The Big E.N. Publishing Summer Release and Review Redux!

With managing the ENnies and searching for jobs taking up a large portion of the time for the E.N. Publishing staff this summer, we did not adequately, in my opinion, promote some of our products this summer. So this thread is a general announcement that, hey, we put out some pretty dang cool books this summer. And to make it appropriate to General as opposed to our own forum or the Publishers & Press Releases forum, I'm going to ask for help getting reviews of these products.

Products marked with asterisks are ones for which I’m seeking reviews. The more asterisks, the more I want a review. If you want to write a review, let me know and I will send you a comp copy (complete with a curse, prepared thanks to the rules in our upcoming Elements of Magic – Mythic Earth, that will cause you to lose your dice if you do not post a review like you promise, *wink*).

See below for individual product descriptions.


[section][imager]http://www.rpgnow.com/products/product_5376.jpg[/imager]** E.N. Guilds - Adventurer Guild
"Keep them alive, and keep them coming back."

Looking for organized information on current missions and employers? A place to purchase new and used equipment? Looking for that edge against your next deadly encounter? Sure, you could go it alone, or you could visit the headquarters of the Adventurers' Guild.

E.N. Publishing brings you volume 4 in the E.N.Guilds line, this time delving into the Adventurers' Guild. Its members know that knowledge equals survival, and a little information beforehand can make the difference in the end.

25 pages.
$4.95
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_5324.JPG[/imager]** E.N. Mini-Games - Tiny Terrors
The Mini-Game of Toys, Nightmares and Monsters Under The Bed

Tiny Terrors is a brand-new d20 mini-game that lets players take on the Boogeyman and other fears of childhood, fighting for innocence and childhood spirit as living toys, sworn to defend their owner against the REAL monsters under the bed.

The forces of nightmare are on the march, targetting children all over the world, lurking under beds and in dark closets, down in the basement and up in the attic, hungry for the innocence of their prey. The only thing that stands between the minions of the Boogeyman and his helpless victims are toys, righteous defenders of innocence. Action figures, construction kits, stuffed animals and even security blankets rise to answer the call to duty, taking on the Boogeyman and foiling his sinister schemes.

Tiny Terrors lets you take up the role of these stalwart defenders and join the fight. With feats like Kung-Fu Grip and Die-Cast Construction, new advanced classes like Dog Rider, Collectible and Haunted Toy, and all-new monsters and abilities, Tiny Terrors proves that small scale means big fun.

45 pages
$3.95
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_5310.jpg[/imager]The Ironics

They're not Iconic. They're Ironic.

Who are the Ironics? They may be a misfit band of unlikely heroes or a misguided group of mercenaries looking to line their pockets with a bit of coin. How their tales unfold is entirely up to the players and the game master.

From E.N. Publishing -- the company that brought you the NPC collection Everyone Else – The Ironics presents twenty-six pre-generated heroes from all eleven core base classes. Each class is represented by two or more heroes, each with a different focus, presented at three stages of their advancedment - 5th, 10th, and 15th level. Rules-proofed by posters on EN World's own Rules forum, all 78 stat blocks are fully-detailed, with complete information for familiars, mounts, and animal companions.

The Ironics is the perfect tool for convention games, EN World game days, and the countless times in your home game when you need a solidly-statted character on the spur of the moment.

60 pages
$7.95
Read a review.
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[section][imager]http://www.rpgnow.com/products/product_5312.jpg[/imager] ** E.N. Critters - Interlopers of the Blasted Realm

Dare you wander the blasted realm?

Welcome to the fifth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Interlopers from the Blasted Realm. If you are seeking an inexpensive monster compendium focused on demons and outsiders, this is the book for you. If having a detailed enviroment to tie all of the monsters together would be useful, even better. Need a reason for extraplanar creatures to be on the Material Plane? The detail on the Blasted Realm provides this as well as an overarching storyline should you wish to use it.

  • Detailed descriptions and maps of the Blasted Realm, a pocket plane of chaos and evil!
  • 24 new and unique creatures - evil demonic denizens of the Blasted Realm, spanning a wide range of Challenge Ratings!
  • Colour counters for each creature!
  • Suggested Knowledge Tables, a quick aid in determining what a player’s character will know about each of these creatures with a successful Knowledge check to save the GM time during the game.
  • Detailed accounts of planar properties, history, geography, inhabitants, and maps.

