Will be playing in a short multi-session campaign, and liked the idea of the Frenzied Berzerker, for high damage output. However, he does need to survive more than one encounter. Since there's no hope for decent AC, I'm counting on just killing my opponents before they can whittle me down. Most opponents will be Sorcerers or Evil Outsiders
Have I missed anything, or illegalized myself accidentally?
Human Fighter8/Barbarian1/FrenziedBerzerker1
Stats (including magic)
Str 20(22), Dex 14, Con 15(17), Int 12, Wis 13, Cha 11
HD: 7d10+2d12+40 (111hp)
Mv: 50'
Ftr1 Power Attack, Improved Sunder, Cleave
Ftr2 Improved Bull Rush
Bar1 Intimidating Rage
Ftr3
Ftr4 Destructive Rage
Ftr5 Shock Trooper
Ftr6 Combat Brute
Ftr7
FrBzkr1 Leap Attack
Ftr8 Reckless Offense
Equipment: Boots Striding/Springing, Armbands of Might (Complete Adventurer), +2 Str gloves, +2 Con belt, Adamantine +1 Keen Magebane Greatsword, Cloak of Resistance +3
Skills: Jump +26 (13 ranks+22Str+ring+armbands), Ride +17, Listen +7, Handle Animal +9, Intimidate +13
AC: 12, but will drop to the negatives using Shock Trooper/Power Attack
Tactics: Close to melee with a charge that includes at least 10' Jump. Even without a running start, it's only a DC 20, so as long as I'm 10' away from one opponent, should be OK
Rage, Frenzy, and Power Attack for 10.
Attack Roll: +10 (BAB) + 11 (32 Str) +1 (Sword) +2 (Charge) +2 (Reckless Offense) = +26. Shock Trooper moves the -10 penalty to AC
Damage: 2d6 (Greatsword) + 30 (PA and Leap Attack) + 16 (32 Str) +2 (Armbands) = 2d6+48
Second round, thanks to Combat Brute, should be able to
Attack: +24/+24/+19 (everything but charge bonus, but full attack)
Damage: 2d6+48
I would now like your advice, please.
[Edit: forgot Reckless Offense in first draft]
Have I missed anything, or illegalized myself accidentally?
Human Fighter8/Barbarian1/FrenziedBerzerker1
Stats (including magic)
Str 20(22), Dex 14, Con 15(17), Int 12, Wis 13, Cha 11
HD: 7d10+2d12+40 (111hp)
Mv: 50'
Ftr1 Power Attack, Improved Sunder, Cleave
Ftr2 Improved Bull Rush
Bar1 Intimidating Rage
Ftr3
Ftr4 Destructive Rage
Ftr5 Shock Trooper
Ftr6 Combat Brute
Ftr7
FrBzkr1 Leap Attack
Ftr8 Reckless Offense
Equipment: Boots Striding/Springing, Armbands of Might (Complete Adventurer), +2 Str gloves, +2 Con belt, Adamantine +1 Keen Magebane Greatsword, Cloak of Resistance +3
Skills: Jump +26 (13 ranks+22Str+ring+armbands), Ride +17, Listen +7, Handle Animal +9, Intimidate +13
AC: 12, but will drop to the negatives using Shock Trooper/Power Attack
Tactics: Close to melee with a charge that includes at least 10' Jump. Even without a running start, it's only a DC 20, so as long as I'm 10' away from one opponent, should be OK
Rage, Frenzy, and Power Attack for 10.
Attack Roll: +10 (BAB) + 11 (32 Str) +1 (Sword) +2 (Charge) +2 (Reckless Offense) = +26. Shock Trooper moves the -10 penalty to AC
Damage: 2d6 (Greatsword) + 30 (PA and Leap Attack) + 16 (32 Str) +2 (Armbands) = 2d6+48
Second round, thanks to Combat Brute, should be able to
Attack: +24/+24/+19 (everything but charge bonus, but full attack)
Damage: 2d6+48
I would now like your advice, please.
[Edit: forgot Reckless Offense in first draft]
Last edited: