjoyed playing Metamorphosis Alpha, you felt that Gamma World was somehow lacking. I played 1st edition Gamma World quite a bit back in the early 1980s, but I never played Metamorphosis Alpha (though I own it and have perused it). After comparing the two games, it seems that they are virtually the same except that MA is set in a starship and GW is set on planet Earth.
What is it about Gamma World that you find lacking as compared to Metamorphosis Alpha?
Saturday, 9th July, 2005, 12:30 AM #946
Myrmidon (Lvl 10)
Dave Sutherland has gone home . . .Originally Posted by Col_Pladoh
Words of wisdom from Gary Gygax:
From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules material.
more words of wisdom:
Saturday, 9th July, 2005, 12:06 PM #947
Gallant (Lvl 3)
I agree; you don't!Originally Posted by Col_Pladoh
One Man's Views of 2300AD Web site.
Saturday, 9th July, 2005, 12:18 PM #948
Novice (Lvl 1)
Mr Gygax, a little history help if you will...
The rakshasa in the original Monster Manual can be killed instantly by a shot from a blessed crossbow bolt. Assuming this is based on historical Indian mythology, where did you find this weakness? It seems the original Ramayana story line has Rama using an arrow or spear to kill Ravenna, and I know someone who is interested in hearing where you got this particular weakness with crossbows from.
A scream of men and beast, five lances of steel thundering for blood with every dark blur, horns sound and the Dark howls in fear.
The Talok come.
Saturday, 9th July, 2005, 01:31 PM #949
Novice (Lvl 1)
He answered something along that line sometime ago. The rakshasa was created from a monster in a TV show, and his weakness came from his head alone.Originally Posted by Aelryinth
Saturday, 9th July, 2005, 03:05 PM #950
Hydra (Lvl 25)
Actually, the rules are different, but so are the latest rules for the MA game.Originally Posted by Geoffrey
The "soul" of MA did not translate into the GW game, and the settings are quite different, so that affects overall play.
I must add that I contributed to the GW game, all of the riding beasts therein being of my invention, as is one of the tables of random finds.
About the best I can suggest is for you to actually play MA with an experienced GM...