Storms of Change RG 5

silentspace

First Post
Current Cast of Characters:

Manzanita
Manzanita Sparrow (female gray elf Wizard), a wizard and lawyer, seeks vengeance on Shillen's enemies for their war crimes. She was summoned by House Dharnan to Carodan, to explore the ruins of Linace Keep.

Someone
Dunathar Without Name (male dwarf Rogue), exile of the Steelhammer Clan of the Diamond Mountains, seeks to amass wealth. He was summoned by House Dharnan to Carodan, to explore the ruins of Linace Keep.

Isida Kep'Tukari
Zook “Threetongues” Ningle (male gnome Cleric), protector of tricksters. Selected by Warden Ricsten for a special mission.

Sado
Goven of Aldermark (male human Ranger), trusted guide and scout for Warden Ricsten. Selected by the Warden for a special mission.

Insight
Lucan of Shelor (male human Monk), escaped gladiator slave from Goruka. Selected by Warden Ricsten for a special mission.

Alternates: hero4hire, Nac Mac Feegle, RillianPA.

* * *

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Manzanita

First Post
Manzanita Sparrow

Code:
[b]Name:[/b] Manzanita Sparrow
[b]Class:[/b] Wizard (Universalist - no speciality)
[b]Race:[/b] Grey elf
[b]Size:[/b] Medium
[b]Gender:[/b] female
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/b] 
 
[b]Str:[/b] 10 +0 (4p.) [b]Level:[/b] 4 [b]XP:9,884[/b] 
[b]Dex:[/b] 16 +3 (6p.) [b]BAB:[/b] +2 [b]HP:[/b] 19 (3d4+3)
[b]Con:[/b] 12 +1 (6p.) [b]Grapple:[/b] +2 [b]Dmg Red:[/b] 
[b]Int:[/b] 19 +4 (10p.) [b]Speed:[/b] 30' [b]Spell Res:[/b] 
[b]Wis:[/b] 12 +1 (4p.) [b]Init:[/b] +7 [b]Spell Save:[/b] +0
[b]Cha:[/b] 10 +0 (2p.) [b]ACP:[/b] -X [b]Spell Fail:[/b] 0%
 
[b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b] 10 +0 +0 +3 +0 +0 +0 13
[b]Touch:[/b] 13 [b]Flatfooted:[/b] 10
 
[b]Base Mod Misc Total[/b]
[b]Fort:[/b] +1 +1 +2
[b]Ref:[/b] +1 +3 +4
[b]Will:[/b] +4 +1 +5
 
[b]Weapon Attack Damage Critical[/b]
dagger +2 1d4+0 19-20x2
Masterwork longsword +3 1d8+0 19/20x2
Long composite bow +5(1d8) x3, 110ft 
Linace Staff +3 1d6 +1 x2
 
[b]Languages:[/b] Common, Elven, Orc, Draconian, goblin, gnoll
 
[b]Abilities:[/b] Summon Familiar, scribe scroll
 
[b]Feats:[/b] Spell focus - enchantment, improved initiative
 
[b]Skill Points:[/b] 66 [b]Max Ranks:[/b] 7/3.5
[b]Skills Ranks Mod Misc Total[/b]
Craft (Alchemy) 6 +4 +10
Concentration 6 +1 +7
Decipher Script 5+4 = 9
Spellcraft 7 +4 +13 (+2 synergy w/knowledge arcana)
Knowledge, Arcana 5 +4 +9
Knowledge, geography 1 +4 +5
Knowledge, planes 1+4=5
Profession, lawyer 5 +0 +5
Spot 0 +2+1 +3 (+5 w/familiar)
Listen 0 +2+1 +3 (+5 w/familiar)
Search 1 +6 +7 (cc)
 
[b]Equipment (on person): Cost Weight[/b]
Masterwork long sword 4 lbs
Long composite bow 3 lbs
Backpack 2gp 2lb
Spellbook 0 3 
Spell component pouch 5 3
20 arrows in quiver 3
Explorer's Outfit 8 lbs (incl grey masterwork robes)
scrollcase and scroll .5 lbs
4 potions of CLW .5 lbs?
Bullseye lantern 3 lbs
3 flasks of oil 3 lbs

