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  1. #51
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    Ignore Gray Shade
    Fenris:
    Spoiler:
    Okay, Fenris. Ive gone over Haakon more closely. Please make the following changes. If you have any questions please feel free to ask.

    1. I believe his Fort Save should be +5, not +4. 2 for Savage Bard level 1 and 2 for Barbarian level 1, and +1 for his Con is +5, right?

    2. Greatsword damage is 2d6, not 1d10.

    3. I tried adding up his skill points but kept getting dizzy. Same goes for his hit points. Answer me this, first: Which was his level 1 class: Barbarian or Bard? If you choose Bard you get more Skill points, but if you choose Barbarian you get 1 more hp. It breaks down as follows:

    Hit points:

    Level 1 Barbarian = 12, +4 for Level 2 Bard, +9 for two levels of Expert, +4 for Con = 29

    OR

    Level 1 Bard = 6, +9 for level 2 Barbarian, +9 for two levels of Expert, +4 for Con = 28

    Skill Points:

    Level 1 Barbarian = 4 (base) + 2 (int) x 4 = 24 +4 (human) = 28, Plus 9 for level 2 Bard, plus 18 for two levels of Expert

    OR

    Level 1 Bard = 6 (base) + 2 (int) x 4 = 32 +4 (human) = 36, Plus 7 for level 2 Barbarian, plus 18 for two levels of Expert

    Either way, I got a headache trying to figure out how you paid for your skills. Please list your skills again so that I can easily tell which ones were bought with which classes so that I can tell that its all good.

    4. Note Illiterate in Class Features.

    5. Adding up your gold, I found that you spent a little over what you had. I tell you what, though, you can keep what youve got (and add 6 silver and 4 copper just so hes got something to tip with), but only because I like your style.

    6. And finally, please change his equipment list so that it shows weights of items, and add an encumbrance table, as follows:

    Equipment:
    Masterwork Greatsword {350gp / 8 lb}
    +1 Chain shirt {1,250gp / 25 lb}
    MW Comp Mighty (+2) long bow {600 gp / 3 lb}
    Quiver with 20 arrows {2 gp / 3 lb}
    Masterwork Horn {100 gp / 3 lb}
    Carving chisels {5 gp / 5 lb}
    Explorer's outfit {10gp / 0 lb if worn, if carried, 5 lb}
    Woolen cloak {1gp / 1 lb}
    Backpack {2gp / 2 lb}

    Weight carried: 55 lb

    Encumbrance:
    Light: 0 58 Medium: 59 116 Heavy: 117 175 Lift: to 350 Drag: to 875

    Thanks!
    "Did you see what he was wearing?"

    " . . . yeah. It was cool."

 

  • #52
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    Ignore Sorrow The Man Bear
    Quote Originally Posted by Gray Shade
    I'll take any last minute submissions of characters-
    I'll take you up on that. I'm thinking a holyman attached to the Temple of Woden, perhaps nephew or cousin of the bonecasting Advisor. Apprentice to the older, somewhat feeble priest, he sees the need to find out what is happening to his town. This is just a real quick post, more details to follow late tonight, or tomorrow afternoon (if I get in that is).
    Last edited by Sorrow The Man Bear; Friday, 9th September, 2005 at 03:44 AM.

  • #53
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    Thanks Gray.Here you go..

    Spoiler:

    I see him keeping a light shield, as he's not much of a combatant. Naturally, he'll try not to carry his goods around with him mostof the time.
    Will get the Naturewatch and Wood Wose spells to you.

    Code:
    Name:  Dentmus Otragan
    Class: Druid2/Adept1/Expert1
    Race:  Human
    Size:  Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Byqqvir (Barley God)
    
    Str: 10 (+0)      Level: 2        XP: 0
    Dex: 14 (+2)      BAB: +1         HP: 2d8+2d6+8=31
    Con: 14 (+2)      Grapple: +1     Dmg Red: -/-
    Int: 15 (+2)      Speed: 20'      Spell Res: -
    Wis: 14 (+2)      Init: +2        Spell Save: - 
    Cha: 12 (+1)      ACP: 0          Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:            10  +3    +1    +2    0    +0    +0    +0    16
    Touch: 12               Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      3    +2          +5
    Ref:                       0    +2          +2
    Will:                      7    +2          +9
    
