Typical Male Fighter/Wizard Progression
Male Drow Fighter 1: CR 2; Medium Humanoid (Elf); HD 1d10; hp 10; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 18, touch 13, flat-footed 15 (+4 mithral shirt, +1 buckler, +3 Dex); BAB +1 (+1 Fighter); Grp +2; Atk/Full Atk +5 melee (1d6+1/19–20, masterwork short sword) (+1 BAB, +3 Dex, +1 masterwork) or +4 ranged (1d4, hand crossbow) (+1 BAB, +3 Dex); SA poison, spell-like abilities; SQ darkvision 120 ft, drow traits, spell resistance 12; AL CE; SV Fort +2, Ref +3, Will +0 (Fighter F+2, R+0, W+0; Con +0, Dex +3, Wis +0); Str 13, Dex 16, Con 10, Int 17, Wis 10, Cha 10.
Skills: Hide +5, Listen +4, Move Silently +5, Search +7, Spot +4.
Feats: Improved Initiative 1st level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 1): 1/day—dancing lights, faerie fire, veil of shadows.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 2,500 gp total value—mithral shirt (1,100 gp), masterwork buckler (165 gp), masterwork short sword (310 gp), masterwork dagger (302 gp), hand crossbow and 10 bolts (101 gp), drow poison (4 doses, 300 gp), 222 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+3 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 bonus fighter = 2.
=====
Male Drow Fighter 1/Wizard 1: CR 3; Medium Humanoid (Elf); HD 1d10 plus 1d4; hp 12; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 19, touch 13, flat-footed 16 (+4 mithral shirt, +2 buckler, +3 Dex); BAB +1 (+1 Fighter, +0 Wizard); Grp +2; Atk/Full Atk +5 melee (1d6+1/19–20, masterwork short sword) (+1 BAB, +3 Dex, +1 masterwork) or +4 ranged (1d4, hand crossbow) (+1 BAB, +3 Dex); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 13; AL CE; SV Fort +2, Ref +3, Will +2 (Fighter F+2, R+0, W+0; Wizard F+0, R+0, W+2; Con +0, Dex +3, Wis +0); Str 13, Dex 16, Con 10, Int 17, Wis 10, Cha 10.
Skills: Concentration +4, Hide +5, Knowledge (arcana) +4, Listen +4, Move Silently +5, Search +7, Spot +4.
Feats: Improved Initiative 1st level, Scribe Scroll 2nd level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 2): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 1, DC 13 + spell level): 3/2.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 3,300 gp total value—mithral shirt (1,100 gp), +1 buckler (1,165 gp), masterwork short sword (310 gp), masterwork dagger (302 gp), hand crossbow and 10 bolts (101 gp), drow poison (4 doses, 300 gp), wizard’s spellbook (15 gp), 7 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+3 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 4 ranks (+0 Con), Decipher Script 0 ranks (+3 Int), Knowledge (arcana) 1 ranks (+3 Int), Spellcraft 0 ranks (+3 Int) = 5 (5 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 bonus fighter, 1 bonus wizard = 3.
=====
Male Drow Fighter 1/Wizard 2: CR 4; Medium Humanoid (Elf); HD 1d10 plus 2d4; hp 15; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 20, touch 13, flat-footed 17 (+5 mithral shirt, +2 buckler, +3 Dex); BAB +2 (+1 Fighter, +1 Wizard); Grp +3; Atk/Full Atk +6 melee (1d6+1/19–20, masterwork short sword) (+2 BAB, +3 Dex, +1 masterwork) or +5 ranged (1d4, hand crossbow) (+2 BAB, +3 Dex); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 14; AL CE; SV Fort +2, Ref +3, Will +3 (Fighter F+2, R+0, W+0; Wizard F+0, R+0, W+3; Con +0, Dex +3, Wis +0); Str 13, Dex 16, Con 10, Int 17, Wis 10, Cha 10.
Skills: Concentration +5, Decipher Script +4, Hide +6, Knowledge (arcana) +4, Listen +4, Move Silently +5, Search +7, Spellcraft +4, Spot +4.
