[B]Name:[/B] Dentmus Otragan
[B]Class:[/B] Druid2/Adept1/Expert1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Byqqvir (Barley God)
[B]Str:[/B] 10 (+0) [B]Level:[/B] 2 [B]XP:[/B] 1000
[B]Dex:[/B] 14 (+2) [B]BAB:[/B] +1 [B]HP:[/B] 2d8+2d6+8=31
[B]Con:[/B] 14 (+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 15 (+2) [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 14 (+2) [B]Init:[/B] +2 [B]Spell Save:[/B] -
[B]Cha:[/B] 12 (+1) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +1 +2 0 +0 +0 +0 16
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 13
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +2 +5
[B]Ref:[/B] 0 +2 +2
[B]Will:[/B] 7 +2 +9
[b]
Armor Bonus Dex ACP ASF Weight Cost[/b]
Leather +1 +3 +6 0 10% 15lbs 1010gp
Shield, Light Wooden MW +1 - 0 5% 10lb 157gp
[B]
Weapon Attack Damage Critical Range Weight Cost[/B]
Sickle +1 1d6 x2 - 2lb 6gp
Dagger +1 1d4 19-20/x2 20' 1lb 2gp
Sling +3 1d4 x2 50' 0lb -
Bullets (10) 5lb
[B]Languages:[/B] Common, Sylvan, Elf, Druidic, Dwarven
[B]Abilities:[/B] Animal Companion (Boar/Duck), Nature sense, Wild Empathy, Woodland
Stride, Expert Class skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information,
Knowledge (Local), Knowledge (Religion), Sense Motive, Sleight of Hand, Search
[B]Feats:[/B] Endurance, Scribe Scroll
[b]Spells:[/b]
Druid: 0 level (4/Dc: 12) - Naturewatch (Complete Divine), Detect Magic, Detect Poison,
Cure Minor Wounds
1 level (3/DC: 13) - Entangle, Produce Flame, Wood Wose (ComDiv)
Adept: 0 level (3/DC: 12) - Ghost Sound, Read Magic, Mending
1 level (2/DC: 13) - Obscuring Mist, Cure Light Wounds
[B]Skill Points:[/B] 52 [B]Max Ranks:[/B] 7
[B]Skills Abil Ranks Mod Misc Total[/B]
Bluff Cha 2 +1 3
Concentration Con 5 +2 7
Diplomacy Cha 3 +1 4
Forgery Int 1 +2 3
Gather Information Cha 3 +1 4
Handle Animal Cha 6 +1 7
Heal Wis 5 +2 +2 9
Knowledge (Arcana) Int 1 +2 3
Knowledge (Local) Int 4 +2 6
Knowledge (Nature) Int 4 +2 +2 8
Knowledge (Religion) Int 1 +2 3
Listen Wis 3 +2 5
Search Int 1 +2 3
Sense Motive Wis 1 +2 3
Sleight of Hand Dex 1 +2 -3 0
Spellcraft Int 4 +2 6
Spot Wis 4 +2 6
Survival Wis 4 +2 +2 8
Swim Str 1 +0 -6 -5
[B]Equipment: Cost Weight[/B]
Backpack 2gp 2lb
Healer's Kit 50gp 1lb
Holly and Mistletoe - -
Wand of CLW 750gp -lb
Pouch 5gp 2lb
Traveler's Outfit 1gp 5lb
Rations (4 days) 2gp 2lb
Waterskin 1gp 4lb
Potion of CLW (x2) 100gp .2lb
Potion of Invisibility 300gp .1lb
Scroll - CLW (x2) 50gp -lb
Scroll - Comp language 25gp -lb
Scroll - Hide Animals 25gp -lb
[B]Total Weight:[/B] 49 lb [B]Money:[/B] 14gp
[B]Lgt Med Hvy Lift[/B]
[B]Max Weight:[/B] 33lb 66lb 100lb 200lb
[b]Animal Companion[/b]
Grunt, Boar, Medium Animal, Hit Dice: 3d8+12 (25 hp), Initiative: +0,
Speed: 40 ft. (8 squares), Armor Class: 16 (+6 natural), touch 10, flat-footed 16,
Base Attack/Grapple: +2/+4, Attack: Gore +4 melee (1d8+3), Special Attacks:
Ferocity, Special Qualities: Low-light vision, scent, Saves: Fort +6, Ref +3, Will
+2, Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Skills: Listen +7, Spot
+5, Feats: Alertness, Toughness
Quack, Duck, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2
squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-
footed 12, Base Attack/Grapple: +0/–13, Attack: Claws +4 melee (1d2–5), Special
Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2,
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5
Feats: Weapon Finesse
[B]Age:[/B] 29 years
[B]Height:[/B] 5' 9"
[B]Weight:[/B] 120 lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Long,wild brown
[B]Skin:[/B] Brown
[b]Description[/b]: Dentmus hair is long and messy, as is his beard. He is dressed in
dirty robes most of the time, and bears an odd smell.
He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed.
[b]Background[/b]: How Dentmus came to be a druid is a mystery. He stumbled into it,
and found that he had decent talent with it, though some think he does it just to meet
dryads. He uses his druidic skills and talents to grow crops of questionable narcotic
quality, smoking them before they can be sold.
He ventures from town to town peddling his healing skills, which he is admittedly good
at, offering to treat all the sick young virgins and what ails them for half-price. He
also gives advise on crops, using his spells and knowledge to enhance them, or if
suitably paid, weaken them. He also cures animals and such, again, doing it more for
coin than any great love.
He sees the adventurers coming into town as an opportunity to make some gold and help
erase his gambling debt to Eraskon, a rather vicious, nasty old ranger who has been
rumoured to put an arrow in the back of those he dislikes.