Destiny of the Valenar





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  1. #1

    Destiny of the Valenar

    Post your approved character sheets here. First post should be up friday.

 

  • #2
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    Mista Collins's Avatar

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    Eliseri "Silverleaf" Aliqilla

    Spoiler:

    Eliseri "Silverleaf"Aliqilla
    Female Valenar Elf, 1st Level Ranger
    Medium Humanoid (Elf)

    Hit Dice: 1d8+2 (10 hp)
    Initiative: +3
    Speed: 30 ft. (6 squares)
    Armor Class: 16 (+3 Dex, +2 armor, +1 shield), touch 13, flat-footed 13
    Base Attack/Grapple: +1/+3
    Attack: +4 Composite Longbow (1d8/x3), +5 ranged with MW Arrow
    Full Attack: +4 Composite Longbow (1d8/x3), +5 ranged with MW Arrow
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Favored Enemy (Giant)
    Special Qualities: Wild Empathy +2, Immune to magic sleep effects, +2 saving throw bonus vs. Enchantment spells and effects, low-light vision, Secret Doors
    Languages Spoken: Common, Elven
    Saves: Fort +4, Ref +5, Will +2
    Abilities: Str 15, Dex 17, Con 14, Int 11, Wis 14, Cha 13
    Skills: Climb +4(2), Hide +7(4), Listen +8(4)*, Move Silently +7(4), Ride +5(2), Search +2(0)*, Spot +8(4)*, Survival +6(4)
    *+2 racial bonus (already factored in)
    Feats: Point-blank Shot, Track
    Alignment: Chaotic Good

    Equipment: Composite Longbow, Quiver (20 Regular Arrows, 10 MW), Longsword, Dagger, Leather Armor, Buckler, Backpack containing Full Waterskin, Flint/Steel, Whetstone, 100' ft Silk Rope, Grappling Hook, and an Empty Sack. Belt pouch containing signal whistle and 8cp. Spent 239gp 8sp and 2cp on Equipment. Weight Carried 54.5/66lbs (Light Load)


    Description: A strong and graceful elf, Eliseri is radiates outer beauty. Her personality is very overbearing and she has a hard time dealing with people. She sees herself as a loner when it comes to survival, not wanting to rely on anyone. But, she feels that it is her duty to protect her race and make sure they survive like her patron ancestor once did. She prefers to scout ahead and make sure all is fine for those who follow.

    Background: When Eliseri was born the keepers said that her patron ancestor was a great savior and a true warrior against the giant races of Xen'drik. From that day forth, Eli trained to imitate the courage, beauty and devotion that her ancestor, Silverleaf exemplifies.

    Silverleaf the True: As the dragons came down on Xen'drik from overhead, Silverleaf hid low in the brush scanning the land ahead. All was quiet except for the loud flap of wings overhead. Though it was quiet, she knew that many of those of her race weren't far behind in the jungles. Staying low to the ground and moving graceful through the brush Silverleaf advanced closer to the shoreline. Coming up to the sands of the beach, Silverleaf spotted a group of giants looking at two boats anchored offshore and everything became more perilous. How are our people suppose to flee from this ill-fated island when those who enslave are everywhere?, Silverleaf asked herself as she sat there watching them from the tree line. She knew what she had to do. Taking arrows from her quiver she quietly and tactically lay them on the ground in front of her. Notching the first arrow she slowly breathed out as she let lose the first arrow she knew was to be her last quiver.

    She let loose almost her entire quiver on the two giants before they could react. Each arrow flying true, struck a mighty blow to the giants. One was dead and the other wounded badly. As she let loose he last arrow, the giant called down fire from the heavens onto Silverleaf. The last arrow couldn't have flown truer. Striking a killing blow to the remaining giant, he collapsed to ground in a cloud of sand. Lying on her back, looking to the skies through the canopy, it was all Silverleaf could do to reach down and pull up the signal whistle she had around her neck to her mouth. Giving the whistle three loud blows, the signal that her people could advance, darkness finally closed out the light of the sun.

