Dark Deeds On White Mountain--Recruitment Thread--CLOSED

Gray Shade

First Post
Sorry, Fenris: I am unfamiliar with the Savage Bard. Could you give me a quick list of their class abilities? I know I would be fine with a barbarian/bard or ranger/bard, which this sounds similar to, so I don't imagine a problem, but please give details. Thanks! Glad you're excited! :D

I, too, will be gone until Wednesday. I will be gone every week on Sunday and Monday, but because of the holiday Monday, I'll be gone until Wednesday. Anyone who comes across this, feel free to submit a character. I'll be making the cut on Friday morning next week, so that everyone will have their character locked in and ready to rock on Tuesday the 13th.
 

log in or register to remove this ad


Krug

Newshound
Character inside:
[sblock]
Code:
[B]Name:[/B]  Dentmus Otragan
[B]Class:[/B] Druid2/Adept1/Expert1
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Byqqvir (Barley God)

[B]Str:[/B] 10 (+0)      [B]Level:[/B] 2        [B]XP:[/B] 0
[B]Dex:[/B] 14 (+2)      [B]BAB:[/B] +2         [B]HP:[/B] 2d8+2d6+8=27
[B]Con:[/B] 14 (+2)      [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 15 (+2)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 (+2)      [B]Init:[/B] +2        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 (+1)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]            10  +3    +1    +2    0    +0    +0    +0    16
[B]Touch:[/B] 13               [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      4    +2          +6
[b]
Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather +1                  +3     +6      0    10%   15lbs   1010gp
Shield, Wooden              +1     -       -     5%    5lb       3gp
[B]
Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B] 
Sickle                       +2      1d6          x2        -     2lb     6gp
Dagger                       +2      1d4      19-20/x2      20'   1lb     2gp
Sling                        +2      1d4          x2        50'   0lb     -
 Bullets (10)                                                     5lb

[B]Languages:[/B] Common, Sylvan, Elf

[B]Abilities:[/B] Animal Companion (Boar/Duck), Nature sense, Wild Empathy, Woodland 
Stride, Class skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information, Knowledge 
(Local), Knowledge (Religion), Sense Motive, Sleight of Hand, Search

[B]Feats:[/B] Endurance, Scribe Scroll

[b]Spells:[/b] 
Druid: 0 level (4/Dc: 12) - Naturewatch (Complete Divine)
1 level (3/DC: 13) - Entangle, Produce Flame, Wood Wose (ComDiv)
Adept: 0 level (3/DC: 12) - Ghost Sound, Read Magic, Mending
1 level (2/DC: 13) - Obscuring Mist, Cure Light Wounds

[B]Skill Points:[/B] 52    [B]Max Ranks:[/B] 7
[B]Skills                      Abil Ranks  Mod  Misc  Total[/B]
Bluff                       Cha   3    +1           4
Concentration               Con   5    +2           7
Diplomacy                   Cha   3    +1           4
Forgery                     Int   1    +2           3
Gather Information          Cha   3    +1           4
Handle Animal               Cha   6    +1           7
Heal                        Wis   5    +2   +2      9
Knowledge (Arcana)          Int   1    +2           3
Knowledge (Local)           Int   2    +2           4
Knowledge (Nature)          Int   4    +2   +2      8
Knowledge (Religion)        Int   1    +2           3
Listen                      Wis   3    +2           5
Search                      Int   1    +2           3
Sense Motive                Wis   1    +2           3
Sleight of Hand             Dex   1    +2           3
Spellcraft                  Int   4    +2           6
Spot                        Wis   4    +2           6
Survival                    Wis   4    +2   +2      8
Swim                        Str   1    +0           1


[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Healer's Kit              50gp    1lb
Holly and Mistletoe        -      -
Wand of CLW           750gp    -
Pouch                      5gp    2lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Waterskin                  1gp    4lb
Potion of CLW (x2)       100gp    .2lb
Potion of Invisibility   300gp    .1lb
Scroll - CLW (x2)         50gp    -lb  
Scroll - Comp language    25gp    -lb
Scroll - Hide Animals     25gp    -lb