Feats: Combat Casting 3rd level, Improved Initiative 1st level, Scribe Scroll 2nd level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 3): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 2, DC 13 + spell level): 4/3.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 4,300 gp total value—+1 mithral shirt (2,100 gp), +1 buckler (1,165 gp), masterwork short sword (310 gp), masterwork dagger (302 gp), hand crossbow and 10 bolts (101 gp), drow poison (4 doses, 300 gp), wizard’s spellbook (15 gp), 7 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+3 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 5 ranks (+0 Con), Decipher Script 1 ranks (+3 Int), Hide 2/2 ranks, Knowledge (arcana) 1 ranks (+3 Int), Spellcraft 1 ranks (+3 Int) = 10 (10 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 bonus fighter, 1 bonus wizard = 4.
=====
Male Drow Fighter 1/Wizard 3: CR 5; Medium Humanoid (Elf); HD 1d10 plus 3d4; hp 17; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 20, touch 13, flat-footed 17 (+5 mithral shirt, +2 buckler, +3 Dex); BAB +2 (+1 Fighter, +1 Wizard); Grp +3; Atk/Full Atk +6 melee (1d6+1/19–20, masterwork short sword) (+2 BAB, +3 Dex, +1 masterwork) or +6 ranged (1d4, hand crossbow) (+2 BAB, +3 Dex, +1 masterwork); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 15; AL CE; SV Fort +4, Ref +5, Will +4 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+3; Con +0, Dex +3, Wis +0; +1 cloak of resistance); Str 13, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +6, Decipher Script +6, Hide +6, Knowledge (arcana) +6, Listen +5, Move Silently +5, Search +8, Spellcraft +6, Spot +4.
Feats: Combat Casting 3rd level, Improved Initiative 1st level, Scribe Scroll 2nd level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 4): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 3, DC 14 + spell level): 4/3/2.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 5,600 gp total value—cloak of resistance +1, +1 mithral shirt (2,100 gp), +1 buckler (1,165 gp), masterwork short sword (310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (4 doses, 300 gp), wizard’s spellbook (15 gp), 7 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 6 ranks (+0 Con), Decipher Script 2 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 2 ranks (+4 Int), Listen 2/2 ranks, Spellcraft 2 ranks (+4 Int) = 16 (16 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 bonus fighter, 1 bonus wizard = 4.
=====
Male Drow Fighter 1/Wizard 4: CR 6; Medium Humanoid (Elf); HD 1d10 plus 4d4; hp 20; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 20, touch 13, flat-footed 17 (+5 mithral shirt, +2 buckler, +3 Dex); BAB +3 (+1 Fighter, +2 Wizard); Grp +4; Atk/Full Atk +7 melee (1d6+2/19–20, +1 short sword) (+3 BAB, +3 Dex, +1 short sword) or +6 ranged (1d4, hand crossbow) (+3 BAB, +3 Dex, +1 masterwork); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 16; AL CE; SV Fort +3, Ref +4, Will +4 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Con +0, Dex +3, Wis +0); Str 13, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +7, Decipher Script +7, Hide +6, Knowledge (arcana) +7, Listen +5, Move Silently +6, Search +8, Spellcraft +7, Spot +4.
Feats: Combat Casting 3rd level, Improved Initiative 1st level, Scribe Scroll 2nd level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 5): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 4, DC 14 + spell level): 4/4/3.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 7,200 gp total value—+1 mithral shirt (2,100 gp), +1 buckler (1,165 gp), +1 short sword (2,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), scroll of darkness, invisibility, hypnotic pattern, and levitation (300 gp), 2 potions of cure light wounds (50 gp each), wizard’s spellbook (15 gp), 132 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 7 ranks (+0 Con), Decipher Script 3 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 3 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Spellcraft 3 ranks (+4 Int) = 22 (22 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 bonus fighter, 1 bonus wizard = 4.
=====
Male Drow Fighter 1/Wizard 5: CR 7; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 6; hp 28; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 20, touch 13, flat-footed 17 (+5 mithral shirt, +2 buckler, +3 Dex); BAB +3 (+1 Fighter, +2 Wizard); Grp +4; Atk/Full Atk +7 melee (1d6+2/19–20, +1 short sword) (+3 BAB, +3 Dex, +1 short sword) or +7 ranged (1d4, hand crossbow) (+3 BAB, +3 Dex, +1 masterwork); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 17; AL CE; SV Fort +3, Ref +4, Will +4 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Con +0, Dex +3, Wis +0); Str 13, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +8, Decipher Script +8, Hide +6 (+11 with cloak drawn), Knowledge (arcana) +8, Listen +5, Move Silently +6, Search +9, Spellcraft +8, Spot +4.