    Armor                    Bonus   Dex   ACP   ASF  Weight    Cost
    Leather +1                  +3     +6      0    10%   15lbs   1010gp
    Shield, Light Wooden MW     +1     -       0     5%   10lb     157gp
    
    Weapon                    Attack   Damage     Critical   Range   Weight  Cost 
    Sickle                       +1      1d6          x2        -     2lb     6gp
    Dagger                       +1      1d4      19-20/x2      20'   1lb     2gp
    Sling                        +3      1d4          x2        50'   0lb     -
     Bullets (10)                                                     5lb
    
    Languages: Common, Sylvan, Elf, Druidic, Dwarven
    
    Abilities: Animal Companion (Boar/Duck), Nature sense, Wild Empathy, Woodland 
    Stride, Expert Class skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information, 
    Knowledge (Local), Knowledge (Religion), Sense Motive, Sleight of Hand, Search
    
    Feats: Endurance, Scribe Scroll
    
    Spells: 
    Druid: 0 level (4/Dc: 12) - Naturewatch (Complete Divine), Detect Magic, Detect Poison, 
    
    Cure Minor Wounds
    1 level (3/DC: 13) - Entangle, Produce Flame, Wood Wose (ComDiv)
    Adept: 0 level (3/DC: 12) - Ghost Sound, Read Magic, Mending
    1 level (2/DC: 13) - Obscuring Mist, Cure Light Wounds
    
    Skill Points: 52    Max Ranks: 7
    Skills                      Abil Ranks  Mod  Misc  Total
    Bluff                       Cha   2    +1           3
    Concentration               Con   5    +2           7
    Diplomacy                   Cha   3    +1           4
    Forgery                     Int   1    +2           3
    Gather Information          Cha   3    +1           4
    Handle Animal               Cha   6    +1           7
    Heal                        Wis   5    +2   +2      9
    Knowledge (Arcana)          Int   1    +2           3
    Knowledge (Local)           Int   4    +2           6
    Knowledge (Nature)          Int   4    +2   +2      8
    Knowledge (Religion)        Int   1    +2           3
    Listen                      Wis   3    +2           5
    Search                      Int   1    +2           3
    Sense Motive                Wis   1    +2           3
    Sleight of Hand             Dex   1    +2   -3      0
    Spellcraft                  Int   4    +2           6
    Spot                        Wis   4    +2           6
    Survival                    Wis   4    +2   +2      8
    Swim                        Str   1    +0   -6     -5
    
    Equipment:                Cost  Weight
    Backpack                   2gp    2lb
    Healer's Kit              50gp    1lb
    Holly and Mistletoe        -      -
    Wand of CLW              750gp    -lb
    Pouch                      5gp    2lb
    Traveler's Outfit          1gp    5lb
    Rations (4 days)           2gp    2lb
    Waterskin                  1gp    4lb
    Potion of Invisibility   300gp    .1lb
    Scroll - CLW (x1)         50gp    -lb  
    Scroll - Comp language    25gp    -lb
    Scroll - Hide Animals     25gp    -lb
    
    Total Weight: 43 lb                Money: 18gp
    
                         Lgt   Med   Hvy  Lift
    Max Weight:         33lb   66lb   100lb  200lb   
    
    Animal Companion
    Grunt, Boar, Medium Animal, Hit Dice: 3d8+12 (25 hp), Initiative: +0,
    Speed: 	40 ft. (8 squares), Armor Class: 16 (+6 natural), touch 10, flat-footed 16,
    Base Attack/Grapple: 	+2/+4, Attack: 	Gore +4 melee (1d8+3), Special Attacks: 	
    Ferocity, Special Qualities: 	Low-light vision, scent, Saves:	Fort +6, Ref +3, Will 
    +2, Abilities: 	Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Skills: 	Listen +7, Spot 
    +5, Feats: Alertness, Toughness
    
    Quack, Duck, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2 
    squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-
    footed 12, Base Attack/Grapple: +0/13, Attack: Claws +4 melee (1d25), Special 
    Attacks:  Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2, 
    Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5 
    Feats: Weapon Finesse
    
    Age: 29 years
    Height: 5' 9"
    Weight: 120 lbs
    Eyes: Black
    Hair: Long,wild brown
    Skin: Brown
    
    Description: Dentmus hair is long and messy, as is his beard. He is dressed in 
    dirty robes most of the time, and bears an odd smell.
    