[B]Total Weight:[/B] 43 lb                [B]Money:[/B] 18gp

                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         33lb   66lb   100lb  200lb   

[b]Animal Companion[/b]
Grunt, Boar, Medium Animal, Hit Dice: 3d8+12 (25 hp), Initiative: +0,
Speed: 	40 ft. (8 squares), Armor Class: 16 (+6 natural), touch 10, flat-footed 16,
Base Attack/Grapple: 	+2/+4, Attack: 	Gore +4 melee (1d8+3), Special Attacks: 	
Ferocity, Special Qualities: 	Low-light vision, scent, Saves:	Fort +6, Ref +3, Will 
+2, Abilities: 	Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Skills: 	Listen +7, Spot 
+5, Feats: Alertness, Toughness
 
Quack, Duck, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2 
squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 
12, Base Attack/Grapple: +0/–13, Attack: Claws +4 melee (1d2–5), Special Attacks: — 
Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2, Abilities: Str 1, 
Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5 Feats: Weapon Finesse

[B]Age:[/B] 29 years
[B]Height:[/B] 5' 9"
[B]Weight:[/B] 120 lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Long,wild brown
[B]Skin:[/B] Brown

[b]Description[/b]: Dentmus hair is long and messy, as is his beard. He is dressed in 
dirty robes most of the time, and bears an odd smell. He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed.

[b]Background[/b]: How Dentmus came to be a druid is a mystery. He stumbled into into the remnants of a druid's hut after fleeing pursuers, supposedly after him for debts, sleeping with someone's daughter or/probably both. After mucking around with the druid's leftover research, he found that he had decent talent with it, though some think he does it just to "meet dryads". 

He put his new found skills in nature to good use; growing crops of questionable narcotic 
quality, though smoking them before they can be sold.

After managing to escape his pursuers, he ventures from town to town peddling his healing skills, which he is admittedly good at, offering to treat all the sick young virgins and what ails them for half-price. He also gives advise on crops, using his spells and knowledge to enhance them, or if suitably paid, weaken them so that the landowner would need to sell off their property. He also cures animals and such, again, doing it more for coin than any great love.

He sees the adventurers coming into town as an opportunity to make some gold and help erase his gambling debt to Eraskon, a rather vicious, nasty old ranger who has been rumoured to put an arrow in the back of those he dislikes.

Basic idea: Dentmus is a hard-drinking, womanizing, gambler-cad who also happens to be a druid. ;)
[/sblock]
 
Last edited:

Fenris

Adventurer
Gray Shade said:
Sorry, Fenris: I am unfamiliar with the Savage Bard. Could you give me a quick list of their class abilities? I know I would be fine with a barbarian/bard or ranger/bard, which this sounds similar to, so I don't imagine a problem, but please give details. Thanks! Glad you're excited! :D
QUOTE]

Gray Shade,
I emailed you the Savage Bard for approval.

Here he is:

[sblock]
Haakon Sigurdsson

Sigurd Olafsson is the local woodcarver and storyteller, he carves the runic poles for the longhouses, the ship's prows and is widely regarded as the best story teller on this side of the mountain. His son, Haakon has inherited his father's passion for stories, legends and epics and collects them like treasure, especially those about shieldbiters. Like most local boys, Haakon learn to use a sword to fight off the orcs and Shade Trolls, though his father doesn't like it, Haakon seems intents on being more than a woodcarver and seeks to be just like the skald-warriors of the old days.

Haakon, is a young man only 19 years of age, with his first winters beard coming in. His long reddish-blond hair is braided and falls over broad shoulders. He wears the simple clothing of the people of Hazel, but has aquired a few heirlooms from some of his father's more celebrated commisions.

