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LogicsFate

First Post
Lazlow-



[sblock]My Character(Rough draft) I few things I need to work on(equipment and languages and so on). Any problem or suggestion will be worked out tommorrow directly after work, Also I'll try to clean it up and make it eazier to read



Code:
Kaye 
Human 
Female
Necromancer 4
Speed 30
Chaotic good
Unknown Deity
 
Str10(2)
Dex14+2(6)
Con14+2(6)
Wis8-1(0)
Int18+4 (13points+1 for fourth)
Cha15+2(8)
 
AC12(10+2dex)
Hp16
Init+2
BA+1
 
Weapons
none
 
Armor
none
 
Abilities
Necromancer(Illusion and Enchantment prohibited)
Necromancer Familiar variant(Starter Undead)
Necromancer Spell Variant(Stronger Undead)
 
Languages
Common
Draconic
Elven
Dwarven
 
Feats
Scribe Scroll
Spell Focus(Necromancy)
Greater Spell Focus(Necromancy)
Craft Wondrous Item
 
Skills
+09 Concentration7+2
+11 Craft(leather working)7+4
+05 Decipher script1+4
+11 Know(arcane)7+4
+11 Know(Art and Engineering)7+4
+11 Know(Religion)7+4
+11 Spell Craft 7+4
 
Spells(known)
o- all but enchantment and illusion
1-8 Ray of enfeeblement(PHB),Chill Touch(PHB), Magic Missile(PHB), Identify(PHB)
Magic Weapon(PHB), Mage Armor(PHB),Mount(PHB), Feather fall(PHB)
2-4 Command Undead(PHB), Blindness/Deafness(PHB),Scorching Ray(PHB), Resist Energy(PHB)
 
Spells(prep’d)
0-4 Presdigitation, Detect Magic, Arcane Mark, Read Magic
1-4 Ray of Enfeeblement, Magic Missile, Magic Weapon, Mage Armor
2-3 Command Undead, Blindness/Deafness, Scorching Ray
 
The reason I have less spells than I should is the stronger undead variant. No if only I could get to the point of cast animate dead:p

5'6"
124lb
Black Hair
Green Eyes

Desription
Medium height small frame. Her sense of style screams necromancer. Strait Black Hair and tight revealing black clothes and and an assortment of skull and bone jewelry adorn Kaye

Personality
Personable, happy and light. Though in crowds and when conforted by the living she gets tends to get moody. Likes nigh immortal races, they remind her of undead.

History
If you want it broken down just ask and you will receive a page or so.
A necromancers latest summons saved her from rampaging badits, but not soon enough to spare her parent. She lived a long and troublesome childhood.

Goals
She wants a cloak something dark and magical, maybe spider maybe displacement. You know something apriopreat to wear to dinner. Also to reach undead summonig power so she can start showing the wourld their usefullness, like having them build orphanages

Code:
 Skeleton 
Richard
HD4
 
Str18+4
Dex18+4
Con-
Int-
Wis1-5
Cha1-5
 
HP47
25AC=10+4dex+2Sheild+5Armor+4nat
+2BA
+8Init 
 
Saves
+1Fort1+-
+5Reflex1+4
-1Will4-5
 
Weapon 
+1 Bastard Sword +7 1d10+5 19-20x2
 
MC Long Bow +6 1d8+4 x3
 
Armor
+1 Chain Shirt +5
 
Shield 
MW Heavy steel Shield +2
 
Abilities
Immune to Cold
DR 5/Bludgeoning
Dark Vision
Undead Immunities
 
Feats
Imp Init

Description
A skeleton with intensly nice equiptment along with a heavy claok and other clothes to hide his nature while out in public

Personality
Dull

History
Use to be a powerfull fighter

Goals
He really is dull


equipment
Bow 800 gp
Sword 2400
Armor 1250 gp
Sheild 170 gp
28 Black gems 700 gp
Spell book
Various set of cothing for both small medium and a few quadripedal creatures
Back pack
416 gp
two weeks trail rations
Deputy pack x2
[/sblock]
 
Last edited:

Here's what I've done with the character so far. Just the basics so far, but I'm working on it:[SBLOCK]The Listener to Whispers in the Dark, or just Listener or … Gerald
Male Human Cleric 3/Fighter 1
Alignment: Neutral
Deity: Nerull
Height: 6' 7”
Weight: 135 lbs
Hair: Bald
Eyes: Blue
Age: 23

Str: 10 (0) [2 points]
Dex: 10 (0) [2 points]
Con: 8 (-1) [0 points]
Int: 14 (+2) [6 points]
Wis: 15 (+2) [6 points, +1 level]
Cha: 18 (+4) [16 points]

Class and Racial Abilities: +4 bonus skill at 1st level, +1 skill point/level after that, 1 bonus feat at 1st level, rebuke undead (7/day, +6 turn check, damage 2d6+7), evil aura, spells.

