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Tuesday, 26th July, 2005, 09:33 PM #1
Novice (Lvl 1)
The Seas of Blood - Pirates on the High Sea!
Post here ladies and gentlemen....I shall also be posting major NPCs in this forums as well as legendary monsters. Details of your adventure will be placed here as time passes.
Current Day: 3
Ship's Condition: Perfect.
Collect 1,000,000 gold pieces and reach Haven's Den by Day 90.
Deliver Bart (Captain Jerimiah Smith) to Plegis by Day 30.
The City of Loridunne
Resolve the Family Affairs of a'Shelys.
Meet Captain Shellisan in Girlide from Day 40 to 50.
Find a Yellow Lotus flower.
Quests Completed: None
Actual: 20,797gp 7sp(coins only)
Current Crew: Twenty Sailors (15 Lvl1 followers, 1 Lvl2 follower, 4 hired hands).
Information on the Silver Sovereign:
Last edited by Phoenix; Friday, 18th November, 2005 at 07:21 PM.
Tuesday, 26th July, 2005, 10:06 PM #2
Novice (Lvl 1)
- Join Date
- Jul 2002
- San Francisco, California, United States
- Read 0 Reviews
ø Block Ferrix
a'Shelys of the Spirit Mists
a’Shelys of the Spirit Mists
Neutral Good Elf Scout 8
Rysha the Griffon uses the standard griffon statblock found here
Last edited by Ferrix; Friday, 16th September, 2005 at 07:42 AM.
Tuesday, 26th July, 2005, 11:29 PM #3
Defender (Lvl 8)
Chaotic Neutral Female Half-Orc Druid 8
Last edited by Hypersmurf; Friday, 9th September, 2005 at 01:37 AM.
Wednesday, 27th July, 2005, 01:50 AM #4
Novice (Lvl 1)
Name: Phineus "The Doctor" Morgan Class: Cleric Race: Human Size: Medium Gender: Male Alignment: NG Deity: Fharlanghn Str: 13 +1 (5p.) Level: 6 XP: 15000/21000 Dex: 12 +1 (4p.) BAB: +4 HP: 48 (6d8+12) Con: 14 +2 (6p.) Grapple: +5 Dmg Red: XX/XXXX Int: 14 +2 (6p.) Speed: 30' Spell Res: XX Wis: 16 +3 (8p.) Init: +1 Spell Save: +X Cha: 14 +2 (6p.) ACP: -4 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +3 +1 + 0 +0 +0 20 Touch: 11 Flatfooted: 19 Base Mod Misc Total Fort: 5 +2 +0 +7 Ref: 2 +1 +2 +5 Will: 5 +3 +0 +8 Weapon Attack Damage Critical Dagger +6 1d4+1 19-20x2 -thrown +6 1d4+1 19-20x2 Club +6 1d6+2 19-20x2 Light Crossbow +6 1d8 19-20x2 Languages: Common, Aquan, Giant Abilities: Domains: Weather (Survival is a class skill) & Travel (Freedom of Movement 6rnds/day) Turn Undead 5/day: +2 Check, +8 Damage. Feats: 1 Brew potion 1 Lightning Reflexes 3 Endurance 6 Diehard Skill Points: 45 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Balance* 2 +1 -4 -1 Concentration 5 +2 +7 Diplomacy 4 +2 +6 Heal 7 +3 +10 Knowledge (religion) 3 +2 +5 Knowledge (history) 5 +2 +7 Prof: Sailor 2 +3 +5 Prof: Cook 5 +3 +8 Survival 5 +3 +8 Use Rope* 2 +2 +4 *Cross class skills Equipment: +1 chainmail +1 heavy darkwood shield masterwork throwing daggers (x4) +1 impact club Masterwork light crossbow Crossbow bolts Parrot food Varnish Spare leg Additional hats Spells per day: 5/4+1/4+1/3+1 Spells Prepared: 0 -
Create water, detect poison, light, mending, purify food and drink. 1 - Longstrider*, divine favour, remove fear, sanctuary, shield of faith. 2 - Fog cloud*, delay poison, hold person, lesser restoration, spiritual weapon. 3 - Call lightning*, dispel magic, prayer, remove disease. *Domain SpellsSpoiler:
Background:'Doc' was one of the crew abandoned with Captain Swoops, though this was before he heard the calling of the god of travellers. None knew exactly what happened to the one-legged sailor on that fateful isle, but whilst Swoops was away in the jungle 'Doc' walked into the camp with faith in his heart. He knew that their salvation was soon, all they needed was patience.
