Still need to select my bonus feat and apply my skill points. Added 5 hp (1d6+2).
Edit: Done except for my two new spells. I'm having trouble deciding; any suggestions?
Kaela
4th level Erenlander Channeler
Age: 17
Height: 5’5”
Weight: 90
Hair: Brown
Eyes: Green
Class: Charismatic Channeler
Level: 4
Alignment: NG
Statistics:
STR: 10 (-2 racial adjustment)
DEX: 14
CON: 14
INT: 12
WIS: 14
CHA: 17 (+2 racial adjustment, 4th level advance)
Hit Points: 24
Saving Throws:
Fortitude: +3 (base +1, CON +2)
Reflex: +3 (base +1, DEX +2)
Will: +6 (base +4, WIS +2)
Armor Class: 12 (Base 10 + 2 DEX)
Base Attack Bonus: +3
Weapons/attacks:
Dagger (+3, 1d4 piercing damage, 19-20/x2 Crit)
Skills: (37 +9 racial) 7
Appraise
Balance +2
Bluff* +11 (5 ranks, +3 Cha, +3 Skill Focus)
Climb +0
Concentration* +11 (7 ranks, +2 Con, +2 Master Adventurer)
Craft (Alchemy) +6 (4 ranks, +2 Int)
Decipher Script* +4 (2 ranks, +2 Int)
Diplomacy* +12 (7 ranks, +3 Cha, +2 Negotiator feat)
Disguise +3
Forgery +2
Gather Information* +6 (3 ranks, +3 Cha)
Heal* +9 (7 ranks, +2 Wis)
Hide +2
Intimidate* +3
Jump +0
Knowledge (arcana)* +11 (7 ranks, +2 Int, +2 Master Adventurer)
Knowledge (spirits)* +5 (3 rank, +2 Int)
Listen +2
Move Silently +2
Perform +3
Profession (Herbalist) +7 (5 ranks, +2 Wis)
Ride* +2
Search* +2
Sense Motive* +9 (4 ranks, +3 Cha, +2 Negotiator feat)
Speak Language* 1 (Norther)
Spellcraft* +9 (5 ranks, +2 Int, +2 Master Adventurer)
Spot +2
Survival +2
Swim +0
Heroic Path: Pureblood
Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration)
Force of Personality 6/day.
-Inspire Confidence, +4 morale bonus to saves against enchantment or fear effects.
-Inspire Fascination, fascinates class level in creatures within 120 feet.
-Inspire Fury, +1 morale bonus on initiative rolls, attack rolls, and weapon damage rolls to allies within 60 feet.
See
here for details of uses.
Feats:
Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive)
Spellcasting (racial bonus feat, Enchantment)
Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks)
Magecraft: Charismatic (1st level Channeler feat)
Spellcraft (2nd level Channeler feat, Conjuration)
Tradition Gift 6/day: Inspire Fascination
Natural Healer (3rd level feat, restore character w/ negative hit points to 1 hp with Heal check, long term care restores 3 x the normal amount)
Spell Knowledge (Channeler bonus feat, add two spells of a school you can cast)
Spells:
Prestidigitation
Read Magic
Ghost Sound
Mage Hand
Charm Person
Sleep
Obscuring Mist
Mage Armor
Fog Cloud
Calm Emotions
2 more Enchantment or Conjuration spells
Spell Points:
12 (3 base + 3 Cha + 3 Cha + 1 2nd + 1 3rd +1 4th)
Racial Features:
Two bonus feats at first level
+2 to Cha, -2 to Str
8 extra skill points at first level, 2 extra skill points at each additional level
4 bonus ranks in Profession
Languages:
Erenlander, Norther
Equipment:
Dagger, kept hidden in the back of her loft wrapped in cloth
Small, flat tipped knife for cutting herbs
Light blue dress, dulled by age to a flat color
Leather Apron
Belt w/ pouch
sack containing herbs worth 50vp, kept in her loft
Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison)
Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease)
Gnaw root, 5 (+2 Bonus to Spot checks)
Gnaw root, 5 (+2 Bonus to Listen checks)
Mysterious green stone (covenant item, glows with a pale green light in a 10' radius at will when held, all animal attitudes toward wielder improve by one step, barkskin 1/day)