 
 
[b]Total Weight: 33 [/b]lb (excluding what horse carries [b]Money:[/b] 144gp 6sp 
 
[b]Light war horse:  Busephelous[/b]  230lbs light, 460 lbs medium
 
Large Animal; CR1; HD 3d8+9; hp 22; Init +1; Spd 60ft; AC 14 (touch 10, flat-footed 13); Atk +4 melee (1d4+3, 2 hooves), +1 melee (1d3+1, bite); Face/Reach: 5x10/5; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.
Skills and Feats: Listen +7, Spot +7
 
On horse:
bedroll .1 5lb
sack .1 .5
2 torches .02 2
7 flasks of oil
20 arrows in quiver 3 
7 days trail rations
7 waterskins
military saddle, bit, bridal, saddlebags, studded leather barding
1 vial of acid
134 gold coins
silver dagger
spell writing supplies
flint & tinder 1 0
1 flask of acid
Weight:  263 lbs, medium
 
[b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b] 33 66 100 XXX XXX
 
[b]Age:[/b] 150
[b]Height:[/b] 5'7"
[b]Weight:[/b] 110lb
[b]Eyes:[/b] Green
[b]Hair:[/b] Blond
[b]Skin:[/b] golden

Spellbook (39/100 pages). All cantrips, 1st level: burning hands, charm person, sleep, change self, expeditious retreat, shield, animate rope, comprehend languages, color spray, Magic missile, identify, unseen servent, alter self, web, levitate, knock, blur, command undead, invisibility, rope trick, summon monster II.

Second spell booK (at the Warden's): (from Bandits) All cantrips, Magic Missile, Nystul’s Undetectable Aura, Shield, Shocking Grasp, and Sleep.

Third Spell Book (at the Warden's) (from Hextorites): Level 0: All spells except those of the Conjuration School Level 1: Burning Hands, Color Spray, Magic Missile, Sleep, and True Strike

Scrolls: alter self, rope trick

standard spells prepared daze, detect magic, dancing lights, ghost sound, sheild, sleep, charm person, magic missile, web, levitate, blur

Appearance: Manzanita is an attractive elf, although the lines on her face would indicate that she doesn’t smile much. She was named after the Manzanita tree because of her golden complextion and blond hair. She wears a dark grey cloak and tunic of light grey.

Background: Manzanita feels that she has suffered much. Her early life was peaceful enough, and she embraced the academic rigor of wizardry and law. Her exceptional intelligence allowed her to train in both. But when the wars started, the lands of the grey elves were not spared. She saw many of her people slain, and barely excaped with her own life when her town was assaulted. Now embracing only magic, as a weapon of vengeance and justice, she gladly accepted the strange note and rode off the meet the caravan.

familiar "adder" tiny green tree viper

Notes:
Level 4 on 09/11/05.
Add blur and knock to spell book
Add ranks in Knowledge (planes), spellcraft, concentration (4)
+1 INT
 
Last edited:

Someone

Adventurer
Dunathar Without Name
Race: Dwarf
Class: Rogue
Level: 4
Alignment: Neutral
Experience: 6999 xp.

AGE: 65
HGT: 4´1´´
WGT: 140 lb
SEX: Male

Abilities:

STR: 12 (+1)
DEX: 17 (+3) [4th level ability bonus went here]
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 8 (-1)

HP: 28 (6+3x(0,75x6)+8)

Saves:
……….Total...Base...Ability
Fort.......+3......+1......+2
Ref........+7......+4......+3
Will.......+3......+1......+2

Skills:

Spot +9 = 7 ranks +2 Wis
Listen +9 = 7 ranks +2 Wis
Search +9 = 7 ranks +2 Int
Hide +10 = 7 ranks +3 Dex
Move Silently +10 = 7 ranks +3 Dex
Tumble +10 = 7 ranks +3 Dex
Balance +8 = 3 ranks +3 Dex +2 Tumble synergy
Climb +4 = 3 ranks +1 Str
Open Lock +10 = 7 ranks +3 Dex
Disable Device +9 = 7 ranks +2 Int
Sleight of Hand +5 = 2 ranks +3 Dex
Appraise +8 = 6 ranks +2 Int (+9 when stone or metal objects)

Feats:

Weapon finesse, Two weapon fighting.

