Xen'Drik, Eberron: Stone of Sorrows: Heroes


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Explorer
Eiraz Sevr'n

Name: Eiraz Sevr'n
Class: Rng/Brb
Race: Drow (Woad'ynl)
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: ?.

Level: 1/1
XP: 2.000
BAB: +2
HP: 26 (12+8+6 Con)
Grapple: +7
Dmg Red: -/-
Speed: 40'
Spell Res: 13 (11+2)
Init: +3
ACP: -1
Spell Save:Immunity to sleep spells and effects, +2 against enchantment spells or effects, +2 Will against spells and spell-like abilities

Str: 20 +5
Dex: 16 +3
Con: 16 +3
Int: 14 +2
Wis: 12 +1
Cha: 10 +0

Armor: 17(+4 armor, +3 Dex)
Flatfooted: 14
Touch: 13

Fort: +7 (+4 base, +3 Con)
Ref: +5 (+2 base, +3 Dex)
Will: +1 (+0 base, +1 Wis)

Weapon Attack Damage Critical Range
Mwk Scimitar +8 1d6+5 18-20/x2
Longknife +7 1d6+5 19-20/x2
Longknife +5 1d6+5 19-20/x2 10 ft
Composite Longbow +5 1d8 20/x3 110 ft

Languages: Xen'drik Drow & drow sign.

Abilities:
*Immunity to sleep spells and effects, and a +2 racial saving throw
bonus against enchantment spells or effects.
*Darkvision out to 120 feet.
*Spell resistance equal to 11 + class levels.
*+2 racial bonus on Will saves against spells and spell-like abilities.
*Spell-Like Abilities: 1/day: dancing lights, darkness, faerie fire.
Caster level=class levels.
*+2 racial bonus on Listen, Search, and Spot checks. An elf who merely
passes within 5 feet of a secret or concealed door is entitled to a
Search check to notice it as if she were actively looking for it
*Light Blindness: Abrupt exposure to bright light (such as sunlight or
a daylight spell) blinds drow for 1 round. On subsequent rounds, they
are dazzled as long as they remain in the affected area.
-Favored class: ?.
Feats: .

Skill Points: (6 +2 Int)4 + (4 +2 Int)=38 Max Ranks: 5/2.5
Skills
Climb +10 (4R+1B, +5 Str, -1 armor)
Hide +6 (4R, +3 Dex, -1 armor)
Jump +13 (4R+1B, +5 Str, +4 speed, -1 armor)
Search +7 (4R, +1 Int, +2 racial)
Listen +8 (4R+1B, +1 Wis, +2 racial)
Move silently +7 (4R+1B, +3 Dex, -1 armor)
Spot +7 (4R, +1 Wis, +2 racial)
Survival +6 (4R+1B, +1 Wis)


Equipment: Cost Weight
Longknife (2)/ 30gp/ 02(lb)
Mwk Scimitar/ 315gp/ 03(lb)
Composite Longbow/ 100gp/ 03(lb)
Mwk Chainshirt/ 250gp/ 25(lb)
Arrows (40)/ 2gp/ 06(lb)
Explorer's outfit/ 0gp/ --(lb)
Backpack/ 2gp/ 02(lb)
--Flint and Steel/ 1gp/ --(lb)
--Bedroll/ 0.1gp/ 05(lb)
--Grappling hook/ 1gp/ 04(lb)
--Silk rope (100ft)/ 20gp/ 10(lb)
--Waterskin/ 1gp/ 04(lb)
--2 Potions of CLW/ 100gp/ --(lb)
--2 two-inch long hairs-almost quill like in rigidity & sharpness---earthy smell
-----------------------------------------
Money: 54gp 28sp 00cp *Total Weight: 64 lb

Max Weight: 133/266/400/Lift 800/Push 500

Age: 19
Height: 6´4"
Weight: 107 lb
Eyes: White, with a shade of gray
Hair: None, shaved
Skin: Black, as the night
 
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Prof Yeti

First Post
Darr-Ghen of the Cyn'myl

Ranger 1/ Wizard 1
Medium Humanoid (Drow Elf)
Alignment: Neutral
Deity: Father Scorpion
Region: Xen’drik
Height: 5' 7''
Weight: 109 lbs
Skin: Black
Eyes: Blue (Pale)
Hair: White
Age: 18

