They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]

Krishnath

First Post
Slivers

“Slivers are evil and slivers are sly; And if you get eaten, then noone will cry.” – Mogg children’s rhyme.

Slivers are a race of intelligent alien beings that where first discovered on the demiplane known as Rath, before that planes destruction.
Scholars have long debated the true origin of the sliver race, some belive they originate from pandemonium, but their alignment speaks against this theory. Other scholars claim that their origin lies on the elemental plane of earth, but their appearance are wildly different from other creatures from that plane. Others still insist that they come originally from the collection of planes known as the far realms, but they are usually dismissed as raving lunatics by other scholars. Whatever their origin, slivers are here, and they are spreading.

Apperance:
Slivers are alien looking creatures, that mix features of reptilians, birds, insects, and cepholopods, into one horrid whole that most creatures find highly unsettling. In general all slivers look the same, with small variations between the different types. A sliver usually has a humanoid looking torso, but where the humanoids legs would be, the sliver generally has two (or more) long tentacles that are the creatures prime mode of locomotion. They usually have one or two long arms on their torso, each ending in a long and very sharp single claw. Although the exact number of arms vary greatly between the different types. The slivers head resembles that of a pterodactyl or monstrous longbeaked bird, and is located on a short, but highly flexible neck. Their skin is usually colored in different shades of brown and grey, although other colors are not uncommon. One thing that is strange about slivers, are the apparent lack of males in the species. If any male slivers exist is open for debate, but no male slivers have ever been encountered.

Society:
Slivers live in large organized hives that are usually ruled by a queen, although queenless hives do exist, they are exceedingly rare. The sliver queen is the heart of a sliver hive, and all slivers in a particular hive is usually a direct descendant from that hives queen. Each sliver hive claims a territory that is several dozen miles in radius from it’s center, and no two sliver hives have been known to exist on the same plane. Although it is quite possible that two or more sliver hives exist on some of the infinite outer and inner planes, noone have at any time encountered them. Slivers live mostly of lichens, mosses, fungi and insects that they ‘cultivate’ and scavenge for in their territory, but they often supplement this diet with meat from creatures that they hunt. Slivers rarely occupy the same areas as other sentient beings, but occassionally come into conflict with other denziens of the underdark that try to lay claim on the slivers territory. In general though slivers tend to live in peace with other sentients, but will monitor trespassers on their territory, and if the trespassers are considered a threath, the slivers will boil forth from the darkness to slay the invaders. If a sliver hive grows to large for their claimed territory, part of the hive will usually migrate to some other plane to start a new hive. There are three known castes in sliver society, workers, specialists, and nobles.
About 70 to 80 percent of a sliver hives population consists of the worker caste, which are the most basic of slivers, the worker caste includes such types as the hunter, the talon, and the muscle slivers. The next 20 to 30 percent of the sliver hive consists of the specialist caste, which are more specialized slivers that are often quite intelligent and have magical or psionic abilities, this caste includes the crystaline, mindwhip, and mnemonic slivers, among others. The final and smallest caste of sliver society, is the noble caste. These are the ruling bodies of sliver society, in which the largest and most specialized slivers belong, this caste includes such slivers as the brood, overlord, and queen slivers. No sliver hive has more than one sliver queen and overlord, and rarely both.

Combat:
Slivers, although not particular agressive compared to other denziens of the underdark, are excellent combatants, that attack as a swarm, running over and through their opponents. Slivers care only for one thing, the survival of their queen at any cost, including the sacrifice of the entire hive. Slivers are generally neutral and unconcerned with other sentient creatures, and only attack if their hive is threatened or if aggresive action have been taken against them.

Sliver Subtype: Slivers are such unique creatures that they have their own subtype.
Traits: Slivers have the following traits (unless othervise noted in a creatures entry).
- Darkvision 120’, low-light vision.
- Blindsense 60’
- +4 racial bonus on grapple checks.
- +4 racial bonus on saves against mind-influencing effects.
- Hive Mind (Ex): A sliver can communicate telepatically with any other sliver within 120’ as a free action. The silver queen is always and constantly aware of any other slivers from her hive as long as they’re on the same plane and can communicate her needs with them as she wishes, As long as at least two slivers are within 60’ of each other they cannot be flanked.
- Shared Abilities: All slivers, with only a few exceptions grant extraordinary or supernatural abilities to all other slivers within a 60’ radius of themselves. The shared ability is not granted to the sliver that grants it, although most slivers allready have the granted ability, or a better version thereof. The granted abilities stack unless noted othervise.
- Hibernation (Ex): All slivers can enter a state of hibernation, this is a requirement for them to evolve into more powerful forms, a proto-sliver that hibernates for 5 full rounds transforms into any worker sliver, a worker sliver that hibernates for no less than three full months can evolve into any specialist sliver, and a specialist sliver that hibernates for no less that a full year can transform into any noble sliver, including a queen or an overlord. When hibernating slivers curl into a fleshy ball that resembles a rock.

Slivers as Characters:
Slivers in general make poor choices for PC’s due to their unbending loyalty (despite their neutral alignment) to their hives. But, some research suggest that the slivers have been able to hybridize with other creatures, including humanoids, and such creatures, if they excist would make interresting, but alien characters.
 
