Dark Deeds On White Mountain--Recruitment Thread--CLOSED

Gray Shade

First Post
Fenris:
[sblock]Okay, Fenris. I’ve gone over Haakon more closely. Please make the following changes. If you have any questions please feel free to ask.

1. I believe his Fort Save should be +5, not +4. 2 for Savage Bard level 1 and 2 for Barbarian level 1, and +1 for his Con is +5, right?

2. Greatsword damage is 2d6, not 1d10.

3. I tried adding up his skill points but kept getting dizzy. Same goes for his hit points. Answer me this, first: Which was his level 1 class: Barbarian or Bard? If you choose Bard you get more Skill points, but if you choose Barbarian you get 1 more hp. It breaks down as follows:

Hit points:

Level 1 Barbarian = 12, +4 for Level 2 Bard, +9 for two levels of Expert, +4 for Con = 29

OR

Level 1 Bard = 6, +9 for level 2 Barbarian, +9 for two levels of Expert, +4 for Con = 28

Skill Points:

Level 1 Barbarian = 4 (base) + 2 (int) x 4 = 24 +4 (human) = 28, Plus 9 for level 2 Bard, plus 18 for two levels of Expert

OR

Level 1 Bard = 6 (base) + 2 (int) x 4 = 32 +4 (human) = 36, Plus 7 for level 2 Barbarian, plus 18 for two levels of Expert

Either way, I got a headache trying to figure out how you paid for your skills. Please list your skills again so that I can easily tell which ones were bought with which classes so that I can tell that it’s all good.

4. Note “Illiterate” in Class Features.

5. Adding up your gold, I found that you spent a little over what you had. I tell you what, though, you can keep what you’ve got (and add 6 silver and 4 copper just so he’s got something to tip with), but only because I like your style.

6. And finally, please change his equipment list so that it shows weights of items, and add an encumbrance table, as follows:

Equipment:
Masterwork Greatsword {350gp / 8 lb}
+1 Chain shirt {1,250gp / 25 lb}
MW Comp Mighty (+2) long bow {600 gp / 3 lb}
Quiver with 20 arrows {2 gp / 3 lb}
Masterwork Horn {100 gp / 3 lb}
Carving chisels {5 gp / 5 lb}
Explorer's outfit {10gp / 0 lb if worn, if carried, 5 lb}
Woolen cloak {1gp / 1 lb}
Backpack {2gp / 2 lb}

Weight carried: 55 lb

Encumbrance:
Light: 0 – 58 Medium: 59 – 116 Heavy: 117 – 175 Lift: to 350 Drag: to 875

Thanks!
[/sblock]
 

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Gray Shade said:
I'll take any last minute submissions of characters-

I'll take you up on that. I'm thinking a holyman attached to the Temple of Woden, perhaps nephew or cousin of the bonecasting Advisor. Apprentice to the older, somewhat feeble priest, he sees the need to find out what is happening to his town. This is just a real quick post, more details to follow late tonight, or tomorrow afternoon (if I get in that is).
 
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Krug

Newshound
Thanks Gray.Here you go..

[sblock]
I see him keeping a light shield, as he's not much of a combatant. Naturally, he'll try not to carry his goods around with him mostof the time.
Will get the Naturewatch and Wood Wose spells to you.

Code:
[B]Name:[/B]  Dentmus Otragan
[B]Class:[/B] Druid2/Adept1/Expert1
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Byqqvir (Barley God)

[B]Str:[/B] 10 (+0)      [B]Level:[/B] 2        [B]XP:[/B] 0
[B]Dex:[/B] 14 (+2)      [B]BAB:[/B] +1         [B]HP:[/B] 2d8+2d6+8=31
[B]Con:[/B] 14 (+2)      [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 15 (+2)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 (+2)      [B]Init:[/B] +2        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 (+1)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]            10  +3    +1    +2    0    +0    +0    +0    16
[B]Touch:[/B] 12               [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      7    +2          +9
[b]
Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather +1                  +3     +6      0    10%   15lbs   1010gp
Shield, Light Wooden MW     +1     -       0     5%   10lb     157gp
[B]
Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B] 
Sickle                       +1      1d6          x2        -     2lb     6gp
Dagger                       +1      1d4      19-20/x2      20'   1lb     2gp
Sling                        +3      1d4          x2        50'   0lb     -
 Bullets (10)                                                     5lb

[B]Languages:[/B] Common, Sylvan, Elf, Druidic, Dwarven

[B]Abilities:[/B] Animal Companion (Boar/Duck), Nature sense, Wild Empathy, Woodland 
Stride, Expert Class skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information, 
Knowledge (Local), Knowledge (Religion), Sense Motive, Sleight of Hand, Search

