[OOC] Pool of Radiance

Leif

Adventurer
Thanee, does Emagor need to make any rolls to see whether he can learn these spells, or is that a quirk of previous editions only (I hope)?

[sblock=Emagor's spells to learn]
Identify-1 [this is divine and so not usable by Emagor]; Ray of Enfeeblement-1; Comprehend Languages-1; Darkness-2; Knock-2; Arcane Lock-2; Fireball-3; Lightning bolt-3; Clairaudience/Clairvoyance-3; Dispel Magic-3; Tongues-3; Diamond Steel-3; Tiny Hut-3

Total spell levels 30 (29)
[/sblock]

ALSO, Emagor would like to take an extra day or so, and make a supply of scrolls for later use, too. He wants some scrolls of identify, knock, maybe dispel magic, and maybe a few others.
 
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Malachei

First Post
I just remembered there might be an issue:

Schnickschnack's spellbook is divine. Thus, it holds a divine version of identify. I'm not sure how to transfer that into an arcane version.
 

Leif

Adventurer
I just remembered there might be an issue:

Schnickschnack's spellbook is divine. Thus, it holds a divine version of identify. I'm not sure how to transfer that into an arcane version.
Okayyyyy, anyone else have an arcane identify? Earmy has it! :)

[sblock=Emagor's spells to learn]
Identify-1; Ray of Enfeeblement-1; Darkness-2; Knock-2; Arcane Lock-2; Fireball-3; Dispel Magic-3; Tongues-3; Diamond Steel-3; Tiny Hut-3

Total spell levels 23
[/sblock]
[sblock=Emagor's current spellbook]
Spellbook:
0 — Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sounds, Disrupt Undead, Touch of Fatigue, Arcane Mark, Prestidigitation;
1st — Comprehend Languages, Magic Missile, True Strike, Shield, Color Spray, Sleep, Protection from Evil, Identify, Mage Armor, Critical Strike, Targeting Ray, Shock and Awe;
2nd — Locate Object, Detect Thoughts, See Invisibility, Web, Scorching Ray, Discern Shapechanger, Shadow Spray, Fireburst;
3rd — Arcane Sight, Lightning Bolt, Clairaudience/Clairvoyance, Ray of Exhaustion, Unluck, Greater Mage Armor.
[/sblock]
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
let me get back from grocery shopping and I will let you see what I have-identify being one of them.

to copy spells from another spellbook requires a spellcraft check, dc 15+spell level
 

Leif

Adventurer
Emagor Rilliance

I added Emagor's current spells to post #1543 below, so the other wizards can see what he has that they might want.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Sorry-had to deal with pain management.

[sblock=1st-Level Wizard Spells]
360 gp

Alarm: Wards an area for 2 hours/level.
Animate RopeS: Makes a rope move at your command.
Appraising Touch: Gain +10 bonus on Appraise checks
Arrow Mind: You threaten nearby squares with your bow and fire without provoking attacks of opportunity.
Backbiter: Weapon strikes wielder
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages: You understand all spoken and written languages.
Disguise Self: Changes your appearance.
Endure Elements: Exist comfortably in hot or cold environments.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Grease: Makes 10-ft. square or one object slippery.
Hail of StoneM: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).
Hold Portal: Holds door shut.
Hypnotism: Fascinates 2d4 HD of creatures.
Identify: Determines properties of magic item.
Instant Locksmith: Make Disable Device or Open Lock check at +2 as free action.
Jump: Subject gets bonus on Acrobatics checks.
Low-Light Vision: See twice as far as a human in poor illumination.
Mage Hand, Greater: As mage hand, but medium range and up to 40 lb
Magic Missile: 1d4 +1 damage; +1 missile per two levels above 1st (max 5).
Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8).
Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1st (max 5d8).
Persistent Blade: Blade of force attacks subject, automatically flanks.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str dam.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shield bearer: Shield floats near subject to offer protection.
Shocking Grasp: Touch delivers 1d6/level electricity dam (max 5d6).
Sleep: Puts 4 HD of creatures into magical slumber.
Spirit Worm: Subject takes 1 point Con damage every round for 1 round/level
Spontaneous Search: Instantly Search area as if having taken 10.
True Strike: +20 on your next attack roll.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
[/sblock]
[sblock=2nd-Level Wizard Spells ]
840 gp

Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Arcane LockM: Magically locks a portal or chest.
Burning Sword: Weapon gains flaming burst special ability.
Blindness/Deafness: Makes subject blinded or deafened.
Blur: Attacks miss subject 20% of the time.
BonefiddleF: Spectral fiddle bow deals 3d6 damage/round
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Combust: Subject takes 1d8/lv fire damage & might catch fire
Continual FlameM: Makes a permanent, heatless torch.
Darkness: 20-ft. radius of supernatural shadow.
Dark Way: Creates temporary unbreakable bridge supporting up to 200 lb./level
Darkvision: See 60 ft. in total darkness.
Daze Monster: Living creature of 6 HD or less loses next action.
Death ArmorF: Black aura damages creatures attacking you
False Life: Gain 1d10 temporary hp +1/level (max +10).
Flaming Sphere: Creates rolling ball of fire, 3d6 damage, lasts 1 round/level.
Force LadderF: Creates an immobile ladder of force.
Fox’s Cunning: Subject gains +4 to Int for 1 min./level.
Ghost Touch Armor: Armor works normally against incorporeal attacks
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Hideous Laughter: Subject loses actions for 1 round/level.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Knock: Opens locked or magically sealed door.
Locate Object: Senses direction toward object (specific or type).
Malevolent Miasma: Cloud of fog deals 1d4 nonlethal damage/level
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Phantom FoeM: Subject is always flanked by one creature
Protection from Arrows: Subject immune to most ranged attacks.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Rope Trick: As many as eight creatures hide in extra- dimensional space.
Scare: Panics creatures of less than 6 HD.
See Invisibility: Reveals invisible creatures or objects.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Spider Climb: Grants ability to walk on walls and ceilings.
Summon Monster II: Calls extra-planar creature to fight for you.
Swim: Subject gains swim speed, +8 bonus on Swim checks
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Veil of Shadow: Darkness grants you concealment
Wracking Touch: Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Wings of Air: Subject’s flight maneuverability improves by one step
[/sblock]

here are the other two levels.
 

Leif

Adventurer
If we copy from each other' spellbooks, can't we give each other bonuses on the spellcraft check sice we each already know the spells in our own books? Seems like we should at least qualify for a standard 'aid another' bonus.
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
If we copy from each other' spellbooks, can't we give each other bonuses on the spellcraft check sice we each already know the spels in our own books? Seems like we should at least qualify for a standard 'aid another' bonus.

Good question, Thanee? What say you, boss.
 



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