Languages

Common
Dwarven
Gnome
Undercommon

Combat stats:

AC: 16 (+3 MW Studded Leather Armor; +3 Dex) (+4 against Giants)

Speed 20 feet.

Initiative: +3 (+3 dex)
Attack: Melee: +4, ranged +6 (+1 against orcs and goblinoids)

Weapons:
MW Short Sword: +7; Damage 1d6+1, Critical 19-20/x2
??? Mace +7+; Damage 1d6+2+; Critical 20/x2
MW Light Crossbow: +7; Damage: 1d8 Critical: 19-20/x2
Dagger: +6 melee, +6 ranged Damage: 1d4+1 Critical: 19-20/x2

Special qualities and class features:

Darkvision.
Stonecraft
Bonus with metal and stone items
Resistant to poison
Resistant to spells and spell like abilities
Sneak attack +2d6
Trapfinding
Evasion
Trapsense +1
Uncanny dodge (doesn´t lose Dex bonus to AC when flat-footed)

Equipment:

Dagger x3
Silver Dagger
MW Short sword
+1+ Mace
MW Light Crossbow
MW Studded Leather Armor
3 cure light wounds potions
Backpack with:
-Rope
-Waterskin
-One day´s trail rations
-Bedroll
-Sack
-Explorer outfit
-Thieve´s tools

Light warhorse
-standard bit and bridle
-military saddle
-saddlebags
-7 days rations and 7 waterskins
-studded leather barding

Case with 8 crossbow bolts

??? gold coins.

Dunathar was a member of the clan Steelhammer, a proud family of miners and artisans, living embodyment of the most pure dwarven way of life: hard work, respect for elders, and loyalty to the clan. Dunathar turned to be the family´s black sheep; though talented, his capacities were oriented to the wrong kind of things. That things were, well, himself. As he grew up, his distaste for the clan´s laws did the same: not that he thinks they are stupid or not useful, following them blindly is. This kind of personal philosophy finally clashed with the rest of the clan and he was stripped from his family name and exiled. Now, he sees a way to amass as much money as he can, with the secret hope of being allowed back if he becomes rich enough.

Dunathar looks like your typical dwarf, except for the lack of heavy armor and weapons and that he carefully trimmers his black beard and tries to show as much wealth as possible.
 

Scotley

Hero
Goven Human Ranger

Goven of Aldermark
Race: Human
Class: Ranger
Level: 4
Alignment: Neutral Good
Experience: 5100 xp.

AGE: 19
HGT: 5’10
WGT: 175 lb
SEX: Male

Abilities:
STR: 14 (+2)
DEX: 16 (+3)
CON: 12 (+1)
INT: 12 (+1)
WIS: 15 (+2) (+1 at 4th level)
CHA: 10 (+0)

HP: 28

Saves:
Fort 5
Ref 7
Will 3

Skills:
Survival 7 ranks+2 (wis)+2(Knowledge-Nature Synergy)=11
Hide 6 ranks+3 (dex)+2 (stealthy)=11
Move Silently 6 ranks+3 (dex)+2 (stealthy)=11
Listen 4 ranks+2 (wis)+2 (alertness)=8
Spot 5 ranks+2 (wis)+2 (alertness)=8
Knowledge (Geography) 3 ranks+1 (int)=4
Knowledge (Nature) 5 ranks+1 (int)+2 (survival synergy)=8
Heal 4 ranks+2 (wis)=6
Climb 3 ranks+2 (str)=5
Concentration 2 ranks+1 (con)=3
Swim 3 ranks+2(str)=5
Handle Animal 2 ranks+0(cha)=2
Ride 2 ranks+3 (dex)=5
Jump 0 ranks+2 (str)=2
Search 2 ranks+1 (int)=3

Feats
Dodge (+1 AC against 1 enemy)
Stealthy (+2 Hide and Move Silently)
Alertness (+2 Listen and Spot)