What was more remarkable was the fact that Doc had stumbled around on his wooden leg (he'd lost his real one in a fight with rival pirates in a tavern when he was young) for decades, but now the wooden leg seemed new and polished, it seemed to be a part of his leg and he now moves with the grace of any of the other crew members.
Archibold is another story though. The crew have always said that it was possibly the dumbest parrot alive, having prven this by trying to eat a bag of flour by itself after being locked in the stores all night. Doc hasn't been able to teach the parrot to say anything, but it has picked up words by itself such as:
"Avast me timbers!"
"Pass the potatoes scruffy!"
"How many you got there? I'll take three!"
"I'll give ya four, no, eight gold for it!"
Last edited by Phoenix; Sunday, 18th September, 2005 at 06:30 PM.
Wednesday, 27th July, 2005, 07:19 AM #5
Acolyte (Lvl 2)
Captain Jonathon SwoopsCode:
Name: Captain Jonathon Swoops Class: Rogue 2/Swashbuckler 3/Dread Pirate 3 Race: Human Size: Medium Gender: Male Alignment: NG Deity: Str: 14 +2 (6p.) Level: 8 XP: 30400/36000 Dex: 18 +4 (6p.) BAB: +7 HP: 67 (2d6+6d10+8) Con: 13 +1 (5p.) Grapple: +9 Dmg Red: XX/XXXX Int: 16 +3 (10p.) Speed: 30' Spell Res: XX Wis: 10 +0 (2p.) Init: +4 Spell Save: +X Cha: 14 +2 (6p.) ACP: -2 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +4 +0 +0 +0 22 Touch: 14 Flatfooted: 18 Celestial Armor of Command: AC 5, Enhancement +3, Max Dex +2, ACP -2, Light Armor Base Mod Misc Total Fort: 4 +1 +1 +6 Ref: 7 +4 +2 +13 Will: 2 +0 +1 +3 Weapon Attack Damage Critical Rapier +12 1d6+2* 18-20x2 -2WF +10 1d6+2* 18-20x2 Short Sword +12 1d6+2* 19-20x2 -2WF Off Hand +10 1d6+1* 19-20x2 Longbow +12 1d8+2 20x3 *Additional +4 Insightful Strike damage Languages: Common, Elven, Aquan, Halfling Abilities: Sneak Attack: +1d6 Damage when flanking or opponent denied dex bonus. Evasion: Reflex Save for half instead saves for none Grace +1: Compitence Bonus to Reflex Saves in Light or no armor Insightful Strike: Add Int to damage with any finessable weapon, only does damage to any creature who can be affected by sneak attack. Only works in light or no armor. Seamanship: Add Dread Pirate class level as insight bonus to Profession:Sailor skill checks. Any allies withing sight or earshot may add half this bonus. Fearsom Reputation: Honorable Pirate: +2 circumstance bonus to Diplomacy. Rally the Crew: Inspire allies- +1 Morale bonus to Save vs Charm & Fear, Attack, and Weapon Damage rolls. Free action to activate, effects all allies within sight or hearing. Last 1 min/Dread Pirate level. Feats: 1 Quickdraw 1 Dodge S2 Weapon Finesse 3 Mobility 4 Dex +1 DP5 Two Weapon Fighting 6 Leadership: 14 (8 Level + 2 Cha + 2 Reputation + 2 Armor of Command) 8 Dex +1 Skill Points: 114 Max Ranks: 11.5 Skills Ranks Mod Misc Total Appraise 8 +3 +11 Balance* 8 +4 +12 Bluff 8 +2 +2 +12 Climb* 5 +2 -2 +5 Diplomacy 8 +2 +8 +18 Gather Information 5 +2 +4 +11 Intimidate 6 +2 +4 +12 Jump* 5 +2 +7 KN: Local 5 +3 +8 Listen 5 +0 +5 Open Lock 5 +4 +9 Perform: Oratory 5 +2 +2 +9 Prof: Sailor 8 +0 +8 Sense Motive 5 +0 +5 Slight of Hand* 5 +4 +9 Spot 5 +0 +5 Swim* 5 +2 -4 +3 Tumble* 8 +4 +12 Use Rope 5 +4 +9 *ACP already figured in Equipment: Cost Weight Masterwork Rapier 320 2 Masterwork Shortsword 310 MW Comp Longbow +2 Str 