Mista Collins' Eberron PbP


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Primus

First Post
I didn't like the name Kilikos. His new name is Jal Cyreson (The second name chosen after the Mourning, of course).

http://www.3eprofiler.net/3ep/view.php?id=29179

Background

"They say the draconic Prophecy manifests itself in the motions of the moon and stars, in the orbitting of the planes, in the flesh of men and elves and dwarves and gnomes, and in the very land, sky, and sea of Eberron. These great words of power and destiny suffuse the world. Usually, only creatures with the vision and relative immortality of dragons or elves have the necessary faculties to find any single piece of the Prophecy. But all words are merely reflections of the one Word, and in this world there are some rare individuals within whom the Word resides.

In the small town of Melfron, on the Cyre side of the Cyre-Breland border, a child was born. His father was a Cyran soldier, his mother a seamstress. He was only notable by the strange reddish color of one of his eyes, a condition attributed to a blood vessel bursting during birth by the Melfron . The child was young, as most children are, yet he was unusually serious. He learned to read at the age of 2 (though his mother swore that perhaps he could have known it all along). After that he digested every mundane tome that he could get his hands on (not many in a small outpost such as Melfron). At the age of thirteen he was sent away to live with his Uncle, a well known Wizard who had relocated to Aundair many years before. His mother thought that he would take to wizarding easily and feared for the safety of her frail son (the War did not seem to be showing any signs of stopping).

One year later, the youth was returning to his home in disgrace. The magic of wizards had eluded him. The mystical words of men were not his to command as all other words were. He found them foolish, hollow. On the way home he began to see what it was that had eluded him in the schools of Arcanix. The words of mortal spells are merely pale shadows of the true magic. If he could find those words, then he would know the truth. He stopped, during the last leg of his journey, at the town of Kennrun just fifteen miles from the border of Cyre. The night was one which would go down in infamy.

The Mourning occurred.

When the young man awoke the world was drastically different than the one he had fallen asleep to. His life, his family, his country, it had all vanished in the blink of an eye. As the youth stood there, on the road lading out of Kennrun, he stared at he wall of dead gray mist that marked the boundary of his home. Word was coming in from the scouts. Cyre was gone. Just plain gone. Those who enterred the mist returned with tales of untold horrors. Many never returned. And as he sat, watching the mist, knowing in his heart of hearts that his life was gone, the child cried. And as he cried, he saw in the dust a Word. Most would say he’d hallucinated it. But when he looked into those crumbling grains, he knew.

Four years have passed since that day. The young man, never quite right, according to those who knew him, has grown even more sullen and withdrawn. He seems to talk rarely and when he does speak he mostly speaks about the Words (The capital is always there). His knowledge of the Words has grown, he can even speak short syllables in order to create arcane blasts and create other effects. He has no home and is one of the many lost-Cyrans to have set-up kip in the City of Towers since that fateful day. One day he hopes to return to his home in the shattered lands and return with some piece of his lost life."
 

groggy

First Post
Name: Isa Makota​

Class: Artificer
Race: Human
Size: Medium
Gender: Female
Alignment: CG

Str: 10 (+0) Level: 1 XP: 0/1000
Dex: 10 (+0) BAB: +0 HP: 8 (1d6 + 2)
Con: 14 (+2) Grapple: +0 Dmg Red: XX/XXXX
Int: 16 (+3) Speed: 20 Spell Res: XX
Wis: 10 (+0) Init: +0 Spell Save: +X
Cha: 16 (+3) ACP: 8 Spell Fail: XX%

Base Armor Shld Dex Size Nat Misc Total
Armor: +3 +2 +0 +0 +0 +0 15
Touch: 10 Flatfooted: 15

Base Mod Misc Total
Fort: 0 +2 +2
Ref: 0 +0 +0
Will: 2 +0 +2

Weapon Attack Damage Critical
Morningstar +0 1D8 x2

Languages: Common, Elven, Draconic, Gnome

Abilities:
Human Racial Abilities
-Bonus feat at 1st level
-4 extra skills points at 1st, 1 extra skill point per level thereafter
Artificer Class Abilities
-Artificer Knowledge (Level + Int vs DC 15 to detect magic on items)
-Artisan Bonus (+2 bonus to Use Magic Device if you have corresponding item creation feat)
-Disable Trap (Search vs DC 20 to find traps; Disable Device vs DC 25+ to disarm magic traps)
-Item Creation (Special, see Artificer class)
-Craft Reserve (12)

Feats:
Human: Heroic Spirit
Artificer 1: Scribe Scroll
Character level 1: Skill Focus (Use Magic Device)

Infusions
1st Level: 3
armor enhancement, lesser; energy alteration; enhancement alteration; identify; inflict light damage; light; magic stone; magic vestment; magic weapon; repair light damage; resistance item; shield of faith; skill enhancement; spell storing item; weapon augmentation, personal.