61 pages
$4.95
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_5268.jpg[/imager] * BlackHammer Tech - Shape Memory Polymers

Progress Level 6+

First introduced in Japan and then the United States 1984, shape memory polymers are polymers whose qualities have been altered to give them dynamic shape "memory" properties. Using thermal stimuli, shape memory polymers can exhibit a radical change from a rigid polymer to a very elastic state, then return back to a rigid state again.
Modern variations on the classic turn-of-the-millennium shape memory polymers react to other stimuli than heat.

This short PDF presents over 20 different pieces of equipment, weaponry, armor and day-to-day items that have been made possible due to the 21st Century miracle of shape memory polymers. From knives that change form once inside the victim to new state-of-the-art skateboarding gear. But sadly, no flyless pants.

9 pages
$2.00
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_5231.jpg[/imager] Ceramic DM – Writing and Art of EN World

Writer's block has afflicted this poor advertisement, so we won't say anything snazzy. Which is fine, because anything we say will just pale next to the ingenuity and creativity of the stories in this book.

This 61-page book contains 12 selected short works and accompanying artwork from the Ceramic DM competitions. Two versions are included in the PDF edition, one pretty version, and one without background graphics. The print edition, available on actual paper, also includes these two PDFs at no extra cost.

Revenue from this book will go entirely toward covering the costs of the annual ENnie Awards.

61 pages
$6.40
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_5161.jpg[/imager] E.N. Toolbook - Mechamancy

The Clockwork Magic

Mechamancy turns magic from its ancient role as a mysterious power into a modern tool. Mechamancers - mages who combine spellcasting with the principles of clockwork technology - are bringing magic to the common man, creating conveniences that will march the world toward a future where magic and science are one. Though they have many opponents who want to defend the old ways, the mechamancers have powerful weapons at their disposal, and the fantastic revolution seems inevitable.

Things change. Your power will decide where that change will lead.

56 pages
$8.95
Read reviews 1, 2, and 3.
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[section][imager]http://www.rpgnow.com/products/product_5098.JPG[/imager] ** E.N. Mini-Games – With a Bullet (A Gun Fu Adventure)

This is your stage. Get cool...

Boss Tanaka is not a man who minces his words. His deal was offered in simple, direct terms. "My man in Lombok is Tony Ashgar. Once you're through customs, get a cab to his bar, the Highlight. All the airport cabbies know it. Tony'll pay you there."

Riding in a taxicab just as Tanaka suggested, the whole thing seemed simple enough. Until that loonie came surging out of the crowd, swinging a satchel in one hand. A satchel that he released into the air, and now all you can do is watch as it arcs straight towards your open windows...


With A Bullet is a Gun-Fu adventure for 5th-level heroes. You'll need the Gun-Fu: Balletic Ballistics game in order to make perfect sense of everything in here, so go buy it now if you haven't already. It's cheap. And easy!

15 pages
$0.99
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_5094.jpg[/imager] * E.N. Critters - Along the Banks of the River Vaal

Bayou done got vicious

The fourth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Along the Banks of the River Vaal. The E.N. Critters series as a whole is a set of theme-based creature books.

This volume's theme is of creatures dwelling along a wide river known as the River Vaal although the water’s edge in any body of fresh water, be it lake, pond, marsh, etc. will work just as well. The primary range is from temperate to warm, although some allowances have been made for creatures that could be found in colder climes.

64 pages
$4.95
Read reviews 1 and 2.
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[section][imager]http://www.rpgnow.com/products/product_5037.jpg[/imager] Ultimate Classes - Heroes of Code

Tired of every Paladin looking the same?

Welcome to Heroes of Code, the first of five Ultimate Classes products revising and adding to the d20 fantasy core classes. Each product in this series presents 3 core classes, some new, some retooled from the base classes from the ground up.

What’s the big deal about these rebuilds? Choice.

The first book in the series, Heroes of Code, details two new classes, the Knight and Scourge, and rebuilds the Paladin from the ground up.

Each class is presented with a variety of advancement paths to choose from – allowing each character to customize a class to suit his or her needs, drives and history. Now your paladin can be one of four types, and following one of six dedications which affects abilities granted at various levels and spells learned. Each class is presented with advancement charts up to level 30, including full epic advancements.

24 pages
$4.95
Read reviews 1, 2, and 3.
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[section][imager]http://www.rpgnow.com/products/product_5004.jpg[/imager] *** EN World Gamer #3 - The Unpublished Issue!

Issue 3 of EN World Gamer magazine was originally due to hit the shelves in April 2005. Due to various unforeseen circumstances, the issue was never published - until now! Finally, you can get the third (and final!) issue of EN World Gamer in PDF format.

