Battle Scoreboard

Gansk

Explorer
Code:
Arena    AL  Bouts -  W   L   T  Ttl   Sac% | L10 - W  L  T | Rounds | Avg. Bout

Celestia LG    -4     2   1   1    4  100.0         6  2  2      38       9.5

Arborea  CG    +1     8   0   0    8    0.0         9  1  0      55       6.9

Arborea  NE    -1     0   8   0    8  100.0         1  9  0      55       6.9

Celestia CN    +4     1   2   1    4   42.9         3  5  2      38       9.5
 
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Gansk

Explorer
Battle Scoreboard - Round 2

Code:
Arena    AL  Bouts -  W   L   T  Ttl   Sac% | L10 - W  L  T | Rounds | Avg. Bout

Celestia LG    +2    67   4   4   75   80.0         7  2  1     286       3.8

Elysium  NG    -8    70  14   4   88  100.0         7  3  0     467       5.3

Arborea  CG    +1    95  15   5  115   95.0         7  3  0     643       5.6

Mechanus LN    -7    15   7   1   23  100.0         6  3  1     130       5.6

Mechanus CN    +7     7  15   1   23   69.6         3  6  1     130       5.6

Arborea  LE    -1    15  95   5  115  100.0         3  7  0     643       5.6

Elysium  NE    +8    14  70   4   88   90.4         3  7  0     467       5.3 

Celestia CE    -2     4  67   4   75  100.0         2  7  1     286       3.8
 
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ugulu

First Post
Battle Scoreboard - Round 1

Code:
Arena    AL  Bouts -  W   L   T  Ttl   Sac% | L10 - W  L  T | Rounds | Avg. Bout

Celestia LG   +10    63  50  24  137   88.1         0  8  2     702       5.1

Elysium  NG   +18    68  42  19  128   77.2         6  2  2     588       4.6

Arborea  CG   +20    66  42  21  129   75.9         4  5  1     770       6.0

Mechanus LN    +9    59  40  28  127   88.3         2  3  5     639       5.0

Limbo    CN   +23    58  57  29  144   78.9         3  5  2     866       6.0

Hell     LE  +101    56  79  31  166   52.1         2  6  2     867       5.2

Hades    NE   +82    46 137  42  225   68.6         0  8  2     939       4.2 

Abyss    CE   +70    57 229  34  320   79.1         1  8  1    1179       3.7
 
Last edited by a moderator:

PJSlavner

Explorer
Go with total CR. EL should only be used to measure the difficulty of an encounter with multiple creatures at one time. These are all separate encounters, so CR is the better choice.
 

GuardianLurker

Adventurer
Hey, I just noticed - Neutral's missing from the scoreboard.

It has a line (as of this posting) of:
Code:
Neutral    43/44/6/93    24.1/20.9/3.7/48.7

I point this out because we shouldn't assume it won't be one of the alignments that advances to the next round.

Edit: Actually, I just realized those numbers aren't necessarily right. But the point is.
 

Gansk

Explorer
GuardianLurker said:
Hey, I just noticed - Neutral's missing from the scoreboard.

Good point, but the unusual situation of round 1 doesn't give those numbers very much meaning, plus they can be deduced from the loss columns of each of the alignments. If neutral survives round 1 they will definitely get their own row.

To be honest with you, it took an hour to get everything to fit perfectly in the rectangle without forcing people to scroll around. So I'm very reluctant to add any new columns or rows. Unfortunately, this is my first experience with vB Code.
 

GuardianLurker

Adventurer
Heh. I can understand that. vB Code fools you into thinking - hey! it's HTML, with [] instead of <>.

And then *POW*, you learn how wrong that is. I really, really wish vbBoard would add tables...
 

Greybar

No Trouble at All
So how do we read the score, so to speak.
If we win 66% of our battles, or score 75% of the CR-weighted battles, but the general goes down first after taking on the CR19, CR20 and then CR21 opponents in a row, do we lose?
 

Gansk

Explorer
Greybar said:
So how do we read the score, so to speak.
If we win 66% of our battles, or score 75% of the CR-weighted battles, but the general goes down first after taking on the CR19, CR20 and then CR21 opponents in a row, do we lose?

If your general goes down, you lose, scoreboard or no scoreboard.

To get a better understanding of what is going on, you need to keep in mind that the good and neutral alignments have an inherent disadvantage compared to the evil alignments. The evil alignments outnumber their neutral factions in Round 1 of the Battle, so they can afford to have a losing record. The other alignments don't have that luxury.

So a winning record for a good alignment just means they are keeping pace with their neutral faction, but they are still in danger of losing.
 

Greybar

No Trouble at All
I think I only just now clicked on the element that I (and others I think) were missing.

Gansk is using all of the monsters. One of each, like a solitare version of the ark. All umpty-ump thousand of them. When an alignment happens to run out, they run out and they're all done.

Said a different way: the army of an alignment consists of one monster of every variety that has been published in all of the source material.

Can we get a count of how many we have in the list? If NG only has 800 to N's 850, for instance, that lets me know I've got to get a 50 creature lead by the end.

Wow. I like it. It's not fair, but I like it. It's fun.
 

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