Feats: Combat Casting 3rd level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Scribe Scroll 2nd level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 6): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 5, DC 14 + spell level): 4/4/3/2.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 9,400 gp total value—drow cloak (2,500 gp), +1 mithral shirt (2,100 gp), +1 buckler (1,165 gp), +1 short sword (2,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), scroll of darkness, invisibility, and levitation (225 gp), wizard’s spellbook (15 gp), 7 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int) = 28 (28 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 1 bonus fighter, 2 bonus wizard = 6.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 1: CR 8; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 1d6 plus 7; hp 32; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 20, touch 13, flat-footed 17 (+5 mithral shirt, +2 buckler, +3 Dex); BAB +4 (+1 Fighter, +2 Wizard, +1 Eldritch Knight); Grp +5; Atk/Full Atk +8 melee (1d6+2/19–20, +1 short sword) (+4 BAB, +3 Dex, +1 short sword) or +8 ranged (1d4, hand crossbow) (+4 BAB, +3 Dex, +1 masterwork); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 18; AL CE; SV Fort +5, Ref +4, Will +4 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+2, R+0, W+0; Con +0, Dex +3, Wis +0); Str 13, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +9, Decipher Script +9, Hide +6 (+11 with cloak drawn), Knowledge (arcana) +9, Listen +5, Move Silently +11, Search +9, Spellcraft +11, Spot +5.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Scribe Scroll 2nd level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 7): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 5, DC 14 + spell level): 4/4/3/2.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 12,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +1 mithral shirt (2,100 gp), +1 buckler (1,165 gp), +1 short sword (2,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), potion of spider climb (300 gp), wizard’s spellbook (15 gp), 32 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 1 ranks, Decipher Script 1 ranks, Hide 0/2 ranks, Knowledge (arcana) 1 ranks, Listen 0/2 ranks, Move Silently 0/2 ranks, Search 0/2 ranks, Spellcraft 1 ranks, Spot 2/2 ranks = 6 (6 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 2 bonus fighter, 2 bonus wizard = 7.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 2: CR 9; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 2d6 plus 8; hp 37; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 20, touch 13, flat-footed 17 (+5 mithral shirt, +2 buckler, +3 Dex); BAB +5 (+1 Fighter, +2 Wizard, +2 Eldritch Knight); Grp +7; Atk/Full Atk +9 melee (1d6+3/19–20, +1 short sword) (+5 BAB, +3 Dex, +1 short sword) or +9 ranged (1d4, hand crossbow) (+5 BAB, +3 Dex, +1 masterwork); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 19; AL CE; SV Fort +6, Ref +4, Will +4 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+3, R+0, W+0; Con +0, Dex +3, Wis +0); Str 14, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +10, Decipher Script +10, Hide +6 (+11 with cloak drawn), Knowledge (arcana) +9, Listen +6, Move Silently +11, Search +9, Spellcraft +11, Spot +6.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Scribe Scroll 2nd level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 8): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 6, DC 14 + spell level): 4/4/4/3.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 16,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +2 mithral shirt (5,100 gp), +1 buckler (1,165 gp), +1 short sword (2,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), scroll of fireball and gaseous form (375 gp), potion of cure serious wounds (750 gp), wizard’s spellbook (15 gp), 215 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 2 ranks, Decipher Script 2 ranks, Hide 0/2 ranks, Knowledge (arcana) 1 ranks, Listen 2/2 ranks, Move Silently 0/2 ranks, Search 0/2 ranks, Spellcraft 1 ranks, Spot 4/2 ranks = 12 (12 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 2 bonus fighter, 2 bonus wizard = 7.