Haakon Sigurdsson
Human Male
Expert 2/Barbarian 1/Savage Bard 1
XP: 1,000
Chaotic Good

Str 14 (+2) [6 pts]
Dex 14 (+2) [6 pts]
Con 12 (+1) [4 pts]
Int 14 (+2) [6 pts]
Wis 12 (+1) [4 pts]
Cha 14 (+2) [6 pts]

Size: Medium (6'3", 175 lbs)
HP: 28
BAB: +2
Init: +2
Move: 40'

AC: 17 (10 +5 armor + 2 dex )

Fortitude: +5
Reflex: +2
Will: +6

Attacks:
Greatsword (+5 attack, 2d6+3 dmg, 19-20/x2)
Composite longbow (+5 attack, 1d8+2 dmg, 20/x3)

Feats:
Tracking (1st level)
Power Attack (Racial Bonus)

Skills (bonus/ranks):
Bluff (+7/5)*
Craft (woodcarving) (+4/3)
Diplomacy (+13/5 + Synergies!)*
Gather Information (+9/5 + Synergy)*
Intimidate (+6/2 + Synergy)
Knowledge (History) (+7/5)*
Knowledge (Local) (+7/5)
Knowledge (Nature) (+9/5 + Synergy)*
Knowledge (Nobility) (+7/5)*
Knowledge (Religion) (+7/5)*
Listen (+4/3)
Perform (+8/6)*
Ride (+4/2)
Sense Motive (+6/5)*
Survival (+9/6 + Above ground Synergy)*

*Expert class skills

Languages Known:
Common
Dwarven
Giant
Orkish

Class Features:
Fast Movement
Rage 1/day (6 rounds)
Illiterate
Bardic Music
Bardic Knowledge
Countersong
Fascinate
Inspire Courage +1
Simple Weapon Proficiency
Martial Weapon Proficiency
Light Armor Proficiency
Medium Armor Proficiency
Shield Proficiency

Spells Per day
0 lvl 2
Spells known: know direction, resistance, summon instrument, mending

Equipment:
Masterwork Greatsword {350gp / 8 lb}
+1 Chain shirt {1,250gp / 25 lb}
MW Comp Mighty (+2) long bow {600 gp / 3 lb}
Quiver with 20 arrows {2 gp / 3 lb}
Masterwork Horn {100 gp / 3 lb}
Carving chisels {5 gp / 5 lb}
Explorer's outfit {10gp / 0 lb worn}
Woolen cloak {1gp / 1 lb}
Backpack {2gp / 2 lb}
6 sp 4 cp

Weight carried: 55 lb

Encumbrance:
Light: 0 – 58 Medium: 59 – 116 Heavy: 117 – 175 Lift: to 350 Drag: to 875

[/sblock]
 
Last edited:

Bloodweaver1

First Post
Gray Shade said:
Bloodweaver1: Looks great! Get her a complete sheet when you get time.

Enjoy!
Again let me know if there is something that I missed that needs to be either taken out or added in. Thanks!

-Blood

[sblock]
Code:
[B]Name:[/B]  Mist, Valkyrie Knight of the Woden Order
[B]War Hourse, Heavy:[/B] Thunder
[B]Class:[/B] Fighter 2 / Paladin 1              [B]Age:[/B] 22
[B]Race:[/B]  Human                              [B]Height:[/B] 5' 8"
[B]Size:[/B]  Medium                             [B]Weight:[/B] 130 lbs
[B]Gender:[/B] Female                            [B]Eyes:[/B] Hazel
[B]Alignment:[/B] Lawfull Good                   [B]Hair:[/B] Short & Black
[B]Deity:[/B] Woden                              [B]Skin:[/B] Tan	

[B]Class & Racial Traits:[/B]
[B]Human[/B]                                                [B]Fighter[/B]
1 Free Feat at 1st Level                           1 Feat at First Level 
+4 SKills points at 1st Level                      1 Feat at Second Level
+1 Skill point at each additional level 
[B]Paladin[/B]                                               [B]Character Level[/B]
Aura of Good                                       1 Feat at First Level
Detect Evil                                        1 Feat at Third Level
Smite 3 per day (+3 hit, +1 damage)


