Bloodweaver1:
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Okay. I’ve gone over Mist more closely and here’s what I’ve found.
1. For clarity and easy reference, please note (+3 hit, +1 damage) where her Smite is listed in the Traits list
2. Her speed will be 20 because of armor.
3. I think that the saves you have on here are left over from a rogue you played! Ha! She should have a base Fort of 5 (3 for Fighter and 2 for Paladin) +2 for Con = +7 total. His Reflex and Will both should have a base of 0, and +1 for Dex and Wis, respectively.
4. I don’t know what the “Improved Smite” feat gives. Please provide details.
5. On your equipment list, please add costs and weights to everything. This will make for easy reference as your inventory changes. Also, please mark which items she carries on her and which ones are on her horse. I marked them below with *, but just guessed at which items she leaves on her horse. As follows:
Dagger x2: 1d4 +2 (19-20 / x2) (4 gp / 2 lb)
Long Sword, Master: 1d8 +2 (19-20 / x2) (315 gp / 4 lb)
Heavy Mace, Master: 1d8 +2 (20 / x2) (312 gp / 8 lb)
Lance, Master: 1d8 +2 (20 / x3) (310 gp / 10 lb)*
Banded Mail: (+6 Armor, +1 Dex) (250 gp / 35 lb)
w/ signature crest & Riding Straps
Large Steel Shield: (+2 Shield) (20 gp / 15 lb)
w/ signature crest
Barding Chainmail (600 gp / 80 lb)*
Heavy Warhorse (400 gp)
Bit & Bridle (2 gp / 1 lb)*
M. Saddle (60 gp / 40 lb)*
SaddleBags (4 gp / 8 lb)*
Feed, Horse X10 (5 gp / 100 lb)*
Holy Symbol (Wood) (1 gp / 0 lb)
Belt Pouch (1 gp / .5 lb)
Potion, Cure Light x2 (100 gp / 0 lb)
Rations x6 (3 gp / 6 lb)*
Sunrods x5 (10 gp / 5 lb)
Waterskin x3 (3 gp / 12 lb)*
Backpack (2 gp / 2 lb)
Explorers outfit (10 gp / 0 lb)
Flint & Steel (1 gp / 0 lb)
6. Having done this, I came up with a different amount of gold than what you’d written down. I came up with 2413. (that’s a bit less than your number, so unless you can show me where you spent more money, you have a bit more to spend if you want)
7. By the way, you can safely go without the 10 days of horse feed if you want. The adventure takes place in early fall, so there’s still plenty of grass, and 100 pounds is a lot of weight to carry around—even on a heavy warhorse.
8. On your skill list, note that your -8 armor penalty applies to Open Lock, too (although, I can’t imagine you needing to try that), and double that, -16, is applied to your Swim check. Spot is a Wis based skill, too, so yours is higher than what you have.
9. Finally, please add Encumbrance tables, both for Mist and Thunder.
Mist’s will be:
Carry Capacity: Light: 0 – 58 Med.: 59 – 116 Heavy: 117 – 175 Lift: 350 Drag: 875
Thunder’s will be:
Carry Capacity: Light: 0 – 300 Med.: 301 – 600 Heavy: 601 – 900 Drag: 4500
Once all that is done, please figure your and Thunder’s encumbrance. Once that’s done, you’re done. Thanks!
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