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 3: CR 10; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 3d6 plus 9; hp 41; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 21, touch 13, flat-footed 18 (+6 mithral shirt, +2 buckler, +3 Dex); BAB +6 (+1 Fighter, +2 Wizard, +3 Eldritch Knight); Grp +8; Atk +10 melee (1d6+3/19–20, +1 short sword) (+6 BAB, +3 Dex, +1 short sword) or +10 ranged (1d4, hand crossbow) (+6 BAB, +3 Dex, +1 masterwork); Full Atk +10/+5 melee (1d6+3/19–20, +1 short sword) (+6 BAB, +3 Dex, +1 short sword); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 20; AL CE; SV Fort +6, Ref +5, Will +5 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+3, R+1, W+1; Con +0, Dex +3, Wis +0); Str 14, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +11, Decipher Script +10, Hide +7 (+12 with cloak drawn), Knowledge (arcana) +10, Listen +6, Move Silently +12, Search +9, Spellcraft +11, Spot +6.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Scribe Scroll 2nd level, Spell Focus (evocation) 9th level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 9): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 7, DC 14 + spell level): 4/5/4/3/2.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 21,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +2 mithral shirt (5,100 gp), +1 buckler (1,165 gp), +1 short sword (2,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), wand of web (4,500 gp), scroll of ice storm and dimension door (700 gp), potions of cure serious wounds (750 gp) and spider climb (300 gp), wizard’s spellbook (15 gp), 82 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 3 ranks, Decipher Script 2 ranks, Hide 2/2 ranks, Knowledge (arcana) 2 ranks, Listen 2/2 ranks, Move Silently 2/2 ranks, Search 0/2 ranks, Spellcraft 1 ranks, Spot 4/2 ranks = 18 (18 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 1 at 9th, 2 bonus fighter, 2 bonus wizard = 7.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 4: CR 11; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 4d6 plus 10; hp 46; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 22, touch 13, flat-footed 19 (+6 mithral shirt, +3 buckler, +3 Dex); BAB +7 (+1 Fighter, +2 Wizard, +4 Eldritch Knight); Grp +9; Atk +12 melee (1d6+4/19–20, +2 short sword) (+7 BAB, +3 Dex, +2 short sword) or +11 ranged (1d4, hand crossbow) (+7 BAB, +3 Dex, +1 masterwork); Full Atk +12/+7 melee (1d6+4/19–20, +2 short sword) (+7 BAB, +3 Dex, +2 short sword); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 21; AL CE; SV Fort +7, Ref +5, Will +5 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+4, R+1, W+1; Con +0, Dex +3, Wis +0); Str 14, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +12, Decipher Script +10, Hide +7 (+12 with cloak drawn), Knowledge (arcana) +10, Listen +6, Move Silently +12, Search +11, Spellcraft +12, Spot +6.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Scribe Scroll 2nd level, Spell Focus (evocation) 9th level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 10): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 8, DC 14 + spell level): 4/5/4/4/3.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 27,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +2 mithral shirt (5,100 gp), +2 buckler (4,165 gp), +2 short sword (8,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), wand of magic missile (3rd) (2,250 gp), potions of spider climb (300 gp) and cure serious wounds (750 gp), wizard’s spellbook (15 gp), 32 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 4 ranks, Decipher Script 2 ranks, Hide 2/2 ranks, Knowledge (arcana) 2 ranks, Listen 2/2 ranks, Move Silently 2/2 ranks, Search 4/2 ranks, Spellcraft 2 ranks, Spot 4/2 ranks = 24 (24 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 1 at 9th, 2 bonus fighter, 2 bonus wizard = 7.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 5: CR 12; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 5d6 plus 11; hp 50; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 23, touch 13, flat-footed 20 (+7 mithral shirt, +3 buckler, +3 Dex); BAB +8 (+1 Fighter, +2 Wizard, +5 Eldritch Knight); Grp +10; Atk +13 melee (1d6+4/19–20, +2 short sword) (+8 BAB, +3 Dex, +2 short sword) or +12 ranged (1d4, hand crossbow) (+8 BAB, +3 Dex, +1 masterwork); Full Atk +13/+8 melee (1d6+4/19–20, +2 short sword) (+8 BAB, +3 Dex, +2 short sword); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 22; AL CE; SV Fort +7, Ref +5, Will +5 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+4, R+1, W+1; Con +0, Dex +3, Wis +0); Str 14, Dex 16, Con 10, Int 18, Wis 10, Cha 10.
