ShaggySpellsword
First Post
The time for your great story has come. It is the time of coming of age for you and your brothers and sisters in war. You have been summoned unto the tent of your warchief along with the other young whose time of adulthood has come. You are about to be sent out into the world to claim your birth-rite before being called back into action for your people.
Character Submission Guidelines: Choose a class as detailed below. 1st level characters, using any Eberron book, PHB, or Complete Book. Stuff from other sources might be okay, just ask first. No evil characters please. I know the Valenar can be evil...but not these Valenar. For stats, use the standard array (15, 14, 13, 12, 10, 8) and max starting gold for your class. I will kick-up the stats in a special method I have, once I have selected a party. I will select the 4 characters I like best based on back-story, ancestor story, style, and abilities.
What I want from you: Stat block, description, a brief history (you are young and have yet to do anything really impressive.), and the most famous exploit of your patron ancestor. If you like writing lots of cool history, the history of your patron ancestor is what I want to see. Only go into detail about one exploit: their most famous one. You can mention others if you wish.
My take on the Valenar: I look at their culture as Vikings with a Bedouin MO and a Samurai philosophy. Throw in a dash of Gypsy for good measure.
What is different about Elves in My Eberron: when they “sleep,” instead of accessing Dal Quor, they access an ancestral memory containing every event that any elf in history ever experienced or witnessed. Only the most highly trained and disciplined elves can ever remember more than bits and pieces of these dreams, but just seeing these things night after night is what creates the indelible desire of elves to worship and venerate their ancestors. Among the Valenar, the Keepers of the Past are those who can most often recall important parts of these racial-memories (this is reflected in the Ancestor domain ability and the Bardic Knowledge ability). Because their “dreams” are tied to a racial memory, and not Dal Quor, elves cannot harness psionic powers unless they are somehow possessed by a Quori spirit. Because elves in the past have experienced horrific things on par with nightmares, elves are still prone to dream-based spells. In the distant past, elves who committed atrocities against their fellow elves, or where accused of doing so, were stricken from the racial memory, to be forever forgotten. Sometimes the magics that struck these elves from the ancestral records fail. (See Warlocks, below) Otherwise, use the Eberron books and Dragonshards for information.
Allowed Classes
[SBLOCK]Barbarian: Embrace the spirits of berserker ancestors and relive glories of past battles. In addition to traditional Barbarians, the Bear, Boar, Eagle, Horse, Lion and Wolf totem barbarians from UA will be allowed, to represent different patron ancestors. The Hunter Barbarian variant from pg. 58 will also be allowed.
Bard: Keepers of the Past. Sing war-songs and battle-dances. Esteemed among the Valenar. In addition to standard Bards, divine bards from UA will be allowed.
Cleric: Also Keepers of the Past. Cleric religion is that of the Keepers of the Past as detailed below. In addition to the standard cleric, the UA pg. 58 warrior cleric will be allowed.
Druid: Draw on power and worship ancestors with close ties to nature. In addition to standard druids, the Pg. 58 UA hunter druid will be allowed. Valenar Druids usually call Valenar Riding Horses as Animal Companions.
Favored Soul: Favored by a particular ancestor. Favored weapon is that of their ancestor.
Fighter: Paragon of martial virtues and training.
Healer: Worshipful of the great combat medics of the Valenar. Receives a Celestial Valenar Riding Horse in place of Celestial Unicorn.
Hexblade: Brings down the curses of the Valenar ancestors upon enemies. May choose to have the Animal Companion ability: 1st tier abilities (lvl 5-8), 2nd tier abilities (lvl 9-14), 3rd tier abilities (lvl 15-20) in place of summoning a familiar. This is generally used to call a Valenar Riding Horse.
Marshall: Skilled leader of warbands.
Monk: Molds their bodies into a weapon. May take whirling steel strike or double steel strike with scimitar/double bladed scimitar. Monks may emulate the specific fighting styles of their ancestors, choosing any of the variant monk fighting styles from UA.