600 3 40 Arrows 4 6 4 Daggers 8 4 Gloves Dexterity +2 4000 Celestial Armor of Command 41450 20 Cloak of Resistance +1 1000 Spyglass 1000 1 MW Thieves Tools 100 2 2 Sunrods 2 2 1 Cure Light Potion 50 1 Cure Medium Potion 300 1 Waterbreathing Potion 750 Signal Whistle 0.8 Signet Ring 5 Money for the Ship 10000 Sealing Wax 2 2 - Ship Personal Journal 15 3 - Ship Captain's Log 15 3 - Ship Total Weight:40lb Money: 68gp 2sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 175 875 Age: 29 Height: 5'10" Weight: 172lb Eyes: Blue Hair: Black Skin: Tan
Background: Captain Jonathon Swoops, of the Moon Goddess, and Honorable Pirate of the Seas is renowned as a sailor and a leader. The Moon Goddess is one of the fastest ships on the seas, and her crew is one of the best trained. Known for being trustworthy in deals, as well as good to his crew, he commands incredible respect from those in the sea-going community.
Little is known of how Captain Swoops came to command the Moon Goddess, but he does and does it well. With his right hand man, Phineus Morgan, priest of Fharlanghn, he has rounded up a fine crew. Rumors vary from him stealing the ship, him taking over the ship when another pirate retired, to even a noble backer keeps him on a payroll. However he ascended to captain, he cuts an intimidating figure, a hard bargain, and is a skilled swordsman to boot. At least, that’s what is known.
The real story is much harsher. Jonathon was the first mate under Captain Hunter of the Razor Fin. A man called Darius Vargo managed to reach a position of some authority on the ship, and cultivated a harder, more brutal pirate attitude. The Captain was against this, and had reprimanded several crewmembers for killing unnecessarily. Darius rose up against the Captain and slew him. He was prepared to kill those remaining loyal to the old Captain till Jonathon talked him into setting those left adrift in one of the rowboats. The boat drifted for a few days, and every night, Jonathon looked up to the moon and prayed that the crew could find safe land.
The boat drifted for almost four days before finally landing on an island. It was a rather large island, and Jonathon immediately took charge and organized the remaining sailors to build a suitable shelter and find food and water. Within days, they had built a large shelter to keep them out of the sun and rain, and had gathered some edible berries, fruits, and had even managed to catch a few wild boars. Then, he began to set up scouting missions.
Not being above his crew, Jonathon set off himself to explore one of the rocky outcroppings near a cove. Finding a cave with light on the other side, he entered cautiously, and emerged on the other side to find a dock, with what seemed to be an abandoned ship. Jonathon explored this ship, which was in pristine shape and had an aura that Jonathon could feel. He entered the captain’s quarters, and saw a suit of armor on a rack with what looked like the captains log on a pedestal next to it. It read “Those who are guided by the moon may don the Captain’s Mantle and take command with the Goddess’s blessing.” Jonathon, in almost a trance, donned the armor, feeling it’s magic flow through him. He felt alive, in charge, and ready to lead his men back home. He put his clothes over the armor, and returned to his crew.
When he returned, the crew noticed his obvious change in demeanor. He told them to quickly gather their things, for salvation was at hand. The crew, excited but confused, gathered all the food and water they had gathered, and walked back with Jonathon to see the ship. The crew stood in awe upon entering the cave, while Jonathon stepped on board the ship and said to the crew “I will entertain any challengers for captaincy of the Moon Goddess.” To his surprise, Phineus Morgan responded, saying “You’ve kept us all alive so far. I don’t know a man here who wouldn’t be proud to call you captain.” And the crew responded with shouts of “Hail Captain Swoops.”
So, the new Captain had his crew load up the ship, gather any other supplies they felt they could, and set off. Despite having a bare crew, the ship made excellent time and handled like a dream. Under the Captain’s fine command, his new crew sailed into port. Secretly, each night, Jonathon says a simple prayer to the unnamed moon goddess, and asks for simple guidance and prosperity.
Rumors of the Captain spread, and he has had little trouble finding a crew in any port he sails to. However, he has been unable to find the island again in his travels, nor does it appear on any map.
Last edited by Bront; Sunday, 18th September, 2005 at 07:13 PM.
Wednesday, 27th July, 2005, 07:24 AM #6
Acolyte (Lvl 2)
The Moon Goddess
The Moon Goddess
The intrepid ship found by Captian Jonathon Swoops and his crew, no one knows it's origins. It is one of the fastest ships on the seas, and Captian Swoops has earned a reputation as it's captain.
Speed: 4 MPH (40')
Initial Cost: 40,000
Cargo Capacity: 150 tons
Personel Capacity: 60
Locations: Fore, Aft-Port, Aft-Starboard
Cost: 500 Each
Amunition: 10 Each
Cost: 100 per Balista
Locations: 2 Starboard, 2 Port
Speed: 3 MPH (30')
Initial Cost: 200 Each
Cargo Capacity: 500 lbs
Personel Capacity: 3
Items: 2 Oars Each
Cost breakdown: Ship 40,000 Balistas 1,500 Ammo 300 Spyglasses 2,000 Rowboats 800 Oars 16 Money available for other gear and supplies: 5,384
Last edited by Bront; Wednesday, 27th July, 2005 at 10:58 AM.
Wednesday, 27th July, 2005, 09:19 AM #7
Novice (Lvl 1)
- Join Date
- Apr 2002
- Read 0 Reviews
ø Block Argent Silvermage
Name: Ramses Waveborne Class: Ranger 4/ Sorcerer 4 Race: Half Sea Elf Alignment: Neutral Good Deity: Age: 38 Gender: Male Height: 5’8” Weight: 148 Eyes: Sea Green Hair: Blond Skin: Pale with Green ting. Ability Scores: Str: 12/Dex: 14/Con: 12/Int: 12/Wis: 15/Cha: 16 HP: (4d8+4d4+8 Con) AC: 16 (+2 Dex, +4 armor) Init: +2 (+2 dex) BAB: +6 Saves: Fort: +5/Ref: +5/Will: + 5 Move: 30’ Weight Allowance: Light 43, Medium 86, Heavy 130, Pull 450, Lift 130. Attacks: Rapier +6 1d6+1 18-20/x2 Hag Slayer: Composite Mighty (+1) Long Bow +10 1d8+3 /x3 Full Attack Hag Slayer +8/+8 Racial Abilities: Immunity to Sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-light vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Imformation checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. Class Abilities: Ranger: Track, Wild empathy, favored enemy (Monsterous Humanoids), Archer combat style, Endurance, Animal companion (Dire Rat) as 2nd level druid. Sorcerer: Summon Familiar (SeaGull) as hawk. Sorcerer Spells Per Day: Cantrips: 6 (DC: 12) 1st Level: 7 (DC: 13) 2nd Level: 4 (DC: 14) Sorcerer Spells Known: Cantrips: Mending, Prestidigitation, Message, Detect Magic, Resistance, Light 1st Level: Jump, Animate Rope, Endure Elements. 