Wednesday, 18th May, 2005, 12:02 AM #1
- Join Date
- Mar 2004
ø Ignore Candide
Candide's "Eberron: The Machine of War" player characters
These are the characters for my game Eberron: The Machine of War.
Original recruiting forumDon't you hate it when people....Don't you just hate people?
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Acolyte (Lvl 2)
- Join Date
- Apr 2003
- Noblesville, Indiana, USA
ø Ignore Goddess FallenAngel
Appearance:Code:Knya d’Phiarlan Female Elf Alignment: NG Height: 5' 2" Weight: 120 lbs Age: 85 Eyes: Green Hair: Black with green highlights Patron Deities: The Sovereign Host Classes: Rogue 1 Action Points: 5 XP: 0/1,000 Speed: 30’ HD: 1d6 HP: 7 Init: 4 [+4 Dex] STR 10 (+0) [10 base (2 pts)] DEX 18 (+4) [16 base (10 pts) +2 racial] CON 12 (+1) [14 base (6 pts) -2 racial] INT 14 (+2) [14 base (6 pts)] WIS 10 (+0) [10 base (2 pts)] CHA 14 (+3) [14 base (6 pts)] AC: 16 [10 base +2 armor +4 Dex] Conditional: ~ Saves: Fort +1 [0 base +1 Con] Ref +6 [2 base +4 Dex] Will +0 [0 base +0 Wis] Conditional: ~ Immune to sleep spells and effects (racial) ~ +2 saving throw bonus against enchantment spells or effects (racial) Languages Known: ~ Common ~ Elven ~ Goblin ~ Dwarven Combat: Base Attack: +0 Grapple: +0 [+0 base +0 Str] Rapier: +0 [+0 base +0 Str] Critical: 18-20/x2 Damage: 1d6+0 ~ Damage with Sneak Attack: 2d6+0 Light Crossbow: +4 [+0 base +4 Dex] Critical: 19-20/x2 Range: 80 ft Damage: 1d8 ~ Damage with Sneak Attack: 1d8+1d6+0 Dagger, Melee: +0 [+0 base +0 Str] Critical: 19-20/x2 Damage: 1d4+0 ~ Damage with Sneak Attack: 1d4+1d6+0 Dagger, Ranged: +4 [+0 base +4 Dex] Critical: 19-20/x2 Range : 10 ft Damage: 1d4+0 ~ Damage with Sneak Attack: 1d4+1d6+0 Conditional: ~ Sneak Attack within 30’ Skills: Bluff +7 [+3 Cha +4 ranks] Disable Device +6 [+2 Int +3 ranks] Gather Info +6 [+3 Cha +1 ranks +2 dragonmark] Hide +8 [+4 Dex +4 ranks] Listen +6 [+0 Wis +4 ranks +2 racial] Move Silently +8 [+4 Dex +4 ranks] Open Lock +8 [+4 Dex +3 ranks] Perform (dance) +7 [+3 Cha +4 ranks] Search +6 [+2 Int +2 ranks +2 racial] Sense Motive +2 [+0 Wis +2 ranks] Sleight of Hand +6 [+4 Dex +2 ranks] Spot +6 [+0 Wis +3 ranks +2 racial] Tumble +8 [+4 Dex +4 ranks] Conditional: ~ Secret Doors: An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Feats: ~ Least Dragonmark (Mark of Shadow) Racial Abilities: Elven: ~ +2 Dexterity, –2 Constitution. ~ Medium size. ~ Land speed: 30 ft. ~ Immunity to magic sleep effects ~ +2 racial saving throw bonus against enchantment spells or effects. ~ Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. ~ Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. ~ +2 racial bonus on Listen, Search, and Spot checks. ~ Secret Doors: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. ~ Favored Class: Wizard. Class Abilities: Rogue ~ Sneak Attack +1d6 ~ Trapfinding (find magical traps and traps with DC 21+) Mark of Shadow: ~ +2 Gather Information checks ~ Minor Image 1/day Equipment: ~ Rapier 20 gp 2 lb ~ Light Crossbow 35 gp 4 lb ~ Crossbow Bolts x20 2 gp 2 lb ~ Daggers x2 4 gp 2 lb ~ Leather Armor 10 gp 15 lb ~ Explorer’s Outfit (free) 10 lb ~ Traveler’s Outfit 1 gp 5 lb ~ Entertainer’s Outfit x2 6 gp 8 lb ~ Backpack 2 gp 2 lb ~ Blanket, winter 5 sp 3 lb ~ Candle 1 cp * ~ Flint and Steel 1 gp * ~ Belt Pouch 1 gp ½ lb ~ Rope, Silk 50’ 10 gp 5 lb ~ Signet Ring, jeweled 25 gp * ~ Silver earrings x6 (3 per ear) 25 gp * ~ Waterskin 1 gp 4 lb ~ Whetstone 2 cp 1 lb ~ Thieves’ Tools 30 gp 1 lb ~ Identification papers, w/pic 5 gp * ~ Traveling Papers 2 sp * ~ Sunrod x2 4 gp 2 lb Valuables: GP: 14 SP: 2 CP: 7
