eris404
Explorer
Hey all,
I will be starting a new D&D campaign, soon I hope, with five players. Two of the players are very casual gamers, two are newer-ish players, and one has been gaming for a several years. The newerish players have a good grasp on the rules already, however.
I haven't run a game in a while, so I'm a bit rusty and have been waffling back and forth on what level to start them at. A very low level might be good since it will give me a chance to warm up and give the newer players a chance to learn the rules. Also, our group tends to like the character development that happens when characters start at a low level together. Another great bonus is that I found some really fun adventures that are 1-4 level in Dungeon (though those could always be adapted to a higher level if need be).
There are drawbacks to this, of course. The game sessions may be infrequent (once a month or so) and the characters could be stuck in the low levels for a while, which can be frustrating for players. Also, many of these players play in two campaigns that are low level right now (2nd level and 5th level I believe) and I don't want them to be bored.
So, I have a couple of ideas. I was thinking either starting them at 3rd level (a good compromise low level that would give them a few more options and abilities) or start them at a higher level (8th-10th). What do you think? Any drawbacks or options that I'm not considering?
I will be starting a new D&D campaign, soon I hope, with five players. Two of the players are very casual gamers, two are newer-ish players, and one has been gaming for a several years. The newerish players have a good grasp on the rules already, however.
I haven't run a game in a while, so I'm a bit rusty and have been waffling back and forth on what level to start them at. A very low level might be good since it will give me a chance to warm up and give the newer players a chance to learn the rules. Also, our group tends to like the character development that happens when characters start at a low level together. Another great bonus is that I found some really fun adventures that are 1-4 level in Dungeon (though those could always be adapted to a higher level if need be).
There are drawbacks to this, of course. The game sessions may be infrequent (once a month or so) and the characters could be stuck in the low levels for a while, which can be frustrating for players. Also, many of these players play in two campaigns that are low level right now (2nd level and 5th level I believe) and I don't want them to be bored.
So, I have a couple of ideas. I was thinking either starting them at 3rd level (a good compromise low level that would give them a few more options and abilities) or start them at a higher level (8th-10th). What do you think? Any drawbacks or options that I'm not considering?