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Ambrus

Explorer
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Data File Image

R-LE-1 "Arley"
Expert 1 / Tech Specialist 2 / Scoundrel 1

Cybot Galactica LE Series
Medium walking 2º repair droid

LE Design Specs
Height: 1.7 meters

Str: 12 (+1)
Dex: 8 (-1)
Con: 12 (+1)
Int: 19 (+4) [+1, 4th level ability increase]
Wis: 13 (+1)
Chr: 14 (+2)

Vitality Dice: 3d6+3+3
Wound Points: 12
Vitality Points: 15
Force Points: ––
Reputation Bonus: +0
Defense: 12 (+3 Class, -1 Dex)
Damage Reduction: 3 (Light Armor)
Initiative: -1 (-1 Dex)
Speed: 10 m

Saves:
Fortitude +1 [+0 base, +1 Con]
Reflex +2 [+3 base, -1 Dex]
Will +2 [+1 base, +1 Wis]

BAB: +1
Melee Attack:
+2 melee (1d3+1, hand) or
+2 melee (2d4, tool kit fusion cutter) or
+2 melee touch attack (2d6 to mechanicals/stun organics, electroshock probe)
Ranged Attack:
+0 or -4/-4 multifire (3d6, 10 m, Stun DC 15, BlasTech DL-18 blaster pistol)
Face/Reach: 2 m by 2 m/2 m

Special Class Abilities: Research, Illicit Barter

Skills:
Astrogate +11 [6+1 ranks, +4 Int]
Computer Use +16 [4+3 ranks, +4 Int, +2 Aptitude, +3 Equipment]
Disable Device +13 [6+1 ranks, +4 Int, +2 Equipment (security kit)]
Gather Information +9 [+7 ranks, +2 Chr]
Knowledge (engineering) +13 [6+1 ranks, +4 Int, +2 Equipment]
Knowledge (technology) +13 [6+1 ranks, +4 Int, +2 Equipment]
Listen +3 [0 ranks, +1 Wis, +2 Equipment]
Pilot +5 [4+2 ranks, -1 Dex]
Profession (administrator) +7 [6 ranks, +1 Wis]
Repair +18 [6+1 ranks, +4 Int, +3 Competence, +2 Aptitude, +2 Equipment (tool kit)]
Search +10 [4 ranks, +4 Int, +2 Equipment]
Spot +6 [+3 ranks, +1 Wis, +2 Equipment]
-3 armor check penalty to Climb, Escape Artist, Hide, Jump,
Move Silently, Sleight of Hand, Swim and Tumble skill checks.
-1 penalty to Entertain, Gamble and Ride


Feats:
Ambidexterity
Armor Proficiency (light)
Gearhead
Skill Emphasis (repair)
Starship Operations (space transports)
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (blaster pistols)

* Reprogrammable skills/feats

Languages: Speak/Read/Write Basic, Speak/Read/Write Binary, Speak Durese, Speak Mon Calamarian, Speak Quarranese

Equipment:
Stock Accessories

comlink
heuristic processor
light armor
recording unit (halo)
sensors (telescopic vision)
translator unit (DC 15)
Supplemental Accessories
electroshock probe – 1 kg; 400 c. [concealed in left forearm 1 kg internal storage compartment]
internal storage – 500 c. [concealed 7 kg compartment in chest, 1 kg in each leg, 1 kg in left forearm]
locked access – 0.5 kg; 50 c.
rust inhibitor – 0 kg; 40 c.
sensors (improved sensor package) – 2.5 kg; 200 c. [mounted on head]
sensors (infrared vision) – 1.5 kg; 150 c. [mounted on head]
Carried Equipment
BlasTech DL-18 blaster pistols x4 – 4 kg; 2000 c. [concealed in chest storage compartment]
power packs x5 – 0.5 kg; 150 c. [concealed in chest storage compartment]
Fragmentation grenades – 1 kg; 1000 c. [concealed in chest storage compartment]
T.R.A.P. unit – 0.5 kg; ? c. [concealed in chest storage compartment]
Datacard – 0.02 kg; 1 c. [concealed in improvised pelvis compartment]
security kit – 1 kg; 750 c. [concealed in left leg 1 kg internal storage compartment]
tool kit – 1 kg; 250 c. [concealed in right leg 1 kg internal storage compartment]

Credits: 110

Droid Manufacturer: Cybot Galactica (+2 equipment bonus to any two different skills.)

