In the World of Chaos - (Warhammer) - Ended

Widowmaker

First Post
Game Over - 5/9/06 - Widowmaker

Welcome to the World of Warhammer!

This is a Dark Age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world’s ending. Amidst all of the fire, flame, and fury it is a time, too, of mighty heroes, of mighty heroes, of bold deeds and great courage.

The heart of the Old World sprawls the Empire, the largest and most powerful of the human realms. Known for its engineers, sorcerers, traders and soldiers it is a land of great mountains, mighty rivers, dark forests and cast cities. And from his throne in Altdorf reigns the Emperor Karl-Franz, sacred descendent of the founder of these lands, Sigmar, and wielder of his magical warhammer.

But these are far from civilized times. Across the length of the Old World, from the knightly palaces of Bretonnia to ice-bound Kislev in the far north, come rumblings of war. In the towering World’s Edge Mountains, the orc tribes are gathering for another assault. Bandits and renegades harry the wild southern lands of the Border Princes. There are rumors of rat-things, the skaven, emerging from the sewers and swamps across the land. And from the northern wildernesses there is the ever present threat of Chaos, of daemons and beastmen corrupted by foul powers of the Dark Gods. As the time of battle draws ever near the Empire needs heroes like never before.

Recent History
The Year No One Forgets (IC 2521), the dreadful year of waste and plight and hardship, when the North rose as never before and plunged several hordes like lances into the flanks of the world. In the spring of that year the Empire raised an army like no other, an army larger than any before. The Emperor sent this army north to Kislev, to defend Kislev and the Empire before the Northers could invade the Empire. What the Emperor did not know is that the Northers had joined under one banner. The banner of Archaon, Lord of the End of Times, a daemon more powerful than any before.

In the spring the Northers marched south and met the Imperial Army at Zhedevka in Kislev. It was a slaughter, less than 200 soldiers survived to tell of what happened. The Northers marched further south from Kislev. As middle of summer arrived the Northers sacked the city of Wolfenburg, a city of 50,000 people. Wolfenburg is now a wasteland. Few survived and fewer wished to rebuild.

At the same time as Wolfenburg, another Chaos army marched south quietly. Eventually this army sieged Middenheim, a city of 75,000 people. This army was not as successful as is could not penetrate the defenses of Ulricberg, a mile high natural tower. The people of Middenheim were able to break free and route the Chaos Army, but the damage was done. The lower levels of Ulricberg are still home to orcs and skaven.

As winter set in the Emperor made a bold move. He rallied the troops and sent an even larger army to Kislev. By early spring the Imperial Army and its Kislev Allies joined and attacked the Chaos Army in Kislev at the Battle of Mazhorid. The Chaos army was slaughter and the threat removed, for now. The Imperial Army marched south and attacked the Chaos Army still entrenched around Wolfenburg. Another victory for the forces of the Empire.

But things are not as nice as you would think. With the defeat of the Chaos Army the Chaos forces are now scattered and wrecking havoc in the Empire. It is no longer safe to travel the roads. Chaos lurks everywhere.

Part 1
Month – Plough Tide
Day – 6th
Day of the Week – Kingday
Year – Imperial Calendar (I.C.) 2522

A few days ago you started your travel from the city of Middenheim on a coach bound for the city of Talabheim, on the Old Forest Road. Today’s part of the trip was one of the worst. After entering into small wooded area one of the coach’s wheels broke crossing a shallow stream. Luckily the coach had a spare wheel. With the recent chaos invasion led by Archaon the gods may have chosen to spare you, this time.

The coach ride has been slow and dreary as the spring rain continues to slow your travel. Each day you make it to one of the coach inns just after the sun sets, making the trip more dangerous. The coach is relatively empty leaving you plenty of room. Only three other passengers have been on board.

A human male dressed in good clothing named Felix. From the beginning you could tell Felix was a member of the growing merchant class. Almost to the point of annoying, Felix always seems to be talking! Felix tells you about his plans to open an Empire spanning business. Or about his six, or was it seven children. Felix often talks about this or that, nothing of real importance.

Another human male has sat across from Felix, thankfully Dieter is much quieter. Dressed in nice clothes as well, Dieter seems to be a professional gambler. Dieter has told you little of his travels other than he is going to Talabheim to win a lot of money. Dieter seems to favor the dice. Dieter has been able to keep Felix distracted for most of the trip, although Felix still seems to talk when gambling. From watching Dieter play you have been able to determine one of two things, either he is lucky or the dice are weighted.