Knya has long hair that falls in an ebony waterfall to past her waist. Her hair is so black that it seems to back green highlights, which pick up the emerald of her eyes. Sharply pointed ears decorated with finely-wrought silver earrings peek through her straight hair. She has pale, creamy skin, and tends to wear shades of dark purple, accented with silver or black. She is small and delicately-boned, looking almost frail. She is possessed of the innate grace of a dancer that makes every movement a pleasure to behold.
Last edited by Goddess FallenAngel; Friday, 27th May, 2005 at 08:21 PM. Reason: Added 2 gold to inventory
If you can't be a good example, then you'll just have to be a horrible warning.
Acolyte (Lvl 2)
- Join Date
- May 2004
- Aurora, IL
ø Ignore Bront
Appearance:Code:Name: Valahandra Da'briel Class: Cleric Race: Elf (Valenar) Size: Medium Gender: Female Alignment: LG Deity: Spirits of the Warriors of Xen'drik: Valahandra, Lady of the Silverblades Str: 14 +2 (6p.) Level: 1 XP: 0/1000 Dex: 16 +3 (6p.) BAB: +0 HP: 9 (1d8+1) Con: 12 +1 (6p.) Grapple: +2 Dmg Red: XX/XXXX Int: 12 +1 (4p.) Speed: XX' Spell Res: XX Wis: 15 +2 (8p.) Init: +3 Spell Save: +X Cha: 10 +0 (2p.) ACP: -1 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +3 +3 Will: 2 +2 +4 Weapon Attack Damage Critical Double Bladed Scimitar +3 1D6+3 18-20x2 Two Weapon Fighting +1/+1 1D6+2/1D6+1 18-20x2 Light Crossbow +3 1d6 19-20x2 Dagger (10') +2(3) 1d4+2 19-20x2 Languages: Common, Elven, Draconic Abilities: Elven Racial Abilities -Immunity to magic sleep effects, +2 save vs enchantment spells or effects. -Low-Light Vision: 120' -Weapon Proficiency: longsword, rapier, longbow, and shortbow. Double Scimitar is considered Martial -+2 bonus to Listen, Search, and Spot checks. -An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Turn Undead (3/day, D20, 2D6+1) Domains: War (Bonus Feats), Good (Good spells CL+1) Feats: Domain: Martial Weapon Proficiency (Double Bladed Scimitar) Domain: Weapon Focus (Double Bladed Scimitar) 1st: Two Weapon Fighting Spells 0 Level: 3, DC 12 Detect Magic Light Resistance 1st Level: 2+1 DC 13 Domain: Protection from Evil Bless Divine Favor Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Knowledge: History 2 +1 +3 Knowledge: Religion 2 +1 +3 Concentration 4 +1 +5 Diplomacy 2 +0 +2 Ride 1 +3 +4 Spot 0 +2 +2 +4 Listen 0 +2 +2 +4 Search 0 +1 +2 +3 Equipment: Cost Weight Double Scim 125gp 15lb Studded Leather 25gp 20lb Light Crossbow 35gp 4lb 10 Bolts 1gp 2lb Identification Papers 2gp Dagger 2gp 1lb Backpack 2gp 2lb Bedroll 1sp 5lb Holy Symbol, Wood 1gp 1 Day Trail Rations 5sp 1lb Waterskin 1gp 4lb Total Weight:54lb Money: 3gp 3sp 10cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 175 875 Age: 129 Height: 4'9" Weight: 92lb Eyes: Blue Hair: Silver Skin: Pale
Valahandra is striking, with long silver hair and pale skin. Her deep blue eyes have a penetrating gaze. While beautiful, Valahandra has a strangely powerful presence, that can be almost disturbing. Often, it seems as though there is more than one person in her body, and as a result she often seems cold and distant.