Skill Points: 32 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Appraise 4 +3 +0 +7
Concentration 2 +2 +0 +6
Craft(alchemy) 2 +3 +0 +5
Craft(clockworks) 2 +3 +0 +5
Craft(constructs) 2 +3 +0 +5
Disable Device 2 +3 +0 +5
Knowledge(arcana) 4 +3 +0 +7
Open Lock 2 +0 +0 +2
Search 2 +3 +0 +5
Spellcraft 4 +3 +0 +7
Use Magic Device 4 +3 +3 +10 (+12 with scrolls)


Mundane Equipment: Cost Weight
Morningstar 8gp 6lb
Hide armor 15gp 25lb
Heavy wooden shield 7gp 10lb
Identification Papers 2gp --
Backpack 2gp 2lb
Bedroll 1sp 5lb
Waterskin 1gp 4lb
Sack (2) 2sp 1lb
Chalk (10) 1sp --

Magical Equipment:
Scrolls:
-lesser vigor (4) 50gp --
-repair light damage (2) 25gp --
-silent image 12.5gp --
-obscuring mist 12.5gp --
-read magic 6.3gp --

Total Weight: 53lb Money: 4gp, 7sp

Lgt Med Hvy Lift Push
Max Weight: 100 33 34-66 67-100 200 500

Age: 21
Height: 5'7"
Weight: 117lb
Eyes: Black
Hair: Black
Skin: Bronzed


Appearance
Well aware of her exotic appeal to many, Isa deliberately plays up her looks, generally keeping her long black hair pinned up in a bun supported by two long sticks. Her slightly canted, large black eyes dart around inquisitively, as if hungering for more to see. She tends to prefer clothes with a slightly foreign cut--high collars, buttons in odd places--and of a generally mild palate; her bronze skin and dark coloring meld well with the muted browns and greens she prefers. Her one concession to practicality seem to be the various belts and straps liberally strewn about her person, from which depend the myriad tools of her trade.

Background
Born and raised among the towering spires of Sharn, Isa has a fierce pride in her city, often barely restraining herself from "educating" the provincials that flood the lower markets and block up causeways, gawping at the sites. The only people allowed to be critical of Sharn, in her mind, are those born to it. And really, the myriad visitors only serve to reinforce the city's position at the forefront of culture, art, magic, and a host of other disciplines. If only they wouldn't get in Gods-damned way all the time!

Isa's love of all things magical was almost soured at an early age, when it became apparent, despite repeated testing, that she had not a whit of arcane ability. She would pester every itinerant arcanist that she came across to train her--an often futile exercise--but those that did always told her the same thing, some gently, some not. "Not for you, the subtlety of magic." Dejected, Isa turned her quick mind to the crafting of more prosaic things; lacking the strength for true smithing, she was oft delegated more intricate work--clockwork toys for House children, and small copper and bronze works. In these endeavors, Isa came to behold a magic all it's own, a magic separate and distinct from the weavings and mutterings of mages, or the pious yammerings of the priests. She found that, simply by working with common materials, she could impart a peice of herself, imbueing them with, as she called it, essences.

A whole new world opened itself up to the young lass as she became more and more adept at channeling her talent. She grew weary of her apprenticeship in the maker's shops, and decided, for the sake of her new ability, to strike out on her own and develop her skill. She knew now that one didn't need to have magic to create it, and she was determined to prove all those that had denied her wrong.
 