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Krishnath

First Post
Told you they would be back :p

I'll post one or two each week, starting with the Proto-sliver shortly. I intend to go with the workers first, then the specialists, and lastly the seven noble slivers finishing with the Queen. Then if I feel like it, I will post slivers I have created that are not based on the cards.

A few notes on the 3.5 update before I start:

1. They now have more HD.
2. Due to the advent of the Extraplanar subtype, they are now aberrations rather than Outsiders.
3. Yes, I know that they are affected by banishment and the like now, this is intentional.
4. No, I will not reveal their home plane, as I think it is up to each DM that uses them to decide where they come from originally, in my campaign for example, they come from the far realms.

Please, as always, feel free to give me comments and critizism.

Now, without further delay, I present the Proto-sliver.
 

Krishnath

First Post
Sliver, Proto-
Small Aberration (Extraplanar, Sliver)
Hit Dice:
1d8 (4 hp)
Initiative: +0
Speed: 30’, Climb 30’,
Armor Class: 12 (+1 size, +1 natural), touch 11, flat-footed 12,
Base Attack/Grapple: +0/+0 (+4 grapple bonus)
Attack: Claw +1 melee (1d4)
Full Attack: Claw +1 melee (1d4) and bite –4 melee (1d3)
Space/Reach: 5’/5’
Special Attacks: -
Special Qualities: -
Saves: Fort +0, Ref +0, Will +2
Abilities: Str 11, Dex 11, Con 11, Int 4, Wis 10, Cha 6
Skills: Climb +8, Jump +1, Listen +3, Spot +3, Swim +1,
Feats: Alertness,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 1/2
Treasure: -
Alignment: Always Neutral
Advancement: -

What you first thought was a small boulder slowly unfolds into a creature that looks like it combines the most disturbing aspects of mammal, reptile, bird, cephelepod, and insect.

Proto-slivers are the most basic of all slivers.
A proto-sliver is a small silvery-white sliver, only about 3’ in length.

Combat:
Proto-slivers are not built for combat, but they will defend themselves if attacked. If the entire sliver hive is under threat, the proto-slivers join their kin in the defence of the hive.
 

NexH

First Post
Very nice. I'm looking forward to the next slivers.

One thing: shouldn't they have the [native] subtype if they are born in the material plane?
Wouldn't that make them immune to banishment?
 

Krishnath

First Post
NexH said:
Very nice. I'm looking forward to the next slivers.

One thing: shouldn't they have the [native] subtype if they are born in the material plane?
Wouldn't that make them immune to banishment?

Only if you make them native to the Prime Material plane. If for example two Azers moved from the Elemental Plane of Fire, and one of the azers was female and the other male, and they had a kid, the kid would still not be a native of the Prime Material. Same thing with the slivers.
 


NexH

First Post
Krishnath said:
Only if you make them native to the Prime Material plane. If for example two Azers moved from the Elemental Plane of Fire, and one of the azers was female and the other male, and they had a kid, the kid would still not be a native of the Prime Material. Same thing with the slivers.

SRD said:
Extraplanar Subtype: A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane).

SRD said:
Native Subtype: A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype?s name). Unlike true outsiders, native outsiders need to eat and sleep.

(Emphasis mine)
You were right, they don't gain the [native] subtype.
However, given the etymology of the word "native", I don't see why they should gain the [extraplanar] subtype.
 

Krishnath

First Post
NexH said:
(Emphasis mine)
You were right, they don't gain the [native] subtype.
However, given the etymology of the word "native", I don't see why they should gain the [extraplanar] subtype.
Because, as I said, they originate on another plane of existence than where you meet them (usually).

Frukathka: You're welcome, just wait until you see the queen... ;)
 

Krishnath

First Post
And now, the metallic sliver.

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Sliver, Metallic
Medium Construct (Extraplanar, Sliver)
Hit Dice:
1d10+20 (25 hp)
Initiative: +1
Speed: 30’, Climb 30’,
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16,
Base Attack/Grapple: +0/+6 (+4 grapple bonus)
Attack: Claw +2 melee (1d6+3)
Full Attack: Claw +2 melee (1d6+3) and bite –3 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: -
Special Qualities: Construct,
Saves: Fort +0, Ref +1, Will +0
Abilities: Str 15, Dex 13, Con -, Int 3, Wis 10, Cha 1,
Skills: Balance +2, Climb +10, Jump +1, Listen +3, Spot +3, Swim +1,
Feats: Alertness,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 2-5 HD (Medium); 6-11 HD (Large); 12-24 HD (Huge)

No one knows who created the first metallic slivers, but the constructs where quickly accepted into the sliver society, and over the years, the slivers have managed to reproduce these remarkable machines.
A metallic sliver looks like any other sliver, although its body is covered in plates of brass, bronze and copper. The creature’s eyes are crafted from red glass.
Metallic slivers have many advantages over other slivers, they never sleep, they don’t eat, and they are perfect sentries.

Combat:
Metallic Slivers fight much like other slivers caring little for their own safety.

----------

Comments? Appreciation? Critique? Anything?


Edit: Increased CR to 2.
 
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