Languages
Common
Orc

Combat stats
AC: 19 (+5 +1 Chain Shirt; +1 Light Wooden Shield; +3 dex), 13 Touch, 15 Flat footed
BAB +4
Melee Atk: +7 (1d8+2/x3/S, MW Battle Axe)
Melee Atk: +8 (1d8+4/19-20x2/S, +2 Defending Longsword)
Melee Atk: +6 (1d6+2/x3/S, Hand Axe)
Melee Atk: +6 (1d4+2/18-20,x2/S, Kukri)
Melee Atk: +6 (1d4+2/19-20,x2/P,S, Dagger)
Ranged Atk: +7 (1d8+2/x3/P, Longbow)

Speed 30 ft

Initiative +3 (dex)

Spells 1 1st level ranger spell per day
Speak with Animals

Equipment
MW Battleaxe +1
+2 Defending Longsword
Kukri
Handaxe
Longbow
-20 Arrow

+1 Chain Shirt
Light Wooden Shield

Explorer’s Outfit

Backpack:
flint and steel
mirror
4 torches
waterskin
trail rations 2 days
silk rope
smokestick (2)
thunderstone (2)
19 gp

Light Warhorse (Brinsey)
bit and bridle
military saddle
saddlebags
bedroll
tent
block and tackle
3 fishhooks
4 torches
trail rations 8 days
whetstone

Special Abilities
Favored Enemy (Orcs): +2 on bluff, listen, sense motive, spot, and survival checks; +2 damage
Wild Empathy: improve attitude of animal as diplomacy; 1D20 +ranger level +Cha mod
Track
Power Attack (Combat Style-Martial)
Endurance


Bio:
Aldermark was not so much a village as a handful of earthen huts clustered around a watering hole on an old hunting trail. Not large enough to appear on most maps, it was named so by its inhabitants because of its location amidst a grove of alder trees. It was from here that Goven hailed. Of average height and build, there was little about him to cause him to stand out from the other men in his company, especially now that he was clad in the same studded leather armor as they. Hair brown as the earth, eyes the green of the leaves in the forest set against a plain-if handsome-face.

He had come into the Warden's service first as a guide, employed by patrols and scouts on excursions into the borderlands between Rogan and Goruka. Later, after having spent a fair amount of time in the company of a particular band of scouts-the ones with whom he now served, in fact-he had become as much a part of the company as any of them. He had shown them secrets of these wilderlands, and they in turn had undertaken to instruct him in martial pursuits.

He was a decent hand with a sword, but he had shown a remarkable proficiency with the battleaxe. So like the axe with which he had cut wood for years, yet so much more finely balanced, an instrument of death rather
than a tool of the woodsman. He had put that battleaxe to good use on many an orc-hunting expedition into the northern wilds.

Aside from this, he carried a curved Kukri and a smaller hand axe. These he occasionally employed as weapons, but were kept more as tools, the kukri for hacking through dense foliage, and the smaller axe for cutting wood in the field. A small wooden shield secured on his back completed his equipment, other than the normal camping and travelling supplies he carried in his pack.

Having something of an affinity with animals, he had taken to horsemanship as well as any, and he stood now beside Brinsey, his mount, a light warhorse with a coat nearly the same brown as it's master's hair. Brinsey had served him well, and he had taken a liking to the creature

As he came to excel in the art of battle, he was entrusted by the Warden
with more and greater responsibilities, until the day came when he was summoned befor the warden to receive orders for a mission of great importance. He now bid his companions farewell and made his preparations to appear before Warden Ricsten...

Family (in Aldermark)
--Garrival-father (deceased); served as a scout for the previous warden of Carodan, was nicknamed "the Wolf"
--Tormey-mother
--Berold-uncle
--Shelm-younger brother (10 years old)
--Ceth-childhood friend and neighbor
--may have relatives or friends in Warden's service at DM's discretion
**feel free to include any or none of these characters as you see fit**