[B]Feats:[/B] Endurance, Scribe Scroll

[b]Spells:[/b] 
Druid: 0 level (4/Dc: 12) - Naturewatch (Complete Divine), Detect Magic, Detect Poison, 

Cure Minor Wounds
1 level (3/DC: 13) - Entangle, Produce Flame, Wood Wose (ComDiv)
Adept: 0 level (3/DC: 12) - Ghost Sound, Read Magic, Mending
1 level (2/DC: 13) - Obscuring Mist, Cure Light Wounds

[B]Skill Points:[/B] 52    [B]Max Ranks:[/B] 7
[B]Skills                      Abil Ranks  Mod  Misc  Total[/B]
Bluff                       Cha   2    +1           3
Concentration               Con   5    +2           7
Diplomacy                   Cha   3    +1           4
Forgery                     Int   1    +2           3
Gather Information          Cha   3    +1           4
Handle Animal               Cha   6    +1           7
Heal                        Wis   5    +2   +2      9
Knowledge (Arcana)          Int   1    +2           3
Knowledge (Local)           Int   4    +2           6
Knowledge (Nature)          Int   4    +2   +2      8
Knowledge (Religion)        Int   1    +2           3
Listen                      Wis   3    +2           5
Search                      Int   1    +2           3
Sense Motive                Wis   1    +2           3
Sleight of Hand             Dex   1    +2   -3      0
Spellcraft                  Int   4    +2           6
Spot                        Wis   4    +2           6
Survival                    Wis   4    +2   +2      8
Swim                        Str   1    +0   -6     -5

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Healer's Kit              50gp    1lb
Holly and Mistletoe        -      -
Wand of CLW              750gp    -lb
Pouch                      5gp    2lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Waterskin                  1gp    4lb
Potion of Invisibility   300gp    .1lb
Scroll - CLW (x1)         50gp    -lb  
Scroll - Comp language    25gp    -lb
Scroll - Hide Animals     25gp    -lb

[B]Total Weight:[/B] 43 lb                [B]Money:[/B] 18gp

                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         33lb   66lb   100lb  200lb   

[b]Animal Companion[/b]
[b]Grunt[/b], Boar, Medium Animal, Hit Dice: 3d8+12 (25 hp), Initiative: +0,
Speed: 	40 ft. (8 squares), Armor Class: 16 (+6 natural), touch 10, flat-footed 16,
Base Attack/Grapple: 	+2/+4, Attack: 	Gore +4 melee (1d8+3), Special Attacks: 	
Ferocity, Special Qualities: 	Low-light vision, scent, Saves:	Fort +6, Ref +3, Will 
+2, Abilities: 	Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Skills: 	Listen +7, Spot 
+5, Feats: Alertness, Toughness

[b]Quack[/b], Duck, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2 
squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-
footed 12, Base Attack/Grapple: +0/–13, Attack: Claws +4 melee (1d2–5), Special 
Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2, 
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5 
Feats: Weapon Finesse

[B]Age:[/B] 29 years
[B]Height:[/B] 5' 9"
[B]Weight:[/B] 120 lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Long,wild brown
[B]Skin:[/B] Brown

[b]Description[/b]: Dentmus hair is long and messy, as is his beard. He is dressed in 
dirty robes most of the time, and bears an odd smell.

He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed.

[b]Background[/b]: How Dentmus came to be a druid is a mystery. He stumbled into it, 
and found that he had decent talent with it, though some think he does it just to meet 
dryads. He uses his druidic skills and talents to grow crops of questionable narcotic 
quality, smoking them before they can be sold.

He ventures from town to town peddling his healing skills, which he is admittedly good 
at, offering to treat all the sick young virgins and what ails them for half-price. He 
also gives advise on crops, using his spells and knowledge to enhance them, or if 
suitably paid, weaken them. He also cures animals and such, again, doing it more for 
coin than any great love.

He sees the adventurers coming into town as an opportunity to make some gold and help 
erase his gambling debt to Eraskon, a rather vicious, nasty old ranger who has been 
rumoured to put an arrow in the back of those he dislikes.
[/sblock]
 
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Skip the relation to the Bonecaster, unless Hendrick is Dwarven. Right now putting together the numbers on a Dwarven Paladin 2, Adept 2. Unless I can get a hero slot, then straight Pal 3, up to you. How do the spell levels work? Stack, seperate, or do the Pal levels supercede the Adept?