Droid Quirk: Obsessive
(+3 equipment bonus on Computer Use checks, -1 penalty to Entertain, Gamble and Ride)
Having been surrounded by technology during its existence and itself being a product of technology, Arley has developed the notion that technology is the key to galactic civilization. Without it, organics would remain planet bound, isolated and primitive. The hidden key to technology is computer code; it is the highest expression of order, the language of existence, a virtual law-of-nature. To understand it is to become enlightened. In contrast, Arley has little interest in frivolous pursuits, in leaving things to chance or in non-sentient forms of life.

Background:
Although R-LE-1 has undergone at least two memory wipes during its operational lifetime, this curious droid has conducted extensive searches of corporate databases in an effort to rediscover its past. It would appear that it was originally constructed and activated in the Cybot Galactica droid manufacturing plant on Telti. It, along with its LE series lot-mates, were sold on consignment to the Offworld Mining Company who were hoping to cut their interplanetary ore-shipping costs by forming their own dedicated ore-hauling fleet. It was believed that the LEs would help their freighter captains by improving ship efficiency, cutting repair costs and speeding up docking and departure procedures. R-LE-1 served Captain Catlo, a Duros, for over two decades aboard the Mother Lode III. Unfortunately, unexpected fluctuations in the galactic ore market eventually made the fleet more expensive to operate than subcontracting their ore hauling to independent cargo-transport companies and the fleet, along with its other properties, were liquidated.

Subsequently, R-LE-1 received a memory wipe and was sold at auction to an independent freighter captain named Sekkor. Sekkor, a Quarren, owned and operated the Free Lance, a Mobquet Medium Cargo Hauler, which he used to transport Nergon 14. Nergon 14, being a volatile and extremely valuable substance, was very carefully monitored by the authorities when loaded and unloaded from freighters to ensure every ounce was accounted for. Sekkor sought a means by which he could falsify shipping logs to glean some of the precious material for his own needs. So along with its usual shipboard duties, "Arley", as Sekkor called his newest acquisition, was tasked with the breaching of the security seals of the cargo containers and the falsifying of shipboard transport logs. Sekkor began to sell small quantities of refined Nergon 14 on the black market to underground weapon manufacturers, including rebellion forces.

Arley helped Sekkor slowly amass a significant fortune, some of which the ambitious Quarran used to upgrade his droid by purchasing smaller refined components; thus freeing some space in Arley's chassis for the addition of some unregistered components as well as several secret storage compartments. These compartments were often used to hold small quantities of refined Nergon 14 which Arley would then carry past customs and security personnel for delivery to Sekkor's clients. Arley was away on just such a delivery when the Free Lance was seized by Imperial stormtroopers and Sekkor was arrested on charges of smuggling a controlled substance. Unsure of what to do next, but fearing that it would be dismantled or memory wiped if discovered, Arley listened to Imperial communication frequencies on his Comlink and dodged Imperial patrols for several days. It continued to monitor its master's fate via the spaceport's public news-feeds until it learned of Sekkor's death in a mysterious riot at the local detention center.

Seeking safety away from the empire, Arley soon made contact with Sekkor's rebel clients to ask them for temporary sanctuary. Since his narrow escape, Arley has grown oddly content with its new found freedom and Independence and has begun to think of itself as an emancipated droid. Still, it feels gratitude towards the kind members of the rebel forces who first helped it on its path towards freedom and remains willing to help them in their endeavours.
 