Personality
Quiet, softspoken, a little unsure of himself, hesitant to speak out, he tries to exude an aura of quiet competence. Although he enjoys working with his company of scouts, he has never really felt like one of them, since they are mostly regulars and he is something of an outsider they took in. He is friendly with them but has few if any real friends among them. His father's previous service helps to ameliorate his anxiety somewhat, especially when dealing with superiors, who still re his father as an able scout. Friendly to others but rarely taking any kind of lead role, preferring to go along with others and avoid potential conflicts within the group. He will take sides in an argument if needed, offering his opinion, but rarely to the point of taking a stand against the majority without a stronger personality of the same opinion speaking out with him. He doesn't have much appreciation for humor, mostly because he sometimes has trouble telling when someone is joking with him. He enjoys being called upon to perform tasks related to his fields of expertise, as he feels it increases his standing in the eyes of others. In battle he exhibits great courage for the same reason. He is quick to form strong attachments with those who are friendly to him or perform some kindness for him (attachments which are often stronger than the other party feels in return).
 

doghead

thotd
Lucan, male human pit fighter and devotee of Kossuth

Lucan of Oludan.
Human Male Monk 3 /Cleric 1

[sblock]Alignment: Lawful Neutral
Homeland: Oludan, now part of Goruka
Deity: Kossuth
Experience: 9,001
Abilities: Str 16, Dex 16, Con 10, Int 12, Wis 15, Cha 8.

Hit Dice: 4d8+0 (hp 26) - 4
Initiative: +3 ___________ [+3 dex]
Speed: 40 ft. ____________ [base 40 ft., light load]
Armour Class: 15/16 ______ [+0 armour, +3 dex, +2 wis, +1 dodge]
* Touch: 15 * Flat Footed: 12

Base Grapple: +10 ________ [+3 bab, +3 str, +4 feat]
Base Melee: +6 ___________ [+3 bab, +3 str, +0 size]
Base Ranged: +6 __________ [+3 bab, +3 dex, +0 size]
Damage: +3 _______________ [+3 str, +0 size]
* melee +7 (mw throwing axe, 1d6+3, 20x2, s.)
* melee +7 (mw spiked chain, 2d4+3, 20x2, p.)
* melee +6 (dagger, 1d4+3, 19x2, p/s)
* melee +6 (unarmed, 1d6+3, 20x2, b.)
* range +6 (throwing axe, 1d6+3, 20x2, 10 ft, s)
* range +6 (dagger, 1d4+3, 19x2, 10 ft, p/s)
* range +6 (dart, 1d4+3, 20x2, 20 ft.)

Saves:
* Fortitude +4 ___________ [+4 base, +0 con]
* Reflex +6 ______________ [+3 5/6 base, +3 dex]
* Willpower +6 ___________ [+4 base, +2 wis]

Skills (6*6+4=40)
* Concentration +3 _______ [3 ranks, +0 con]
* Escape Artist +9 _______ [6 ranks, +3 dex]
* Hide +9 ________________ [6 ranks, +3 dex]
* Jump +10 _______________ [5 ranks, +3 str, +2 syn]
* Move Silently +9 _______ [6 ranks, +3 dex]
* P/Prize Fighter +4 _____ [2 ranks, +2 wis]
* Sense Motive +8 ________ [6 ranks, +2 wis]
* Tumble +11 _____________ [6 ranks, +3 dex, +2 syn]

Feats:
* Dodge __________________ [human]
* WP (spiked chain) ______ [L1]
* Improved Unarmed Strike [L1 monk bonus]
* Stunning Fist __________ [L1 monk bonus]
* Combat Reflexes ________ [L2 monk bonus]
* Improved Grapple _______ [L3]

Class and Race Abilities
* AC Bonus (Ex). AC bonus equals Wis bonus.
* Flurry of Blows (Ex): -2/-2 to attacks.
* Evasion (Ex).
* Still Mind (Ex): +2 bonus on saving throws against enchantments.
* Fast Movement (Ex): +10 ft.
* Turn Undead (Su): 2/day

Spells Per Day: 3, 2+1.
0th: Light, Light, Resistance.
1st: Bless, Shield of Faith, Bane (d).
Spells Cast Today: Light,

Languages: Common, Orc.