Code:
[b]Knya d’Phiarlan[/b]

Female Elf
Alignment: NG
Height: 5' 2"
Weight: 120 lbs
Age: 85
Eyes: Green
Hair: Black with green highlights
Patron Deities: The Sovereign Host

Classes: Rogue 1

Action Points: 5

XP: 0/1,000

Speed: 30’

HD: 1d6
HP:  7

Init: 4 [+4 Dex]

STR 10 (+0)	[10 base (2 pts)]
DEX 18 (+4)	[16 base (10 pts) +2 racial]
CON 12 (+1)	[14 base (6 pts) -2 racial]
INT 14 (+2)	[14 base (6 pts)]
WIS 10 (+0)	[10 base (2 pts)]
CHA 14 (+3)	[14 base (6 pts)]

[b][u]AC:[/u][/b] 16
[10 base +2 armor +4 Dex]

Conditional:
~

[b][u]Saves: [/u][/b]
Fort +1	[0 base +1 Con]
Ref +6	[2 base +4 Dex]
Will +0	[0 base +0 Wis]

Conditional:
~ Immune to sleep spells and effects (racial) 
~ +2 saving throw bonus against enchantment spells or effects (racial)

[b][u]Languages Known: [/u][/b]
~ Common
~ Elven
~ Goblin
~ Dwarven


[b][u]Combat: [/u][/b]
Base Attack: +0
Grapple: +0 [+0 base +0 Str]

Rapier: +0 [+0 base +0 Str]
Critical: 18-20/x2 
Damage: 1d6+0
~ Damage with Sneak Attack: 2d6+0

Light Crossbow: +4 [+0 base +4 Dex]
Critical: 19-20/x2 
Range: 80 ft
Damage: 1d8
~ Damage with Sneak Attack: 1d8+1d6+0

Dagger, Melee: +0 [+0 base +0 Str]
Critical: 19-20/x2 
Damage: 1d4+0
~ Damage with Sneak Attack: 1d4+1d6+0

Dagger, Ranged: +4 [+0 base +4 Dex]
Critical: 19-20/x2 
Range : 10 ft
Damage: 1d4+0
~ Damage with Sneak Attack: 1d4+1d6+0

Conditional:
~ Sneak Attack within 30’

[b][u]Skills: [/u][/b]
Bluff +7 		[+3 Cha +4 ranks]
Disable Device +5 	[+2 Int +3 ranks] 
Gather Info +6 	        [+3 Cha +1 ranks +2 dragonmark] 
Hide +8 		[+4 Dex +4 ranks]
Listen +6 		[+0 Wis +4 ranks +2 racial]
Move Silently +8 	[+4 Dex +4 ranks]
Open Lock +7 	        [+4 Dex +3 ranks] 
Perform (dance) +7	[+3 Cha +4 ranks]
Search +6 		[+2 Int +2 ranks +2 racial]
Sense Motive +2 	[+0 Wis +2 ranks]
Sleight of Hand +6 	[+4 Dex +2 ranks]
Spot +5 		[+0 Wis +3 ranks +2 racial]
Tumble +8 		[+4 Dex +4 ranks]

Conditional:
~ Secret Doors: An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

[b][u]Feats: [/u][/b]
~ Least Dragonmark (Mark of Shadow)

[b][u]Racial Abilities: [/u][/b]
Elven:
~ +2 Dexterity, –2 Constitution.
~ Medium size.
~ Land speed: 30 ft. 
~ Immunity to magic sleep effects
~ +2 racial saving throw bonus against enchantment spells or effects.
~ Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
~ Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
~ +2 racial bonus on Listen, Search, and Spot checks.
~ Secret Doors: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
~ Favored Class: Wizard.

[b][u]Class Abilities: [/u][/b]
Rogue
~ Sneak Attack +1d6
~ Trapfinding (find magical traps and traps with DC 21+)

[b][u]Mark of Shadow: [/u][/b]
~ +2 Gather Information checks
~ Minor Image 1/day

[b][u]Equipment: [/u][/b]
~ Rapier				20 gp		2 lb
~ Light Crossbow			35 gp		4 lb
~ Crossbow Bolts x20		        2 gp		2 lb
~ Daggers x2				4 gp		2 lb
~ Leather Armor			        10 gp		15 lb
~ Explorer’s Outfit			(free)		10 lb
~ Traveler’s Outfit			1 gp		5 lb
~ Entertainer’s Outfit	 x2		6 gp		8 lb
~ Backpack				2 gp		2 lb
~ Candle				1 cp		*
~ Flint and Steel			1 gp		*
~ Belt Pouch				1 gp		½ lb
~ Signet Ring, jeweled		        25 gp		*
~ Silver earrings x6 (3 per ear)	7 gp		*
~ Waterskin				1 gp		4 lb
~ Whetstone				2 cp		1 lb
~ Thieves’ Tools			30 gp		1 lb
~ Identification papers, w/pic	        5 gp		*
~ Traveling Papers			2 sp		*
~ Sunrod x2				4 gp		2 lb