This issue contains:

  • Playing in Another's World -- finding inspiration in the works of others. By Joshua Cole.
  • Time Police -- a time-travelling d20 mini-game. 19 pages long - see below! By Matthew J Hanson.
  • Totem Druids -- a specialist were-druid class. By Nicholas J Thalasinos.
  • Power & Purity -- unleashing your character's inner might. By Shane O'Conner.
  • Land Ho! -- discovering new worlds the old fashioned way. By Cindy & Scott Moore.
  • Fiends of Sin -- evil outsiders who exist to commit the Seven Deadly Sins and to corrupt mortals into the same bad behavior. By Mike Ring.
  • The Adventurer's Guide to Surviving Anything -- advice on aerial combat, and how to deal with infants, prisoners and tag-alongs. by Peter M Ball & Ryan Z Nock.
  • Mythic Earth -- Deleware's Headless Horseman. By Andrew Hind.

58 pages
$4.95
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_5002.jpg[/imager] ** E.N. Guilds - Monster Hunters' Guild

“Monsters are everywhere, a plague to both peasant and king alike. They battle foes in the forlorn depths of dungeons, the untamed wilderness beyond our fragile bubble of civilization, and, most insidiously, within the very cities that offer us sanctuary.

“Surcease from this dire threat often comes in the form of doughty adventurers, brave souls who, for want of renown or simply treasure, confront monstrous beasts for the benefit of civilization. Unfortunately, adventurers are often difficult to find, ill prepared, untimely, or just as likely to end up on a monster’s menu as an unskilled commoner.

“So what are those beleaguered by beasts to do? Where can one find a professional? Where are those well versed in the ecology of monsters? Those who are well studied in the obscure lore of bestial weaknesses, with the resources and skills to find and slay even the most dangerous of creatures?

“The answer is, of course, at the local Monster Hunters’ guild house.”

35 pages
$4.95
Read reviews 1 and 2.
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[section] [imager]http://www.rpgnow.com/products/product_4861.jpg[/imager] * E.N. Treasure Troves - Figurines of Wondrous Power

The Figurine of Wondrous Power has been a staple of the game since the first edition, with occasional additional figurines added to the basic 9 in the core rules.

Bring bring new figurines into your game with the first E.N. Treasure Troves PDF - featuring 30 new figurines of wondrous power, a few optional rules for these figurines, and the original figurines from the SRD included so you can keep all your figurines inone convenient package.

This PDF introduces new figurines such as the thieving Blue Baboon (on the cover), the unhallowed Carnelian Lizard, the lightning-empowered Copper Wolf, the disgusting Fistful of Rats, and the massive Oak Turtle.

This 9-page PDF (plus cover & OGL = 11 pages) is suited for use in any d20 fantasy setting.

9 pages
$2.50
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_4767.jpg[/imager] ** E.N. Mini-Games - Gun-Fu: Ballistic Balletics

Blam! Blam!! BLAM!!!

Gun-Fu: Balletic Ballistics is a brand-new d20 mini-game that lets players swagger through the hyper-violent, wildly stylized world of Hong Kong-style shoot-em-ups. Trenchcoats swirl and nickel-plated automatics blaze as bad guys die in truckloads. Heroes never run out of bullets (until the final showdown), bad guys get knocked down only to stagger to their feet one more time, and if you do go out, rest assured you’ll go out in a blaze of glory.

The first product in EN Publishing's new line of mini-games, Gun-Fu uses the Modern d20 rules as its starting point, but features an entirely new class system, a completely different hit point system and revamped firearms rules to create a distinctive, cinematic style of play that favours wild action over careful maneuvering. Characters have a Panache score that lets them pull off crazy stunts, but when used up leaves them vulnerable to their fatal Flaws. Players take the parts of dedicated police officers, ambitious Triad members or just folks caught up in the violence.

Take hold of Gun-Fu: Balletic Ballistics and step into the world of larger-than-life, louder-than-bombs and cooler-than-thou shoot-em-up heroics.

14 pages
$3.95
Read a review.
[/section]


[section][imager]http://www.rpgnow.com/products/product_4794.gif[/imager] ** E.N. Arsenal - Pistols

(I'm tempted to use the same tag-line as Gun-Fu.)

Bring blackpowder excitement to your d20 game, with the fifth book in the E.N. Arsenal Line - Pistols!

This book explores pistols with 21 pages of material about the weapon itself, variants thereof, and those who wield them.

E.N. Arsenal books are "crunch-intensive" - a majority of the PDF is devoted to rules-based material regarding the topic of the book; in this case, blackpowder pistols.

