Turanil
First Post
I have read it so many times. That D&D 3.5 is made in such a way that PCs actually do need magical items or, well, or the game is unplayable?
I understand that it has to do with the Challenge Rating stuff, but after having tried to use it, eventually came to the conclusion that CR are nearly useless.
SO: I maintain that if I want to, I can run a D&D game with very few magical items. I just need to choose the opponents and obstacles accordingly, which isn't difficult as it's like I always do anyway (i.e.: only vaguely looking at the CR but using my own judgement). Since many of my adventues are improvised (including the XP award), and the players not the wiser (in fact I adjust my gaming style to what I perceive they wish to have out of the game), I don't see the need to abide by all this regulation of said amount of CR, monsters, XP, magical items, given treasure per level, etc. Most of the time my players are happy, and if I want to have adventures with few or very few magical items, it will work as well as if making them "magical items christmas trees".
I understand that it has to do with the Challenge Rating stuff, but after having tried to use it, eventually came to the conclusion that CR are nearly useless.
SO: I maintain that if I want to, I can run a D&D game with very few magical items. I just need to choose the opponents and obstacles accordingly, which isn't difficult as it's like I always do anyway (i.e.: only vaguely looking at the CR but using my own judgement). Since many of my adventues are improvised (including the XP award), and the players not the wiser (in fact I adjust my gaming style to what I perceive they wish to have out of the game), I don't see the need to abide by all this regulation of said amount of CR, monsters, XP, magical items, given treasure per level, etc. Most of the time my players are happy, and if I want to have adventures with few or very few magical items, it will work as well as if making them "magical items christmas trees".