And the last is a woodland elf named Eldillor. Eldillor seems to be the opposite of Felix, he keeps his business to himself and says little. Eldillor has a few strange qualities. He has long silver hair, a rarity among elves. And Eldillor’s eyes are solid black showing no color, the few times you have been able to look him in eye you get a shiver up your spine. Eldillor is dressed in a fine greenish grey cloak. He carries a large unusual quarterstaff. Between his feet sits a small red sack, every once in while you catch him looking to make sure it is still there.

As the coach enters the yard to the inn you can hear Hans, the driver, say the “Inn looks full.” As you look out one of the windows you see that the inn is busy tonight, three other red and white coaches of the Talabheim Imperial Coaches sit in the coach house. Three wagons also occupy the coach house. The stable seems full as well, horses line the stalls. In front of the inn you can see a few horses and mules tied up. A loud roar of laughter erupts from the inn as the coach comes to a halt near the coach house.

Three young boys come running up to the coach. One boy starts undoing the horses, another climbs up on the coach and starts tossing luggage down to the other boy. Rolf, the coachmen, yells at the boys “Take th’ luggage inside and be quick bout it.” You also hear him mutter “Damn lads will soak ’veryone’s clothes if dey get the chance.” Rolf jumps down and opens the door for you. “Rooms have ben taken care of fo’ you. Best get ‘nside and get some food.”

As you exit the coach you can feel a light rain falling and a cool breeze gives you a shiver, winter just won’t let go. You can see the sun set just a few minutes ago. As you step down from the coach you can feel the ever present mud beneath you feet. You overhear Hans talking to Rolf. “I am glad we are here, the Red Anvil’s as good a place as any.” Rolf answers back “Do you tink Eva’s available?” Hans mutters “For you, she is always available” then the two start laughing. As you make your way over to the door to the inn you can see a large sign over the door. Displayed on the sign is a red anvil, supposedly the name of this inn.

As you enter the inn you are assailed by thick cloud of blue tobacco smoke. Unlike most inns, as you step in the inn you take a few steps down. A solid flagstone rock covers the floor. As you stand off to the side, to let you eyes adjust to the darkness, you see a large room full of people. Most are laughing, eating and drinking, having a good time.

As your eyes slowly adjust you see a long table that covers the length of the room off to your left, a large staircase sits in the back left corner, a fireplace against the enter of the back wall, a door near the fireplace, a bar in the back right corner, a group of 7 tables fills the rest of the room, a table in the front right corner, and a large chandelier provides light.

Hans and Rolf, carrying his blunderbuss, move off to the long table. They join six men sitting near the back. The men look to be the other coachmen and drivers. Felix makes his way over to a table near the fireplace sitting with what looks like other merchants. Dieter makes his way over to the bar and strikes up a conversation with some men. Eldillor makes his way over to the corner table. He drops the red sack on the table and walks away without saying a word. With the grace only an elf possesses he makes his way over to the end of the bar and sits, pulling out a pipe.

Seated at the corner table are three men and a halfling woman. Your eyes notice a man that exhibits power and status. His hazel eyes lock with yours for the briefest of moments. He is dressed in a dark red and white jacket and with some heraldry showing. A man off to his left is dressed in a similar manner, although his clothes are nowhere as nice or colorful. The halfling woman sits to his right. She is wearing a chain mail shirt and has axe leaning against the side of her chair. You notice she has a diamond nose ring and a lot of scars on her arms and a few on her face. A man sits with his back to you, you cannot see what he looks like, but you can tell he has chain mail armor and a sword. As Eldillor walks away the halfling looks in the red sack and nods. She takes the sack and you lose sight of it.

The bar and most of the tables are full, even the long table looks crowded. Most of the people in the inn look to be travelers. Most wearing traveling garb with muddy boots and armed. A few locals are present. They are mostly seated at the long table or at the bar. Serving wenches are running around frantically serving food and drinks. You also notice a few women moving around dressed scantly and flirting with the men. The door opens near the fireplace and you can see into the kitchen. A halfling appears to be cooking. You know the meal tonight will be good, but pricey. A minstrel walks around singing and telling stories. Occasionally he will make a jest and the crowd will laugh. You notice only one table that has open seats.

The table has two chairs open. A dwarf and human sit talking, deep in conversation. The dwarf’s long dark brown hair is tied behind his back. His dark brown beard hangs down his chest. Frothy foam is visible on the beard near his mouth. The dwarf sits with a mug of ale. A rifle sits next to his right side. Across from the dwarf is the most beautiful woman you have ever seen. She appears to be in mid-twenties. She has long flowing thick red hair. As she looks around you notice she has the most beautiful bright green eyes. Her eyes almost look like emeralds, you have never seen eyes like hers before. You also notice she has two diamond tattoos below and above her eyes. You guess she is a traveling priest of Sigmar by her robes. You guess correctly when you notice a tattoo of Sigmar on each of her forearms. A large two handed great hammer sits at her side. She appears to be drinking a bottle of wine.
 
