Midnight: A Lost Faith's Shadow [Recruiting Alternates]

maddmic

Explorer
Also, here's the level ups....

level 3 bump
+1 bab, +1 Ref, +1 Will, +9 HP (7 +2 con), +5 SPs (+1 to Intimidate, +1 to climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Feat (Iron Will), + Intimidating Size +2 (Heroic Path)

level 4 bump
+1 st, +1 bab, +1 Fort, +8 HP (6 +2 con), +5 SPs (+1 to Intimidate, +1 to climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Fighter Bonus Feat (Weapon Specialization: Greataxe), + Fast Movement +5ft. (Heroic Path), + Endurance Feat (Warriors way: Survivor)
 

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Bobitron

Explorer
Still need to select my bonus feat and apply my skill points. Added 5 hp (1d6+2).

Edit: Done except for my two new spells. I'm having trouble deciding; any suggestions?

Kaela

560cropped.jpg


4th level Erenlander Channeler

Age: 17
Height: 5’5”
Weight: 90
Hair: Brown
Eyes: Green
Class: Charismatic Channeler
Level: 4
Alignment: NG

Statistics:

STR: 10 (-2 racial adjustment)
DEX: 14
CON: 14
INT: 12
WIS: 14
CHA: 17 (+2 racial adjustment, 4th level advance)

Hit Points: 24

Saving Throws:
Fortitude: +3 (base +1, CON +2)
Reflex: +3 (base +1, DEX +2)
Will: +6 (base +4, WIS +2)

Armor Class: 12 (Base 10 + 2 DEX)

Base Attack Bonus: +3

Weapons/attacks:
Dagger (+3, 1d4 piercing damage, 19-20/x2 Crit)

Skills: (37 +9 racial) 7

Appraise
Balance +2
Bluff* +11 (5 ranks, +3 Cha, +3 Skill Focus)
Climb +0
Concentration* +11 (7 ranks, +2 Con, +2 Master Adventurer)
Craft (Alchemy) +6 (4 ranks, +2 Int)
Decipher Script* +4 (2 ranks, +2 Int)
Diplomacy* +12 (7 ranks, +3 Cha, +2 Negotiator feat)
Disguise +3
Forgery +2
Gather Information* +6 (3 ranks, +3 Cha)
Heal* +9 (7 ranks, +2 Wis)
Hide +2
Intimidate* +3
Jump +0
Knowledge (arcana)* +11 (7 ranks, +2 Int, +2 Master Adventurer)
Knowledge (spirits)* +5 (3 rank, +2 Int)
Listen +2
Move Silently +2
Perform +3
Profession (Herbalist) +7 (5 ranks, +2 Wis)
Ride* +2
Search* +2
Sense Motive* +9 (4 ranks, +3 Cha, +2 Negotiator feat)
Speak Language* 1 (Norther)
Spellcraft* +9 (5 ranks, +2 Int, +2 Master Adventurer)
Spot +2
Survival +2
Swim +0

Heroic Path: Pureblood
Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration)
Force of Personality 6/day.
-Inspire Confidence, +4 morale bonus to saves against enchantment or fear effects.
-Inspire Fascination, fascinates class level in creatures within 120 feet.
-Inspire Fury, +1 morale bonus on initiative rolls, attack rolls, and weapon damage rolls to allies within 60 feet.
See here for details of uses.

Feats:
Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive)
Spellcasting (racial bonus feat, Enchantment)
Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks)
Magecraft: Charismatic (1st level Channeler feat)
Spellcraft (2nd level Channeler feat, Conjuration)
Tradition Gift 6/day: Inspire Fascination
Natural Healer (3rd level feat, restore character w/ negative hit points to 1 hp with Heal check, long term care restores 3 x the normal amount)
Spell Knowledge (Channeler bonus feat, add two spells of a school you can cast)

Spells:
Prestidigitation
Read Magic
Ghost Sound
Mage Hand
Charm Person
Sleep
Obscuring Mist
Mage Armor
Fog Cloud
Calm Emotions
2 more Enchantment or Conjuration spells

Spell Points:
12 (3 base + 3 Cha + 3 Cha + 1 2nd + 1 3rd +1 4th)

Racial Features:
Two bonus feats at first level
+2 to Cha, -2 to Str
8 extra skill points at first level, 2 extra skill points at each additional level
4 bonus ranks in Profession

Languages:
Erenlander, Norther

Equipment:
Dagger, kept hidden in the back of her loft wrapped in cloth
Small, flat tipped knife for cutting herbs
Light blue dress, dulled by age to a flat color
Leather Apron
Belt w/ pouch
sack containing herbs worth 50vp, kept in her loft
Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison)
Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease)
Gnaw root, 5 (+2 Bonus to Spot checks)
Gnaw root, 5 (+2 Bonus to Listen checks)
Mysterious green stone (covenant item, glows with a pale green light in a 10' radius at will when held, all animal attitudes toward wielder improve by one step, barkskin 1/day)
 
Last edited:

Hrothgar

First Post
Guys, thanks for updating.

Toric, Krug, once your characters are updated, we'll start.

As for when we will start, it will have to be, by the earliest, the week after Thanksgiving. I am with my wife in Fargo with her mother who is very ill.

maddmic, sorry for the terse responses in the IC, but I tried to answer all your questions and keep the reply short.

Have a good holiday everyone.
 


Updates to Valurel
Increased to level 4 Wildlander
Rolled a 5 for hit points for a total of 6 and a new grand total of 29
Increase Constitution to 13 for standard 4th level bonus
added Bear's Endurance (self only) 1/day for Beast heroic path 4th level ability
added Hunter's Strike 1/day for Wildlander 4th level ability
+1 to Fortitude save
+1 to BAB
+7 skill points (added 1 rank to climb, hide, knowledge (nature), listen, move silently, spot and survival)

These changes were all applied to the character sheet in the rogues gallery.
 

Bihlbo

Explorer
Hrothgar, is this game accepting new recruits or alternates? I've read a little of what's been happening, and I really like the Midnight setting. I'd love to get in on this game, if you have room.

-Bill
 

maddmic

Explorer
Those responses were fine Hrothgar. Although, I was hoping for a +20 great axe to waste my enemies with.....

Take your time, we'll be here. Happy Thanksgiving to all!
 




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