[B]Str:[/B] 14 (+2)      [B]Level:[/B] 3        [B]XP:[/B] 6000
[B]Dex:[/B] 12 (+1)      [B]BAB:[/B] +3         [B]HP:[/B] 31  (2d10+1d10+6)
[B]Con:[/B] 14 (+2)      [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 (+0)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 (+1)      [B]Init:[/B] +1        [B]Spell Save:[/B] - 
[B]Cha:[/B] 16 (+3)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 50%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10     +6    +2    +1    +0    +0    +0    19
[B]Touch:[/B] 13               [B]Flat-Footed:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2         +7
[B]Ref:[/B]                       0    +1         +1
[B]Will:[/B]                      0    +1         +1
[b]
Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Banded Mail               +6     +1     -6   35%   35lbs    250gp
Large Shield, Steal       +2     -      -2   15%   15lb      20gp
[B]
Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B] 
Long Sword, Master         +7      1d8+2        19-20/x2   -     4 lbs   315gp
Warhammer, Master          +6      1d8+2          x2       -     5 lbs   312gp
Lance, Master*             +6      1d8+2          x3       -     10 lbs  310gp

[B]Equipment                Cost / Weight[/B]
Explorers outfit         (10 gp / 0 lb)
Flint & Steel            (1 gp / 0 lb)
Holy Symbol (Silver)     (25 gp / 0 lb)
Belt Pouch               (1 gp / .5 lb)
Potion, Cure Light x2    (100 gp / 0 lb)
Potion, Pro. From Evil x2(100 gp / 0 lb)
Potion, Remove Fear x1   (50 gp / 0 lb)
Heavy Warhorse           (400 gp)
Backpack                 (2 gp / 2 lb)*
Barding Chainmail        (600 gp / 80 lb)*
Bit & Bridle             (2 gp / 1 lb)*
M. Saddle                (60 gp / 40 lb)*
SaddleBags               (4 gp / 8 lb)*
Rations x6               (3 gp / 6 lb)*
Sunrods x5               (10 gp / 5 lb)*
Waterskin x3             (3 gp / 12 lb)*

[B]Total Gold Spent:[/B] 2633
[B]Total Gold Remaining:[/B] 367


[B]Mist: 
Current Capacity:[/B] Light (58)
[B]Carry Capacity: [/B] Light: 0 – 58 Med.: 59 – 116 Heavy: 117 – 175 Lift: 350 Drag: 875

[B]Thunder:
Current Capacity W/o Mist:[/B] Light (168 lbs)
[B]Current Capacity W/ Mist:[/B] Light (226 lbs)
[B]Carry Capacity: [/B] Light: 0 – 300 Med.: 301 – 600 Heavy: 601 – 900 Drag: 4500

[B]Languages:[/B] Common

[B]Feats:[/B] (5)
Mounted Combat, Ride-by-Attack, Extra Smite (Complete Warrior), 
Power Attack, Weapon Focus (Long Sword)

[B]Skill Points:[/B] 19    [B]Max Ranks:[/B] 6
[B]Skills                      Abil Ranks  Mod  Misc  Total[/B]
Appraise                    Int    0     0    0      0
Balance                     Dex    0    +1   -7     -6
Bluff                       Cha    0    +3           3
Climb                       Str    0    +2   -8     -6
[U]Concentration[/U]               Con    0    +2           2
[U]Craft [/U]                      Int    0    0            0
Decipher Script             Int    0    0            0 
[U]Diplomacy[/U]                   Cha    4    +3           7
Disable Device              Dex    0    +1   -8     -7
Disguise                    Cha    0    +3           3
Escape Artist               Dex    0    +1   -8     -7
Forgery                     Int    0     0           0
Gather Information          Cha    0    +3           3
[U]Handle Animal [/U]              Cha    3    +3           6
[U]Heal[/U]                        Wis    0    +1           1
Hide                        Dex    0    +1   -8     -7
Intimidate                  Cha    0    +3           3
Jump                        Str    0    +2   -8     -6
[U]Knowledge (Religion)[/U]        Int    2     0           2
Listen                      Wis    1    +1           2
Move Silently               Dex    0    +1   -8     -7
Open Lock                   Dex    0    +1   -8     -7
Perform                     Cha    0    +3           3
[U]Profession[/U]                  Wis    0    +1           1  
[U]Ride[/U]                        Dex    6    +1   +3     10
Search                      Int    1     0           1
[U]Sense Motive[/U]                Wis    0    +1           1
Sleight of Hand             Dex    0    +1           1
Spellcraft                  Int    0     0           0
Spot                        Wis    0    +1           1
Survival                    Wis    0    +1           1
Swim                        Str    0    +2   -16   -14
Tumble                      Dex    0    +1   -8     -7
Use Magic Device            Cha    0    +3           3
Use Rope                    Dex    0    +1           1
[U]Denotes Class Skill[/U]