    He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed.
    
    Background: How Dentmus came to be a druid is a mystery. He stumbled into it, 
    and found that he had decent talent with it, though some think he does it just to meet 
    dryads. He uses his druidic skills and talents to grow crops of questionable narcotic 
    quality, smoking them before they can be sold.
    
    He ventures from town to town peddling his healing skills, which he is admittedly good 
    at, offering to treat all the sick young virgins and what ails them for half-price. He 
    also gives advise on crops, using his spells and knowledge to enhance them, or if 
    suitably paid, weaken them. He also cures animals and such, again, doing it more for 
    coin than any great love.
    
    He sees the adventurers coming into town as an opportunity to make some gold and help 
    erase his gambling debt to Eraskon, a rather vicious, nasty old ranger who has been 
    rumoured to put an arrow in the back of those he dislikes.
    Last edited by Krug; Friday, 9th September, 2005 at 02:45 AM.
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  • #54
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    Ignore Sorrow The Man Bear
    Skip the relation to the Bonecaster, unless Hendrick is Dwarven. Right now putting together the numbers on a Dwarven Paladin 2, Adept 2. Unless I can get a hero slot, then straight Pal 3, up to you. How do the spell levels work? Stack, seperate, or do the Pal levels supercede the Adept?

    Spoiler:
    "My name be Norbod Threepwhistle, son of Claerdagghn, son of Dwight." Norobd pauses, eyes dowcast a bit. "His parents... travled. We dinna speak o' him much." He brightens. "I come from the Valley Threepwhistles, not them plains Threepwhistles. Have ye no dealin' with them if ye know whats good fer ya! I've come to think of this town as a haome, and these people as my family." He turns sharply, and points to the far back of the hall, "Even you, McAllistor! But i'll be watchin'!" His gaze travels back to the fore of the room. "Ye all know me, I've been traveling this area in the service of the Church for a score of years. Fightin' back the goblins here, 'splainin the finer points of justice to the Orcs there, and so forth. I'm watching around me, and seein' the corruption spread. I will not stand fer this! I will come with ye to the tower, and bring the might of Woden!"
    Last edited by Sorrow The Man Bear; Friday, 9th September, 2005 at 05:11 PM. Reason: Another question.

  • #55
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    Ignore LogicsFate
    My communities:

    Whew! I just got back from vaction if there's still room I can put up the character sheets soon as they are on my home computer
    Trivially Analytic, Righteously Skeptical

  • #56
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    Ignore Lord_Raven88
    Below is my submission as a Professional Adventurer for this game.

    Spoiler:

    I'm interested in scribing some scrolls, are we going to have any XP to do this. If not would you consider paying 75% of the cost of the scribed scrolls to simulate the abilty to do this.
    Code:
    Dekron Hurst
    Male Human Wizard 3
    
    Alignment: Neutral
    Deity: 
    Size: Medium
    Type: Humanoid
    Base Speed: 30'
    
    Str: 10 (+0) 2pts
    Dex: 14 (+2) 6pts
    Con: 14 (+2) 6pts
    Int: 16 (+3) 10pts
    Wis: 14 (+2) 6pts
    Cha: 10 (+0) 2pts
    
    HP: 16 (3d4 + 6Con)
    
    AC: 12(16) (10Base + 2Dex +4 Mage Arm.)
    
    Saves: 
    Fortitude: +3 
    Reflex: +3
    Will: +5 
    
    Init: +6 
    
    Base attack bonus: +1
    
    Attacks: 
    Silver Dagger (melee) +1 1d4 19-20/x2
    
    Skills
    Concentration 8 (6 ranks + 2 Con)
    Decipher Script 9 (6 ranks + 3 Int)
    Knowledge (Arcana) 9 (6 ranks + 3 Int)
    Knowledge (Dungeoneering) 9 (6 ranks + 3 Int)
    Spellcraft 11 (6 ranks + 3 Int +2 Synergy Know(Aracana))
    
    
    Feats
    Improved Initiative, Combat Casting, Scribe Scroll, ?
    