2nd Level:Alter Self 1st Level Ranger Spell: Speak with Animals (DC: 13) Feats: Alertness, Acrobatic, Athletic. Skills: (Ability + Ranks + Misc.) Hide +2 (+2 Dex) Move Silently +2 (+2 Dex) Listen +7 (+2 Wis, +1 race, +2 alertness, +2 familiar) Search +2 (+1 Int, +1 race) Spot +16 (+2 Wis, 9 ranks +1 racial, +2 alertness, +2 familiar) Jump +3 (+1 Str, +2 acrobatic) Climb +10 (+1 Str, 7 ranks, +2 athletic) Swim +12 (+1 Str, 9 ranks, +2 athletic) Rope Use +7 (+2 Dex, 5 ranks) Tumble +6 (+2 Dex, 2 ranks, +2 acrobatic) Diplomacy +5 (+3 Cha, +2 racial) Gather Information +5 (+3 Cha, +2 racial) Knowledge Nature +8 (+1 Int, 7 ranks) Survival +9 (+2 Wis, 7 ranks) Knowledge Shipping lanes +5 (+1 Int, 4 ranks) Profession Sailor +5 (+2 Wis, 3 ranks) Balance +4 (+2 Dex, 2 ranks) Languages: Common, Elf, Draconic. Gear: (Total weight: w) 18,500 gp Mighty Comp Longbow +2 (Bane: Monsterous Humanoids) [Hagslayer] 27,860 gp Leather armor +2, Spell Resistance 15, Glamored. 3,000 gp 2 potions Protection from Arrows 15/magic 5,000 gp to ship. 1,800 gp Quiver of Ehlona. 2,200 gp Ring of Featherfall (58,360gp spent.) Physical Description: Ram is a thin wiry man with no body hair and a slight green ting to his skin. He has slight webs between his toes. He typicaly wears very little in the way of clothing mainly a pair of breeches and sandals with a head wrap and vest. Personality: You may call me Ramses WaveBorne. I am the crow’s nest man for this ship. Yes I’m half sea elf and half human. My father is a commander of a legion of sea elf marines. I have never met him. My mother is a tavern owner in the harbor town of Saltbluff. I have been working the crows nest for many years with my faithful dolphin Fluke swimming alongside the ship and my seagull familiar Stormsong flying by my side. As a child I was trained in the art of the twin blades and the sea. But I also have the power of magic flowing through me and have studied that to some extent. History: Brandy Cooper tells the story of her lover from the sea like it’s a myth not the truth. She tells of his fine elven body washing up on shore just as she was about to throw herself into the sea after loosing her husband Stewart to a woman from town. She saved him from the creature eating him and took him to the Inn that she ran with her father. Blibboine awoke to the feel of linen sheets and gravity. It took some time to get used to but he had lost an arm to the sharkbeast and was not able to fend for himself. Brandy brought him back to health and careing for him healed her heart as well. Before he went back to the deep where he belonged he left her with a gift; a child. Ramses is named after his maternal grandfather. He led a sheltered life for the first 30 or so years until a sailor took him along on a voyage that opened his eyes. The sailor’s ship capsized in the middle of the ocean with no land around. Ram was the only survivor owing to his half sea elf heritage. He was able to swim to an island where he used the skills his mentor taught him to survive. It was almost a year before Ram was saved and returned to Saltbluff. Once back he volunteered for the marine guard and learned how fight. It was another few years before he was able to return to the island he had made home only to find it enhabited by a sea hag. He fought the hag but found she was interested in harming him like he thought all hags would want to do. Hailaria was in fact a human woman who was cursed to be in this form but had grown to love the magic she had and decided to remain as a hag. But she was a good woman and realised that others would not understand. Ramses and she became lovers and she chose to teach him magic. One day she turned on him and tried to kill him. He left and never looked back leaving her to her lonley existance. He returned to Saltbluff feeling like his world would crumble when his mother took him by the hand and lead him to the ship of an old friend. “Captain Swoops is looking for a Lookout. He could use your talents.” And the rest is history.