[B]Thunder, (Heavy Warhorse)[/B]					
[B]HD[/B]: 4d 8+12  (30)  [B]Initiative[/B]:  +1  [B]Speed[/B]: 50 ft (10 squares) 
[B]AC[/B]: 19 ([B]Dex[/B] +1, [B]Nat[/B] +4, [B]Size[/B] -1, [B]Armor[/B] +5 ) [B]Touch[/B]: 10 [B]FF[/B]: 17  
[B]Base Attack/Grapple[/B]:  +3 / +11   [B]Space/Reach[/B]: 10ft / 5ft
[B]Attack[/B]: Hoof +6 melee ( 1d6 +4)					
[B]Full Attack[/B]:  2x Hoof +6 melee ( 1d6 +4) 			
                  & 1x Bite +1 melee (1d4+2)					
[B]Abilities[/B]: [B]Str[/B] 18 ; [B]Dex[/B] 13 ; [B]Con[/B] 17 ; [B]Int[/B] 2 ; [B]Wis[/B] 13 ; [B]Cha[/B] 6			
[B]Saves: Fort:[/B]  7, [B]Ref:[/B]  5 , [B]Will:[/B]  2,   [B]CR[/B]: 2		
[B]Special Qualities:[/B] Low-Light Vision, Scent		
[B]Skills & Feats:[/B] Listen & Spot +5, Endurance & Run
[/sblock]
 
Last edited:


Lazlow

First Post
Strahd, I believe he mentioned that he's taking submissions through next week, and he'll be choosing from among those. It's not first come first serve, so I'd say go ahead and submit a character.


(I have no idea who "Baron" was. :confused: )
 
Last edited:


G

Guest 11456

Guest
[sblock]
Gray Shade said:
-Any race, class, and equipment from the core books; other classes, races, equipment, etc. only by my individual permission

Does this include monster races from MM, such as orc and hobgoblin, or just PHB races?
[/sblock]
 

Gray Shade

First Post
Back again! Thanks for all the submissions. This is shaping up VERY well! It's going to be a lot of fun!

Let's see . . .

Tailspinner:
[sblock]Just PHB races, please. Thanks.[/sblock]

Krug:
[sblock]Looks pretty good for now. I'll go over it with a fine-toothed comb this weekend, after I have all the characters in. The only glaring thing I see is that he has a Wand Of Magic Missiles, but he can't cast the spell (not on the Druid or Adept spell lists), and doesn't have Use Magic Device, so unless there's something I missed, he's not going to be able to use the wand. Probably want to reconsider that.[/sblock]

Fenris:
[sblock]Looks pretty good for now. I'll go over it with a fine-toothed comb this weekend, after I have all the characters in. Equip your character how you like; however, I would suggest that you consider a shield for when you're using that Bastard Sword 1-handed (since you have shield proficiency). If you don't like shields, then that's cool, everyone's got a preference, just a suggestion. Outside of that, he looks very good. A very tough Bard. Oh, and I have no problem with the Savage Bard.[/sblock]

Bloodweaver1:
[sblock]Looks pretty good. I'll go over it with a fine-toothed comb this weekend, after I have all the characters in. I will give you advanced warning, though, only about the first quarter of the adventure will be outside (so all your Riding feats will become pretty much useless *probably*). Do what you will with your character, just a little hint from the judge for you.[/sblock]
 

Remove ads

Top