[sblock]"My name be Norbod Threepwhistle, son of Claerdagghn, son of Dwight." Norobd pauses, eyes dowcast a bit. "His parents... travled. We dinna speak o' him much." He brightens. "I come from the Valley Threepwhistles, not them plains Threepwhistles. Have ye no dealin' with them if ye know whats good fer ya! I've come to think of this town as a haome, and these people as my family." He turns sharply, and points to the far back of the hall, "Even you, McAllistor! But i'll be watchin'!" His gaze travels back to the fore of the room. "Ye all know me, I've been traveling this area in the service of the Church for a score of years. Fightin' back the goblins here, 'splainin the finer points of justice to the Orcs there, and so forth. I'm watching around me, and seein' the corruption spread. I will not stand fer this! I will come with ye to the tower, and bring the might of Woden!"[/sblock]
 
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Lord_Raven88

First Post
Below is my submission as a Professional Adventurer for this game.

[sblock]
I'm interested in scribing some scrolls, are we going to have any XP to do this. If not would you consider paying 75% of the cost of the scribed scrolls to simulate the abilty to do this.
Code:
Dekron Hurst
Male Human Wizard 3

Alignment: Neutral
Deity: 
Size: Medium
Type: Humanoid
Base Speed: 30'

Str: 10 (+0) 2pts
Dex: 14 (+2) 6pts
Con: 14 (+2) 6pts
Int: 16 (+3) 10pts
Wis: 14 (+2) 6pts
Cha: 10 (+0) 2pts

HP: 16 (3d4 + 6Con)

AC: 12(16) (10Base + 2Dex +4 Mage Arm.)

Saves: 
Fortitude: +3 
Reflex: +3
Will: +5 

Init: +6 

Base attack bonus: +1

Attacks: 
Silver Dagger (melee) +1 1d4 19-20/x2

Skills
Concentration 8 (6 ranks + 2 Con)
Decipher Script 9 (6 ranks + 3 Int)
Knowledge (Arcana) 9 (6 ranks + 3 Int)
Knowledge (Dungeoneering) 9 (6 ranks + 3 Int)
Spellcraft 11 (6 ranks + 3 Int +2 Synergy Know(Aracana))


Feats
Improved Initiative, Combat Casting, Scribe Scroll, ?

Equipment
Explorers Outfit 10gp (8lb)
Silver Dagger 22gp (1lb)

Backpack 2gp (2lb)
-Bedroll 1sp (5lb)
-Winter Blanket 5sp (3lb)
-Chalk(5) 5cp
-Flint & Steel 1gp
-Hooded Lantern 7gp (2lb)
-(2)Flasks of Oil 2sp (2lb)
-Silk Rope(50') 10gp (5lb)
-Sack 1sp (0.5lb)
-(2)Trail Rations 1gp (2lb)

Signal Whistle 8sp

Scrollcase 1gp (0.5lb)
Spell Component Pouch 5gp (2lb)

Wand of Magic Missles(3rd level, 50 charges) 2250gp


Treasure: 689 gp, 2 sp, 5 cp
Weight Carried: 33lbs

SpellBook
0st- All
1st- Alarm, FLoating Disk, Identify,Mage Armour, Magic Missle, Prot. from Evil, 
       Ray of Enfeeblement, Sleep.
2nd- Invisibility, Spiderclimb.

Spells Known (4/3/2)
0st- Detect Magic, Disrupt Undead x2, Read Magic.
1st- Mage Armour, Ray of Enfeeblement, Sleep.
2nd- Invisibility, Spiderclimb.
Height: 5'10"
Weight: 160 lbs
Eyes: Dark Brown
Hair: Black
Skin: Olive

Appearance:
Dekron Hurst is a pleasantly formed human male of average height and weight.
Dekron's most arresting feature is his eyes, his brooding eyes shows the sharp
light of a superior intellect.

Personality:
Dekron is a proud haughty man, who has the tendency to look down upon those
of lesser intellects, especially those who want to engage in pointless moral
debates.

Background
Dekron is on the run after stealing his wand of Magic Missles from his previous
employer who refused to pay Dekron after only partially completing this mission,
seeing as he's short on funds, and needs to find a quiet place to hide Hazel
seems to be the perfect place to accomplish both goals.

What brings Dekron to this god forsaken hovel, partially[/sblock]
 

LogicsFate

First Post
Here are the preleminary characters the will be finished in the morning

[sblock]Name: Eliom Name-to-be-changed
Class: Aristocrat 2/Ranger 2
Race: Human
Size: Med
Gender: Male
Alignment: Neutral Good
Deity: Wodin
Level: 2
XP: 0000
Speed: 40'

Str: 16 +3 (10p.)
Dex: 16 +3 (10p.) BAB: +3 HP: 36 (1d8+10+2d10+4)
Con: 14 +2 (04p.) Grapple: +6 Dmg Red: 0/0
Int: 10 +0 (02p.) Spell Res: 00
Wis: 10 +0 (04p.) Init: +2
Cha: 10 +0 (02p.) ACP: -0