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Starman

Adventurer
Magnus taps Wolfgang on the elbow and gestures to the open seats. Walking over to the table, he sets his gear down and waves one of the servers over. He grabs a seat next to the dwarf. When the woman comes over, he asks for a plate of whatever is being served and a mug of beer. The apprentice wizard keeps his head down but surreptitiously glances around keeping an eye out for anything out of the ordinary.
 

Wolfgang nods in agreement and makes his way over to the table. He sets his gear down except for his sword on his back. He orders an extra large helping of what ever they are cooking that night and a mug of ale. As the serving woman leaves he makes his way over to the Halfling woman with the scars on her face. He taps her on the shoulder and asks "Where does a halfling woman get scars like that?"
 
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Widowmaker

First Post
Wolfgang

As you approach you notice the halfling woman slowly shift in her seat. Her eyes lock with yours and you slowly see her brown eyes size you up. As you finish speaking, she looks you over one more time.

She points to the scars on her arms "I got these fighting greenskins (orcs, goblins, and such) a few years ago. I got these last year fighting the beastman hordes." She says running her hand across the scar on her face. The last bit is said with as much hate and venom as you have ever seen.
 

Widowmaker

First Post
Magnus

As Wolfgang walks over to the table in the corner, you peer over and look at the halfing. As you magesight slowly narrows in on the halfling you notice small trails of black and gray smoke appearing off her shoulders. Death and Confusion slowly follow her whereever she goes you figure.

Your trance is broken when the servant brings back a large bowl of hot stew. The smell of the stew makes your stomach rumble. The servant also gives you a 1/2 loaf of bread and sits down a mug of beer. She also sets a bowl and mug for Wolfgang. She makes her way back to the kitchen quickly after leaving the table.

As you slowly look over you meal. The dwarf looks over at you and raises his mug. "To Sigmar!" He says loudly. Many of the crowd join in and yell Sigmar.
 
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Starman

Adventurer
The wizard considers the halfling for a moment. She will be trouble.

The lanky human sits down with a sigh. He is tall and slender, but toned. His ash blond hair and pale grey eyes, while not totally unusual, are not very common and make him stand out somewhat. He carries himself with confidence and ease. A gold loop in his left ear stands as his one nod to vanity. Besides the bag of personal goods on his back, he carries a sword on his belt and a quarterstaff in his hands. His gaze is cold and most people feel somewhat uncomfortable under it, almost as if he is peeling back their layers to see the truth hidden behind the facade people wear.

Magnus raises his mug with everyone else and says, "Sigmar!" but without as much enthusiasm as most. He has little time for the gods. He respects their power and pays them tribute when necessary, but considers it lip service. What have the gods, including their mighty Sigmar, done for the people of the Empire? No, the people would be better off if they spent more time doing something for themselves rather than praying for help.

Magnus glances at the woman-priest of Sigmar. Knowing my luck, she's a mind reader, he thinks.
 

As she sizes him up she notices he is a "little" taller then normal with broad shoulders and a toned, musculer build. He has copper hair and blue eyes with a long scar on the side of his neck. He has a confident walk but seems oblivious to things going on around him.

He slaps her on the back and says " Impressive. Keep up the good work." Then walks back to his table and begins to eat.
 

Widowmaker

First Post
Magnus and Wolfgang

As Wolfgang sits down the Dwarf speaks up. "I am Durgan and this is my friend Eva. We are travelling through. Not meaning to pry, what brings you this way? The only reason I say so it that the entourage you just spoke to is someone I would not want to mess with. That is the Duke Von Taleb, Heir to Talebheim."

Magnus you notice Eva looking you over carefully. You get the feeling her green eyes are piercing into your soul. Almost as if she had been reading your mind.

The food brought to the table is the best you have had in months. The stew has a good amount of beef and vegatables. The bread tastes fresh and warm. The ale and beer are excellent.
 

Starman

Adventurer
Magnus shifts uncomfortably and then flashes a winning smile at Eva.

Between bites of food, he answers the dwarf.

"Magnus." He points. "Wolfgang. We're just passing through. I appreciate the advice, but I have to ask, why the caution around the Duke?"
 

As Magnus is intrduces them Wolfgang looks up and nods with a mouthful of food. After he finishes he says "Its just good to see someone who isn't afraid to do what has to be done."

Before going back to his meal he looks Eva and Durgan over out of the corner of his eye and nods to himself.
 

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