[sblock]
Action Points: 6

Str: 10 (+0) [10 Base]
Dex: 18 (+4) [16 Base +2 Racial]
Con: 12 (+1) [14 Base –2 Racial]
Int: 22 (+6) [18 Base +4 Racial]
Wis: 14 (+2) [14 Base]
Cha: 14 (+2) [12 Base +2 Racial]
Com: 18 (+4) [Special]

Class and Racial Abilities: Elven Blood, Darkvision – 120’, Immunity – Sleep Effects, +2 vs. Enchantment Effects, +2 on Will Saves vs. Spells/Spell-Like Abilities, Spell Resistance – 11 +Character Level, [+2] Listen, Search, Spot, Secret Door Detection, Spell-Like Abilities [Caster Level = Class Levels] Dancing Light/ Darkness / Faerie Fire [1/Day], Light Blindness – Initial exposure Blinds for 1 round. Dazzled for duration of exposure., Light Armor Proficiency, Shield Proficiency, Martial Weapons Proficiency (All), Simple Weapons Proficiency (All), Track, Wild Empathy [+ 3], Favored Enemy [Humanoid - Reptilian], Arcane Spells, Familiar –

Hit Dice: 1d8 (8) +1d4 (4) +2 Con
HP: 14
AC: 14 (+4 Dex) Touch – 14, Flat-footed – 10
ACP: +0
Init: +4 (+4 Dex)
Speed: 30ft

Saves:
Fortitude +3 [+2 base, +1 Con]
Reflex +6 [+2 base, +4 Dex]
Will +4 [+2 base, +2 Wis]

BAB: +1
Melee Atk: +1 (Light Mace – 1d6/20 x2/B)
Melee Atk: +1 (Sickle – 1d6/20 x2/S)
Melee Atk: +1 (Dagger – 1d4/19-20 x2/S or P)
Ranged Atk: +5 (Composite Longbow – 1d8/20 x3/110 ft./P)

Skills:
Climb + 4 [4 Ranks +0 Stat]
Concentration + 6 [5 Ranks +1 Stat]
Craft [Alchemy] + 7 [1 Ranks +6 Stat]
Decipher Script + 7 [1 Ranks +6 Stat]
Heal + 4 [2 Ranks +2 Stat]
Hide + 8 [4 Ranks +4 Stat]
Jump + 4 [4 Ranks +0 Stat]
Know [Arcane] + 9 [3 Ranks +6 Stat]
Know [Dungeon] + 8 [2 Ranks +6 Stat]
Know [Geography] + 8 [2 Ranks +6 Stat]
Know [Nature] + 8 [2 Ranks +6 Stat]
Listen + 8 [4 Ranks +2 Stat +2 Racial]
Move Silent + 8 [4 Ranks +4 Stat]
Search + 12 [4 Ranks +6 Stat +2 Racial]
Spellcraft + 8 [2 Ranks +6 Stat]
Spot + 8 [4 Ranks +2 Stat +2 Racial]
Survival + 6 [4 Ranks +2 Stat]
Swim + 4 [4 Ranks +0 Stat]

Feats:
1st – Weapons Finesse
2nd – Bonus Wizard – Scribe Scroll

Languages: Drow, Drow Sign, Elven, Giant, Draconic, H’Thol’L, Lizard Folk, ?

Spells Per/Day
DC 16 +Spell Level
0 Lvl – 3, 1st Lvl – 1 +2

Spells Memorized
0 Lvl – Detect Magic, Mage Hand, Prestidigitation
1st Lvl – Color Spray, Magic Missile, Shield
Spells Known
0 Lvl –Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sounds, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
1st Lvl – Charm Person, Color Spray, Comprehend Language, Feather Fall, Identify, Magic Missile, Magic Weapon, Shield, Tenser’s Disk

Equipment
Wearing or carrying at hand
Black Explorer Outfit (0)

Light Mace (4 lbs)
Sickle (2 lbs)
Dagger [2] (2 lbs)
Composite Longbow (3 lbs)
Arrow [20] (3 lbs)
Wand of Detect Magic (0)

Money Pouch (3.18 Gp) (0.5 lbs)
Spell Component Pouch (0.5 lbs)

