Wolf72
Explorer
[I don't think I violated any copyrights, if so let me know what I need to change and I'll hop to it -- wolf]
Not so long ago a powerful wizard sought to channel the powers of primal creation. He sought to empower some captive orcs with this energy -- his plan worked, kind of. While his creations did become physically more powerful, their mental attributes suffered. Overall his experiment was a success and he began to produce more of these dimwitted (more than normal) orcs to act as shock troops.
Battle Orcs, Orc warrior proto-creature
instability: at -10 hp (death), battle orcs dissolve into a gooey proto-plasmic mess ... all of their items/equipment/gear are unharmed
madness: after taking dmg Battle orcs must make a Will (DC 15) or fly into a rage, provided they have not used up that ability.
favored class: none, Battle orcs do not have a favored class, but their rage ability stacks with any barbarian class levels.
Battle Orcs have the following stat adjustments:
str +8, con +2, int -4, wis -2, cha -6
CR: I put this at one, but I think 1/2 might be justified as well
Not so long ago a powerful wizard sought to channel the powers of primal creation. He sought to empower some captive orcs with this energy -- his plan worked, kind of. While his creations did become physically more powerful, their mental attributes suffered. Overall his experiment was a success and he began to produce more of these dimwitted (more than normal) orcs to act as shock troops.
Battle Orcs, Orc warrior proto-creature
Code:
Medium Humanoid
Hit Dice: 1d8+4 (9 hp)
Initiative: +0
Speed: 30 ft
Armor Class: 15 (+3 nat, +1 padded armor, +1 light wooden shield)
Base Attack/Grapple: +1/+5
Attack: Club +5 1d6+4
Full Attack: +5 club
Space/Reach: 5ft/5ft
Special Attacks: Rage 1/day (+4 str, +4 con, +2 Will, -2 AC, 5 rnds)
Special Qualities: Darkvision 60 ft, Instability, Light sensitivity, Madness
Saves: Fort +3, Refl +0, Will –1
Abilities: Str 18 (+4), Dex 10, Con 12 (+1), Int 6 (-2), Wis 8 (-1), Cha 4 (-3)
Skills: Spot +3
Feats: Toughness
Environment: Any land
Organization: Gang (2-5)
Challenge Rating: 1
Advancement: By Character Class (fav class: none)
Alignment: Usually Chaotic Evil
instability: at -10 hp (death), battle orcs dissolve into a gooey proto-plasmic mess ... all of their items/equipment/gear are unharmed
madness: after taking dmg Battle orcs must make a Will (DC 15) or fly into a rage, provided they have not used up that ability.
favored class: none, Battle orcs do not have a favored class, but their rage ability stacks with any barbarian class levels.
Battle Orcs have the following stat adjustments:
str +8, con +2, int -4, wis -2, cha -6
CR: I put this at one, but I think 1/2 might be justified as well