Dungeon Builder Build

Jack Simth

First Post
I'm running my first ECL 12 game (Core only), and was thinking of inserting a CL 14 BBEG - a dungeon builder (somebody has to build all those dungeons - I think this build could do much of it), with the idea that everything he does could be done by a similarly built PC of the same level; here's what I have so far; any suggestions / problems / comments / snide remarks / suggestions for more strategies he can follow without removing the current ones?

Elven, Sorceror 14

Gear: 45k
Worn:
Cloak of Charisma +4 (16 k)
Peripat of Wisdom +2 (4 k)
Gloves of Dexterity +2 (4 k)
Amulet of Health +2 (4k)
Light Mithral Shield +1 (2,009 gp)
Handy Haversack (2000 gp)
Spell Components Pouch *2 (10 gp)
Masterwork Continual Flame Dagger (412 gp)
Hat of Disguise (1,800)
Ring of Sustenance (2,500)
Ring of Feather Falling (2,200)
Carried In Haversack:
Scrying Mirror (1,000 gp, 2x4 ft in size)
3,069 gp
Diamond Dust (for Nondetection): 1,000 gp

Stats:
Elite Array: 15, 14, 13, 12, 10, 8;
Starting: Str 13, Dex 10, Con 12, Int 8, Wis 14, Cha 15
Level-Based Stat increases: 4th, 8th, 12th: +3 Cha
Racial Adjustments: +2 Dex, -2 Con
Natural Stats: Str 13, Dex 12, Con 6, Int 12, Wis 14, Cha 18
Enhanced Stats: Str 13, Dex 14, Con 8, Int 12, Wis 16, Cha 22

Feats:
1 Eschew Materials
3 Still Spell
6 Extend Spell
9 Silent Spell
12 Enlarge Spell
Abilities:
Sorceror: Summon Familiar (unused as of yet)
Elf:
Immunity to magic sleep effects
+2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven.
Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Skills: 17*(2+Int Mod)=17*3=51
Spellcraft: 17
Concentration: 17
Knoweledge (Arcana): 17
Languages:
Common, Elven (automatic)
Draconic (bonus)

BAB of +8/+3
Base Saves:
Fort: 4
Ref: 4
Will: 9
After Stats:
Fort: 3
Ref: 6
Will: 12

Sorceror Spells Known:
0th - Known: 9; Per-day: 6 (6 base)
Resistance: Subject gains +1 on saving throws
Detect Magic: Detects spells and magic items within 60 ft
Read Magic: Read scrolls and spellbooks
Message: Whispered conversation at distance
Dancing Lights: Creates torches or other lights
Ray of Frost: Ray deals 1d3 cold damage
Acid Splash: Orb deals 1d3 acid damage
Disrupt Undead: Deals 1d6 damage to one undead
Mage Hand: 5-pound telekinesis
1st - Known: 5; Per-day: 8 (6 base, 2 bonus)
Protection From Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Mage Armor: Gives subject +4 armor bonus.
True Strike: +20 on your next attack roll.
Charm Person: Makes one person your friend.
2nd - Known: 5; Per-day:8 (6 base, 2 bonus)
Protection From Arrows: Subject immune to most ranged attacks.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
See Invisibility: Reveals invisible creatures or objects.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Command Undead: Undead creature obeys your commands (will).
3th - Known: 4; Per-day:8 (6 base, 1 bonus)
Magic Circle Against Evil:
Magic Circle Against Good:
Tongues
Nondetection:
4th - Known: 4; Per-day:7 (6 base, 1 bonus)
Dimensional Anchor
Scrying
Stone Shape
Illusory Wall
5th - Known: 3; Per-day: 7 (6 base, 1 bonus)
Dismissal
Overland Flight
Wall of Stone
6th - Known: 2; Per-day:6 (5 base, 1 bonus)
Planar Binding (Cha check DC 33 for diagram - 15 base + 5 diagram + 1/2 caster level (14/2=7) + 6 Sorceror's Cha bonus; no SR, No Teleporting (Dimensional Anchor))
Disintigrate
7th - Known: 1; Per-day:3 (3 base, 0 bonus)
Teleport, Greater
Favorite Bindings:
Astral Deva: 12 HD, CR 14, good
Ghaele: 10 HD, CR 13, good
Demons (medium or smaller):
Babu: 7 HD, CR 6 (1/casting)
Dretch: 2 HD, CR 2 (no teleporting) (3/casting)
Quasit: 3 HD, CR 2 (no teleporting) (3/casting)
Succubus: 6 HD, CR 7 (2/casting)
Devils (medium or smaller):
Barbed Devil: 12 HD, CR 11 (1/casting)
Bearded Devil: 6 HD, CR 5 (2/casting)
Chain Devil: 8 HD, CR 6 (no teleporting) (1/casting)
Erinys: 9 HD, CR 8 (1/casting)
Imp: 3 HD, CR 2 (no teleporting) (3/casting)
Lemure: 2 HD, CR 1 (no teleporting) (3/casting)
Night Hag: 8 HD, CR 9 (not teleport, but etherial) (1/casting)
Elementals:
Medium Air: 4 HD, CR 3 (no teleporting) (3/casting)
Medium Earth: 4 HD, CR 3 (no teleporting) (3/casting)
Medium Fire: 4 HD, CR 3 (no teleporting) (3/casting)
Medium Water: 4 HD, CR 3 (no teleporting) (3/casting)
Hell Hound: 4 HD, CR 3 (no teleporting) (3/casting)
Methods:
Establish Stronghold (Disintigrate, Wall of Stone, Stone Shape, Illusory Wall)
Leave a few of the no teleporting critters Magic Circled and Diagramed in places where they will be encountered if someone comes by
Leave a few Small Fire Elementals stuck in Magic Circles... forever .... for the light.
Have bound demons and devils go steal stuff
If someone interferes, bind several demons/devils, scry the interferee's, invis all the demons/devils, Greater Teleport with several of them to the interferee's, have the demons/devils attack, and leave to let them sort it out ... and scry the results.

