DnDChick
Demon Queen of Templates
Sample Fifth Degree Droid: BD-1 Bending Unit
Bending units are employed throughout the galaxy in shipyards, industrial facilities, and even military bases. The presence of Bending units at a construction site greatly decreases fabrication times and these droids are a valued commodity on industrial worlds. Materials can be delivered directly from the manufacturer and rapidly manipulated into the desired shape by Bending units. Although they were built with a primary purpose, Bending units are smart enough to be easily trained in other fields and strong enough to be useful in places other than construction sites.
Bending units are impressionable, and rapidly pick up the habits of those around them in order to better fit in to the industrial social hierarchy. Unlike other droids, which are usually content to respond to their numeric designation and model number, Bending units generally prefer to adopt nicknames. A Bending unit’s nickname usually has something to do with angles, bends, metal, or some other aspect of its primary function.
For reasons unknown even to the best droid experts in the galaxy, Bending units are prone to developing negative personality quirks. When determining a quirk for a Bending unit, roll 1d10 and consult the table below.
1: Pompous
2: Talkative
3: Aggressive
4: Argumentative
5: Untrustworthy
6-10: Determine quirk normally (roll on Table 15-5: Droid Quirks).
A Bending unit can be played as a droid hero.
Bending Unit: Walking labor droid, Expert 1; Init +0 (Dex); Defense 10 (+0 class, +0 Dex); DR 3; Spd 10 m; VP/WP 0/15; Atk +2 melee (1d3+2, hand); SV Fort +1, Ref +0, Will +1; SZ M; Face/Reach 2 m by 2 m/2 m; Rep +0; Str 14, Dex 10, Con 12, Int 12, Wis 8, Cha 12. Challenge Code A.
Equipment: 2 hands, comlink, heuristic processor, internal storage (10 kg), magnetic feet, sonic frequency modulator (see below), telescopic appendage (both hands), vocabulator.
Skills: Computer Use 3 ranks, Craft 4 ranks*, Demolition 2 ranks, Profession (Construction) 2 ranks, Repair 3 ranks, Speak Basic, Speak Binary.
*A Bending unit has 4 skill points to spend among the following Craft skills: Aispeeders, Armor, Capital Ships, Landspeeders, Space Transports, Starfighters, Starship Weapons, Walker Vehicles, Wheeled and Tracked Vehicles.
Unspent Skill Points: 14
Feats: Ambidexterity, Gearhead, Skill Emphasis (Any one of its Craft skills), Toughness
Sonic Frequency Modulator: A Bending unit’s hands contain miniature sonic frequency modulators that temporarily disrupt the molecular structure of metals, making them malleable and easily manipulated.
Bending: As full-round action, a Bending unit can reshape a metal object of Large size or smaller that is in contact with both of its hands. The Bending unit must succeed on a successful Strength check with a +5 equipment against the object's Break DC. On a success, the object is bent but not broken. The metal remains malleable for as long as the Bending unit maintains contact with its hands.
Blasters, lightsabers, and other pieces of equipment are rendered useless after being bent. If unbent, the equipment can be made functional again with a successful DC 25 Repair check. A Bending unit can bend and break materials other than metal, but it does not recieve the +5 equipment bonus to its Strength check.
Bending units are employed throughout the galaxy in shipyards, industrial facilities, and even military bases. The presence of Bending units at a construction site greatly decreases fabrication times and these droids are a valued commodity on industrial worlds. Materials can be delivered directly from the manufacturer and rapidly manipulated into the desired shape by Bending units. Although they were built with a primary purpose, Bending units are smart enough to be easily trained in other fields and strong enough to be useful in places other than construction sites.
Bending units are impressionable, and rapidly pick up the habits of those around them in order to better fit in to the industrial social hierarchy. Unlike other droids, which are usually content to respond to their numeric designation and model number, Bending units generally prefer to adopt nicknames. A Bending unit’s nickname usually has something to do with angles, bends, metal, or some other aspect of its primary function.
For reasons unknown even to the best droid experts in the galaxy, Bending units are prone to developing negative personality quirks. When determining a quirk for a Bending unit, roll 1d10 and consult the table below.
1: Pompous
2: Talkative
3: Aggressive
4: Argumentative
5: Untrustworthy
6-10: Determine quirk normally (roll on Table 15-5: Droid Quirks).
A Bending unit can be played as a droid hero.
Bending Unit: Walking labor droid, Expert 1; Init +0 (Dex); Defense 10 (+0 class, +0 Dex); DR 3; Spd 10 m; VP/WP 0/15; Atk +2 melee (1d3+2, hand); SV Fort +1, Ref +0, Will +1; SZ M; Face/Reach 2 m by 2 m/2 m; Rep +0; Str 14, Dex 10, Con 12, Int 12, Wis 8, Cha 12. Challenge Code A.
Equipment: 2 hands, comlink, heuristic processor, internal storage (10 kg), magnetic feet, sonic frequency modulator (see below), telescopic appendage (both hands), vocabulator.
Skills: Computer Use 3 ranks, Craft 4 ranks*, Demolition 2 ranks, Profession (Construction) 2 ranks, Repair 3 ranks, Speak Basic, Speak Binary.
*A Bending unit has 4 skill points to spend among the following Craft skills: Aispeeders, Armor, Capital Ships, Landspeeders, Space Transports, Starfighters, Starship Weapons, Walker Vehicles, Wheeled and Tracked Vehicles.
Unspent Skill Points: 14
Feats: Ambidexterity, Gearhead, Skill Emphasis (Any one of its Craft skills), Toughness
Sonic Frequency Modulator: A Bending unit’s hands contain miniature sonic frequency modulators that temporarily disrupt the molecular structure of metals, making them malleable and easily manipulated.
Bending: As full-round action, a Bending unit can reshape a metal object of Large size or smaller that is in contact with both of its hands. The Bending unit must succeed on a successful Strength check with a +5 equipment against the object's Break DC. On a success, the object is bent but not broken. The metal remains malleable for as long as the Bending unit maintains contact with its hands.
Blasters, lightsabers, and other pieces of equipment are rendered useless after being bent. If unbent, the equipment can be made functional again with a successful DC 25 Repair check. A Bending unit can bend and break materials other than metal, but it does not recieve the +5 equipment bonus to its Strength check.
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