[b][u]Valuables: [/u][/b]
GP:	
SP:	2
CP:	7

Appearance:

Knya has long hair that falls in an ebony waterfall to past her waist. Her hair is so black that it seems to back green highlights, which pick up the emerald of her eyes. Sharply pointed ears decorated with finely-wrought silver earrings peek through her straight hair. She has pale, creamy skin, and tends to wear shades of dark purple, accented with silver or black. She is small and delicately-boned, looking almost frail. She is possessed of the innate grace of a dancer that makes every movement a pleasure to behold.
[sblock]Her dragonmark spreads over her shoulders; her dancing outfits are cut to display the mark to perfection.[/sblock]

History:
[sblock]
Kyna is a beautiful and talented daughter of House Phiarlan. She had a bright and charming personality, and was always able to see the best in every situation. An unrelenting optimist, Kyna lived a seemingly blessed life; neither of her parents, although nobles of the House, carried Dragonmarks, so it was not expected that Kyna would. It was against all expectations that the young Kyna developed the Lesser Mark of Shadow before her 85th birthday. The Last War hardly touched her, as she was still in training at the Demesne of Shadow in Sharn.

Like most Dragonmarked heirs, she was engaged to be married to another Dragonmarked heir – unlike most arranged marriages, however, this was a love match. Kyna had met Donovan while entertaining at a private party. The two discovered that they worked very well together indeed, and had become fast friends by the time the night was out. They worked together often in the next few years, and it was with a heavy heart that Kyna heard her parents’ announcement that they had chosen a husband for her. She was overjoyed to hear that her betrothed was her very own beloved Donovan, and rushed to share the news with him. The next year before the wedding seemed to drag, and the date seemed far too far off for the impatient Kyna.

However, two weeks before the wedding, House Phiarlan declared Donovon d’Phiarlan excoriate.

However, two weeks before the wedding came the falling out between House Phiarlan and what became House Thuranni. Donovan d’Phiarlan became Donovan d’Thuranni.

The betrothal, of course, was canceled. Knya was forbidden to speak with him or associate with him in any way.

Kyna was devastated. She fell into a deep depression, and withdrew from society for several months. When she finally pulled herself out of her depression, the happy go lucky Kyna of but six months before was gone.

Kyna now is quiet and reserved in her off-stage moments; although she still acts her same self while performing, the personality is no more than a garment she puts on for the crowd. She is sober and thoughtful, and quite a different person.

She still loves Donovan, though House Thuranni is a major competitor of House Phiarlan; she hopes he is still alive, although she has not seen or heard of him since before the end of the Last War. Now an adult in her own right, she is very carefully and slowly seeking information on him, knowing that her House would not approve. She has heard that he was in Cyre for a good portion of the War - but he has been seen since the War's end, so she believes he was not caught in Cyre when everything went up in flames.
[/sblock]
 
Last edited:

Kerrz

First Post
Code:
Runila d'Ghallanda

Female Halfling
Paladin 1
Lawful Good

Strength 	14	(+2)
Dexterity 	14	(+2)
Constitution 	12	(+1)
Intelligence 	10	(+0)
Wisdom 		14	(+2)
Charisma 	14	(+2)
	
Size: 		Small
Height: 	3' 1"
Weight: 	32 lb
Skin: 		Tan
Eyes: 		Green
Hair: 		Blonde; Straight

Total Hit Points: 11

Speed: 20 feet

Armor Class: 19 = 10 +4 [chain shirt] +2 [heavy wooden] +2 [dexterity] +1 [small]
      Touch AC: 13
      Flat-footed: 17

Initiative modifier:	+2	= +2 [dexterity]
Fortitude save:		+4	= 2 [base] +1 [constitution] +1 [halfling]
Reflex save:		+3	= 0 [base] +2 [dexterity] +1 [halfling]
Will save:		+3	= 0 [base] +2 [wisdom] +1 [halfling]
Attack (handheld):	+4	= 1 [base] +2 [strength] +1 [small]
Attack (unarmed):	+4	= 1 [base] +2 [strength] +1 [small]
Attack (missile):	+4	= 1 [base] +2 [dexterity] +1 [small]
Attack (thrown):	+5	= 1 [base] +2 [dexterity] +1 [small] +1 [halfling]
Grapple check:		-1	= 1 [base] +2 [strength] -4 [small]

Light load:	44 lb. or less
Medium load:	44-87 lb.
Heavy load:	88-131 lb.
Lift over head:	131 lb.
Lift off ground:263 lb.
Push or drag:	656 lb.