In or on containers
Bandolier (0.5 lbs)
~Flint/Steel (0 lbs)
~Whetstone (1 lbs)
~Chalk [10] (0 lbs)
~Candle [6] (0 lbs)
~Spell Shard [5] (2.5 lbs)

Backpack (2 lbs)
~Water Skin (4 lbs)
~Trail Rations [2] (2 lbs)
~Component Pouch [3] (1.5 lbs)
~Sack (0.5 lbs)
~Silk Rope – 50’ (5 lbs)
~Grappling Hook (4 lbs)
~Continual Flame Torch (1 lbs)
~Arrow [20] (3 lbs)
~Scroll Case (.5 lbs)
~Scroll – Color Spray [2]
~Scroll – Mage Armor [2]
~Scroll – Ray of Enfeeblement [2]

Total weight carried – 42 lbs, Medium Load.

Money
3 Gp, 1 Sp, 8 Cp
~~~~~

Appearance:
Darr-Ghen is somewhat taller that average for his people, standing at 5'7" and weighs about 110 lbs. His build is probably best described as wiry like someone who runs constantly. He is considered quite handsome by the women of the Cyn'myl (Comliness 18) while his features are sharp and well proportioned: his white hair is long, flowing, and smooth. And his eyes are a quite rare for his tribe, being the palest of blues. It is said the eyes are the windows to the soul, and his show like those of a hunting animal.

He normally wears an explorer's outfit, consisting of a shirt, vest, pants, and knee high boots. The outfit is loose but not baggy, to maximize comfort without affecting his movement thru the jungle. The vest, pants, and knee-high boots are made of black Guar (lizard) hide known for its waterproof qualities. His shirt is made of the black silk of a giant spider.

He is known to carry a metal baton (light mace) on his right and a sickle on his left, both covered in arcane symbols, and wears a pair of daggers in boot sheathes. He carries a composite longbow in his right hand with a quiver over his back for a left-hand draw. For ease with his smaller items he wears a bandoleer crossing from left to right, and a scroll case on a thong that crosses right to left. His final item is a rather simple leather backpack dyed in dark brown and greens, the color of the jungle at dusk.

Personality:


Background:
[/sblock]
SpellShards
[sblock]
Spell Shard #1
0 - Lvl Spells
Acid Splash
Arcane Mark
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sounds
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue

Spell Shard #2
1 - Lvl Spells
Charm Person
Color Spray
Comp. Language
Feather Fall
Identify
Magic Missile
Magic Weapon
Shield
Tenser’s Disk

Spell Shard #3 (Empty)
Spell Shard #4 (Empty)
Spell Shard #5 (Empty)
[/sblock]
 
Last edited:

TroyXavier

First Post
Korsianna
Drow (Skorn) Sorcerer Level 2

Str 12 AB +1
Dex 14 HP 15
Con 18 AC 17
Int 12 FS +4
Wis 10 RS +2
Cha 20 WS +3

Sorcerer Abilities
Familiar Tiny Monstrous Scorpion (+3 Climb checks, Poison) + Usual Abilities

Skorn Abilities
Stability
Immunity to Sleep
+2 save vs enchantments
Darkvision (60 feet)
Natural Armor (+5)
Spell Like Abilities: Faerie Fire, Darkness, Dancing Lights (1/day)
Light Sensitivity
Monstrous Humanoid

Spell Resistance 7
Spells Known
0-Acid Splash, Detect Magic, Detect Poison, Ghost Sound, Ray of Frost
1-Magic Missile, Ray of Enfeeblement

Feat
1 Point Blank Shot
Bonus Feat: Multidexterity

Skills
Knowledge Arcana 5 ranks (+6)