Equipment:
* mw Spiked Chain ________ 010 lbs.
* mw Throwing axe x2 _____ 004 lbs.
* Dagger x2 ______________ 002 lbs.
* Darts x8 _______________ 004 lbs.
* 1 Potion CLW ___________ n/a
* 1 Potion Mage Armour ___ n/a
* 1 Potion Bull's Strength n/a
* 1 Potion Haste _________ n/a
* Forest Camouflage Cloak _n/a
-- (+2 Hide bonus in forests)
* Hooded Lantern _________ 002 lbs.
* Backsack _______________ 002 lbs.
* * Flint and Steel ______ n/a
* * 3 Potion CLW _________ n/a
* * 2 Potion Mage Armour _ n/a
* * 5 days Rations _______ 005 lbs.
* * 3 Flask of Oil _______ 003 lbs.
* * Blanket ______________ 003 lbs.
* * Waterskin ____________ 004 lbs.
* * 2 Sack _______________ n/a

* 34 gold, 21 silver, and 20 copper.

Encumberance: Light (76 lbs.) Medium (153 lbs.) Heavy (230 lbs.)

Light War Horse
* Military saddle and tack
* Bedroll
* Saddle bags

Dogma of Kossuth: Those fit to succeed will do so. Kossuth's faith is innately superior to all other faiths, particularly that of Istishia. Fire and purity are the same. Smoke is produced by air in its jealousy. The reward of successful ambition is power. Reaching a higher state is inevitably accomplished by difficulty and personal pain of some sort. Kossuth sends his pure fire to cleanse us all and temper our souls so that we can achieve a pure state. Expect to be tested, and rise to the challenge, no matter what difficulty and pain it brings. Those above you have proven their worth and deserve your service. Guide others to Kossuth's pure light so that he may reforge all life into its essential form.
** Renewal Domain **
If you fall below 0 hit points, you regain a number of hit points equal to 1d8 + your Charisma modifier. This supernatural ability functions once per day. If an attack brings you to -10 or fewer hit points, you die before this power takes effect.
1st - Charm Person: Makes on person your friend.
** Suffering Domain **
You may use pain touch as a spell-like ability once per day. To deliver a pain touch, you must succeed on a melee touch attack against a living creature (using the rules for touch spells). If you hit, your touch bestows a -2 penalty to Strength and Dexterity on the target for 1 minute. Creatures that are immune to critical hits are also immune to this effect.
1st - Bane: Enemies take -1 on attack rolls and saves against fear.
[/sblock]

APPPEARANCE:
* Height: 5'8"
* Weight: 155 lbs.
* Hair: Black
* Eyes: Brown
* Age: 24.

PERSONALITY: Lucan tends to be on the quiet side. Perhaps a result of his upbringing in the Goruka fighting pits, he prefers to let his actions do the talking. The pit fighters of Goruka, in general, and Lucan in particular, have long been drawn to the simple self determinism of Kossuth. There is a saying among them; "Those that put themselves in the hands of Fate soon find themselves passed on into the hands of the gravedigger."

BACKGROUND: Born in Oludan, a formerly independent kingdom since conquered by Goruka... taken as a slave at age 7, along with his sister Taisa... Master Rogolka made him a house servant, served for 7 years until Rogolka got into the gladiator business... Rogolka trained Lucan in combat and sent him to the arena to fight for money... though Rogolka bet against the boy early on, eventually Lucan became a winner and made the slaver lots of cash... escaped arena pens and made it all the way across the wilds to the outskirts of Shillen. At Carodan Keep he was hired on as a scout for Warden Ricsten.

There are many faiths worshipped in the fighting pits of Goruka, and many schools of fighting. The Way of the Flame is both a school and faith born out of the dogma of Kossuth. Self reliance is common among the pit fighters, but for the followers of Kossuth, it is a central tenent. The practitioners of the way of the Flame seek to free themselves from the need for any weapons, armour or equipment.

One of Lucan's first mentors was a bugbear follower of the Flame. The bugbear saw in Lucan the combination of strength, dexterity and strength of mind needed to succeed as a Flame warrior. The bugbear began Lucan's training, the first of several masters Lucan was to have in his time in the fighting pits of Goruka. Through dedication, skill and luck, Lucan survived those first few years that are often fatal for those following the Way of the Flame. For the skills and disciples of the Way do not come quickly, and followers can easily find themselves outmatched by fighters favouring the more conventional styles of fighting.
 

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