    As the legends say, Silverleaf confronted the giants knowing it was all she could do to save her people. As arrows fell from the sky, the clouds parted and the sun shined down on Silverleaf, the giants fell and her people were able to leave the island that was doomed.
    PBP INFO
    Spoiler:
    PBP GAMES I PLAY:
    [FORGOTTEN REALMS] Selvaggio in Thanee's Pool of Radiance IC, OOC, RG, COMBAT, INFO
    [GREYHAWK] Tanith Dathius in Industrygothica's "ThoseLeft Behind" IC, OOC, RG,
    [EBERRON] Seria ir'Taynath in Who Wants to be a Wayfinder? IC, OOC, RG
    [EBERRON] Devon in Aundair Raiders : Raid on Throneport IC, OOC, RG
    [EBERRON] Rogan ir'Thavar in Eyes of the Lich Queen IC, OOC, RG
    [CUSTOM] Vimo the Brave in Death of the Dragons IC, OOC, RG

    DEAD GAMES/RETIRED CHARACTERS:
    [EBERRON] Eliseri Aliqilla in Destiny of the Valenar
    [CUSTOM] Torsak Calrun in Shadows Decending
    [d20 Modern] Bryan Davis in Where Not in Kansas Anymore
    [GREYHAWK] Talus Goodfellow in The Sunless Citadel
    [GREYHAWK] Owen in Sons of Krauss Age of Worms
    [CUSTOM] Chev Baldwin in The Rod of Seven Parts: Kauai Team
    [CUSTOM] Julian in The Dragon's Hoard Arcane Game
    [CUSTOM] Carl Cheeky, former frontman of the Carl Cheeky Band in Deuce Traveler's Ptolus Mini Campaign

  • #3
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    Primus's Avatar

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    ø Ignore Primus
    Spoiler:
    Male Elf Warlock 1
    Medium Humanoid (Elf)
    Alignment: Chaotic Good
    Patron Ancestor: Unnamed. [Jull the Great Traitor]
    Region: Valenar
    Height: 5’3”
    Weight: 98 lbs.
    Hair: Black
    Eyes: Brown
    Age: 147

    Abilities
    Str: 9 (-1)
    Dex: 16 (+3)
    Con: 11 (+0)
    Int: 13 (+1)
    Wis: 16 (+3)
    Cha: 17 (+3)

    Class and Racial Abilities:
    +2 Dex, -2 Con, Immunity to magic sleep effects, +2 racial save vs. enchantments, low-light vision, elven weapon proficiencies, +2 racial Listen, Search, Spot. Eldritch Blast (1d6), Baleful Utterance.

    Hit Dice: 1d6
    HP: 6
    AP: 5
    AC: 17 (+3 Dex, +4 armor)
    Init: +3 (+3 Dex)
    Speed: 30ft

    Saves:
    Fortitude +0 [+0 base, +0 Con]
    Reflex +3 [+0 base, +3 Dex]
    Will +5 [+2 base, +3 Wis]

    BAB: +0
    Melee Atk:
    Ranged Atk: Eldritch Blast +4 [BAB +0, Dex +3, Weapon Focus +1]

    Skills: ACP -2
    Concentration +4 [4 ranks, +0 Con]
    Listen +5 [0 ranks, +2 racial, +3 Wis]
    Know (Arcana) +5 [4 ranks, +1 Int]
    Search +3 [0 ranks, +1 Int, +2 Racial]
    Spot +5 [0 ranks, +3 Wis, +2 racial]
    UMD +7 [4 ranks, +3 Cha]

    Feats:
    Weapon Focus (Eldritch Blast)

    Languages: Common, Elven

    Equipment:
    Chain Shirt (100gp)


    Description: A slim, short elf, Well'Xix is wracked by an unending feeling of guilt. He always seems to be trying to prove himself, wielding his unusual arcana abilities to support his warband in combat. He knows that he is not trusted by his brethren and this pushes him to strive even harder to prove his trustworthiness and ability.

    Background: There was more than a little confusion at Well's birth. One of the Keepers stated that his patron ancestor was a great arcanist, while another mentioned an ancient warrior. Eventually it was decided that his ancestor must have been Gala', the Horse Lord, but this was decided with some rumbling. From then on, the young man was watched with a wary eye, even more so when he began manifesting strange and potent abilities quite unattainable to normal elven arcanists.

    Jull the Great Traitor: In the beginning, before there was an Aerenal, before there were Valenar, before the Undying Court, the elves dwelt upon lost Xen’Drik. They arose at the feet of giants and learned magic dropped from the mouths of dragons as contemptuously as crumbs. Then the Qori came and the giants unleashed their final solution, decimating their own land even as they banished the Quori back to their homes. Stories say that the elves took this opportunity to rise up and turn the tables on their masters, seeking to claim the glory of the giants for their own. The way the elves tell it, they were on the verge of victory when suddenly the great wyrms descended upon them, razing giant and elf alike and forcing their flight from their ancestral home. Many say that it was an elf who had called down the dragons, fueled by promises of riches and power in the new dragon-led regime.

    But even for the long-lived elves the past was long ago, and stories are mistold every day. Even the race memories of the elves are not always infallible….

    “Jull! Where are you going!?!?!” screamed Rior as an explosion rocked the forest mere yards away.