Paladin: Valenar Riding horse as Mount. Worships an ancestor who was a paragon of virtue and goodness. May choose the hunter paladin option from Pg. 58 of UA. May also choose the Paladin of Freedom option. May combine Hunter and Freedom options.
Ranger: Venerates ancestors with ties to nature.
Rogue: Masters of tactics and seeking lost elven artifacts for the glory of the Valenar.
Scout: Crafty warriors who focus on mobility.
Sorcerer: Granted powers by a powerful patron ancestor. I will give you a list of spells lvl 0-9 that you must take at first possible level (and can’t trade out) that are your ancestor’s favored spells. These are CL +1. I will base these spells on your description of your ancestor. May have an Animal Companion in place of a familiar. 1st tier abilities (lvl 2-5), 2nd tier abilities (lvl 6-11), 3rd tier abilities (lvl 12-17), 4th tier abilities (lvl 18-20).
Spirit Shaman: Channel and speak to the spirits of long past ancestors, as well as spirits of nature. Belong to the Keepers of the Past.
Swashbuckler: Warriors with STYLE.
Warlock: Gain power from ancestors who have committed atrocities against the elven people. These Valenar contact the memories of these ancestors in their reverie and are granted dark powers. Their patron ancestors are those who are, wrongly or rightfully, stricken from the racial memories.
Warmage: Arcanists trained for war. Taught in regimented schools amongst the Valenar.
Wizard: Trained to support troops. Magic is highly valued amongst the Valenar. May have Animal Companion in place of a familiar. 1st tier abilities (lvl 2-5), 2nd tier abilities (lvl 6-11), 3rd tier abilities (lvl 12-17), 4th tier abilities (lvl 18-20).[/SBLOCK]
I am always accepting Alts. If enough good submissions are placed, I may start a second team!
Character Submission Guidelines: Choose a class as detailed below. 1st level characters, using any Eberron book, PHB, or Complete Book. Stuff from other sources might be okay, just ask first. No evil characters please. I know the Valenar can be evil...but not these Valenar. For stats, use the standard array (15, 14, 13, 12, 10, 8) and max starting gold for your class. I will kick-up the stats in a special method I have, once I have selected a party. I will select the 4 characters I like best based on back-story, ancestor story, style, and abilities.
What I want from you: Stat block, description, a brief history (you are young and have yet to do anything really impressive.), and the most famous exploit of your patron ancestor. If you like writing lots of cool history, the history of your patron ancestor is what I want to see. Only go into detail about one exploit: their most famous one. You can mention others if you wish.
My take on the Valenar: I look at their culture as Vikings with a Bedouin MO and a Samurai philosophy. Throw in a dash of Gypsy for good measure.
What is different about Elves in My Eberron: when they “sleep,” instead of accessing Dal Quor, they access an ancestral memory containing every event that any elf in history ever experienced or witnessed. Only the most highly trained and disciplined elves can ever remember more than bits and pieces of these dreams, but just seeing these things night after night is what creates the indelible desire of elves to worship and venerate their ancestors. Among the Valenar, the Keepers of the Past are those who can most often recall important parts of these racial-memories (this is reflected in the Ancestor domain ability and the Bardic Knowledge ability). Because their “dreams” are tied to a racial memory, and not Dal Quor, elves cannot harness psionic powers unless they are somehow possessed by a Quori spirit. Because elves in the past have experienced horrific things on par with nightmares, elves are still prone to dream-based spells. In the distant past, elves who committed atrocities against their fellow elves, or where accused of doing so, were stricken from the racial memory, to be forever forgotten. Sometimes the magics that struck these elves from the ancestral records fail. (See Warlocks, below) Otherwise, use the Eberron books and Dragonshards for information.
