widderslainte
Explorer
I have vague memories of numerous cartoons or films where wizards fling about bursts of energy (fire, electricity, whatever) as part of combat, with the frequncy of an archer. That wasn't possible in D&D, unless you were of high level or had very few combat scenes. It's not quite my style of campaign anymore, but I always though it was neat.
In 2E I implemented the idea as a 2nd level spell, "Rey's Radical Ray", which popped up in various low level varities. It was a blast of energy (mechanically not unlike magic missile) that did a particular type of damage. It was a stylistic invention that also filled a gap in the 2nd level combat spell repetoire at the time.
In re-examining the concept in 3E, I thought of another approach. Why not let wizards do this (almost) every round as a feat? "Balance!", they cry out. Well, in my old games, when the wizard didn't have any combat spells left, he pulled out his sling. Cheap, not terribly effective (in damage or by virture of his THAC0), and reasonably unlimted in ammo.
I'm looking more for style then real combat prowess. All things being equal I'd rather (as a DM) have a Wizard hurls small bolts of energy that slingstones.
So the Wizard takes this "energy ray" as a feat. It requires a ranged touch attack roll. Range? 10' per level - is that too much? Damage: 1d4 to start. Perhaps "improved energy ray" exists as a feat, doing 1d6 damage. Not real "magical effects" in terms of harming supernatural creatures. So far, not much better than a sling. A per/day limit in it's use? Is this necessary? How's this sound so far?
In 2E I implemented the idea as a 2nd level spell, "Rey's Radical Ray", which popped up in various low level varities. It was a blast of energy (mechanically not unlike magic missile) that did a particular type of damage. It was a stylistic invention that also filled a gap in the 2nd level combat spell repetoire at the time.
In re-examining the concept in 3E, I thought of another approach. Why not let wizards do this (almost) every round as a feat? "Balance!", they cry out. Well, in my old games, when the wizard didn't have any combat spells left, he pulled out his sling. Cheap, not terribly effective (in damage or by virture of his THAC0), and reasonably unlimted in ammo.
I'm looking more for style then real combat prowess. All things being equal I'd rather (as a DM) have a Wizard hurls small bolts of energy that slingstones.
So the Wizard takes this "energy ray" as a feat. It requires a ranged touch attack roll. Range? 10' per level - is that too much? Damage: 1d4 to start. Perhaps "improved energy ray" exists as a feat, doing 1d6 damage. Not real "magical effects" in terms of harming supernatural creatures. So far, not much better than a sling. A per/day limit in it's use? Is this necessary? How's this sound so far?
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