From birth, Valahandra has always been associated with her namesake. Her unusual silver hair and pale skin linked her with the Lady of the Silver Blades forever. Her parents took these as a sign, and had her raised as a vessel to channel the power of Valahandra.
Valahandra was raised by the Keepers of the Past, and taught of great elven warriors of Xen'drik. She was taught that the spirits had great power, and through deed and emulation, these spirits could live again and grant power. Valahandra studied hard and trained hard, trying to do her best to live up to the legend of her namesake. Valahandra worked to master the double bladed scimitar, emulating her namesakes fighting style.
One night, Valahandra had a vision. She saw a woman, much like herself, fighting giants while other elves fled on ships. The vision shifted, and she saw the woman again, standing between some sort of strange aberration and the gate to an elven city. There was no mistaking the Silver Double Bladed Scimitar of the Lady of the Silver Blades. The vision shifted once again, and this time the Lady was speaking to a crowd, calling for warriors of the elves to stand strong in the face of the coming onslaught.
Valahandra was sure what the vision meant, and she spoke to the Keepers about them. She was told she was becoming impatient, to continue her training and the Keepers would tell her what to do. Valahandra was sure she had been chosen to be a vessel for the Lady, but she knew the Keepers would be cautious. Valahandra continued to have vision, and began to manifest magical powers, but these she kept those to herself and tried to continue training.
Valahandra had a disturbing vision one night. Again, she saw the Lady fighting off hordes of unknown creatures, but things were different. The Lady looks much like her, or perhaps she had matured into looking like the Lady, but this was her first striking realization of this. The vision shifted again, and she saw the Lady setting out at night, off to find her destiny and fight an oncoming foe. Valahandra woke, and knew what she needed to do. She gathered her things, and set out quietly to find her destiny, much like the Lady in her visions.
Sharn seemed like the place to be to find her true cause, with all that goes on, so Valahandra found her way to the city of Towers, looking for where her destiny will take her.
Valahandra, Lady of the Silver Blades
Domains: War, Good, Law, Protection
Favored Weapon: Double Scimitar
Legendary Warrior of Xen'drik, Valahandra is also known as the Lady of the Silverblades. Valahandra is worshiped by elven warriors, paladins and clerics who seek the purity of rightious combat and strength in conviction. Her silver Double Scimitar is a symbol of the need for purity and conviction in all directions of life.
PbP Mod. PM or E-mail if you have questions or issues.
Novice (Lvl 1)
- Join Date
- Jan 2002
ø Ignore Gez
Tirlen, Talenta Halfling Ranger
Weight: 34 lb.
Hit Dice: 1d8 (8 hp)Code:Pts. Racial Result Str 4 -2 10 ( 0) Dex 16 +2 20 (+5) Con 2 10 ( 0) Int 4 12 (+1) Wis 6 14 (+2) Cha 0 8 (-1)
Speed: 20 ft. (4 squares)
Armor Class: 18 (+1 size +5 Dex, +2 armor), touch 16, flat-footed 13.