Hit Dice: 3d8 and 1d10 -4
HP: 23
AC: 18 (+8 armor)
Init: +0 (+1 Dex)
Speed: 20ft.

Saves:
Fortitude +5 [+5 base, -1 Con, +1 resistance]
Reflex +2 [+1 base, +1 resistance]
Will +6 [+3 base, +2 Wis, +1 resistance]

BAB: +3
Melee Atk: +5 melee (2d4 x4, masterwork scythe)
Ranged Atk: +4 melee (1d6 x3, masterwork shortbow)

Skills:
Intimidate +9 [5 ranks, +4 Cha]
Knowledge (arcana) +7 [5 ranks, +2 Int]
Knowledge (the planes) +4 [2 rank, +2 Int]
Knowledge (religion) 7+ [5 ranks, +2 Int]
Heal +7 [5 ranks, +2 Wis]
Diplomacy +10 [6 ranks, +4 Cha]
Concentration +4 [5 ranks, -1 Con]
Ride +1 [1 rank]

Feats:
Spell Focus (necromancy), Empower Turning (From CD, after adding Cha and level to turning damage check, multiply result by 1 1/2), Domain Spontaneity (From CD, Cast all Death domain spells spontaneously), Weapon Focus [Scythe] (bonus fighter).

Languages: Common, Abyssal, Infernal.

Domains: Pestilence (From CD, grants immunity to the effects of all diseases though I can still carry infectious diseases.), Death (Death touch 1/day, roll 3d6, if total at least equals target’s hp, target dies).

Spells Known
Save DC: Spell level +12 (Necromancy DC SL +13); Spells per day 5/3+1/2+1
0th – Cure Minor Wounds, Detect Poison, Light (x2), Detect Magic.
1st – Doom+, Magic Weapon, Summon Undead I*, Lesser Vigor
2nd – Bull’s Strength, Silence, Summon Swarm+, Summon Undead II*
+Domain Spell, *From LM

Equipment:
Masterwork scythe (318 gp)
Masterwork shortbow (330 gp)
20 arrows in quiver (1 gp)
10 silver arrows (1 gp)
10 cold iron arrows (1 gp)
Midnight blue Cloak of resistance +1 (1000 gp)
+1 spiked black lacquered half-plate (1800 gp)
2 scrolls of Shield of faith +2 (50 gp)
2 scrolls of Cure moderate wounds (300 gp)
Backpack (2 gp)
Stone with Continual light cast on it (0 gp)
Black light warhorse (150 gp)
Black military saddle (60 gp)
Black Masterwork studded leather barding (700 gp)
Bit and bridle (2 gp)
Saddlebags (4 gp)
Healer’s kit (50 gp)
Iron holy symbol of Nerull (25 gp)
Bedroll (5 sp)
Blank writing book (7 gp)
Waterskin (1 gp)
Whetstone (2 cp)
Flint & steel (1 gp)
Spade (2 gp)
1 week of trail rations (35 sp)
Vial of ink (full) (9 gp)
Rust-colored clerical vestments (5 gp)


Money
1170gp
[/SBLOCK]
 
Last edited:



Lazlow

First Post
Seeten said:
This looks like so much fun, but I have decided I'm way too thinly stretched right now. I have to drop out. I know from the interest level, that will really help more than hurt, so I dont feel too guilty. =)

No problem, thanks for the update.
 

Isida Kep'Tukari

Adventurer
Supporter
After checking my UA, yes, Eberron action points and UA actions points are the same. So... did you just want us to have standard reputation points, or were you going to assign them or how did you want to do that?
 

Wystan

Explorer
Background for my Character:

[sblock] As a young elf (115 or so) he decided to see what was what in the world. He knew that his training as a fighter would serve him in good stead, but due to a weak constitution (good Pun) he did not like the sight of blood. He tends to wear a bandana right above his eyes and pulls it down as he draws his sword. He hasa strong like of ale and tends to keep himself well medicated when he is not on an adventure (and mildly intoxicated when he is on one as well) to forget all the people he must have killed (even if he did not see himself do so).
He knows that he is an outstanding fighter (at least to himself) and will loudly proclaim it to all that he is about to kill. He will not back away from a fight and likes to wear loud colors and insult his foes as they fight to try to cause them to act stupid.[/sblock]
 

Lazlow

First Post
Isida Kep'Tukari said:
After checking my UA, yes, Eberron action points and UA actions points are the same. So... did you just want us to have standard reputation points, or were you going to assign them or how did you want to do that?

Uh... Good question. I need to research that a bit. I did say that we "might" be using reputation - I have to see how best to fit it in seeing as how no one knows each other and you're all new to town. I'll let you know before the game officially starts.
 


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