(SWd20) The Robot Devil Made Me Do It! Futurama Droids

DnDChick

Demon Queen of Templates
Sample Fifth Degree Droid: BD-1 Bending Unit
Bending units are employed throughout the galaxy in shipyards, industrial facilities, and even military bases. The presence of Bending units at a construction site greatly decreases fabrication times and these droids are a valued commodity on industrial worlds. Materials can be delivered directly from the manufacturer and rapidly manipulated into the desired shape by Bending units. Although they were built with a primary purpose, Bending units are smart enough to be easily trained in other fields and strong enough to be useful in places other than construction sites.

Bending units are impressionable, and rapidly pick up the habits of those around them in order to better fit in to the industrial social hierarchy. Unlike other droids, which are usually content to respond to their numeric designation and model number, Bending units generally prefer to adopt nicknames. A Bending unit’s nickname usually has something to do with angles, bends, metal, or some other aspect of its primary function.

For reasons unknown even to the best droid experts in the galaxy, Bending units are prone to developing negative personality quirks. When determining a quirk for a Bending unit, roll 1d10 and consult the table below.

1: Pompous
2: Talkative
3: Aggressive
4: Argumentative
5: Untrustworthy
6-10: Determine quirk normally (roll on Table 15-5: Droid Quirks).

A Bending unit can be played as a droid hero.

Bending Unit: Walking labor droid, Expert 1; Init +0 (Dex); Defense 10 (+0 class, +0 Dex); DR 3; Spd 10 m; VP/WP 0/15; Atk +2 melee (1d3+2, hand); SV Fort +1, Ref +0, Will +1; SZ M; Face/Reach 2 m by 2 m/2 m; Rep +0; Str 14, Dex 10, Con 12, Int 12, Wis 8, Cha 12. Challenge Code A.

Equipment: 2 hands, comlink, heuristic processor, internal storage (10 kg), magnetic feet, sonic frequency modulator (see below), telescopic appendage (both hands), vocabulator.

Skills: Computer Use 3 ranks, Craft 4 ranks*, Demolition 2 ranks, Profession (Construction) 2 ranks, Repair 3 ranks, Speak Basic, Speak Binary.
*A Bending unit has 4 skill points to spend among the following Craft skills: Aispeeders, Armor, Capital Ships, Landspeeders, Space Transports, Starfighters, Starship Weapons, Walker Vehicles, Wheeled and Tracked Vehicles.

Unspent Skill Points: 14

Feats: Ambidexterity, Gearhead, Skill Emphasis (Any one of its Craft skills), Toughness

Sonic Frequency Modulator: A Bending unit’s hands contain miniature sonic frequency modulators that temporarily disrupt the molecular structure of metals, making them malleable and easily manipulated.

Bending: As full-round action, a Bending unit can reshape a metal object of Large size or smaller that is in contact with both of its hands. The Bending unit must succeed on a successful Strength check with a +5 equipment against the object's Break DC. On a success, the object is bent but not broken. The metal remains malleable for as long as the Bending unit maintains contact with its hands.

Blasters, lightsabers, and other pieces of equipment are rendered useless after being bent. If unbent, the equipment can be made functional again with a successful DC 25 Repair check. A Bending unit can bend and break materials other than metal, but it does not recieve the +5 equipment bonus to its Strength check.
 
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DnDChick

Demon Queen of Templates
... add a few levels of Scoundrel ... maybe 1 level of Noble from a brief stint as a planetary pharaoh ... ;)

I'm still debating whether or not to mention the whole "alcohol fueled power cells." It's true to the character that inspired this, but its not really "how droids work" in Star Wars.
 



Dagger75

Epic Commoner
Don't forget the

LZY Series 1 Hedonistic Driod --It sits around all day trying to find something to do

There would also have to be sympathy droids, you little small childlike droids missing a leg and with abolted on crutch.
 



DnDChick said:
I'm still debating whether or not to mention the whole "alcohol fueled power cells." It's true to the character that inspired this, but its not really "how droids work" in Star Wars.
Remember that technically there are synthetic non-alcoholic fuels that are what are "supposed" to be consumed, like in the episode "Mother's Day" (what gets Bender to rip up the greeting-card-bot), and when he swore off alcohol in "Hell is Other Robots" he still had to be consuming fuel from somewhere.

Chemical Power Cells
To help them work on more primitive worlds away from ample power grids, the BD-1 was designed with an unusual power system. Its power cells convert liquid chemical fuels into its operational power. The factory recommends synthetic fuels specifically made for this purpose (in a quiet attempt to make more money by selling fuel for the droids in), but most droids (and their owners) find it is cheaper and just as effective to use alcoholic beverages.
A droid with Chemical Power Cells must consume one unit of fuel per day (an alcoholic drink or unit of synthetic fuel) or suffer 1d4 points of Charisma, Wisdom and Dexterity damage due to "starvation". This damage is restored once fuel is consumed, but cannot be repaired until the droid is refueled.
BD-1 units that are suffering from lack of fuel are noted for developing a characteristic rust around their vocabulator plate. Many BD-1 units with negative personality quirks use their consumption of alcohol as an excuse for their poor behavior.
 

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