Duet

Jdvn1

Hanging in there. Better than the alternative.
This is for a two-person game run by Velmont.

Ideas:

Peasant Hero:
Some heroes are ones of a nation, but when you live in a remote land, it takes nothing to become a local heroes. You hometown have some trouble, and it seems that events put yourself in the middle of that, and you are now seen as the local hero now, but the things are only starting.

Slave:
You are a slave since some times, you have been capture and transport far from your homeland. You don't have any idea where you are, all you know it is you have been carried on boat to some unkown island to you. You are now working in a mine with some other slaves.

Underworld
A large city never sleep, but when the sun goes down, the people who wakes up are not the best kind of people. Thugs and thieves walk the streets and scared people. But those are low-life people, the worst of the Guild. You are one of the premium, you are called by the guild for the hard jobs.


What we know:
[sblock]- To the south east, there is a city named GreenVale. The city is the trade center of the region.
- To the north, there is a fortified temple of Sorpingal. The member of the order own most of the region, including GreenVale. In exchange of some taxes, they are protecting the region of all threat that can appear.
- The mountain range to the west extend to the north-north-west to the south-south-east. You know nothing about what lurk on, in and beyond those mountain.
- The village itself live mainly from the food (sheeps and wheat) and wood it trade.
- The mountains near the village are covered with wood, and provide for all the wood needed for the village and for the trading.
- The village itself have a small church that is dedicated to Talia, godess of Birth and Fertility.
- The biggest building of the village is the town hall. It is also use as a barrack for the militia and as a courthouse.
- The village maintain a militia of about a dozen men. Only four are properly trained: Alberich, Trevor, Avlee and (Jvdn1 character).
- Alberich is the mayor of the city. He is an old soldier born in this village and who has done war on some far lands. He is the one who is responsible of the justice and the training of the militia and the best fighter of the village, and also the only one to have a respectable equipement (Scale Mail, Large Shield and Longsword). He never speaks of his experience in the army, but gossip says he would often speak of it to Trevor only. He is the one who have build the chapel to Sorpingal when he came back from his military service.
- Avlee is the blacksmith of the village. His specialisation is mainly on farm tools, but he has made a few spears for the militia. Only Alberich is better than him with a spear in his hands. Outside his duty of militia and job of blacksmith, he likes to play dices and have already lost a plow one time he had been too drunk while he was playing.
- Trevor is a hunter. He hunt small games with a sling and with traps. He also can throw a spear precisely enough to kill a wolf in one shot. He had done it more than once. He lives outside the village but come to town at least twice per week. On Alberich request, he stays a few days at the barrack to do his militia duties. Trevor prefer to be alone, but gossip run on the fact that Trevor and Alberich seak a lot at night around a few mug of ales.

Sorpingal, god of Honor and Justice. In your village, there is a small church of Talia, godess of fertily and birth.

There is only a few travellers that pass by here, most of them are traders, and among the traders, most of them come from the region and usually speak the local language. The common is the language that is commonly spoken in the region (the language never have been really named), but there is another tongue that have spread among traders: TradeSpeak. A few halflings lives among the humans. Elves are living much more in the north, and seeing one among men is generally an event. Dwarves are a race of stories, as no one have seen them for a long time, but rumors tells they have shut themselves in the mountain and they are evil. (That is the scary stories mothers tell to there kids to be sure they doesn't wander to high in the mountain). Gnomes are pretty uncommon too. The few you've heard about lives in GreenVale, It is told they lives mainly in the same region as the elves.

For language like Celestial, Infernal, Aeran... they are know to only the most scholar among the humans. The Sylvan is more spread, as it has become a language among hunters and other wilderness oriented carrer. The people who speak it doesn't even know it is the Sylvan they are talking, and generally refer it as the HunterSpeak. Draconic is similar. Mage learn to speak draconic before knowing the true origin of the language.[/sblock]
 
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Bront

The man with the probe
I'll Volunteer, I've got a bit more time, and I think JDVN1 and I can make an easy dynamic.

BTW, the Peasant Hero sounds like the most fun :) Not sure what kind of character I'd look to play, but I'l always open to just about anything interesting.
 

Velmont

First Post
Sorry to tell you that, but Jdvn1 already told me about a friend of his that was interested to play in duo with him, so if you are the friend no prob, but it will be to Jvdn1 to confirm who he was thinking about. Just want to know who will be the second palyer before planning anything for that game.
 


Timeboxer

Explorer
Er, 'twas me, sorry. I've sorta been busy with other things for today.

But yeah, Jdvn1 and I were talking and we were thinking about possibly him playing a paladin and me playing a druid, so you could have the kind of good cop/bad cop dynamic. Except less "good and bad" and more "lawful and neutral". Sooo.
 

Jdvn1

Hanging in there. Better than the alternative.
Sorry Bront. I was considering posting a character and being like, "Who wants to run a solo/duo game with this character and one other person?" Maybe we can do that in the future, though.

The other person is Amy Kou'ai, who should hopefully be posting here soon.

She and I were considering playing a LG Paladin/ NG Druid to see how the Lawful vs Neutral dynamic works out. I think Peasant Hero or Underworld would be interesting for that, but I'm not sure.

EDIT: Ooor, she'll just post right before me. ;)
 


Velmont

First Post
A Druid and a Paladin. Not an usual combo. I don't see Underworld being a good scenario for such a duo. Underworld would not fit well for a Paladin, as the heros are part of the criminal world, and as action is mainly happening in the city, the druid would have some difficulty to evolve in that context too.

Peasant heroes could be interesting. If you want to go on that way, I would like to suggest one thing. You both starts with NPCs classes, as you had lived all your time in your small village. The first adventure would be the introduction of the plot and how you have acquired your hero's classes (you'll be able to switch your NPCs classes to hero's classes).
 

Jdvn1

Hanging in there. Better than the alternative.
Sounds like a neat idea. At least, I like Peasant Heroes. Do you have any info on the town, or will you work with whatever backstories we give you?
 

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