    “Can’t you feel it?!” Jull screamed, but of course he knew that the warrior couldn’t. Rior’s arcane skills had always been weak; he was a warrior not a mage. He could hardly start a fire let alone feel the magic in the wind. But Jull couldn’t just feel it, he could taste it. As battle raged, Jull had felt that familiar tingle. He’d broken ranks, he’d fled the scene of battle, he would be reprimanded. They were fighting for their race, his commanders would say, but Jull knew that something more important lay ahead.

    The other warrior called something out again but by now the sorcererous Jull was well out of hearing range. As he approached the monolith built on a scale that dwarfed even the giants who it was built for, the feeling only get stronger, something foul was in the air. He pulled his spells of protection close, this was one of the most well-protected strongholds of the giants, their mages would rip him to shreds with nary a thought if he was noticed, but he had to find out.

    He breached the perimeter, finding the cracks and passages that were completely unreachable by giants but years of training had shown him how to locate. As he entered the temple he could feel the sheer energy in the walls, the entire ziggurat-like structure was funneling an inordinate amount of power, enough power to rip the sky asunder and bring the moons crashing down. He began to hear voices leak through the stonework carried by the strange acoustics of the building or perhaps by the magic. As he finally breached the final chamber he saw the true extent of the giants’ plan and his heart quailed.

    The elf turned to flee, to warn his people, but he had been found. The ways were blocked, his protection spells fading away quickly under the assault of giant magic that seemed to come from everywhere. He fled through the passages weighing his options, knowing that he had to warn someone, anyone. They had to be stopped. In their desperation they had chosen a course of action that could never be undone!

    As the elf nearly gave in to the eldritch forces searching for him, grabbing at him, he saw ahead of him his one chance. As the elf placed his hands upon an oversized orb of crystal he felt a bizarre pulling in his soul. For an instant, he caught a glimpse of the future, caught a glimpse of the centuries of warfare, of the creation of elf-kinds’ most dangerous and overwhelming foes. He saw it all, the thousands and thousands of fallen elves, the children left orphaned, the fall of an entire bloodline of powerful elven magic. His heart quailed, tears welled in his eyes, and then he focused his mind.

    “Attention, Dragons of Argonessen! The giants have gone beyond the bounds of reason and threaten the world in their madness! Even now they plan to launch the blow which will send our world teetering into the darkness! You must come and put a stop to this! If you do not, then all is lost!”

    As he closed his mind and ended the transmission the elf fell to his knees, sobbing. “May I be forgiven.”

  • #4
    Kindric Tanllwyr
    Spoiler:

    Kindric Tanllwyr
    Medium Humanoid (elf)
    Alignment: Chaotic Good
    Patron Ancestor: Rejar Grimbane
    Region: Valenar
    Height: 5'4"
    Weight: 120 lb
    Hair: Brown
    Eyes: Green
    Age: 129

    Str: 13
    Dex: 15 (17)
    Con: 14 (12)
    Int: 15
    Wis: 10
    Cha: 14

    Class & Racial Abilities: +2 Dex, -2 Con, Immunity to magic sleep effects, +2 racial save vs. enchantments, low-light vision, elven weapon proficiencies, +2 racial Listen, Search, Spot. Trapfinding, Sneak Attack +1d6.

    Hit Dice: 1d6
    Hit Points: 7
    AP 5
    AC: 16 (+3 Dex, +3 armor)
    Init +3
    Speed 30 ft (20 while wearing backpack)

    Saves:
    Fortitude +1
    Reflex +5
    Will +0

    BAB +0
    Melee Attack: +1 (1d8+1/x3, spear)
    Melee Attack: +1 (1d4+1/19-20, dagger)
    Ranged Attack: +3 (1d6+1/30 ft, javelin)

    Skills: ACP -1

    Bluff +5 (3 ranks +2 Cha)
    Disable Device +7 (3 ranks +2 Int +2 tools)
    Escape Artist +5 (3 ranks +3 Dex -1 ACP)
    Hide +5 (3 ranks +3 Dex -1 ACP)
    Knowledge (local) +4 (2 ranks +2 Int)
    Listen +5 (3 ranks +2 racial)
    Move Silently +5 (3 ranks +3 Dex -1 ACP)
    Open Lock +8 (3 ranks +3 Dex +2 tools)
    Ride +5 (2 cc ranks +3 Dex)
    Search +7 (3 ranks +2 Int +2 racial)
    Sleight of Hand +5 (3 ranks +3 Dex -1 ACP)
    Spot +5 (3 ranks +2 racial)
    Tumble +6 (4 ranks +3 Dex -1 ACP)