Skills: Concentration +13, Decipher Script +11, Hide +7 (+12 with cloak drawn), Knowledge (arcana) +10, Listen +7, Move Silently +12, Search +11, Spellcraft +12, Spot +7.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Scribe Scroll 2nd level, Spell Focus (evocation) 9th level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 11): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 9, DC 14 + spell level): 4/5/5/4/3/1.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 35,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +3 mithral shirt (10,100 gp), +2 buckler (4,165 gp), +2 short sword (8,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (4 doses, 300 gp), wand of web (4,500 gp), scroll of cloudkill and teleport (1,125 gp), potion of cure serious wounds (750 gp), wizard’s spellbook (15 gp), 32 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 5 ranks, Decipher Script 3 ranks, Hide 2/2 ranks, Knowledge (arcana) 2 ranks, Listen 4/2 ranks, Move Silently 2/2 ranks, Search 4/2 ranks, Spellcraft 2 ranks, Spot 6/2 ranks = 24 (30 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 1 at 9th, 2 bonus fighter, 2 bonus wizard = 7.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 6: CR 13; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 6d6 plus 12; hp 55; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 24, touch 13, flat-footed 21 (+7 mithral shirt, +4 buckler, +3 Dex); BAB +9 (+1 Fighter, +2 Wizard, +6 Eldritch Knight); Grp +11; Atk +15 melee (1d6+5/19–20, +3 short sword) (+9 BAB, +3 Dex, +3 short sword) or +13 ranged (1d4, hand crossbow) (+9 BAB, +3 Dex, +1 masterwork); Full Atk +15/+10 melee (1d6+5/19–20, +3 short sword) (+9 BAB, +3 Dex, +3 short sword); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 23; AL CE; SV Fort +8, Ref +6, Will +6 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+5, R+2, W+2; Con +0, Dex +3, Wis +0); Str 14, Dex 16, Con 10, Int 19, Wis 10, Cha 10.
Skills: Concentration +14, Decipher Script +11, Hide +7 (+12 with cloak drawn), Knowledge (arcana) +11, Listen +8, Move Silently +12, Search +11, Spellcraft +12, Spot +8.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Quicken Spell 12th level, Scribe Scroll 2nd level, Spell Focus (evocation) 9th level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 12): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 10, DC 14 + spell level): 4/5/5/4/4/2.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 45,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +3 mithral shirt (10,100 gp), +3 buckler (9,165 gp), +3 short sword (18,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (4 doses, 300 gp), potions of spider climb (300 gp) and cure serious wounds (750 gp), scroll of ice storm (350 gp), wizard’s spellbook (15 gp), 7 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 6 ranks, Decipher Script 3 ranks, Hide 2/2 ranks, Knowledge (arcana) 3 ranks, Listen 6/2 ranks, Move Silently 2/2 ranks, Search 4/2 ranks, Spellcraft 2 ranks, Spot 8/2 ranks = 36 (36 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 1 at 9th, 1 at 12th, 2 bonus fighter, 2 bonus wizard = 8.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 7: CR 14; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 7d6 plus 13; hp 59; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 26, touch 14, flat-footed 23 (+7 mithral shirt, +5 buckler, +3 Dex, +1 ring of protection); BAB +10 (+1 Fighter, +2 Wizard, +7 Eldritch Knight); Grp +11; Atk +16 melee (1d6+5/19–20, +3 short sword) (+10 BAB, +3 Dex, +3 short sword) or +14 ranged (1d4, hand crossbow) (+10 BAB, +3 Dex, +1 masterwork); Full Atk +16/+11 melee (1d6+5/19–20, +3 short sword) (+10 BAB, +3 Dex, +3 short sword); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 24; AL CE; SV Fort +8, Ref +6, Will +6 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+5, R+2, W+2; Con +0, Dex +3, Wis +0); Str 14, Dex 16, Con 10, Int 19, Wis 10, Cha 10.
Skills: Concentration +15, Decipher Script +11, Hide +8 (+13 with cloak drawn), Knowledge (arcana) +11, Listen +8, Move Silently +13, Search +11, Spellcraft +13, Spot +8.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Quicken Spell 12th level, Scribe Scroll 2nd level, Spell Focus (evocation) 9th level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 13): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 11, DC 14 + spell level): 4/5/5/5/4/2/1.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 59,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +3 mithral shirt (10,100 gp), +4 buckler (16,165 gp), +3 short sword (18,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), ring of protection +1 (2,000 gp), wand of web (4,500 gp), scroll of chain lightning and shadow walk (1,650 gp), wizard’s spellbook (15 gp), 182 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+4 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+4 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+4 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+4 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 7 ranks, Decipher Script 3 ranks, Hide 4/2 ranks, Knowledge (arcana) 3 ranks, Listen 6/2 ranks, Move Silently 4/2 ranks, Search 4/2 ranks, Spellcraft 3 ranks, Spot 8/2 ranks = 42 (42 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 1 at 9th, 1 at 12th, 2 bonus fighter, 2 bonus wizard = 8.