- Small sling +8* ranged (1d3* bludgeoning, 20 sling stones, +1 attack and damage if enemy within 30 ft), or
- Small sap +2 melee (1d4 nonlethal bludgeoning), or
- Small talenta sharrash +2 melee (1d8 slashing, reach weapon)
Special Attacks: Favored enemy: undead (see ranger class abilities)
Special Abilities: Halfling traits, ranger class abilitiesSpoiler:
Saves: Fortitude +3; Reflex +8; Will +3. (+2 morale bonus against fear effects)
Ability Scores: Strength 10 ( 0); Dexterity 20 (+5); Constitution 10 ( 0); Intelligence 12 (+1); Wisdom 14 (+2); Charisma 8 (-1)
- Climb (Str): (1 rank +0 Str +2 racial -0 ACP)
- Concentration (Con): (0 rank +0 Con)
- Craft (Int): (0 rank +1 Int)
- Handle Animal (Cha): (4 rank -1 Cha)
- Heal (Wis): (0 rank +2 Wis)
- Hide (Dex): +10 (1 rank +5 Dex +4 size -0 ACP)
- Jump (Str): +6 (4 rank +0 Str +2 racial -0 ACP)
- Knowledge (dungeoneering)(Int): +3 (2 rank +1 Int)
- Knowledge (geography)(Int): +3 (2 rank +1 Int)
- Knowledge (nature)(Int): +3 (2 rank +1 Int)
- Listen (Wis): +3 (1 rank +2 Wis)
- Move Silently (Dex): +8 (1 rank +5 Dex +2 racial -0 ACP)
- Profession (Wis): -- (0 rank +2 Wis)
- Ride (Dex): +7 (2 rank +5 Dex -0 ACP)
- Search (Int): +1 (0 rank +1 Int)
- Spot (Wis): +3 (1 rank +2 Wis)
- Survival (Wis): +2 (0 rank +2 Wis)
- Swim (Str): +1 (1 rank +0 Str -0×2 ACP)
- Tumble (Dex): +7 (4÷2 ranks (cc) +5 Dex -0 ACP)
- Use Rope (Dex): +5 (0 rank +5 Dex)
Alignment: Chaotic Good
Equipment: (Worth 240 gp)
Last edited by Gez; Friday, 20th May, 2005 at 10:27 AM. Reason: Fixed a few errors that crept in from the template I used
Acolyte (Lvl 2)
- Join Date
- Dec 2004
ø Ignore Seeten
Name: Kasha Degarr
Deity: Kalok Shash
Str: 8 -1 (0p.) Level: 1 XP: 0/1000
Dex: 10 +0 (2p.) BAB: 0 HP: 6
Con: 14 +2 (6p.) Grapple: -1 Dmg Red: -/-
Int: 14 +2 (6p.) Speed: 30 Spell Res: 0
Wis: 10 +0 (2p.) Init: +0 Spell Save: +4
Cha: 18 +4 (16p.) ACP: +0 Spell Fail: 0%
AC: 10 Touch: 10 Flatfooted: 10
Fort: 0 +2 +2
Refl: 0 +0 +0
Will: 2 +0 +2
Weapon: Morningstar (-1, 1d8 -1, 20/x2)
Languages: Common, Infernal, Elven
Abilities: Spontaneous Spell Casting, Summon Familiar, Bonus Feat, Bonus Skill Points
Feats: Educated[General], Empower Spell[Metamagic]
Skill Points: 20 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Bluff: 4 +4 +0 +8
Concentration: 4 +2 +0 +6
Knowledge(Arcana): 4 +2 +1 +7
Spellcraft: 4 +2 +0 +6
Knowledge(Religion) 1 +2 +0 +3
Knowledge(Dungeoneering) 1 +2 +1 +4
Knowledge(Geography) 1 +2 +0 +3
Knowledge(Local) 1 +2 +0 +3
Spells Known: 4/2
0-Level: Read Magic, Detect Magic, Light, Ghost Sound
1-Level: Protection from Evil, Magic Missile
Equipment: Cost Weight
High Style Clothing Free --
Morningstar 9g 6lb
Candles(4) 4c --
Hooded Lantern 9g 2lb
Eyes: Large and brown
Hair: Raven Black
Skin: Light peach
Appearance: Luxurious Black hair, dark green eyes, and possessed of extraordinary fashion sense and a beautiful, clear voice. Kasha is a natural leader, like her parents, and makes every effort to make those around feel comfortable. She is always smiling, happy, and quick with words of encouragement.