Region of Origin: Talenta Plains
Dragonmarked House: Ghallanda [Mark of Hospitality]
Languages:	Common Halfling

Sharrash (Talenta) [1d8, crit 19-20, 5 lb, slashing]
Boomerang (Talenta) [1d3, crit x2, range inc 30 ft., 1 lb, bludgeoning]
Chain Shirt [light; +4 AC; max dex +4; check penalty -2; 12.5 lb.]
Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 5 lb.]

Feats:
      Talenta Warrior	

Action Points: 5 (this level)

Skill Name	Key	Skill	Ability	Ranks	Misc.
		Ability	Mod	Mod		Mod

Appraise 	Int 	0 = 	+0		
Balance 	Dex* 	2 = 	+2		
Bluff 		Cha 	2 = 	+2		
Climb 		Str* 	4 = 	+2		+2 [halfling]
Concentration 	Con 	1 = 	+1		
Craft   	Int 	0 = 	+0		
Diplomacy 	Cha 	2 = 	+2		
Disguise 	Cha 	2 = 	+2		
Escape Artist 	Dex* 	2 = 	+2		
Forgery 	Int 	0 = 	+0		
Gather Info 	Cha 	2 = 	+2		
Handle Animal 	Cha 	4 = 	+2	+2 	
Heal 		Wis 	4 = 	+2	+2 	
Hide 		Dex* 	6 = 	+2		+4 [small]
Intimidate 	Cha 	2 = 	+2		
Jump 		Str* 	-2 = 	+2		+2 [halfling]
Listen 		Wis 	4 = 	+2		+2 [halfling]
Move Silently 	Dex* 	4 = 	+2		+2 [halfling]
Perform 	Cha 	2 = 	+2		
Ride 		Dex 	4 = 	+2	+2 	
Search 		Int 	0 = 	+0		
Sense Motive 	Wis 	4 = 	+2	+2 	
Spot 		Wis 	2 = 	+2		
Survival 	Wis 	2 = 	+2		
Swim 		Str** 	2 = 	+2		
Use Rope 	Dex 	2 = 	+2		

* = check penalty for wearing armor

Halfling
    * +2 dexterity / -2 strength (already included)
    * Small (combat bonuses, +4 to hide already included)
    * +2 racial bonus on climb, jump, move silently
    * +1 racial bonus on all saving throws (already included)
    * +2 morale bonus on saves vs. fear (stacks with racial bonus)
    * +1 to hit with thrown weapons and slings
    * +2 racial bonus on listen checks (already included)

Paladin
    * Aura of Good
    * Detect Evil
    * Smite Evil (1x/day; add +3 to melee attack roll)
    * Code of Conduct / Association
    * High wisdom gains bonus spells daily
	
Runila d'Ghallanda's Equipment:

      23.5 lb	Weapons / Armor / Shield (from above)
      2 lb	Backpack
      1 lb	Bedroll
      1 lb	Blanket, winter
		Bottle
		Flint and steel
      1 lb	Mug
      10 lb	Pot
      1 lb	Rations (1 day) x3
      _____
      40 lb	Total

Money: 62 gold 3 silver 8 copper
Bio: Runila hails from a nomadic tribe of the Talenta plains. In her work as a minor scion of the House of Hospitality, she was drawn to the goddess Boldrei, queen of the hearth. Runila found herself at a moral quandary. She loved to tussle with the other young halflings, but the love of her goddess seemed only to extend towards the happy homemaker and the reign of proper hospitality. It was then that Runila had something of a vision, perhaps she just had the idea by herself, or perhaps it was a higher calling, but she came to realize that the goddess of the hearth and the home was in charge of protecting her guests as well. Runila came to compromise her conflicting wishes into the path of the holy warrior, protecting her charges while treating everyone with due respect.