Ranged Touch Attack: [1d20+10]
Touch Attack: [1d20+9]

He can make pit traps with Disintigrate and Illusory wall, doors with Stone Shape (doesn't matter if he has to repeat the process a time or two, he has time) or illusory wall.
 
Last edited:

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Jack Simth

First Post
Over 30 views and no comments.... that bad, that good, that poorly formatted, or just not something people normally think about?
 

yennico

First Post
Jack Simth said:
Over 30 views and no comments.... that bad, that good, that poorly formatted, or just not something people normally think about?
You present your NPC not in the usual format and the facts are also unsorted.
You also present "useless" information e.g. everybody knows the attribute modifications of an elf.
 

yennico

First Post
Jack Simth said:
I'm running my first ECL 12 game (Core only), and was thinking of inserting a CL 14 BBEG - a dungeon builder (somebody has to build all those dungeons - I think this build could do much of it),
Level 14 and dungeon builder: that also can be a beholder who has charmed some wizards. :)

First advice: Use another format.
Look in other post to see the format. Some prefer the statblock format for NPCs.

Jack Simth said:
Elven, Sorceror 14
Standard elf or a sub-race?

Jack Simth said:
Gear: 45k
Worn:
Cloak of Charisma +4 (16 k)
Peripat of Wisdom +2 (4 k)
Gloves of Dexterity +2 (4 k)
Amulet of Health +2 (4k)
IIRC you can not wear a periapt and a amulet at the same time. Both use the neck slot.

Jack Simth said:
Stats:
Elite Array: 15, 14, 13, 12, 10, 8;
Starting: Str 13, Dex 10, Con 12, Int 8, Wis 14, Cha 15
Level-Based Stat increases: 4th, 8th, 12th: +3 Cha
Racial Adjustments: +2 Dex, -2 Con
Natural Stats: Str 13, Dex 12, Con 6, Int 12, Wis 14, Cha 18
Enhanced Stats: Str 13, Dex 14, Con 8, Int 12, Wis 16, Cha 22
You need not to post your method to generate the stats. You need only to pots the last line.

Jack Simth said:
Elf:
Immunity to magic sleep effects
Everybody either knows the abilities of an elf or they can check up these abilities

Jack Simth said:
Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
IIRC a int 12 PC do not get so many bonus languages, so drop this line and write down only the languages the elf can speak.

Jack Simth said:
Sorceror Spells Known:
0th - Known: 9; Per-day: 6 (6 base)
Resistance: Subject gains +1 on saving throws
List only the names of the spells to save place.

Jack Simth said:
Favorite Bindings:
Do he really need so many favorite monsters.
 

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