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +3 +0 +0 +0 0
Touch: 13 Flatfooted: 10

Base Mod Misc Total
Fort: 3 +2 +5
Ref: 3 +3 +6
Will: 3 +0 +3

Weapon Attack Damage Critical


Languages:
Common
Dwarven

Abilities:
1st Favored Enemy
Track
Wild Empathy
Combat style

Feats:
1st
Human


Skill Points: 24 Max Ranks: 6/3
Skills Ranks Mod Misc Total


Equipment: Cost Weight


cost
weight

Total Weight:lb Money: 0gp 0sp 0cp

Lgt Med Hvy Lift Push
Max Weight: lb lb lb lb lb


Age: 35
Height: 6'2"
Weight: 300lb
Eyes:
Hair:
Skin:
Appearance:


Background:
[/sblock]

I lean toward the one up

[sblock]Name: Eliom Name-to-be-changed
Class: Monk 3
Race: Halk Elf
Size: Med
Gender: Male
Alignment: Lawful Neutral
Deity: N/A

Str: 14 +2 (06p.) Level: 3 XP: 0000
Dex: 14 +2 (06p.) BAB: +2 HP: 26 (2d8+14)
Con: 14 +2 (06p.) Grapple: +4 Dmg Red: 0/0
Int: 10 +0 (02p.) Speed: 40' Spell Res: 00
Wis: 16 +3 (10p.) Init: +2 Spell Save: +0
Cha: 10 +0 (02p.) ACP: -0 Spell Fail: 00%

Base Armor Shld Dex Size Wis Misc Total
Armor: 10 +0 +0 +2 +0 +3 +0 15
Touch: 15 Flatfooted: 10

Base Mod Misc Total
Fort: 3 +2 +5
Ref: 3 +3 +6
Will: 3 +3 +6

Weapon Attack Damage Critical
Unarmed Strick +4 !d6+2
Flurry of Blows +0/+0 1d6+2

Languages:
Common
Elven

Abilities:
Unarmed strike
Flurry of Blows
Evasion
Still Mind

Feats:
1st
Monk
Monk
3rd

Skill Points: 24 Max Ranks: 6/3
Skills Ranks Mod Misc Total
Listen
Sense Motive
Spot Tumble

Equipment: Cost Weight


cost
weight

Total Weight:lb Money: 0gp 0sp 0cp

Lgt Med Hvy Lift Push
Max Weight: lb lb lb lb lb


Age: 17
Height: 5'6"
Weight: 144lb
Eyes: blue
Hair: Silver
Skin: light
Appearance:


Background:
[/sblock]
 
Last edited:

Fenris

Adventurer
Gray Shade:

[sblock]
Ok, 1. D'oh, yeap
2. Yes, quickly made change
3. Later :)
4. I added it, I hadn't before because of the Expert levels. But whether they add literacy or not is a minor quibble.
5. Thank you! , you have the generosity of the One-eyed wanderer himself!
6.Done

OK back to #3. I had originally given hi a level of Expert as first. I had read the no feat and +1 stat, but somehow missed the comletely obvious prior sentance :) However, with the Bard and Expert having the same skill points and hitpoint it should come out the same. So In order: Bard, Barbarian, Expert, Expert. I will adjust the hitpoints as above. Now are you forgetting the 2 extra ranks in Survival and 4 extra ranks in Kn (Local) when computing the skills? But I re-did them with "right" way and found that I was shorting myslef two ranks. Below find the progression starting with free, then each level and a total rank

bluff 0,4,0,1,0-5
Craft 0,0,3,0,0-3
Dip 0,4,0,1,0-5
GI 0,4,0,0,1-5
Int 0,0,2,0,0-2
His 0,3,0,1,1-5
Loc 4,1,0,0,0-5
Nat 0,3,0,1,1-5
Nob 0,4,0,1,0-5
Rel 0,4,0,1,0-5
Lis 0,3,0,0,0-3
Per 0,3,0,2,1-6
Ride 0,0,2,0,0-2
SM 0,3,0,1,1-5
Sur 2,0,0,0,4-6

By my count that is 67 ranks 36+7+9+9+6. Does that seem right to you? Trust e I had many headaches going over this as well :)

Anything else just let me know. I was considering switching feats to weapon focus but, at level 1 when I get the feat, I have no BAB. But the power attack works for him as well.

[/sblock]
Fenris
 


Lazlow said:
"I'm thirty-seven, I'm not old..." And who you callin' feeble?
Aww crap. I totally missed that there was already a Cleric. My bad. Mayhaps a Paladin from the larger temple in Rumbold dispatched to see what the problem was? I'll still keep the Adept levels. And, you know, alter that little RP introduction.

EDIT: Previous post altered to reflect the above.
 
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