    Equipment
    Explorers Outfit 10gp (8lb)
    Silver Dagger 22gp (1lb)
    
    Backpack 2gp (2lb)
    -Bedroll 1sp (5lb)
    -Winter Blanket 5sp (3lb)
    -Chalk(5) 5cp
    -Flint & Steel 1gp
    -Hooded Lantern 7gp (2lb)
    -(2)Flasks of Oil 2sp (2lb)
    -Silk Rope(50') 10gp (5lb)
    -Sack 1sp (0.5lb)
    -(2)Trail Rations 1gp (2lb)
    
    Signal Whistle 8sp
    
    Scrollcase 1gp (0.5lb)
    Spell Component Pouch 5gp (2lb)
    
    Wand of Magic Missles(3rd level, 50 charges) 2250gp
    
    
    Treasure: 689 gp, 2 sp, 5 cp
    Weight Carried: 33lbs
    
    SpellBook
    0st- All
    1st- Alarm, FLoating Disk, Identify,Mage Armour, Magic Missle, Prot. from Evil, 
           Ray of Enfeeblement, Sleep.
    2nd- Invisibility, Spiderclimb.
    
    Spells Known (4/3/2)
    0st- Detect Magic, Disrupt Undead x2, Read Magic.
    1st- Mage Armour, Ray of Enfeeblement, Sleep.
    2nd- Invisibility, Spiderclimb.
    Height: 5'10"
    Weight: 160 lbs
    Eyes: Dark Brown
    Hair: Black
    Skin: Olive

    Appearance:
    Dekron Hurst is a pleasantly formed human male of average height and weight.
    Dekron's most arresting feature is his eyes, his brooding eyes shows the sharp
    light of a superior intellect.

    Personality:
    Dekron is a proud haughty man, who has the tendency to look down upon those
    of lesser intellects, especially those who want to engage in pointless moral
    debates.

    Background
    Dekron is on the run after stealing his wand of Magic Missles from his previous
    employer who refused to pay Dekron after only partially completing this mission,
    seeing as he's short on funds, and needs to find a quiet place to hide Hazel
    seems to be the perfect place to accomplish both goals.

    What brings Dekron to this god forsaken hovel, partially
    I don't suffer from insanity, I enjoy every moment of it.

    PBP Games:
    Active Games
    Rhun's Omega ToEE Game: IC OOC RG
    Prisoners: IC OOC RG
    Epic Mortal Kombat: IC OOC RG
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    Dragonlance - Adventures in the Age of Despair: IC OOC RG
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  • #57
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    My communities:

    Here are the preleminary characters the will be finished in the morning

    Spoiler:
    Name: Eliom Name-to-be-changed
    Class: Aristocrat 2/Ranger 2
    Race: Human
    Size: Med
    Gender: Male
    Alignment: Neutral Good
    Deity: Wodin
    Level: 2
    XP: 0000
    Speed: 40'

    Str: 16 +3 (10p.)
    Dex: 16 +3 (10p.) BAB: +3 HP: 36 (1d8+10+2d10+4)
    Con: 14 +2 (04p.) Grapple: +6 Dmg Red: 0/0
    Int: 10 +0 (02p.) Spell Res: 00
    Wis: 10 +0 (04p.) Init: +2
    Cha: 10 +0 (02p.) ACP: -0

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +0 +0 +3 +0 +0 +0 0
    Touch: 13 Flatfooted: 10

    Base Mod Misc Total
    Fort: 3 +2 +5
    Ref: 3 +3 +6
    Will: 3 +0 +3

    Weapon Attack Damage Critical


    Languages:
    Common
    Dwarven

    Abilities:
    1st Favored Enemy
    Track
    Wild Empathy
    Combat style

    Feats:
    1st
    Human


    Skill Points: 24 Max Ranks: 6/3
    Skills Ranks Mod Misc Total


    Equipment: Cost Weight


    cost
    weight

    Total Weight:lb Money: 0gp 0sp 0cp

    Lgt Med Hvy Lift Push
    Max Weight: lb lb lb lb lb


    Age: 35
    Height: 6'2"
    Weight: 300lb
    Eyes:
    Hair:
    Skin:
    Appearance:


    Background:


    I lean toward the one up

    Spoiler:
    Name: Eliom Name-to-be-changed
    Class: Monk 3
    Race: Halk Elf
    Size: Med
    Gender: Male
    Alignment: Lawful Neutral
    Deity: N/A