Last edited:

Kemrain

First Post
Jaess Talori
Scoundrel 2 / Soldier 1

Couriscanti Human

Size:
Height: 1.65 meters
Mass: 57 kilograms

Abilities:
Str: 14 (+2)
Dex: 15 (+2)
Con: 12 (+1)
Int: 16 (+3)
Wis: 10 (+0)
Cha: 10 (+0)

Stats:
Vitality Points: 18
Vitality Dice: 6+1d6+1d10+3
Wound Points: 12
Force Points: 3
Reputation Bonus: +0
Defense: 17 (+3 Class, +2 Dex, +2 Dodge Bonus)
Damage Reduction: 0
Initiative: +2 (+2 Dex)
Speed: 10 m

Saves:
Fortitude +3 [+2 base, +1 Con]
Reflex +5 [+3 base, +2 Dex]
Will +0 [+0 base, +0 Wis]

BAB: +2
Melee Attack:
+4 Unarmed Strike, 1d4+4 with Combat Gloves, 1d4+2 without
+4 SoruSuub CS-12 Stun Master Stun Baton, No Damage, DC 18 Stun
+4 Knife, 1d4+2

Ranged Attack:
+4 Merr-Sonn Flash 4 Heavy Blaster Pistol, 3d8, DC 18 Stun
+0 ODS Striker MkII Projectile Pistol, Silenced, 2d6, 10 Round Capacity

Face/Reach: 2 m by 2 m/2 m

Special Class Abilities: Illicit Barter, Lucky 1/day

Skills:
Appraise +3 [0 ranks, +3 Int]
Balance +3 [1 rank, +2 Dex]
Bluff +5 [5 ranks, +0 Cha]
Climb +2 [0 ranks, +2 Str]
Computer Use +6 [3 ranks, +3 Int]
Demolitions +8 [5 ranks, +3 Int]
Diplomacy +0 [0 ranks, +0 Cha]
Disable Device +8 [5 ranks, +3 Int]
Disguise +4 [4 ranks, +0 Cha]
Gather Information +4 [4 ranks, +0 Cha]
Hide +10 (+20) [6 ranks, +2 Dex, +2 Aptitude, (+10 Equipment)]
Intimidate +0 [0 ranks, +0 Cha]
Jump +2 [0 ranks, +2 Str]
Knowledge (Streetwise) +4 [1 rank, +3 Int]
Knowledge (Tactics) +4 [1 rank, +3 Int]
Knowledge (Technology) +4 [1 rank, +3 Int]
Listen +6 [6 ranks, +0 Wis]
Move Silently +10 (+20) [6 ranks, +2 Dex, +2 Aptitude, (+10 Equipment)]
Pilot +3 [1 rank, 2 Dex]
Repair +5 [2 ranks, +3 Int]
Search +6 [3 ranks, +3 Int]
Sense Motive +0 [0 ranks, +0 Wis]
Sleight of Hand +6 [4 ranks, +2 Dex]
Spot +6 [6 ranks, +0 Wis]
Tumble +8 [6 ranks, +2 Dex]
Armor check penalty to Climb, Escape Artist, Hide, Jump,
Move Silently, Sleight of Hand, Swim and Tumble skill checks.


Feats:
Armor Proficiency (light)
Defensive Martial Arts
Martial Arts
Stealthy
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (blaster pistols)

Languages: Speak/Read/Write Basic, Speak/Read/Write Bothese, Speak Rodese

Equipment:
Combat Gloves: 1 kg, 200 c.
SoruSuub CS-12 Stun Master Stun Baton: 1.1 kg, 700 c.
Knife: 1 kg, 25 c.
Standard Heavy Blaster Pistol: 1.3 kg, 750 c.
Comlink: 0.1 kg, 200 c.
Grappling Spike Launcher with 20 meters of Liquid Cable: 0.3 kg, 50 c.
Energy Cell, 2: 20 c.
Power Pack, 2: 0.2 kg, 50 credits.
Customized Ayelixe/Krongbing Textiles Shadowsuit: 3 kg, 900 c.
ODS Striker MkII Projectile Pistol, Silenced, 10 round capacity: 1.5 kg, requisitioned.
Slugthrower Amunition Clips, 3: 0.6 kg, requisitioned.
ChandrilTech P3X-12 Thermal/Light Amplification Visor: 0.5 kg, requisitioned.
Total Weight: 10.6 kg (+ New Equipment, to be tallied soon)
Encumberance: Light: 29 kg, Medium: 58 kg, Heavy 87.5 kg.