=====
Male Drow Fighter 1/Wizard 5/Eldritch Knight 8: CR 15; Medium Humanoid (Elf); HD 1d10 plus 5d4 plus 8d6 plus 14; hp 64; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft; AC 28, touch 15, flat-footed 25 (+8 mithral shirt, +5 buckler, +3 Dex, +2 ring of protection); BAB +11 (+1 Fighter, +2 Wizard, +8 Eldritch Knight); Grp +11; Atk +17 melee (1d6+5/19–20, +3 short sword) (+11 BAB, +3 Dex, +3 short sword) or +15 ranged (1d4, hand crossbow) (+11 BAB, +3 Dex, +1 masterwork); Full Atk +17/+12/+7 melee (1d6+5/19–20, +3 short sword) (+11 BAB, +3 Dex, +3 short sword); SA poison, spell-like abilities, spells; SQ darkvision 120 ft, drow traits, spell resistance 25; AL CE; SV Fort +9, Ref +6, Will +6 (Fighter F+2, R+0, W+0; Wizard F+1, R+1, W+4; Eldritch Knight F+6, R+2, W+2; Con +0, Dex +3, Wis +0); Str 14, Dex 16, Con 10, Int 21, Wis 10, Cha 10.
Skills: Concentration +16, Decipher Script +13, Hide +8 (+13 with cloak drawn), Knowledge (arcana) +12, Listen +9, Move Silently +13, Search +12, Spellcraft +14, Spot +9.
Feats: Combat Casting 3rd level, Combat Expertise 7th level, Empower Spell 6th level, Improved Initiative 1st level, Improved Toughness 6th level, Quicken Spell 12th level, Scribe Scroll 2nd level, Spell Focus (evocation) 9th level, Weapon Finesse 1st level.
Spell-Like Abilities (caster level 14): 1/day—dancing lights, faerie fire, veil of shadows.
Wizard Spells (caster level 12, DC 15 + spell level): 4/6/5/5/4/4/2.
Drow Traits: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects; +2 racial bonus on Will saves against spells and spell-like abilities. +2 racial bonus on Listen, Search, and Spot checks. An drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Possessions: 77,000 gp total value—drow cloak (2,500 gp), drow boots (2,500 gp), +4 mithral shirt (17,100 gp), +4 buckler (16,165 gp), +3 short sword (18,310 gp), masterwork dagger (302 gp), masterwork hand crossbow and 10 bolts (401 gp), drow poison (5 doses, 375 gp), ring of protection +2 (8,000 gp), headband of intellect +2 (reflected in statistics above) (4,000 gp), wand of web (4,500 gp), scroll of chain lightning and shadow walk (3,300 gp), potion of cure serious wounds (750 gp), wizard’s spellbook (15 gp), 283 gp.
Skills (Fighter): Climb 0 ranks (+1 Str), Handle Animal 0 ranks (+0 Cha), Intimidate 0 ranks (+0 Cha), Jump 0 ranks (+1 Str), Hide 4/2 ranks (+3 Dex), Listen 4/2 ranks (+0 Wis, +2 racial bonus), Move Silently 4/2 ranks (+3 Dex, +5 drow boots), Ride 0 ranks (+3 Dex), Search 4/2 ranks (+5 Int, +2 racial bonus), Spot 4/2 ranks (+0 Wis, +2 racial bonus), Swim 0 ranks (+1 Str) = 20 (20 skill points)
Skills (Wizard): Concentration 8 ranks (+0 Con), Decipher Script 4 ranks (+5 Int), Hide 2/2 ranks, Knowledge (arcana) 4 ranks (+5 Int), Listen 2/2 ranks, Move Silently 2/2 ranks, Search 2/2 ranks, Spellcraft 4 ranks (+5 Int, +2 synergy) = 28 (28 skill points)
Skills (Eldritch Knight): Concentration 8 ranks, Decipher Script 4 ranks, Hide 4/2 ranks, Knowledge (arcana) 3 ranks, Listen 8/2 ranks, Move Silently 4/2 ranks, Search 4/2 ranks, Spellcraft 3 ranks, Spot 10/2 ranks = 42 (42 skill points)
NOTE: Number of feats is derived as follows: 1 at 1st, 1 at 3rd, 1 at 6th, 1 at 9th, 1 at 12th, 2 bonus fighter, 2 bonus wizard = 8.