Dire Rat Size/Type: Small Animal Hit Dice: 1d8+1 (9 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Bite +4 melee (1d4 plus disease) Full Attack: Bite +4 melee (1d4 plus disease) Space/Reach: 5 ft./5 ft. Special Attacks: Disease Special Qualities: Low-light vision, scent Saves: Fort +3, Ref +5, Will +3 Abilities: Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 Feats: Alertness, Weapon FinesseB Environment: Any Organization: Solitary or pack (11-20) Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Small); 4-6 HD (Medium) Level Adjustment: — Dire rats are omnivorous scavengers, but will attack to defend their nests and territories. A dire rat can grow to be up to 4 feet long and weigh over 50 pounds. Combat Dire rat packs attack fearlessly, biting and chewing with their sharp incisors. Disease (Ex) Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Skills Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks. Tricks: Guard, attack, Come when called, House trained, Follow Ramses, Stay, and defend other. Companion Abilities: Share Spells, Link.
Siren Size/Type: Small Animal Sea Gull Hit Dice: 1d8+1 (9 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Talons +3 melee (1d4) Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +3, Ref +4, Will +2 Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB A typical Sea Gull is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized, diurnal bird of prey. Combat Gulls dive at prey, raking with their powerful talons. Skills Gulls have a +8 racial bonus on Spot checks. Familiar Abilities: Share Spells, Allertness, Improved Invasion, Empathic Link. Provides +3 spot check in bright light to Ramses.
Wednesday, 27th July, 2005, 05:41 PM #8
Acolyte (Lvl 2)
Blue-Note Bart and Captain SmithCode:
Name: Bartholomew Jenkins A.K.A. Blue-Note Bart, and Captain Smith Class: Bard 8 Race: Human Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: -- Str: 10 +0 ( 2p.) Level: 8 XP: 28,000 Dex: 14 +2 ( 6p.) BAB: +6 HP: 53 ( 8d6+16) Con: 14 +2 ( 5p.) Grapple: +6 Dmg Red: --/---- Int: 13 +1 ( 5p.) Speed: 30' Spell Res: -- Wis: 12 +1 ( 4p.) Init: +2 Spell Save: +4 Cha: 18 +4 (13p.) ACP: -0 Spell Fail: --% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +2 +0 +0 +0 20 Touch: 12 Flatfooted: 18 Base Mod Misc Total Fort: 2 +2 +4 Ref: 6 +2 +8 Will: 6 +1 +7 Weapon Attack Damage Critical Cold Iron Shortsword +9/+4 1d6+0 19-20x2 Light X-Bow +9 1d8+0 19-20x2 Languages: Common, Dwarven Abilities: Bonus Feat, Favored Class (Any), 4 bonus skill points at first level and 1 bonus skill point every level after, Bardic Music 8/day, Bardic Knowledge +11, Countersong, Fascinate, Inspire Courage +2, Inspire Competence, Suggestion, Arcane Spells Per day: 3/4/4/2, Spells Known: 6/4/4/3 0-Level - Prestidigitation - Read Magic - Summon Instrument - Know Direction - Mending - Ghost Sound 1st-Level - Inspirational Boost (CV) - Healthful Rest (CV) - Charm Person - Grease 2nd-Level - Cure Moderate Wounds - Glitterdust - Locate Object - Silence 3rd-Level - Glibness - Haste - Deep Slumber Feats: Dodge (1st), Weapon Finesse (Human Bonus), Obtain Familiar (3rd), Lingering Song (6th) Obtain Familiar (Complete Arcane):Spoiler:Spoiler:
Background: Bartholomew Jenkins was a member of the original crew of the Razor Fin under Captain Hunter. When the loyal members of the crew were cast adrift, it were his trusty old fiddle that kept their spirits lively, and hope of rescue alive. He's always ready with a rousing drinking song, a bawdy ballad, or a soothing solo. He's been known to dance around the deck of the ship playing madly away on his fiddle, right in the middle of a boarding action or withering broadside. No one's quite sure what to make of this old codger, as he's always spinnin' a yarn or tellin' a tale about this pirate or that captain. More than one young buccaneer has gone off in search of fabulous buried treasure at the urging of old Blue-Note Bart. One of the more interesting tales heard round the ports is that of the monkey that accompanies Jenkins. It appears far more intelligent than it should be, and according to Jenkins it is the former commander of the Moon Goddess, Captain Jeremiah Smith, who's been put under a terrible curse. No one seems to know if it's just a good yarn or the honest truth, but the crew of the Moon Goddess have occaisonally been known to salute the monkey, and respond to his screeches with, "Aye Cap'n."
Bart's got no family to speak of, unless you can call your fellow pirates family. He's loyal to Captain Swoops, and does his best to look after him and the ship. Bart's used some of his ill-gotten goods to purchase a small farmstead, where he plans to retire. At least, that's what he tells himself. He knows that the sea is in his blood, pirating in his spirit, and he'd just as soon die on the water than fade away on land. He tells the crew that he'll retire "one of these days, but best you mind your own business." Bart never liked Captain Hunter, and if given the chance, he'd happily take revenge upon him.
Various Adventuring Gear - This will be detailed, I just didn't feel like calculating everything out right now.
Belt of Many Pockets:
Captain Jerimiah Smith, the Monkey
Tiny Magical Beast
Hit Dice: 8 (26 hp)
Speed: 30ft., Climb 30ft.
Armor Class: 18 (+2 Size, +2 Dex, +4 Natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/-12
Attack: Bite +10 melee (1d3-4)
Full Attack: Bite +10 melee (1d3-4)
Special Attacks: --
Special Qualities: Low-light vision, Improved Evasion, Share spells, Empathic Link, Deliver touch spells, Speak with master, Speak with other animals of its kind
Saves: Fort +2, Ref +8, Will +7
Abilities: Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5
Skills: Balance +10, Climb +10, Hide +10, Listen +3, Spot +3
Feats: Weapon Finesse
+8 racial bonus on Balance and Climb checks
Can always take a 10 on Climb checks
Uses his Dex modifier instead of his Str modifier on Climb checks
Grants the benefits of the Alertness feat to Bart whenever he is within arms reach.
Thursday, 28th July, 2005, 07:14 PM #9
Novice (Lvl 1)
Name: Captain Theodore "Seadog" Fontane Class: ?? Race: Human Size: Medium Gender: Male Alignment: N Deity: Neptune Str: ?? +? Level: ? XP: ?? Dex: ?? +? BAB: +? HP: ?? (?d?+??) Con: ?? +? Grapple: +? Dmg Red: XX/XXXX Int: 13 +1 Speed: 20' Spell Res: XX Wis: 16 +3 Init: +? Spell Save: +X Cha: 18 +4 ACP: -? Spell Fail: XX% Languages: Common, Semaphore. Equipment: Leather armour Masterwork cutlass Repeating hand crossbow Age: 67 Height: 6'1" Weight: 159lb Eyes: Emerald Hair: Grey/White Skin: WhiteSpoiler:
Last edited by Phoenix; Thursday, 28th July, 2005 at 07:17 PM.
Friday, 9th September, 2005, 03:31 AM #10
Novice (Lvl 1)
Crew of the Waverunner
Last edited by Phoenix; Saturday, 17th September, 2005 at 07:32 PM.
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