    Feats:
    Point-Blank Shot

    Languages: Common, Elven, Halfling, Goblin

    Equipment:
    Spear
    Dagger
    5 javelins
    Studded Leather
    MW Thieves' Tools
    Backpack
    3 caltrops
    3 Sunrods
    Waterskin
    3 days rations
    52 gp
    5 sp
    Total Weight 58 lb (Medium encumbrance)


    Description: Kindric is agile in mind, body, and ethics. He finds it irresistably funny to anger people who probably won't do anything about it - but just in case, he's awfully good at eluding enemies. His companions and his family are spared from this quirk of his personality, but he loves nothing so much as a debate in which he can take an excessively contrary position and use it to provoke others. The valor of the warband is wonderful and good, but really, isn't apoplexy much funnier to watch? Kindric does sometimes take risks for their own sake, and that will probably get him killed someday, but the ancestors ought to get a good laugh out of that, too.

    History: Kindric has traveled a bit - enough to hide from Brelish patrols and steal mead from Brelish drinking companions. He has spent most of his time as a scout for his warband, though, and has proven his willingness to gamble everything in battle for the sake of his fellows. The wisest of the elders have said that he is a man who is not at peace with himself - or, more specifically, his patron ancestor.

    Patron Ancestor: Rejar Grimbane was a killer. His black arrows slew many giants, when the time came; his black blade often danced. He pursued enemies beyond safety and reason, sometimes endangering others with his refusal to give up the fight.

    He had not always been that way, of course; no one is born to such a path. He was once gentle and kind, just another archer of the warband. His wife, the great seer Eliska, was captured by the giants, and her gifts were turned against the elves. It was in trying to rescue her that he first became feared. The giants knew that a great warrior pursued their captive, wherever they moved her; eventually they sent her to one of their own greatest seers, Njalgrima. A terrible rite of blood sacrifice stole Eliska's Sight, even as Rejar scaled the walls of the fortress. Once she was blinded, the giants had no further use for her, and fed her to their beasts as Rejar came in at the door. Only Rejar left the room alive.

    Eliska did not return to life when called by the priests, and Rejar became a harbinger of death among all the enemies of the warband. Others followed in his footsteps, not that he often noticed. His children were cared for in other tents, the foster parents believing that they were doing what was best for the warband.
    Oh look, a Campaign Wiki!
    Shieldhaven

    Also a blog!
    Harbinger of Doom

  • #5
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    Cutpurse (Lvl 5)

    tyrlaan's Avatar

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    ø Ignore tyrlaan

    Nialan Valera

    Spoiler:

    Code:
    Name: Nialan Valera
    Class/Level: Cleric** of the Keepers of the Past 1
    Race: Elf
    Size: Medium
    Gender: Male
    Region: Valenar
    Alignment: Lawful Good
    Deity: Keepers of the Past
    **Variant cleric from UA - gets smite evil and aura of courage and loses 
        turn undead
    
    Str: 14 +2    Level: 1         XP: 0
    Dex: 15 +2    BAB: +0          HP: 8
    Con: 10 +0    Grapple: +2      Dmg Red: n/a
    Int: 15 +2    Speed: 20'       Spell Res: n/a
    Wis: 15 +2    Init: +2         Spell Save: n/a
    Cha: 10 +0    ACP: -4          Spell Fail: n/a
    
    Action Points/Die: 5/1d6
    
          Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor: 10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 14
    
                          Base   Mod  Misc  Total
    Fort:                 2     +0    +0      +2
    Ref:                  0     +2    +0      +2
    Will:                 2     +2    +0      +4
    
    Weapon                Attack           Damage           Critical      Range
    Scimitar              +3               1d6+2            18-20/x2
    Kukri                 +3               1d4+1            18-20/x2
    Scimitar and Kukri    +1/+1            
    
    Languages: Common, Elven
    
    Abilities: 
    -Smite Evil
    -Aura of Courage (do I get this now or at 3rd level?)
    
    Feats: 
    Domain:    Martial Weapon Proficiency (Valenar blades)
    Domain:    Weapon Focus (Valenar blades)
    Level 1:   Two-Weapon Fighting
    
    Skill Points: 16      Max Ranks: 4/2
    Skills                      Ranks  Mod  Misc    Total
    Concentration                 4    +0    +0      +4
    Diplomacy                     2    +0    +0      +2
    Heal                          2    +2    +0      +4
    Knowledge (history)           4    +2    +0      +6
    Knowledge (religion)          4    +2    +0      +6
    