Spellcraft 5 ranks (+6)
Bluff 5 ranks (+10)

Equipment
2 Daggers
50 feet rope
Torch
Caltrops
Backpack
Bag

Age 14
Height 5'6
Weight Unknown estimated to be 125 pounds
Eyes White
Hair White streaked with red
Skin Black with red markings
 

Mista Collins

First Post
Xu'dra - Female - Qu'llann Tribe - Fighter

Code:
[b]Name:[/b] Xu'dra
[b]Class:[/b] Fighter
[b]Race:[/b] Drow - Qu'llann Tribe
[b]Size:[/b] Medium
[b]Gender:[/b] Female
[b]Alignment:[/b] ????
[b]Deity:[/b] Vulkoor
 
[b]Str:[/b] 20 +5	  [b]Level:[/b] 2		[b]XP:[/b] 4500/6000
[b]Dex:[/b] 12 +1	  [b]BAB:[/b] +2		 [b]HP:[/b] 30 (2d10+15)
[b]Con:[/b] 20 +5	  [b]Grapple:[/b] +7	 [b]Dmg Red:[/b] XX/XXXX
[b]Int:[/b] 14 +2	  [b]Speed:[/b] 20'	 [b]Spell Res:[/b] 7
[b]Wis:[/b] 8 -1	  [b]Init:[/b] +1		[b]Spell Save:[/b] +1 Will v. spells, +2 v. Ench
[b]Cha:[/b] 12 +1	  [b]ACP:[/b] -0		 [b]Spell Fail:[/b] 0%
 
				 [b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b]			 10	+6	+0	+1	+0	+0	+0	17
[b]Touch:[/b] 11			 [b]Flatfooted:[/b] 16
 
						 [b]Base Mod Misc Total[/b]
[b]Fort:[/b]					3	+5		 +8
[b]Ref:[/b]					 0	+1		 +1
[b]Will:[/b]					0	-1		 -1
 
[b]Weapon				 Attack Damage	 Critical[/b]
Large Scorpion Chain	 +7	 1d8+7	 19-20/x2
Large Heavy Flail	 +7	 2d8+7	 19-20/x2
Dagger (10')	 +7(+3)	 1d4+5	 19-20/x2
 
[b]Languages:[/b] Xen'drik Drow, Drow Sign Language, Giant, Elven
 
[b]Abilities:[/b] - Giant Type
- Immune to sleep
- +2 racial bonus on saving throw v. ench
- 60 ft. darkvision
- Powerful Build
- +1 racial bonus on Will saves vs. spells
- SR = 5 + HD
- Spell-like abilities 1/day - dancing lights, farie fire, darkness
- Light Sensitivity
- Born to the Blade
 
[b]Feats:[/b] Combat Expertise, Improved Trip, Power Attack
 
[b]Skill Points:[/b] 20	 [b]Max Ranks:[/b] 5/2.5
[b]Skills				 Ranks Mod Misc Total[/b]
Climb					 5	+5	 -6	 +4
Handle Animal					 5	+1		 +6
Jump					 5	+5	 -6	 +4
Ride					 5	+1	 +2	 +8
 
[b]Equipment:			 Cost Weight[/b]
Backpack					 2gp 2lb
Bedroll					 1sp 5lb
Flint/Stell					 1gp --lb
Trail Rations (8)					 4gp 8lb
Silk Rope (50')					 10gp 5lb
Signal Whistle					8sp --lb
Whetstone					2cp 1lb
Crowbar					 2gp 5lb
Explorer's Outfit					 10gp 8lb
Banded Mail					 250gp 35lb
L. Scorpion Chain					 50gp 24lb
L. Heavy Flail					 30gp 20lb
Dagger (4)					 8gp 4lb
Carver(Mount)					 400gp 600lb
Padded Barding					 20gp 20lb
Bit and Bridle					 2gp 1lb
Saddlebags					 4gp 8lb
Military Saddle					 20gp 30lb
Feed (4)					 4gp 40lb
 
[b]Total Weight on Character:[/b]108lb	 [b]Money:[/b] 5gp 8sp 8cp
[b]Total Weight on Mount:[/b]108lb
 
						 [b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]			 133 266 400 800 2000
 
[b]Age:[/b] 17
[b]Height:[/b] 6'1"
[b]Weight:[/b] 163lb
[b]Eyes:[/b] Pale Red
[b]Hair:[/b] White, cut short to reveal small horns
[b]Skin:[/b] Black with white tattoos given to her on her naming day
 
Last edited:

D20Dazza

Explorer
Khek-Tahaal Zin'll Rogue/Cleric

Khek-Tahaal

Elf (Drow - Zin'll) Rogue 1/Cleric 1 (XP 2,000) Alignment: CN (spontaneuos cure)
Height: 3'6" Weight: 36lbs. Age: 16
hair: white eyes: red skin: black with white scorpion acid scars
Region of Origin: Xen-Drik