Appearance: Runila stands rather tall for a young female halfling, topping out just over the tall-folk measurement of three feet. Her flowing, radiant blonde hair is emphasized particularly well by her stunning green eyes and lightly tanned skin. By her expression, the woman exudes unbridled confidence.
 

Bront

The man with the probe
Code:
[B]Name:[/B] Valahandra Da'briel
[B]Class:[/B] Cleric
[B]Race:[/B] Elf (Valenar)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LG
[B]Deity:[/B] Spirits of the Warriors of Xen'drik: 
Valahandra, Lady of the Silverblades


[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0/1000
[B]Dex:[/B] 16 +3 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 15 +2 (8p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] 0          [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Double Bladed Scimitar    +3      1D6+3     18-20x2
  Two Weapon Fighting    +1/+1 1D6+2/1D6+1  18-20x2
Dagger (10')             +2(3)    1d4+2     19-20x2

[B]Languages:[/B] Common, Elven, Draconic

[B]Abilities:[/B]
Elven Racial Abilities
-Immunity to magic sleep effects, +2 save vs enchantment spells or effects.
-Low-Light Vision: 120'
-Weapon Proficiency: longsword, rapier, longbow, and shortbow.  Double Scimitar is considered Martial
-+2 bonus to Listen, Search, and Spot checks.
-An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Turn Undead (3/day, D20, 2D6+1)
Domains: War (Bonus Feats), Good (Good spells CL+1)

[B]Feats:[/B]
Domain: Martial Weapon Proficiency (Double Bladed Scimitar)
Domain: Weapon Focus (Double Bladed Scimitar)
1st: Two Weapon Fighting

[b]Spells[/b]
0 Level: 3, DC 12
Detect Magic
Light
Resistance

1st Level: 2+1 DC 13
Domain: Protection from Evil
Bless
Divine Favor


[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Knowledge: History         2    +1          +3
Knowledge: Religion        2    +1          +3
Concentration              4    +1          +5
Diplomacy                  2    +0          +2
Ride(cc)                   1    +3          +4
Spot                       0    +2    +2    +4
Listen                     0    +2    +2    +4
Search                     0    +1    +2    +3

[B]Equipment:               Cost  Weight[/B]
Double Scim	        125gp	15lb
Leather		         10gp	15lb
Identification Papers     2gp	
Dagger	                  2gp	1lb
Backpack	          2gp	2lb
Bedroll	                  1sp	5lb
Holy Symbol, Wood	  1gp	
1 Day Trail Rations	  5sp	1lb
Waterskin	          1gp	4lb
[B]Total Weight:[/B]44lb      [B]Money:[/B] 7gp 8sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   175   875

[B]Age:[/B] 129
[B]Height:[/B] 4'9"
[B]Weight:[/B] 92lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Silver
[B]Skin:[/B] Pale
Appearance:
Valahandra is striking, with long silver hair and pale skin. Her deep blue eyes have a penetrating gaze. While beautiful, Valahandra has a strangely powerful presence, that can be almost disturbing. Often, it seems as though there is more than one person in her body, and as a result she often seems cold and distant.

Background:
From birth, Valahandra has always been associated with her namesake. Her unusual silver hair and pale skin linked her with the Lady of the Silver Blades forever. Her parents took these as a sign, and had her raised as a vessel to channel the power of Valahandra.

Valahandra was raised by the Keepers of the Past, and taught of great elven warriors of Xen'drik. She was taught that the spirits had great power, and through deed and emulation, these spirits could live again and grant power. Valahandra studied hard and trained hard, trying to do her best to live up to the legend of her namesake. Valahandra worked to master the double bladed scimitar, emulating her namesakes fighting style.

One night, Valahandra had a vision. She saw a woman, much like herself, fighting giants while other elves fled on ships. The vision shifted, and she saw the woman again, standing between some sort of strange aberration and the gate to an elven city. There was no mistaking the Silver Double Bladed Scimitar of the Lady of the Silver Blades. The vision shifted once again, and this time the Lady was speaking to a crowd, calling for warriors of the elves to stand strong in the face of the coming onslaught.