History: Her parents are from the Ghaash'Maruk, in the Demon Wastes, and so is she, originally. Her parents both felt the call, and left Eldeen to take up the fight on the demons. They fell in love, and the results have been years of wedded bliss, killed demons, and a little girl called Kasha, too precious to risk in the wastes. They sent her to Sharn, for an education, and to keep her safe, but her heritage and force of personality, like her parents, shines through. It is more than possible that celestial blood runs in her family.
Last edited by Seeten; Monday, 23rd May, 2005 at 07:47 AM.
Novice (Lvl 1)
- Join Date
- Apr 2005
ø Ignore RobotRobotI
Code:Name:Background: Iohr is a young native to Sharn, born into a vast family of 'purebred' shifters - as purebred, at least, as a race of diluted lycanthropes can be. Although the species has slowly become more human, the Iohr family has made efforts to maintain what's left of their racial purity. The family has existed beneath notice of the city, members of it's dark underworld for ages. Only those who can prove a direct, 'undiluted' ancestry that reaches back to Wererats are allowed into the family ; on the few occurences a member has broken this rule, both they, their spouse, and their children were slain. For the most part, inbreeding between far cousins in used to keep the bloodline 'pure.'Code:Iohr Exicon Class: Rogue Race: Shifter Size: Medium Gender: Male Str: 10 +0 Level: 1 XP: 0 Dex: 18 +4 BAB: +0 Con: 10 +0 Grapple: +0 HP: 6 (1d6+0) Int: 14 +2 Speed: 30ft Current HP: 6/6 Wis: 10 +0 Init: +4 Cha: 12 +1 Base Dex Size Nat Misc Total Defense: 10 +4 +0 +0 +0 14 Touch: 14 Flatfooted: 10 Base Mod Misc Total Fort: 0 +0 +0 0 Ref: 2 +4 +0 6 Will: 0 +0 +0 0 Weapon Attack Damage Critical Dagger +0 1d4 19-20x2 Sap +0 1d6 20-20x2 Shortbow +4 1d6 20-20x3 Languages: Common, Elven, Gnome Abilities: Shift 1x day, 3 rounds Longstride Shifter (+2 Dex, +10Ft while shifting.) Low-light Vision Feats: Weapon Proficiency (Simple Weapons, Hand Crossbow, Sap, Rapier, Shortbow, Shortsword) Light Armor Proficiency Investigate Skill Points: 32 Max Ranks: 4/2 Skills Ranks Mod Misc Total Bluff 4 +1 +0 5 Diplomacy 4 +1 +0 5 Disable Device 2 +2 +0 4 Gather Information 4 +4 +0 8 Hide 2 +4 +0 6 Knowledge(local) 4 +2 +0 6 Move Silently 4 +4 +0 8 Open Lock 4 +3 +0 7 Search 4 +2 +0 6 Sense Motive 4 +0 +0 4 Sleight of Hand 2 +4 +0 6 Spot 2 +0 +0 2 Equipment: Cost Weight Dagger 2gp 1lb Sap 1gp 1lb Shortbow 30gp 2lb Arrows(20) 1gp 3lb Mirror 10gp .5lb Theive's Tools 30gp 1lb Shadowweave T. Outfit 101gp 5lb Crowbar 2gp 5lb Signet Ring 5gp -lb Silk Rope(50ft) 5gp 5lb ID:Picture 5gp -lb ID:Picture:False 10gp 5lb False ID: This false ID declares Iohr to be Enthold Ingris, a member of Sharn's Guard forces. All of the physical descriptions, and the image, match Iohr. This was a gift from his family on his sixteenth birthday - it has been kept up-to-date by his family. Total Weight: 23.5lb Money: 1gp Lgt Med Hvy Lift Push Max Weight: 33 66 100 100 500 Age: 18 Height: 5'5" Weight: 120lbs (Roughly.) Eyes: White with beady pupils. Hair: Wiry grey hair Skin: Pale-grey
Iohr Exicon is young, and the Treaty was signed when he was just sixteen years old. He's been trained in some family basics - how to move about unnoticed, how to get what is rightfully theirs, and how to manipulate people. Although he's now only eighteen years old, he has begun to hire himself out for a variety of purposes to those in the know - from simple spying to grab-and-run. Despite being brought up in a family of evil-doers, Iohr Exicon is good in his heart - he doesn't like to hurt people, and only does what he does out of necessity. If he's not skilled and capable, his family might see him as a threat to the gene pool - and eliminate him.