Deity: Vulkoor

[sblock]
STR 12 (+1)
DEX 20 (+5)
CON 12 (+1)
INT 16 (+3)
WIS 18 (+4)
CHA 10 (+0)
COM 8

HP: 16
Init: +5

BAB/Grapple: +0/+2
Speed: 20ft/20' Climb

Light Cross Bow +5 (1d6; 19-20/x2; 80')
Kama +4 (1d4+1;x2) (+1 size; +1 str; +1 masterwork; +1weapon focus)

ACP: 0
AC: 18 (+2 masterwork chitin armour, +5 Dex; +1 Size)
Touch/Flatfooted: 16/13

Fort: +3
Ref: +7
Will: +6 (+2 vs enchantment spells and spell like abilities and effects; +2 spells and spell like abilities)

Skills:
Balance 9 (4 ranks;+5 Dex)
Climb 5 (4 ranks; +1 Dex)
Concentration 3 (2 ranks; +1 Con)
Decipher Script 5 (2 ranks;+3 Int)
Disable Device 7 (2 ranks; +3 Int; +2 Masterwork Thieves Tools)
Escape Artist 6 (1 rank; +5 Dex)
Hide 12 (3 ranks; +5 Dex; +4 Racial)
Heal 4 (0 ranks; +4 Wis)
Jump 5 (4 ranks; +1 Str)
Knowledge (Religion) 4 (1 rank; +3 Int)
Listen 8 (4 ranks; +4 Wis; +2 Racial)
Move Silently 12 (3 ranks; +5 Dex; +4 Racial)
Open Lock 9 (2 ranks; +5 Dex; +2 Masterwork Thieves Tools)
Search 9 (4 ranks; +3 Int; +2 Racial)
Sleight of Hand 7 (2 ranks; +5 Dex)
Spellcraft 5 (2 ranks; +3 Int)
Spot 8 (2 ranks; +4 Wis; +2 Racial)
Tumble 9 (4 ranks; +5 Dex)
Use Magic Device 1 (1 rank)
Use Rope 9 (4 ranks; +5 Dex)

Languages: Xen-Drik Drow; Drow, sign; Draconic; Giant; Infernal

Feats:
Brachiation (c.adv) (Move through trees of a certain denseness at base speed)
Exotic Weapon - Kama (War Domain - ? not sure if the special feature of the war domain extends to exotic weapon proficiencies, I can't see why it wouldn't, should just read weapon proficiency in deities favoured weapon??)
Weapon Focus (Kama) - (War Domain)

Abilities:
Racial
Dark vision 120'
Light Blindness
Spell Like Abilities 1/day - Dancing Lights; Darkness; Faerie Fire

Rogue
Sneak Attack +1d6 damage
Trap Finding

Cleric
Command/Rebuke Undead (D20+Cha - 3/day)
Domains - Destruction; War

Spells Day: (3, 1+1,)

0-lvl spells (DC 14)
Detect Magic
Read Magic
Resistance

1-lvl spells (DC15)
Inflict Light Wounds
Sanctuary

Items:
20 Bolts - 2lb
Light Crossbow - 4lb
Masterwork Chitin Armour - 10lb
Masterwork Karma - 2lb
Scroll Case - (belt) - .5lb
Flask (pouch) - 1.5lb
Flint and Steel (pouch)
Belt Pouch - .5lb
Waterskin - 4lb
Whetstone (pouch) - 1lb
Masterwork thieves Tools (pouch) - 2lb
Dust Tracelessness (pouch)
Scroll Cure Light Wounds

Total wt: 27.5 lbs.

Monies: 11gp, 9sp, 5cp[/sblock]
Notes
bone through nose and ears. sharpened teeth. wears no shoes; fast, wiry,
adept of Vulkoor. he and his treat the Skorn with reverance. As for the other half bloods, they're just distrusted by the Zinill as a matter of course, maybe these two adventuring companions will prove the exception to the rule. The Zinill live in trees and generally feel more comfortable off the ground than on. Khek tends to get very fidgity and uptight when forced onto the ground for extended periods. If he is on the ground he is always on the move, as though staying in one spot hurts him. Khek isn't very good with interacting with others, he tends to see a meal rather than an equal when talking to any but drow.
 
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