    Str: 14 +2 (06p.) Level: 3 XP: 0000
    Dex: 14 +2 (06p.) BAB: +2 HP: 26 (2d8+14)
    Con: 14 +2 (06p.) Grapple: +4 Dmg Red: 0/0
    Int: 10 +0 (02p.) Speed: 40' Spell Res: 00
    Wis: 16 +3 (10p.) Init: +2 Spell Save: +0
    Cha: 10 +0 (02p.) ACP: -0 Spell Fail: 00%

    Base Armor Shld Dex Size Wis Misc Total
    Armor: 10 +0 +0 +2 +0 +3 +0 15
    Touch: 15 Flatfooted: 10

    Base Mod Misc Total
    Fort: 3 +2 +5
    Ref: 3 +3 +6
    Will: 3 +3 +6

    Weapon Attack Damage Critical
    Unarmed Strick +4 !d6+2
    Flurry of Blows +0/+0 1d6+2

    Languages:
    Common
    Elven

    Abilities:
    Unarmed strike
    Flurry of Blows
    Evasion
    Still Mind

    Feats:
    1st
    Monk
    Monk
    3rd

    Skill Points: 24 Max Ranks: 6/3
    Skills Ranks Mod Misc Total
    Listen
    Sense Motive
    Spot Tumble

    Equipment: Cost Weight


    cost
    weight

    Total Weight:lb Money: 0gp 0sp 0cp

    Lgt Med Hvy Lift Push
    Max Weight: lb lb lb lb lb


    Age: 17
    Height: 5'6"
    Weight: 144lb
    Eyes: blue
    Hair: Silver
    Skin: light
    Appearance:


    Background:
    Last edited by LogicsFate; Friday, 9th September, 2005 at 05:13 PM.
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  • #58
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    My communities:

    Gray Shade:

    Spoiler:

    Ok, 1. D'oh, yeap
    2. Yes, quickly made change
    3. Later
    4. I added it, I hadn't before because of the Expert levels. But whether they add literacy or not is a minor quibble.
    5. Thank you! , you have the generosity of the One-eyed wanderer himself!
    6.Done

    OK back to #3. I had originally given hi a level of Expert as first. I had read the no feat and +1 stat, but somehow missed the comletely obvious prior sentance However, with the Bard and Expert having the same skill points and hitpoint it should come out the same. So In order: Bard, Barbarian, Expert, Expert. I will adjust the hitpoints as above. Now are you forgetting the 2 extra ranks in Survival and 4 extra ranks in Kn (Local) when computing the skills? But I re-did them with "right" way and found that I was shorting myslef two ranks. Below find the progression starting with free, then each level and a total rank

    bluff 0,4,0,1,0-5
    Craft 0,0,3,0,0-3
    Dip 0,4,0,1,0-5
    GI 0,4,0,0,1-5
    Int 0,0,2,0,0-2
    His 0,3,0,1,1-5
    Loc 4,1,0,0,0-5
    Nat 0,3,0,1,1-5
    Nob 0,4,0,1,0-5
    Rel 0,4,0,1,0-5
    Lis 0,3,0,0,0-3
    Per 0,3,0,2,1-6
    Ride 0,0,2,0,0-2
    SM 0,3,0,1,1-5
    Sur 2,0,0,0,4-6

    By my count that is 67 ranks 36+7+9+9+6. Does that seem right to you? Trust e I had many headaches going over this as well

    Anything else just let me know. I was considering switching feats to weapon focus but, at level 1 when I get the feat, I have no BAB. But the power attack works for him as well.


    Fenris

  • #59
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    Ignore Lazlow
    Quote Originally Posted by Sorrow The Man Bear
    Apprentice to the older, somewhat feeble priest...
    "I'm thirty-seven, I'm not old..." And who you callin' feeble?


  • #60
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    Ignore Sorrow The Man Bear
    Quote Originally Posted by Lazlow
    "I'm thirty-seven, I'm not old..." And who you callin' feeble?
    Aww crap. I totally missed that there was already a Cleric. My bad. Mayhaps a Paladin from the larger temple in Rumbold dispatched to see what the problem was? I'll still keep the Adept levels. And, you know, alter that little RP introduction.

    EDIT: Previous post altered to reflect the above.
    Last edited by Sorrow The Man Bear; Friday, 9th September, 2005 at 05:12 PM.

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