Tiagan - If the vote results in a Forgotten Realms setting, the next step will be a series of smaller votes and polls regarding locations and other setting aspects. The goal is to put as much out there for discussion and vote as possible.
Dontella - The Adepts are welcome in the new setting. Obviously, by their nature they are capable of travel. In addition, the setting will not be completely retired, but will be available for Limbo Theme nights, which I strongly urge everyone to volunteer in running. There are so many possibilities there.
Jeajea - I am not trying to offend anyone with the change of setting, but it does need to be done and will be done. All your work is not for naught. The setting can live on it it's own way. However, I do not have the resources or desire to continue to maintain it. The setting itself has extremely low numbers. The setting rules are difficult to understand and follow, and few decide to do so even if they are educated in them. What we need is two settings, one that is relatively restrictive in the character and magic content and one that is not - allowing a large level of freedom. What we have now is two settings that are both restrictive in nature, though in separate ways. The decision to eliminate Juxta was ultimately mine, and I'll take all the heat for it gladly. In addition to the aforementioned reasons, and many others, my personal driving force is this. I know the setting. I've played in it offline for 11 years. However, I do not have near the level of comprehension of it as Rexx, and it affects the way the setting is run. It's not fair to use his intellectual property and essentially disrespect it and butcher it. Nor can I keep him on speed dial, and when I get/have answers I can't always share them or explain them because it's private knowledge that needs to remain so. Juxta simply cannot be played online as it's meant to be. We've tried to compromise by making this an alternate Juxta with varied rules and setting aspects, but it's not working and is not logical. It's considerably toned down here, even more so since we toned down Sonic Attack; and for the setting to work it needs strict enforcement. It needs full access to all the laws and particulars of the real campaign, which is not possible here, resulting in logic holes and faith leaps that are very exhaustive to explain and maintain. It's not fair to the setting, it's creator or the patrons who are genuinely trying to understand the setting but cannot. Not only that but the setting restricts what patrons can and cannot due with their characters, their storylines. A setting that should be ripe for opportunity is by nature, not.
Finally, Wizards of the Coast has made a decision that WizO's should not be law enforcement - again for various reasons. Without WizO's as the law, enforcing the strict IC laws of the setting it is just not Juxta. It's too much of an affront to the original intent, and the setting just won't work without it. It's already ignored enough.