Valahandra was sure what the vision meant, and she spoke to the Keepers about them. She was told she was becoming impatient, to continue her training and the Keepers would tell her what to do. Valahandra was sure she had been chosen to be a vessel for the Lady, but she knew the Keepers would be cautious. Valahandra continued to have vision, and began to manifest magical powers, but these she kept those to herself and tried to continue training.

Valahandra had a disturbing vision one night. Again, she saw the Lady fighting off hordes of unknown creatures, but things were different. The Lady looks much like her, or perhaps she had matured into looking like the Lady, but this was her first striking realization of this. The vision shifted again, and she saw the Lady setting out at night, off to find her destiny and fight an oncoming foe. Valahandra woke, and knew what she needed to do. She gathered her things, and set out quietly to find her destiny, much like the Lady in her visions.

Sharn seemed like the place to be to find her true cause, with all that goes on, so Valahandra found her way to the city of Towers, looking for where her destiny will take her.

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Valahandra, Lady of the Silver Blades
Domains: War, Good, Law, Protection
Favored Weapon: Double Scimitar
Legendary Warrior of Xen'drik, Valahandra is also known as the Lady of the Silverblades. Valahandra is worshiped by elven warriors, paladins and clerics who seek the purity of rightious combat and strength in conviction. Her silver Double Scimitar is a symbol of the need for purity and conviction in all directions of life.
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Last edited:

Someone

Adventurer
Code:
Name: Mark 24
Class: Fighter
Race: Warforged, neuter peronality.
Size: Medium
Alignment: Neutral

Str: 16 +3 ( 10p.)    Level: 1         XP: 0
Dex: 12 +1 ( 4p.)     BAB:  +1         HP: 14
Con: 18 +4 ( 10p.)    Grapple: +4      Dmg Red: 2/- (adamantine body)
Int: 10 +0 ( 2p.)     Speed: 20'       Spell Res: -
Wis: 10 +0 ( 4p.)     Init:  +1        Spell Save: -
Cha:  8 -1 ( 2p.)     ACP:   -5        Spell Fail: 35%

Action points: 5

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10    +8    +2     +1    0    +0    +0     21
Touch: 11          Flatfooted: 20

                         Base   Mod  Misc  Total
Fort:                      2    +4    0    +6
Ref:                       0    +1    0    +1
Will:                      0    +0    0    +0

Weapon                  Attack   Damage       Critical   Range
Battleaxe                +5      1d8+3          20x3
Light hammer         +4cc/+2rg   1d4+3          20x2      20
Heavy crossbow           +2      1d10         19-20/x2   120

Languages: Common.

Feats: Adamantine body, weapon focus (battleaxe).

Skill Points: Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Craft (smithing)          4     +0    +2    +6
Ride                      4     +1          +5
                         

Equipment:                 Cost    Weight
Battleaxe                   10       6
Large metal shield           7      10
Light hammer                 8       2           
Heavy Crossbow              50       8      
10 crossbow bolts            1       1
Waforger repairing kit      50       1

Oil of repair light damage  50      --

Total Weight: 28 lb  Money: 4 gp

                        Lgt   Med   Hvy  Lift  Push
Max Weight:             76    153   260  520   1300

Age:    2
Height: 6´6´´
Weight: 300 lb

At the last stages of the Last War, house Cannith´s experitse in warforged creation was at it´s peak. Small batches of experimental warforged were created to refine the creation process, and just two years ago, before the peace was signed, the last models were almost perfect in all accounts: strong and durable, resonably intelligent and aware, with an innate strong desire for battle without falling into murderous urges, armored with the most advanced in warforged plating and trained with a carefully selected program.

The most advances of those were model 24, a limited series of one hundred that finished their training just before the war ended. Now that they were legally free, peace was difficult for those last, advanced models of warforged: the advanced and refined creation left them unable to do anything except war. Some tried to adjust in peaceful working without much success, others joined the army nonetheless -but without war, they felt empty, others betrayed. This particular warforged tried several things before deciding to try something different, something were he could demonstrate his skill doing what he only want to do. He´d be an adventurer.

Mark 24 hasn´t chosen yet a proper name, and he´s used his model number until today. Armored with dull black adamantine armor crowned with a completely inexpresive head prtection, he doesn´t feel the need to wear clothes, only the belts and straps for his weapons. This may point at a not entirely developed personality - his training may be complete, but he´s been in the world long enough to learn other, important things.
 

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