    Equipment:                           Cost   Weight
    Scimitar                             15gp      4lb
    Kukri                                 8gp      2lb
    Scale mail                           50gp     30lb
    Wooden holy symbol                    1gp    
    Spell component pouch                 5gp      2lb
    Cleric's vestments                    5gp      6lb
    Backpack                              2gp      2lb
    Vial of ink                           8gp
    Inkpen                                1sp
    Parchment x5                          1gp
    Pouch, belt x2                        2gp      1lb
    Waterskin                             1gp      4lb
    Sunrod x5                            10gp      5lb
    Bedroll                               1sp      5lb
    Scroll case x5                        5gp    2.5lb
    Empty flask x2                        6cp      3lb
    
    Total Weight:66.5lb      Money: 11gp 7sp 4cp
    
                               Lgt   Med    Hvy    Lift   Push
    Max Weight:               58lb 116lb  175lb  350lb  875lb
    
    Age: 146
    Height: 5'
    Weight: 92lb
    Eyes: Blue
    Hair: Black
    Skin: Dark-skinned

    Background/Personality: Who am I, you ask? To know me you must know the tale of Xaelian Valera, First Keeper, for she is my ancestor. My calling is her dying words. I pledge my life to the endless task of keeping the past among the present. Xaelian was a great warrior and I could never be her equal on the battlefield. But I can maintain her dying wish and show her and my people honor in times of war. For as long as I have lived, I have always desired to honor my ancestor, and it has not always been easy. Despite our longevity, time is always a stealthy adversary, stealing away precious pieces of our memory. My battle is unending and uncompromising. To wage war upon a physical opponent often feels like a relief from my more elusive combats. But now I find you growing weary of my troubles. Fear not, I shall halt my words and grant you respite from my tireless quest.

    Remember this. Remember the past. Keep these memories to keep yourself.

    Ancestor Tale: So you have come to me because you are ignorant of the name Xaelian Valera, the First Keeper? Well then sit a while and I will save you from your blasphemy…

    Xaelian, like all those we have learned to honor and remember, lived under the oppressive yoke of the tyrannical giants of Xen’Drik. Like all the heroes we know of, Xaelian’s exploits and deeds were many and great, but what marks her as a star bright enough to shine through time itself is her selfless acts that led our ancestors to freedom and her dying words. As you well know, the Great Cataclysm, despite the devastation it laid upon us, granted us the opportunity we had been seeking for millennia. And seize that opportunity we did, but the prideful giants would have none of it. Intent to lay waste to their continent once more solely to spare themselves a loss at the hands of our forbearers, the giants began to summon the terrible magic of the dragons they had used to end the War of Dreams. This time, the dragons would have none of the giant’s nonsense and instead mounted a frontal assault on the diseased empire of the giants. The dragons held no sympathy for our fate and countless of our brethren perished in their vicious onslaught. Some chose to stay and fight. Others looked to the seas to escape a certain death. Xaelian led the exodus from the blasted lands of Xen’Drik and became a savior of our people.

    But the story does not end there. Xaelian may have seen the wisdom in escape, but having an idea and having that idea realized can be concepts that are worlds apart. Xaelian met with many of her kin to devise a plan to evacuate as many elves from the crumbling Xen’Drik as quickly, and with as few casualties, as possible. She knew that the prideful giants would not let them sneak by under their noses. Xaelian knew the giants would sooner perish at the hands of the dragons then see their elven subjugates escape their grasp. After much debate, a plan was formulated. Xaelian was to take her own path off the continent, making sure she would be seen by the giants during her escape. The other elves would leave under the cover of magical concealment. Xaelian knew the overconfident giants would fall for the plan. What she had not expected was the ferocity they would afford to muster against her upon her inevitable discovery.

    Xaelian and her sparse crew should have made it safely off Xen’Drik after delaying the giants just long enough for the others to escape. The giants had other plans. Upon witnessing her flight, countless of the colossal tyrants descended upon Xaelian and her crew. Most died almost instantly, leaving Xaelian alone and vastly outnumbered. She fought valiantly, wielding her double scimitar with such speed that it is said that the driving rain never even touched it on that day. The fallen giants numbered in the dozens, but alas it was not enough. Xaelian was struck a mortal blow and her double scimitar was scattered into the vast ocean, lost forever. As she lay dying, a handful of words crossed her lips. These words were somehow picked up by the great winds and were carried to the ears of all those who had escaped. The words were, “Remember me. Remember the past. Keep these memories to keep yourselves.” And with this dying breath, Xaelian left the mortal world.

    Xaelian’s dying words were not to be forgotten. Soon after, the Keepers of the Past were born. From her dying words, we found life. And to this day, she is known as the First Keeper. Remember this.

    Remember the past. Keep these memories to keep yourself.
    Tyrlaan

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