Background:
Brought into the Imperial Security Bureau of the empire while still in school and groomed to be an imperial spy, Jaess Talori was on the fast track to success. By the time she was sixteen she was fully in the employ of the empire. By the time she was eighteen her superior was sending her not only to gather intelligence but to perform other services for her emperor. Sabotage, misinformation, even assassination didn't phase her- those who were harmed by her actions had called this down upon themselves. They were treasonous terrorists who needed to be quelled.

It wasn't until she was ordered to kill someone whom had been proven to have no connections to illegal activities that she questioned her orders. She caried them out, to be sure, but it opened her eyes to the evils around her. Only after becoming a murderer was she able to see both sides for what they were, and realised she was wrong.

She started altering her reports, at first only slight details, but eventually wholly fabricating large portions. She left minute details of her passage, careful always to make herself seem merely careless. She transmitted secret messages on Rebel frequences. She hesitated as she fingered the trigger. And it all caught up with her.

Her superior showed her all the evidence he'd collected on her activities. He showed her how he'd fed her bad intel, which she in turn had given over to the Alliance. He showed her how she had been used and how many people had died because of her. He congratulated her on a well played scheme. Knowing that she had comitted crimes against the empire, he offered her his silence for her continued service, feeding the alliance bad information and working for him directly, outside of the imperial chain of command.

Jaess turned herself in for treason and was sentanced to death.

As she awaited her execution, Jaess was freed by a group of rebel commandos along with other prisoners from her detention center. In alliance custody, she came forward and offered her services and information to the rebels, hoping to atone for her crimes.
 
Last edited:

Melkor

Explorer
Sarsgaard.jpg

Lock Randin (as played by Peter Sarsgaard)
Scoundrel 2 / Soldier 1
XP: 3001
Human
Male, Age 28
Brown Hair, Hazel Eyes
1.8 Meters Tall, 115 KG.

Speed: 10M

STR: 12 (+1)
DEX: 16 (+3)
CON: 12 (+1)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 14 (+2)

Vitality: 19
Wounds: 12
Defense: 16 (Base +3, DEX +3)
Initiative: +7 (DEX +3, Improved +4)
Force Points: 1 (Not sure about this)


FORTITUDE: +3 (Base +2, CON +1)
REFLEX: +6 (Base +3, DEX +3)
WILL: +0 (Base +0, WIS +0)

Skills:
Appraise +4, Astrogate +8, Balance +3, Bluff +8, Climb -1, Computer Use +8, Demolitions +4, Diplomacy +2, Disable Device +4, Disguise +2, Entertain +2, Escape Artist +3, Forgery +2, Gamble +2, Gather Information +6, Hide +3, Intimidate +4, Jump -1, Listen +2, Move Silently +3, Pilot +9, Repair +8, Ride +3, Search +4, Sense Motive +0, Sleight of Hand +3, Spot +2, Survival +0, Swim +1, Treat Injury +4, Tumble +3

Feats:
Armor Proficiency: Light, Improved Initiative, Starship Operation: Space Transport, Weapon Focus: Heavy Blaster Pistol, Weapon Group Proficiency: Blaster Rifles, Weapon Group Proficiency: Blaster Pistols, Weapon Group Proficiency: Heavy Weapons, Weapon Group Proficiency: Simple Weapons, Weapon Group Proficiency: Vibro Weapons

Languages: Speak/Read/Write: Basic

Equipment:
Heavy Blaster Pistol
Fragmentation Grenade
Padded Flight Suit
Commlink
Glow Rod
Medpac
Extra Power Pack (x2)
Total weight carried: 9 KG

Heavy Blaster Pistol (Attack Bonus: +6 weapon focus, Damage: 3D8, Crit: 20, Range: 8m, Type: Energy, Size: Medium, Notes: Weapon Focus +1, Power Pack: 50 Shots)

Padded Flight Suit (Type: Light, Max DEX: +4, Check Penalty" -2, DR: 2, Size: Medium)

Credits: 590
 
Last edited:

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