Let it be known that Iohr is his family name and Exicon is his personal name. He'll go by Iohr as often as not.
Personality: Iohr is inquisitive and quick-witted, and goes out of his way to make 'friends' with anyone he can. He's alert, on his toes all the time, and reluctant to share any information - it's worth good money, and charity doesn't help to get anyone anywhere.
Appearance: Iohr Exicon is short, at only five-and-a-half feet, and thin, weighing only 120 pounds. He wears loose clothing made out of fine Darkweave, a gift from his family on his eighteenth birthday. He wears his hair short, often spiked when he needs to look a bit more... clean. His hairr is grey and stringy, otherwise, and he doesn't much mind that it doesn't look good. He's got other things to worry about. Unlike most other shifters, Exicon, and the rest of the Iohr family, have more 'human' faces than most other shifters - that is, their faces aren't particularly flat like their brethren. Iohr's eyes are deepset, with grey irises around large black pupils. His skin is pale-grey, like ash. He does not shave, but doesn't have much facial hair to begin with ; just a stray whisker here and there. Iohr is very twitchy, and tends to look over his shoulder often. Iohr has grown to be wary of his surroundings, and is often looking all over around him. Just as often, he can be seen to be checking his pouches and goods, to make sure they're still there.
Acolyte (Lvl 2)
- Join Date
- Jun 2002
ø Ignore TroyXavier
Warforged Fighter Level 1 Lawful Good
Str 18 (16 points)
Dex 12 (4 points)
Con 14 (4 points, +2 racial)
Int 10 (2 points)
Wis 12 (6 points, -2 racial)
Cha 6 (0 points -2 racial)
Attack Bonus Melee +5 (+6 Long Sword) Ranged +2
Hit Points 12 Armor Class 14 Action Points 5
Fortitude Save +4
Reflex Save +1
Will Save +1
Standard Warforged abilities
1st Level Power Attack
Bonus Fighter Weapon Focus (Long Sword)
Longsword Large Iron Shield
ID Papers Backpack
2 Torches Small Sack
Light Crossbow 20 bolts
Climb 4 ranks (+8)
Ride 4 ranks (+5)
Solid Strike was created as many Warforged to fight in battle. He fought in the great war and barely survived. This greatly affected him. He sought to find a new purpose in his life. He learned about people who gathered in groups to fight evil. This appealed to the young warforged. This would allow him to explore, but more importantly to perfect his fighting style. He recently arrived in Sharn as he felt that his future will start here. Unbeknownst to the young warforged, a higher power has taken an interest in him and is subtly guiding his actions.
While Solid Strike is reasonably intelligent and quite wise, he is very withdrawn and shy. He feels his appearance is a bit different, and he often feels conflicted. He thinks there is a higher purpose for him, but he has yet to figure out what it is. This search has driven him to Sharn as he seeks out what this might be. War has had a definite effect on him, and he seeks to find a way to come to terms with it.
Solid Strike is a very ordinary looking warforged. He has no hair and his eyes are a solid green. He stands 6 feet 4 inches tall and weighs 300 pounds. He has very little in terms of appearance to distinguish him, but tries to maintain a noble look.
Last edited by TroyXavier; Tuesday, 24th May, 2005 at 07:37 PM.
By fredramsey in forum RPGs & Tabletop Gaming DiscussionReplies: 7Last Post: Wednesday, 17th November, 2004, 12:11 AM
By nikolai in forum RPGs & Tabletop Gaming DiscussionReplies: 43Last Post: Sunday, 1st February, 2004, 08:42 AM
By Mark in forum Miscellaneous Geek Talk & Media LoungeReplies: 1Last Post: Tuesday, 11th November, 2003, 11:09 PM
By FCWesel in forum D&D and PathfinderReplies: 7Last Post: Friday, 28th March, 2003, 08:51 PM
By MEG Hal in forum RPGs & Tabletop Gaming DiscussionReplies: 2Last Post: Tuesday, 29th October, 2002, 03:13 PM