24 pages
$4.95
No reviews yet.
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[section][imager]http://www.rpgnow.com/products/product_4752.jpg[/imager] * E.N. Critters - Tulenjord - Land of the Fallen One

Monsters of the icy wastes!

The third Volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Tulenjord: Land of the Fallen One. The E.N. Critters series as a whole is a set of theme-based creature books.

This volume deals with cold-themed critters - creatures living in and around a floating iceberg island caused by a dead god. The immense body of the dead god fell out of the skies and crashed into the icy waters of the northern ocean, churning up the sea bottom and freezing everything around him into an immense iceberg. The introduction of his divinity into the environment transformed a great many creatures into the forms you see presented in this tome....creatures of the air, of nearby islands, and of the sea both shallow and deep. The island of ice created around his body provides a home for these creatures, and has also attracted a number of other species in its travels.

53 pages
$7.95
Read a review.
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[section][imager]http://www.rpgnow.com/products/product_4735.gif[/imager] * Necromancer's Legacy - Bloodlines and Paragons

The Compleat Librum ov Gar’Udok’s Necromantic Artes is the necromantic masterpiece of M. Jason Parent, co-owner of E.N. Publishing. Originally released in PDF in February of 2002, this dark tome was nominated for the Best Rules Supplement ENnie and received honourable mention for another.

But the legacy of the dark necromancer has not truly been uncovered yet. Even now, the core material of the Necromancer’s Legacy is being revised and updated to the current edition rules, and new secrets are being unearthed and added. Whispers of fell arcanists casting magics using the entrails of fallen foes now circulate around the campfires. Tales are told of giant forges brought back from the island nations and used to forge the very souls of enemies and innocents into horrific magical devices. And even now, the blood of the undead seems to flow within the veins of northlanders, with many exhibiting strange affinities and links to fell beasts such as ghouls and vampires.

Necromancer's Legacy - Bloodlines & Paragons explores five of the classic undead introducing a paragon class for each as well as Minor, Intermediate and Major bloodlines for each.

The races covered in this product are: Ghosts, Ghouls, Liches, Mummies and Vampires. Each has a fully detailed paragon class and all three levels of bloodline.

17 pages
$3.00
Read a review.
[/section]


[section][imager]http://www.rpgnow.com/products/product_4689.jpg[/imager] ** E.N. Guilds - Merchant Guilds

When it comes to the buying and selling power of a community, no one else wields it like the Merchant Guild. From E.N. Publishing comes the second in the E.N. Guilds series - the Merchant Guild.

Explore the intricacies of the merchants that compose this guild, their influence on a community, and what it takes to belong. E.N. Guild books bring you a resource of knowledge and crunchy rules. This fully bookmarked pdf venture into the secrets of fantasy guilds bringing you 24 pages of material ready to use immediately.

24 pages
$4.95
No reviews yet.
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[section][imager] http://www.rpgnow.com/products/product_4686.jpg [/imager] **** Chainmail Bikinis

Adventuring never looked so good

From the company that brought you Bride of Portable Hole: The Book of Neurotic Fantasy, and the author who really wanted a feat called Bondage Attack in E.N. Arsenal - Whips, comes a product that brings the superficiality and vapidity of pop culture into the realm of heroic fantasy roleplaying.

The chainmail bikini is a classic image of heroic fantasy, but only now do we have the scientific understanding (and the rules) to explain how exactly it protects warrior women in battle. It's a secret that will revolutionize your gaming experience, and possibly get you dumped by your girlfriend.

(By the way, I got my ex-girlfriend to illustrate this. Just ponder who she got to model as you read the book. *wink*)

29 pages
$4.95
Read reviews.
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To recap, our releases this summer since May (and the number * of reviews I'm looking for) are:

E.N. Armoury - Chainmail Bikinis ****
E.N. Arsenal - Pistols **
E.N. Critters - Tulenjord *, Along the Banks of the River Vaal *, and Interlopers of the Blasted Realm **
E.N. Guilds - Adventurers' Guild **, Monster Hunters' Guild **, and Merchants' Guild **
E.N. Mini-Games - Tiny Terrors **, With a Bullet *, and Gun-Fu **
E.N. Treasure Troves - Figurines of Wondrous Power *
Blackhammer Tech - Shape Memory Polymers *
EN World Gamer issue 3 ***
Necromancer's Legacy - Bloodlines & Paragons *
Ultimate Classes - Heroes of Code

If you're interested in writing a review, I can send you a complimentary copy. If you already have a copy and you want to review the book, I heartily encourage you to do so. Thanks folks.
 

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