Allowed Classes
[SBLOCK]Barbarian: Embrace the spirits of berserker ancestors and relive glories of past battles. In addition to traditional Barbarians, the Bear, Boar, Eagle, Horse, Lion and Wolf totem barbarians from UA will be allowed, to represent different patron ancestors. The Hunter Barbarian variant from pg. 58 will also be allowed.
Bard: Keepers of the Past. Sing war-songs and battle-dances. Esteemed among the Valenar. In addition to standard Bards, divine bards from UA will be allowed.
Cleric: Also Keepers of the Past. Cleric religion is that of the Keepers of the Past as detailed below. In addition to the standard cleric, the UA pg. 58 warrior cleric will be allowed.
Druid: Draw on power and worship ancestors with close ties to nature. In addition to standard druids, the Pg. 58 UA hunter druid will be allowed. Valenar Druids usually call Valenar Riding Horses as Animal Companions.
Favored Soul: Favored by a particular ancestor. Favored weapon is that of their ancestor.
Fighter: Paragon of martial virtues and training.
Healer: Worshipful of the great combat medics of the Valenar. Receives a Celestial Valenar Riding Horse in place of Celestial Unicorn.
Hexblade: Brings down the curses of the Valenar ancestors upon enemies. May choose to have the Animal Companion ability: 1st tier abilities (lvl 5-8), 2nd tier abilities (lvl 9-14), 3rd tier abilities (lvl 15-20) in place of summoning a familiar. This is generally used to call a Valenar Riding Horse.
Marshall: Skilled leader of warbands.
Monk: Molds their bodies into a weapon. May take whirling steel strike or double steel strike with scimitar/double bladed scimitar. Monks may emulate the specific fighting styles of their ancestors, choosing any of the variant monk fighting styles from UA.
Paladin: Valenar Riding horse as Mount. Worships an ancestor who was a paragon of virtue and goodness. May choose the hunter paladin option from Pg. 58 of UA. May also choose the Paladin of Freedom option. May combine Hunter and Freedom options.
Ranger: Venerates ancestors with ties to nature.
Rogue: Masters of tactics and seeking lost elven artifacts for the glory of the Valenar.
Scout: Crafty warriors who focus on mobility.
Sorcerer: Granted powers by a powerful patron ancestor. I will give you a list of spells lvl 0-9 that you must take at first possible level (and can’t trade out) that are your ancestor’s favored spells. These are CL +1. I will base these spells on your description of your ancestor. May have an Animal Companion in place of a familiar. 1st tier abilities (lvl 2-5), 2nd tier abilities (lvl 6-11), 3rd tier abilities (lvl 12-17), 4th tier abilities (lvl 18-20).
Spirit Shaman: Channel and speak to the spirits of long past ancestors, as well as spirits of nature. Belong to the Keepers of the Past.
Swashbuckler: Warriors with STYLE.
Warlock: Gain power from ancestors who have committed atrocities against the elven people. These Valenar contact the memories of these ancestors in their reverie and are granted dark powers. Their patron ancestors are those who are, wrongly or rightfully, stricken from the racial memories.
Warmage: Arcanists trained for war. Taught in regimented schools amongst the Valenar.
Wizard: Trained to support troops. Magic is highly valued amongst the Valenar. May have Animal Companion in place of a familiar. 1st tier abilities (lvl 2-5), 2nd tier abilities (lvl 6-11), 3rd tier abilities (lvl 12-17), 4th tier abilities (lvl 18-20).[/SBLOCK]
Code:
Keepers of the Past (N; favored weapon: double scimitar)
Domains: Ancestor, Destruction, Protection, and War.
Domain: [B]Ancestor[/B]
Domain Ability: Bardic Knowledge as a bard half your cleric level.
1-Magic Weapon
2-Heroism
3-Revitalize Legacy, least
4-Spirit Steed
5-Revitalize Legacy, lesser
6-Geas/Quest
7-Legend Lore
8-Hero's Blade
9-Revitalize Legacy, greater
I am always accepting Alts. If enough good submissions are placed, I may start a second team!
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